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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.03 22:12:00 -
[31]
Originally by: Ramblin Man [Link to Alternate Thread] For record, as there was a good discussion going there.
But it got locked because "we should discuss it in here". Bleh.
Well, for the reference, THIS is the thread Shadarle was mentioning as containing "the interesting stuff".
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Complaint vs whine | Char creation guide | Stacknerfs explained |
Treelox
Amarr Frontier Technologies
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Posted - 2007.09.03 22:14:00 -
[32]
there is an error/typo in the description for the 3rd graph
Quote: Figure 3. Trade value and traded quantity per capita from October 2003 until December 2007. Total traded value is rising more than the traded quantity. This could indicate that either there is inflation in mineral prices or that there is a change in the composition of minerals traded.
graph ends with the end of may 2007, not december.
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Intresting blog, but I agree with some of the others. I think DrEyjoG, is missing some of the other impacting factors, due to lack of gameplay experience. -- http://www./sigs/Treelox/sig.png [orange]signature removed (change the zombie gagging sig) - please email us (with the signature URL) if you want to know why - Pirlouit([email protected] |
Ki Tarra
Caldari Ki Tech Industries
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Posted - 2007.09.03 22:22:00 -
[33]
Edited by: Ki Tarra on 03/09/2007 22:23:27
Originally by: Ishina Fel -What NPC sell orders and buy orders still exist on the market as of now, and are they really necessary (yes to skillbooks and BPOs, but the rest...)?
I wonder what would happen if they were to remove all the NPC Shuttle sell orders. It would remove an important ceiling on Trit prices, but it would also affect the way people get around.
In general I agree with Akita. Lots of pretty pictures, but it lacks insight in to the way Eve really works.
************************** Ki Tech Industries - Bond Offer |
Treelox
Amarr Frontier Technologies
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Posted - 2007.09.03 22:24:00 -
[34]
Quote: This might explain why trade value per capita is increasing while traded quantity is relatively stable during that time period (see figure 3). Both tritanium and pyerite have increased in value over the past twelve month signaling an increased demand for these low-end minerals. We have not been able to pinpoint why this increase seems to be occurring. The current hypothesis is that increased demand for capital type ships and the rise in warfare over the past few months has increased demand for low-end minerals (they are needed in huge quantities for production of capital ships) at the same time that corps and alliances have been withholding minerals from the market for their own production. It would be interesting to hear the community's hypotheses concerning the increasing low-end mineral demand.
yes capital ships have something to do with this change, but what also in my opinion has contributed to this change is the introduction of teir2 BC's and a few other items that were introduced in late 2006 to early part of 2007. These newly introduced items contained a lot more low ends, proportionally than previous ships and mods. -- http://www./sigs/Treelox/sig.png [orange]signature removed (change the zombie gagging sig) - please email us (with the signature URL) if you want to know why - Pirlouit([email protected] |
Ramblin Man
Empyreum
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Posted - 2007.09.03 22:43:00 -
[35]
Originally by: Ki Tarra Edited by: Ki Tarra on 03/09/2007 22:23:27
Originally by: Ishina Fel -What NPC sell orders and buy orders still exist on the market as of now, and are they really necessary (yes to skillbooks and BPOs, but the rest...)?
I wonder what would happen if they were to remove all the NPC Shuttle sell orders. It would remove an important ceiling on Trit prices, but it would also affect the way people get around.
In general I agree with Akita. Lots of pretty pictures, but it lacks insight in to the way Eve really works.
If they removed NPC shuttle orders at every station it would make me cry. You'd certainly see a lot more pods floating around empire.
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.09.03 22:50:00 -
[36]
Originally by: Dal Thrax Hum has anybody let this economist know that low end mineral prices are price controlled by reprocessing NPC goods. This is especially true with Trit that tends to trade just under the price control (which was until the last couple weeks, due to an accident on CCP's part at 2.4 isk.) The current price of Trit and Pyre seems to have more to do with the price control and inputs from the reprocessing of NPC loot then with the mining of those minerals.
Dal
This drop the price controls, do the compression nerf, and then watch Eve's economy have a seizer.
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.09.03 23:07:00 -
[37]
There was a big part of the blog asking why capital ship use went up so much earlier this year, and I would say that the causes for it were/are less economically-determined than one would think, even if economic pressure can have far-reaching effects. Greater individual wealth may make capital ships easier to procure, but why there would be so many goes deeper than that.
