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Eeonsita
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Posted - 2007.09.02 23:02:00 -
[1]
so i go learn this salvaging skill, and i equip a salvager 1 onto my frigate, but then i loose a high slot for damage! or should i keep it somewhere at some station, bookmark my wrecks after a mission, refit and then come back for it? and won't the time it takes me to visit and salvage each wreck make me less profit in the long run? isn't it better to squeeze in another mission in the time it takes to salvage all of that?
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2007.09.02 23:06:00 -
[2]
Depends on the level of missions that you are running. With level 1 missions I would recommend that you drop a weapons and fit the salvager. Any higher level you are problably better to fit a seperate ship with several salavagers, bookmark and return after you complete the mission with a fully combat fitted ship.
************************** Ki Tech Industries - Bond Offer |

Venkul Mul
Gallente
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Posted - 2007.09.02 23:16:00 -
[3]
Depend on the ship you are using:
if you are a new player (with relatively low skills) and you are using a frigate for level 1 mission or a cruiser for level 2 using a slot for a non combat item isn't a good idea.
If you,as most do, are using a "oversized" ship, cruiser in level 1 and BC in level 2 you can use a slot for the salvager with ease.
Most mission runners keep a reserve ship with a good cargo space and a mix of salvagers/tractor beams in a nearby station to salvage missions after delivery (if you bookmark the location you can return to it and all the wrecks are there, only the "scenery" disappear). The ship most people use is a destroyer, but some use a BC or the Exequror (the gallente cargo cruiser).
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Eeonsita
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Posted - 2007.09.02 23:56:00 -
[4]
will i really be able to "make millions" out of level 1 mission salvaging? i've seen people claim that they can. somebody was saying he was making 3-4mill on lvl 1 missions per day.
somebody who's been playing eve for a long time has told me that that's not true, and that i shouldn't bother with salvaging until like lvl 4
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Thorke
Gallente Old Timers Guild
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Posted - 2007.09.03 02:14:00 -
[5]
Edited by: Thorke on 03/09/2007 02:14:43
Originally by: Eeonsita will i really be able to "make millions" out of level 1 mission salvaging? i've seen people claim that they can. somebody was saying he was making 3-4mill on lvl 1 missions per day.
somebody who's been playing eve for a long time has told me that that's not true, and that i shouldn't bother with salvaging until like lvl 4
You may not make 3-4 mill on any given day in level 1 missions, but if I got a couple of EoM missions over a 6 or 7 hour play period, I could net a few million (mostly from salvage). I was able, in less than a week, to pay for my last 3 advanced learning skills.
One consideration for salvaging on your fighting ship is what form your offence takes. I use drones in my Vexor and before in my Imicus (gallente cruiser and frigate) so I just keep one gun to get agro and let the drones do the work while I clean up after them with tractor and salvager.
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Baka Lakadaka
Gallente Antares Fleet Yards SMASH Alliance
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Posted - 2007.09.03 03:05:00 -
[6]
Making Millions out of a single combat mission is fairly common at Level III (my nearest level III is a quality -20, so I'm using the lowest possible benchmark for Level III).
Breakdown for a reasonable Level II Combat Mission against NPC rats1: 100-750K Mission Rewards (including time bonus) 200-1.5m Bounties 0.5m-5m in Loot (sometimes you get a really good item and this can increase significantly e.g 've recently got a few items worth over 5m each) 0.5m-5m in Salvage
I doubt you could do enough missions in one day at Level I to approach this though.
I use a PvE fitted Dominix for the mission and a salvage fitted Catalyst to pick up the loot/salvage.
Cheers Baka ______________________ Have a Skill in training every second of every day and never buy a ship you can't afford to replace at least once. |

