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Petrocity
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Posted - 2007.09.02 22:57:00 -
[1]
Hey, yesterday I made an Amarr Khanid with the goal of eventually making him into a cap ship pilot (I know, this will take a very long time, heh). Anyway, the attributes I started with were:
5 charisma 6 int 4 memory 14 perception 10 willpower
Today I was thinking that perhaps I started with a bit too low int / memory, and that it might hurt me later on. I'm thinking about rerolling as an Achura, since I really only have one day invested in the character so far. So I guess I'm just looking for some advice...
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.09.02 23:16:00 -
[2]
not bad but a bit lwo on intelligence and youshould try to get your chasrima lowest meory is still quite important. Join The Fight With Promo Today |

Petrocity
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Posted - 2007.09.02 23:37:00 -
[3]
Thanks, any other advice? As it is, I'm thinking I'll just stick it out... seems like in the end, the vast majority of what I will be training will be spaceship command / gunnery skills, so the other attributes will just have to make do. Of course, I don't have the experience of what exactly I'd have to train to make certain ships useful, so I could be very wrong.
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.09.02 23:39:00 -
[4]
tbh i would get a bit more balanced attributes, perception and willpower should still be highest but you will regret not having a bit better int and memory when it comes to engineering and a lot of other skills as well
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Petacular
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Posted - 2007.09.02 23:47:00 -
[5]
How bout this:
8 Int 7 Memory 12 Perception 9 Willpower 3 Charisma
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.09.03 08:02:00 -
[6]
Originally by: Petacular How bout this:
8 Int 7 Memory 12 Perception 9 Willpower 3 Charisma
those seem pretty damn nice imo
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.09.03 11:45:00 -
[7]
Originally by: Petacular How bout this:
8 Int 7 Memory 12 Perception 9 Willpower 3 Charisma
Considerably better set than first one. They let you actually train fitting and tanking skills in more reasonable time frames without costing you arm and leg in spaceship command and weaponry skills training times.
Will let you also train some first levels of learning skills without going nuts over it. Good set for combat pilot.
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Twilight Interloper
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Posted - 2007.09.03 12:06:00 -
[8]
Edited by: Twilight Interloper on 03/09/2007 12:06:17 mine are, base, (caldari achura monk with 3 points in perception and 2 in intelligence, with +2 willpower and perception from the monk line (chose it over +4intelligence from inventors, was a difficult choice but 10 base intel still feels good)
3 charisma 6 memory 10 intelligence 12 perception 8 willpower
and yeah, everything feels good, if you get my meaning, no 'god, HOW long for that support skill?!'. I had a brutor char with like 17 base perception (!?!), but 4 base intel and memory just sucks the life from you, a slight bias in attribs is good, vastly lopsided attribs are foolish, imho.
Without evemon i'd probably be going all lopsided, but evemon gave me a perspective on skills and support skills I wouldn't have had without it.
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