First, it's a matter of skills. It takes over a year of training from nothing to be a capable capital ship pilot, and for an already well-rounded character with many useful skills, it's still nearly two-hundred days of training to be effective. Simply put, a lot of people just may have been able to use capital ships, so they were unused.
Second, and most importantly, it is undeniably a matter of game balance. If you view the all of the documented patch notes since before Revelations 1 in Q4 2006 until now, there are very clear changes that could have induced more capital ship warfare. The biggest one from the start being the 400% hitpoint increase in Revelations 1, meant to bring capital ships "to the front lines". Along with that, Capital Logistics modules and the doomsday device were also boosted. Altogether, these things in addition to other smaller changes made capital ships much safer to use, and in a lot of cases very deservedly. Before these boosts, capital ships could be just too fragile for common use, and after, people felt that training for and building them could now be more worthwhile.
The farthest-reaching effect of these changes has been that the best way to destroy other capital ships is to use other capital ships. Capital ships deal and can withstand the most damage of all ships individually, and can self-preserve each other and their supporting fleet. It's not always true that you absolutely need a capital to kill another, but it is almost always easier and often safer to do so. From an economic point of view, I guess you could consider it as players using capital ships against others as maximizing opportunity cost or something like that.
In addition, the nature of Supercapital imbalance at the time played an unforgettable factor in capital proliferation. Titans and Motherships were completely immune to electronic warfare before the changes in Revelations 2.0 and there was no realistic way to "tackle" them and force an engagement. Being unable to force an engagement through tackling has led to many game balance changes (a.k.a. "nerfs") such as adjustments to nanophoons (Q1 2007), Warp Core Stabilizers (Q4 2006), Multiple-MWD ships (don't know when), ECM (Q4 2006), and unprobe-able safespots (Q4 2006).
The bottom line is that without the ability to force combat non-consensually with other players, the entire game breaks down. With supercapital ships, it was the worst scenario possible, where the most expensive ships to acquire were the absolute hardest to tackle, which essentially meant that they had the least risk to use and that the barrier to entry ensured that only the extremely rich could use them.
Further, before the titan's doomsday device was nerfed, it made subcapitals completely obsolete. As more titans entered the game, using subcapitals over capitals became more and more of a losing strategy. In essence, capitals had no substitutes whatsoever, and whoever had the most capitals was the most successful.
Since Revelations 1.0, fighters can't be used inside forcefields, the doomsday and ewar immunity have been changed, and the new Cynosural System Jammers are in place, which leads me to believe that capship production should decrease somewhat in the future, but realistically speaking that may not be the case.
What I wonder is how game balance and design affects quantities demanded for certain goods. For example, the Naglfar is the most skill-intensive dreadnought which some find to still be sub-par; I wonder what substantive data is available to show those effects on their sales. |
Da Jerbs
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Posted - 2007.09.03 23:43:00 -
[38]
Quote: This might explain why trade value per capita is increasing while traded quantity is relatively stable during that time period (see figure 3). Both tritanium and pyerite have increased in value over the past twelve month signaling an increased demand for these low-end minerals. We have not been able to pinpoint why this increase seems to be occurring. The current hypothesis is that increased demand for capital type ships and the rise in warfare over the past few months has increased demand for low-end minerals (they are needed in huge quantities for production of capital ships) at the same time that corps and alliances have been withholding minerals from the market for their own production. It would be interesting to hear the community's hypotheses concerning the increasing low-end mineral demand.
Capital construction and losses cannot account for more than a tiny fraction of the total minerals consumed. There simply aren't enough capital capable pilots and capital ship losses to account for a huge chunk of mineral consumption You have access to the raw data on this matter.
As a hypothetical exercise, say an average of 200 tier 2 battleships are blown up daily somewhere in game. To replace these ships requires over 1.5 billion units of tritanium and 380 million units of pyerite daily. This alone would account for over 10% of the total minerals sold on the market each week.
If you want a more interesting factor to help identify the ebb and flow of minerals, check the database for the rate of ship insurance payouts per week. The actual value is irrelevant since we're not talking about isk faucets etc. What you want to know is the total rate of destruction of ships over time. Even uninsured ships have a base payout, so this one number will give you a highly accurate picture of the rate of ship destruction.
Correlate insurance payouts over time to the delta between low end prices and volume, and you may find something interesting. Ignoring the buffer a player has from their total ships on hand, unless a player quits the game after losing a ship, they have to replace it when it is lost.