Pryn
Minmatar
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Posted - 2007.09.03 08:41:00 -
[7]
Originally by: Eeonsita will i really be able to "make millions" out of level 1 mission salvaging? i've seen people claim that they can. somebody was saying he was making 3-4mill on lvl 1 missions per day.
somebody who's been playing eve for a long time has told me that that's not true, and that i shouldn't bother with salvaging until like lvl 4
I was skeptical of this too, but when I tried it, yeah that claim seems to be holding up. For me at least.
Obviously it depends on how much you play in a day, and there seems to be some luck involved in whether you get any of the good salvage.
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Tailhook
Caldari Hotchies
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Posted - 2007.09.03 08:56:00 -
[8]
Originally by: Pryn
Originally by: Eeonsita will i really be able to "make millions" out of level 1 mission salvaging? i've seen people claim that they can. somebody was saying he was making 3-4mill on lvl 1 missions per day.
somebody who's been playing eve for a long time has told me that that's not true, and that i shouldn't bother with salvaging until like lvl 4
I was skeptical of this too, but when I tried it, yeah that claim seems to be holding up. For me at least.
Obviously it depends on how much you play in a day, and there seems to be some luck involved in whether you get any of the good salvage.
Yep, I second that, also be a bit selective on which missions to salvage, its not really worth it to undock the salvaging ship for <5 wrecks.
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Shanur
Minmatar Republic Military School
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Posted - 2007.09.03 09:50:00 -
[9]
It's chance based. Every wreck has an X chance to drop a piece of salvage and whichever item this will be is another random draw. If your unlucky, you'll end up with a hold full of scrapmetal(only good for reprocessing into a pile of tritanium). If you are very lucky you'll get away with some alloyed tritanium bars (average market price at this point in time: 300K a piece). Notice that any salvage skills or rig enhancements will only improve the chance of your salvaging completing during that cycle. It has absolutely no effect at all on whether you actually find an item and what that item is going to be. All it does is reduce the time you spend on average on the same wreck.
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Baka Lakadaka
Gallente Antares Fleet Yards SMASH Alliance
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Posted - 2007.09.03 13:17:00 -
[10]
Originally by: Shanur <snip> Notice that any salvage skills or rig enhancements will only improve the chance of your salvaging completing during that cycle. It has absolutely no effect at all on whether you actually find an item and what that item is going to be. All it does is reduce the time you spend on average on the same wreck.
Not quite correct - you need Salvaging III to be able to salvage tech 2 Ships. Otherwise you'll get a message saying you don't have the skills to salvage those ships. So train salvaging to Level III at least - it certainly improves your ISK per hour as well. You get through the salvaging a lot quicker with higher salvage skills. Cheers Baka ______________________ Have a Skill in training every second of every day and never buy a ship you can't afford to replace at least once. |
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Venkul Mul
Gallente
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Posted - 2007.09.04 07:52:00 -
[11]
It is worth to point out that salvage quantity/quality don't improve at the same rate of the bounties or the loot when you go to higher level missions.
While you get more salvage as the number of ships is larger, the increase in salvaged components from a frigate to a BS is limited (at a very rough estimate I would say about x3 as an average).
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Kaleidon Reth
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Posted - 2007.09.04 08:42:00 -
[12]
The above mentioned fact is obviously one of the two key elements to as why salvaging is such a superb income for new players as well. The second being that the salvage is actually usefull for very important items.
Since the isk rewards, bounties and LP rewards scales up well (or atleast not as poorly) with the lvl of the missions this means that the relative rate at which salvage is produced from running missions compared to the generated income from other sources while doing so becomes much greater for lvl1 missions than lvl 4 missions (relative value, not absolute value).
With rigs being in such high demand... well... salvage is by far the best way for a new player to make money. Only way to make more money than missions/salvaging (for a new player) is mining in a Covetor, which takes around 2 months to train for.
My tip is to train for a cruiser (i used a stabber) and fit somethign like 4 guns and two salvagers and a decent tank on it, train some targeting as well so that you can lock all the targets you need, and maybe fit a sensor booster for faster locking. Use small guns on the cruiser to pop the frigs in the lvl1s since that's all you need.
Profit.
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Pranja Jones
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Posted - 2007.09.04 23:19:00 -
[13]
If you can fly a destroyer set up a salvager, it is worth the isk. I found a nice pair of systems that I can start up a chain of never ending missions (as they send me back and forth). Once I clear a "room" or encounter I book mark and move on. Every 10 missions or so (when I think I have enough salv and loot, EoM missions can reduce this number, to fill my thrasher 2X whatever cargo expanders) dock and zoom to my bookmarks.
Thrasher is 3X Tracs 4X Salvagers WMD, AB 2X cargo expanders
As for isk......couple of those things sell for lots (300k) and some not so much (near 0). I reprocess the junk and sell the good stuff. Seems better isk than the noob miners I know and turning salv into rigs is very profitable!
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GrayKestrel
Caldari Infinity Industrial and Investment
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Posted - 2007.09.04 23:32:00 -
[14]
Moneywise I am very happy with the results a Cormorant (or however it is spelled) gets salvaging my lvl 2 missions. (With 4 tractors and 4 salvagers my cormorant was paid off real quick. I have not gotten tacklers yet, but no big deal, the money just keeps rolling in.)
In the biggest missions I have run in level 2 I can get about a little less than a million bounty and anywhere from 1-2 million in salvage from specifically the SALVAGE (meaning not including loot). The Blockade is a monster salvage mission that I love. I will try to post some figures tonight just so you have an idea.
I cannot wait to give this a spin in level 3... Saving that for when I upgrade to a BC though. ____________ Guides I like: Mining Guide V2.0.1 By Halada (Awesome guide!) |

