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Mutnin
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Posted - 2012.01.17 19:18:00 -
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Congrats to CCP.. If I had a hat in my character creator I would take it off to you. You have figured out why people join FW to avoid the snore fest of null sec and plan to implement those changes into FW.
Just what FW needs.. EMO raging arm chair generals, structures to shoot and MOAR carebear! It will be awesome.. 
Why can't we have hats? |

Mutnin
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Posted - 2012.01.18 06:25:00 -
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sYnc Vir wrote:It really shows how little CCP actually reads this forums, time and time again FW pilots state that they dont want some watered down Null Sov.
Actually, like it or not one of the consistent whines from many with-in FW here on the forums has always been plexing means nothing as you really gain or lose nothing. There have been countless people asking CCP to make various changes to plexes to cause advantage to one side or other for capturing the system.
This means we can't really just bash CCP on these ideas because many have supported and asked for it , regardless if the rest of us like it or not.
I know I poke fun at them, but it is the truth many have asked for things as excessive as no docking rights for WTs in friendly occupied systems.
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Posted - 2012.01.18 06:29:00 -
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chatgris wrote:Super Chair wrote:Quote:CCP would like to inject some of the drama that surrounds the CSM election system into FW, by having some sort of in-game election of militia leaders/admirals Fleetwarp sujarento for president A main in FW, two alts in the opposing militia. This isn't just conjecture that alts will show up, I already run into the situation where I start harrassing a caldari mission runner and then his gallente main messages me to let him run the missions... WTF is CCP thinking?
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Posted - 2012.01.25 18:19:00 -
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Frozen Fallout wrote:
When you have 3 people running missions each taking 6 missions each thats 18 missions they do on one run. You cant stop them from doing a mission you can only delay. They just go to the next one. And chasing 20 million isk ships around for hours on end isn't fun for anyone, I would rather go out and fight pirates which put up more fights then the Caldari at the moment. As for catching an Ishtar its so rare to see some one with the balls to actually run missions in a destructible ship it might as well never happen.
Im just throwing out Ideas because CCP has made it clear they want to wipe the whole system and make it a new. Missions was just one of the many things that need to be looked at and I would rather we as players of FW would work together and present some good ideas to CCP because it seems CCP is going to destroy that which we love if we dont.
I suppose if you just want to sit back and wait to see what CCP does and not offer any good ideas (just attack others) you might just get what you want. Here's to CCP destroying one of the best play grounds in Eve for PvP Cheers Mate.
Translation..
It's much too "hard" to go out of my way to hunt down mission runners because they aren't "easy" to gank. It's much better to sit in 15 to 20 man gangs where help is always 1 jump away to provide easy PVP on a platter. CCP please change game to make care bears easy to gank, because me and my buddies are too lazy to do anything but camp gates and bait for our gangs.
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Posted - 2012.01.26 08:49:00 -
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There is a simple reason why using plexing mechanics or the ability to fail another player will never work. Soon as that happened all the ISK bears would join what ever Militia was the strongest at that time and they would continue their ISK grinds with safety in numbers. This would cause the weaker side to never over come the stronger because they simply wouldn't get enough help because they won't be able to make as much ISK to make it worth while on the weaker side.
Once they get run out of the plexes over and over they will just swap side and farm away. The "only" way you could do something like that is to limit the LP reward by the number of active Militia pilots in what ever specific system. Even then it would be very easy for 1 side to bulk up and be able to run the weaker side off at will.
LP for plexing in place of missions simply would not work and would hurt FW even more than the ISK farmers do. |

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Posted - 2012.01.26 14:08:00 -
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Bad Messenger wrote: That is the reason why draketrain left militia, Gallente does not fight not even outnumbered.
But if plexing fights get even some more boost there could be some nice small fights. Let 0.0 have blob war.
I doubt it. Gallente are all about fighting in plexes "now", only because they have been able to capture systems while Caldari had little to no support to fight back. However you wont see them willing to fight for plexes in systems they don't occupy. Anytime I've ever tried to get a fight out of them in Caldari plexes they always run off and only come back with ******** numbers or not at all. So when they decide to capture a system they wont do it unless they have 15-20 guys near by or it's easy to just run them out because when they are alone they almost never fight.
If you look at the map you notice that they are barely contesting any systems out side their little 5 jump "blob" radius of Nemm & Rakapas. You won't see them contesting the constellations like KIrala, Ieyama, Urpliken ect..ect, because they are more than 5 jumps away from their home, which means their guys would actually have to fend for themselves and would die a lot when dealing with more even sided fights.
It's much easier to sit in the same few systems where they know their help safety net is 2 jumps away at most and complain they can't kill Mission Runners.  |