If you were to further delve into the corps and alliances those ship payouts were going to, I suspect you would find that any increased volume in insurance payouts would likely map to at least some extent onto the factions which have been fighting in the north and the south over especially the last 12 months.
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Sprzedawczyk
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Posted - 2007.09.04 00:27:00 -
[39]
Hi, the major, or I could say only difference between a real and EVE market is that here you don't have to guess. There is no need to make hypotesis as you can datamine everything. I guess, that's what we would want you to do. Graphs you presented are nice, but even a dumb program can make them. Heck, EVE itself do them and specialized web services/programs are much more powerful. Everyone can make graphs and everyone can hypothesize about the causes. You Sire, are in unique position(in whole history of economics) to actually find out and discover the real reasons between market fluctuations. You have the exclusive access to information (that no player can dream about) and exceptional reputation (if there is anyone who could have full access to market data, it would be someone with your tenure).
Now, first task would be looking at mineral composition of major ship groups,a mount of ships both produced and destroyed and their impact on global market.
What was the impact of adding zydrine as ingridient in missile production? Did introduction and subsequent boosting of Capital and Supercapital ships actually influenced mineral market in a meaningful way? Can a large 0.0 war actually influence world prices or i it just a drop in a sea of empire market transactions?
Those are the type of questions many of us would like to see answered and you Sire are the only one with means to answer them.
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Ramblin Man
Empyreum
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Posted - 2007.09.04 00:57:00 -
[40]
Originally by: Sprzedawczyk Hi, the major, or I could say only difference between a real and EVE market is that here you don't have to guess. There is no need to make hypotesis as you can datamine everything. [...] Those are the type of questions many of us would like to see answered and you Sire are the only one with means to answer them.
Well, technically, all he can really do is try and nag a SQL programmer long enough to write a query for him. (Unless D.E. happens to program too... ?)
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Laendra
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Posted - 2007.09.04 01:10:00 -
[41]
Edited by: Laendra on 04/09/2007 01:11:43 Personally, I'd like to see a price index graph of the cost of a Tier 2 BS (say, an apocalypse) over time, based on perfect build values of minerals...with the base price being the NPC value of the ship. That would mean a lot more to me than all those fancy charts and numbers...just like the DJIA means more to the average consumers.
To calculate, determine the average price per unit of a given mineral throughout EVE, or Empire vs nullsec...then sum the product of the average prices per unit by the number of units per mineral to derive the index price. -------------------
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Chainsaw Plankton
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Posted - 2007.09.04 01:19:00 -
[42]
Originally by: Laendra Edited by: Laendra on 04/09/2007 01:11:43 Personally, I'd like to see a price index graph of the cost of a Tier 2 BS (say, an apocalypse) over time, based on perfect build values of minerals...with the base price being the NPC value of the ship. That would mean a lot more to me than all those fancy charts and numbers...just like the DJIA means more to the average consumers.
To calculate, determine the average price per unit of a given mineral throughout EVE, or Empire vs nullsec...then sum the product of the average prices per unit by the number of units per mineral to derive the index price.
yes that would be the important part, sounds like that will be the next blog.
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Montaire
Lacedaemon. Fallen Souls
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Posted - 2007.09.04 02:08:00 -
[43]
I appreciate the in depth look.
Now what are you going to do about it.
Not to invovle myself in any aluminium haberdashery but the drone regions kicked Zydrine in the teeth, while leaving Megacyte totally alone. That basicly means areas commonly called "The North" had their mineral reserves (A form of wealth and investment) completly annihilated.
Regions whose primary resource was Crokite (and friends) got screwed, regions whose primary resource was Bistot however were just fine.
Also have you examined what % of minerals come from reprocessing and have you thought about doing somthing in regard to it ? The mining profession has no way whatsoever to efficiently get low end minerals, and frankly thats embarasing.
Its like saying gold miners have HUUUGE equipment specialized to extracting gold, but coal miners have to use pick axe's.
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Hanoi Hana
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Posted - 2007.09.04 04:02:00 -
[44]
If the doctor gets around to reading this thread, he also needs to come to this thread for responses from arguably EVE's most influential traders who are, quite frankly, not impressed at all with this blog, and they offer their constructive criticism there.
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Menth
Reikoku Band of Brothers
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Posted - 2007.09.04 05:08:00 -
[45]
If he answered all the questions in one dev blog and made everyone happy what would he talk about next week/month? geez It was a nice read. Good luck on your quest to find out what caused all the mineral price changes and market changing factors.