Polysynchronicity
Amarr PIE Inc.
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Posted - 2007.09.04 23:34:00 -
[15]
In my opinion, tackles aren't really worth the cost unless you're either salvaging a LOT of T1 ships or salvaging T2 ships on a regular basis. -----
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GrayKestrel
Caldari Infinity Industrial and Investment
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Posted - 2007.09.04 23:50:00 -
[16]
Originally by: Polysynchronicity In my opinion, tackles aren't really worth the cost unless you're either salvaging a LOT of T1 ships or salvaging T2 ships on a regular basis.
*Pardon the momentary hijack*
Is that just due to cost versus benefit? ____________ Guides I like: Mining Guide V2.0.1 By Halada (Awesome guide!) |

Polysynchronicity
Amarr PIE Inc.
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Posted - 2007.09.04 23:52:00 -
[17]
Yes. The decrease in salvage time is insignificant (assuming you're using a destroyer with 4 salvagers) unless you're either salvaging a LOT or salvaging something that's very difficult to salvage. -----
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pandymen
Caldari Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2007.09.05 08:34:00 -
[18]
I would have to disagree about tackles not being worth it. Well, 1 tackle at least is worth it....a second gives an insignificant bonus over the first.
But one tackle on a destroyer that is a dedicated mining ship is totally worth it. You will save a ton of time each mission. As it is, I only fit 3 salvagers and 5 tractor beams on my destroyer simply because I so rarely fail a cycle with my tackle fitted. Without the tackle, I needed 4 salvagers to keep up with the wrecks coming in. Now, I go a whole lot faster.
---------------------------------------------> Red Dwarf is currently recruiting missioners, miners, and 0.0 ratters. Please contact me in-game for details or join channel Red Dwarf Recruitment. |

GrayKestrel
Caldari Infinity Industrial and Investment
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Posted - 2007.09.06 07:25:00 -
[19]
Originally by: GrayKestrel I will try to post some figures tonight just so you have an idea.
Blargh... Got sick and could not handle number crunching last night let alone playing. Here are some figures for two level 2 missions.
Mission 1: Unauthorized Military Presence (I consider this mission very mediocre in general for everything let alone salvage)
20 minutes from exit at station to reentry and mission complete.
31,680 in equipment looted (nothing special looted) 1,584/min 103,000 in bounty 5,150/min 140,000 in reward (including bonus) 7,000/min 186,407 in salvage (nothing particularly special like alloyed titanium for example) 9,320/min
761,087 total 38,054/min ------ Mission 2: The Blockade (I love this mission. High pay, lots of loot and loads of salvage.)
73 minutes from exit at station to reentry and mission complete. (I even dawdled a bit for a couple of wrecks I had overlooked)
494,000 in reward (including bonus) 6,767/min 895,817 in bounty 12,271/min 989,800 in salvage (nothing particularly special like alloyed titanium for example) 13,558/min 1,138,040 in equipment looted (Number is skewed by the 500k gauss I looted) 15,589/min
3,517,657 Total 48,187/min ------ To me salvage is almost always the highest figure. Even with a 500k piece of loot located, salvage is still pretty close. But as you can see, different missions, different salvage value...
Please note that all prices are as is for a straight sale at the station I work out of. So no doubt each could be raised a bit if you wanted to travel to get a better price for items being bought below average.
So, to me at least, salvage is absolutely worth it at level 2 for the newbie salvager. Level 1 may (emphasize may ) payoff as well, but I am sure it is difficult to setup a salvaging destroyer so early in a characters life due to cost and if you do not have one it is probably not worth the time investment... ____________ Guides I like: Mining Guide V2.0.1 By Halada (Awesome guide!) |
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