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Posted - 2012.02.21 17:33:00 -
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Hrett wrote:SigmaPi wrote:Any fix would require some form of additional reward for factions that are not doing well. The biggest problem with the missions vs. plexes is that missions are basically just something that promotes afk mission alts to ***** all the missions with little to no initiative to fight in the area. I'd say 75 to 90% of all FW missions are run by people with no desire/want to be involved in the pvp aspect of FW (which in and of itself is not that big of a problem). As I understand it, the whole point of the FW missions was to A) promote conflict, and B) allow pvpers access to funds to replace their losses. Neither of these goals is adequately met by FW missions. Plexing needs to hold a stronger benefit/cost for pilots because they generally drive conflict much better.
Just my .2 isk. Yeah, I think they could do a couple things to make the missions riskier. 1) Make all of them ungated - so people can warp directly on top of you, and 2) make them harder so people need bigger (slower) ships to do them. And as someone said before - giving LP for capping plexes would help. Is there a way to divide it by the number of ships that cap it?
Let's face it, you just want changes like this for "easy" ganks. The fact is you can already harass mission runners and countless numbers of them already die each month as evident on the kill boards. Take away bombers and people will just alt up with a T3s and maybe falcon support..
The simple fact is FW missions provide a valuable asset to people in FW. They allow players to make reliable amount of ISK which is no longer absurd amounts thanks to ship prices dropping like a rock. Take that away and the average pilot has to leave fighting in FW for X amount of time to go mission bear in high sec.
TBH, when FW missions first got buffed that was really the only thing that kept me in the game because doing LVL 4's in high sec for ISK when I was a noob was so boring I was close to quitting. Start trying to make FW missions like high sec missions and you will lose a ton of PVP pilots that only stay in FW due to easy access to PVP and reliable fast income. |

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Posted - 2012.02.21 18:54:00 -
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Cearain wrote:
[too much to quote]
I'm not sure how the fighting is down in Amarr vs Minmatar at the moment, but up on the Caldari vs Gallente side there is a lot of actual fighting over the plexes as it was originally intended by CCP.
In the past it was common to see some noob alt in a vigil or some other disposable ship AFKing plexes, but I only see that occasionally now days. I will say it's still a rather new development as in the past Gals would almost never enter a plex, but for now they seem happy to fight inside them.
The thing is most of your suggestions would pretty much kill Caldari's ability to fight gals blobs for the plexes, because most of your ideas are focused around pushing the fight to a specific location rather than allowing ability to do more guerrilla warfare using smaller numbers.
The fact that has always been consistent with FW as long as I've been in it, is one side is always more buffed up than the other. It's pretty rare to see both side equally matched up on a day to day basis for any length of time. Sooner or later one side always gains the advantage with the numbers thing.
This means any sort of plex mechanic that focuses the fighting to specific areas or rewards even more for blobbing, will hurt the fighting and eventually make people not bother fighting over them. IMO we don't need a reason other than the PVP to fight over the plexes. Giving some sort of system control bonus will just encourage blobbing out the other side to gain those advantages. |

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Posted - 2012.02.21 20:03:00 -
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X Gallentius wrote:Mutnin wrote: I'm not sure how the fighting is down in Amarr vs Minmatar at the moment, but up on the Caldari vs Gallente side there is a lot of actual fighting over the plexes as it was originally intended by CCP.
It would valuable to hear some first hand reasons on why this is the case.
I think it's mainly due to you Gallente TBH.. Caldari has always had guys out plexing and so on with Dalmer and others but for what ever reason you guys finally decided to start taking systems while Caldari was mostly AFK.
I can remember time of going to Heydieles or Nisuwa with a Thrasher & popping open a minor with loads of Gallente in system only to watch the timer tick down with out as much of even a curiosity call from some FoTM guy in a Dramiel. I dunno what changed but for what ever reason, you guys are now willing to fight in plexes and now we are actually fighting in plexes instead of chasing away 1 week old noobs in vigils, atron & condors.. 
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Posted - 2012.02.22 01:17:00 -
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Andre Vauban wrote: The reason is pretty simple. Damar and crew absolutely own the after downtime TZ. Any plex action that was done in EU or US primetime could easily be undone by Damar. There was no point to us plexing as it was impossible to beat Damar. With that point of view, we saw plexing as pointless. We also got tired of chasing alts around in plexs because 99% of the time they would run because they knew we didn't actually want the plex and could just come back later and take it.
After the changes, both sides see the possibility of "winning". Both sides want to capture the plexs. Both sides are willing to fight over them. It's actually a lot of fun. The caldari have very organized plex fleets lately that hit a plex and are forcing us to either let them have it or engage them "disorganized" as we generally cannot get the numbers + shiptypes to the location before they close the plex. The way things are going, both sides are continuosly learning from their mistakes and improving.
Yes, but that is pretty much the same situation Caldari are in atm. You guys have guys that go around and un-do everything we do.. Last week our corp went over and ran somewhere around 15 plexes around Intaki area and by the time I logged on the next day one guy had pretty much de-contested everything we did.
Gals still tend to out number us and typically have higher skill point pilots on average in your gangs but we are still fighting. I hope that if things eventually become reversed that Gals don't give up on the fighting because it's been pretty fun so far.
Personally, I stay away from the big fights and try to work the back areas because you jerk offs always call me primary.. 
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