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Roemy Schneider
BINFORD
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Posted - 2007.09.04 05:13:00 -
[46]
sry, but... nothing new, half of it obvious, other half clouded with nerd vocab , and no conclusions for a future plan/roadmap =(
sure i've been playing for more than a year now and he's only been here a few weeks. alas, i had hoped he was going to take part in the balancing process and not just protocol "The Tritanium Chronicles"....
about the low-mins (Fig.4 ff): yes, it's due to capitals in combination with drone regions and their alloys - the latter best indicated via fig.4b: demonstrating the fall of zydrine since nov2006 (content upgrade) while fig.4d shows the rise of mex and pyer - trit has been known to be limited be NPC orders for shuttles and/or coupling arrays (changed recently)... which also led to an endless trit supply (someone mentioned that already).
what i'd be interested in: will there be consequences after these observations or is just a diary? i mean.. by now we all know what impact multiple drone alloy corrections have. learning to tone down such head-over-heels tweaks would ease the community a lot. specifically, i'm thinking about future stuff; the issue with compression for example. the dev blog on that was such a short-sighted plan - what would the economist have to say about that one? - putting the gist back into logistics |
Paddlefoot Aeon
Neogen Industries Fallen Souls
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Posted - 2007.09.04 05:15:00 -
[47]
I would also be very interested to see an analysis of how CCP "tweaking" of the game post-launch has affected different regions.
Being a northern resident, I may be slightly biased, but here are 3 things that I have noticed.
1. With the new regions coming out, Zydrine went from around 3800 per unit down to 1100 per unit, before rebounding to around 2150 per unit when the zydrine drops in drone alloys was reduced. As Montaire states above me, this screwed the North (the crokite) miners, while the south (with Arkonor - megacyte) was not as adversely affected, as the price of megacyte never dipped below 4000 per unit for any significant amount of time.
2. Alloyed Tritanium bars. Anyone could have told you that, due to them being a component in Cargo Expanding rigs (and speed rigs too), that they would be in high demand. Yet they are only available from one type of rat: Angels (found in the south)
3. The tangled power conduits (needed for cap rigs) can only be found in the south as well, and as everyone know, capacitor is life.
So, with the drone regions and salvage, CCP effectively introduced items that would favour one region of another, in terms of increasing the value of area of space over another.
Now, I know things change in real live, and sources of income can change. But alliances spent months and years establishing themselves in different regions, because they have value.
Why do people live in Fountain, but not Pureblind? Because Pureblind has crappy ore and cheap rats. Simple. People fought for Dek because it had loads of Crokite and good rats.
People fought for the south too, because it had Arkonor and good rats. But with these recent changes... Crokite tanked relative to Arkonor, and by virtue of salvage values, southern rats are worth more than northern rats.
I will engage in "aluminum haberdashery", as Monty above me says, and say that many changes and additions in the past year have increased the value of the south or decreased the value of the north.... and we all know who lives in the south.
...now if I could just find my "spawn BPO" button....
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Shadarle
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Posted - 2007.09.04 05:43:00 -
[48]
Originally by: Akita T
Originally by: Ramblin Man [Link to Alternate Thread] For record, as there was a good discussion going there.
But it got locked because "we should discuss it in here". Bleh.
Well, for the reference, THIS is the thread Shadarle was mentioning as containing "the interesting stuff".
Indeed I was, I'm glad you linked it here. I wish every single person reading this thread would read that thread. Then, if they found it informative they should make a post here saying so and re-post the link here. Perhaps if we start getting more and more people posting that same link our friendly economist will read it.
The biggest problem here is that it currently feels like the greatest possible resource available to our new Market Dev is not being taken advantage of. The people who regularly post in the Market Discussion forum are VERY experienced players. They understand the ins and outs of the EVE market extremely well. They have to in order to make the kinds of money they make. There are people posting in that forum who would make up a decent percentage of the entire EVE GDP themselves, or at least as a small group.
The posters in the Market Discussion want to help! They want to give their feedback. They want to explain the details of the market that can only be learned through years of trading and manufacturing. But so far the forum has been ignored. There are no posts from our new dev asking us to brainstorm new ideas, to answer complex questions, or to explain weird market quirks. Perhaps all our posts there are being read... but we wouldn't know as there are not Dev posts anywhere! Not even saying "Very interesting discussion" or "Boo". Anything to show that he is keeping up with what is going on would be nice.
Give us something to do! Give us a mission! Ask us questions! Give us a mission! We have a lot of very well respected players in that forum who be more than happy to organize an expert panel to help in any way possible.
Use the players! I'd love to see a dev blog which details a month long quest of the new Dev to determine the top 10 issues of the player base in regards to the market and 10 ideas to make the EVE market better. Along with a dev's response to each of these points. Now THAT would be getting us somewhere. Graphs are nice and all... but a Dev has the ability to tell us what CCP is thinking and make sure CCP knows what we're thinking. That is far more powerful than an analysis of graphs if you ask me.
Tanking Setups Compared
Stacking Penalty / Resists Explained |
Sir Scorpion
Black Banners
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Posted - 2007.09.04 07:03:00 -
[49]
Great read, blew my mind to be honest.
But I have to agree, many factors of the price on low ends depends heavily on NPC drops, also factors like what items use those minerals that get consumed and how fast.
So for example, cruisers are one of them, not only they are used in PVP and lost in that matter, but now they are consumed in invention attempts, which leads to an increase in T2 building.
Never the less very impressive work.
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Roemy Schneider
BINFORD
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Posted - 2007.09.04 07:04:00 -
[50]
*seconds shaderle'S post* - putting the gist back into logistics |
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Ambo
2nd Outcasters
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Posted - 2007.09.04 07:58:00 -
[51]
Good stuff and a lot of interesting information but I can't help feeling a little dissapointed.
I've been looking forward to the first econo-blog for ages and I guess I was just expecting more than just an analysis of the minerals market but I can see why that was a good place to start and it was not exactly a small blog as it was.
Anyway, it looks like there is going to be more in the next blog and newsletter so I'd say - good first effort, can't wait for the next installment.
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Lydia Brightlance
Gallente M. Corp M. PIRE
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Posted - 2007.09.04 08:17:00 -
[52]
Dr.EyjoG wrote:
This might explain why trade value per capita is increasing while traded quantity is relatively stable during that time period (see figure 3). Both tritanium and pyerite have increased in value over the past twelve month signaling an increased demand for these low-end minerals. We have not been able to pinpoint why this increase seems to be occurring. The current hypothesis is that increased demand for capital type ships and the rise in warfare over the past few months has increased demand for low-end minerals (they are needed in huge quantities for production of capital ships) at the same time that corps and alliances have been withholding minerals from the market for their own production. It would be interesting to hear the community's hypotheses concerning the increasing low-end mineral demand.
I think there is a very simple answer (although it is a very complex issue) to this. At the moment the war efforts in 0.0 space are being stepped up and this has been happening since Januari 2007. For these wars to continue huge amounts of ships, modules and ammunition need to be build and in steadily increasing numbers at that. All these requirements need huge amounts of low ends.
Most alliances build their own stuff in 0.0, since it is easier building it on site that importing the already build items. Now, everyone knows that there is an abundance of high ends in 0.0, but a shortage of low ends. (Low ends take too much time to mine and are not worth the risk involved when mining in 0.0, thus almost everyone concentrates on the high ends). To compensate for this all the large alliances have been buying huge amounts of low ends from the Empire markets in order to compress them and import them to 0.0.
In the end this means the following: - The 0.0 high ends never reach the market because they are used for production; they are mined, refined and then stay off the market to produce with. - Then huge amounts of low ends are imported and thusthe Empire trading in low ends rises.
Thus: The use of minerals in production rises equally for both high ends and low ends, but the increase demand for high ends is dealt with OUTSIDE the market, while the demand increase for low ends is dealt with on the Empire markets to be shipped to 0.0.
It is not the increase in capital ship production that causes this, but the increase of all production in 0.0. If the production increase was all done in Empire one would likely have seen that the amount of high ends sold would have increased by a like amount as the low ends.
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Klandi
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Posted - 2007.09.04 08:34:00 -
[53]
One other item I would like addressed inside the game mechanics is the use of the information (which I will assume this was THE blog to show us how much the good Dr has found out and how pretty graphs can be constructed) to enhance the trading information for better decision making.
Then maybe the fact that anyone can sell from any station can be addressed as well - store fronts with approriate setup charges and specific skills. An environment where ppl will be able to be assured anonymity where required and where trade agreements can be struck and stuck to ...... there is so much you can do here.
If ur base premise is correct, that minerals are the basis of the economy - and the information extracted off that and extending to built goods - are you going to change the pricing or charging structure of mods (where one pays 1billion isk for .25% increase in effectiveness) and what sort of time period will we have to wait until we see movement here
This document means (to me) the honeymoon is over. Now - can we have something useful done with the information and also documented (something CCP does not do effectively)
Plans for the future also set expectation - pls set ours .....
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Tamaal Atreides
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Posted - 2007.09.04 08:47:00 -
[54]
Here is a hypothesis as to why prices has went up on low-end minerals.
More game sub systems has been introduced in the game, e.g. exploration. When people try these out they buy new ships and new basic equipment which is, to a large portion, built with low-end minerals. If this is correct it is reflected in a large increase in skill books sold.
Maybe not the only reason but could very well contribute...
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Nikita Glau
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Posted - 2007.09.04 08:51:00 -
[55]
Having slated the last eve-tv blog - I feel I must show my support for this entry. This is a good dev blog
I must say though, while the good doctor does have one up on most (most) eve players in terms of ecconomic background, he does appear to have a lot of catching up to do with the hardened ecconomy players ingame. How long did it take you all to acquire your in depth and subtle knowledge of eve's market dynamics?
But this is a trial by fire for him and what doesn't kill you only makes you stronger. I'm confident that the comments and criticisms written here with make his next blog that much more substantial.
Good effort doc, looking forward to the next one
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Nofonno
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.09.04 08:56:00 -
[56]
Edited by: Nofonno on 04/09/2007 09:00:57 Nicely done overview of history. Hey-ho. Macroeconomics and all that... nice for meeting flowcharts and Sun Daily and convincing the voters
I, for myself, am curious how the good doctor will cope with the ecologically invalid world of EVE and its economics. I hope the doctor will be able to have an unbiased view on the extraordinary that is EVE and study it as it is, not as the real world economy would like it to see. I pray that he'll heed the Shardale's call to co-operate closely with players.
Looking forward to see other EDBs!
A scientist must be an optimist at heart - to have the strength to rally against a chorus of voices saying "it cannot be done". |
Mashie Saldana
Hooligans Of War
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Posted - 2007.09.04 08:59:00 -
[57]
Originally by: Dal Thrax Hum has anybody let this economist know that low end mineral prices are price controlled by reprocessing NPC goods. This is especially true with Trit that tends to trade just under the price control (which was until the last couple weeks, due to an accident on CCP's part at 2.4 isk.) The current price of Trit and Pyre seems to have more to do with the price control and inputs from the reprocessing of NPC loot then with the mining of those minerals.
Dal
Was it in november 2006 that the coupling arrays were changed to reprocess into tritanium instead of pyerite? Would explain why the price jumped from the artificial cap of 4isk/unit.
Light Assault Launchers & Defender FoF ideas |
Kakita Jalaan
Viriette Commerce and Holding
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Posted - 2007.09.04 09:00:00 -
[58]
Originally by: Pirlouit
As regarding to the causes of some of the variations, it would be nice to coincide some of the variations with the patch release and how they have modified the overall economic picture. Kinda relating the causes (patch note/economic schock) to the consequences.
QFT! Just add little arrows in the time line denoting major patch releases. I am fairly sure that most if not all major price fluctuations coincide with the addition of new content, or rule changes of some sort. While this is to be expected, important information can be reverse engineered by CCP, how much impact a feature change or addition can have. Then they could measure than info against the shock absorption forces of the market and potentially break up content releases into several parts to lessen their effect on the market. Or maybe not, if a strongly moving market is in their interest. ______________ Join the Family |
Reverend Revelator
Elite Storm Enterprises Storm Armada
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Posted - 2007.09.04 09:03:00 -
[59]
I have some questions too:
1) Did they tell the doctor about the smacktasticness of the eve-o forums BEFORE he joined (and he joined anyways?), or did he ALREADY know about it (and joined anyways?)
2) Are economics forums more or less flamey than eve-o forums?
Great blog btw, very interesting, ignore the flamebois, they really can't help themselves. Or wardec them and blow em up, I'm not sure how discord and disagreement is usually handled in the economics field, but in HERE you can blow people way the HECK UP if you don't like what they are saying.
Which explains all the alt posting ofc...
-- Dead People Laugh At The Murder Of Love -- |
Victor Valka
Caldari Archon Industries
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Posted - 2007.09.04 09:23:00 -
[60]
I think I need a degree.
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