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Vysara
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Posted - 2007.09.04 13:56:00 -
[1]
Ive made this new character and im looking to focus on PvP in general with no specific thing in mind though I suspect a large part of it will be Solo - especially while im in a frigate/cruiser.
Im wondering what your opinions are on the abilities of the amarr ships. From what I've read/seen they are all armor tank which is what im looking for but im more interested in finding out how the ships compare to.. say minmatar for example. As far as i know the minmatar ones can sometimes shield tank as well as armor tank and will often use their superior speed as a form of tank as well. Im expecting the Amarr ships will be using more cap than the minmatar ones i have been flying with my other character?
I suppose im looking for a ship thats difficult to take down so if i get put in a "Oh crap" moment all is not lost if things dont go my way 100%. The kinds of situations im trying to avoid would be me like in an interceptor getting webbed and the other ship having some 180mm autocannon or something, at least if it does happen i can take a bit of a beating until help arrives (hopefully!)
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tla gnillortmurof
Minmatar
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Posted - 2007.09.04 14:00:00 -
[2]
Originally by: Vysara I suppose im looking for a ship thats difficult to take down so if i get put in a "Oh crap" moment all is not lost if things dont go my way 100%.
Maller
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NoNah
Unseen University
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Posted - 2007.09.04 14:01:00 -
[3]
Edited by: NoNah on 04/09/2007 14:01:11 I guess your best bet would be the nossaddon, 4x Pulses, 4x Noses(or 3x nos 1x neut) and an awesome tank.
Harbinger can do great solo, my personal favorite. gankageddon(7x pulses, passive armortank). Curse and pilgrim are paperthin, but if everything goes their way, they're unstopable, and lets face it their way is the highway. Sacrilege is new and exciting, typical khanid construction and can eb quite awesome. Absolution is absolutely an option. Duramaller is sexxeh, proph can be aswell.
Postcount: 613547
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Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2007.09.04 14:06:00 -
[4]
Well if you play solo, forget amarr, they dont cut it solo because their weapons are optimized for focus fire, eg long optimal medium tracking, much hitpoints. The new khanids could compensate this, try the Sacrilege for insane tank and good short range performance, but dont expect to kill a nanofag any time soon in an amarr vessel. So travel in packs and use Scorched Pulse Lasers and coordinated strikes to decimate the enemy fast. I suggest Tech 1: Omen/Maller, Harbinger, Armageddon, and Tech 2: Zealot, Absolution and... the T2 Geddon... that will put out the hurt.
________________ Kali 3.0 Patchnotes: Amarr Oompf!
-Armageddon: +1 Missile Slot -Omen: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus
-Zealot: +10% more golden hull |

Jebba IV
Alcohol Fuelled
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Posted - 2007.09.04 14:17:00 -
[5]
Arbitrator
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Bentula
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Posted - 2007.09.04 15:24:00 -
[6]
Originally by: NoNah
I guess your best bet would be the nossaddon, 4x Pulses, 4x Noses(or 3x nos 1x neut) and an awesome tank.
Harbinger can do great solo, my personal favorite. gankageddon(7x pulses, passive armortank). Curse and pilgrim are paperthin, but if everything goes their way, they're unstopable, and lets face it their way is the highway. Sacrilege is new and exciting, typical khanid construction and can eb quite awesome. Absolution is absolutely an option. Duramaller is sexxeh, proph can be aswell.
WTF ... nossaddon? How are you going to nos someone, while still retaining the cap to use your guns and run your tank? Pretty much agree on the rest though.
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Shina Windol
Caldari Dark Star LTD Dogs of War.
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Posted - 2007.09.04 16:26:00 -
[7]
well, despite what some might say, I've become quite fond of Amarr ships for PVP (gang and solo). If you're going to use them effectively, though, you've got to be willing to donate the time and the skillpoints to getting high gunnery and mechanic skills. It may take some time, but once you get the skills up, Amarr really shines.
Frigates: can't really recommend any...not a big fan unless it's t2 ships, in which case the Crusader is pretty nice for an inty.
Cruisers: Maller is a very durable little beast. Even with lower skills and t1 mods, you can easily tank and gank other cruisers, or even a BC if you play it right. Curse/Pilgrim would be better, but if you can't use them and have skills for t2 drones, the Arbitraitor can hit very hard.
BC: one for tank, one for gank...either way you can work magic with them. Harbi will make a big dent into anything in its class or smaller and can hold its own for short, quick engagements. Proph doesn't do near as much damage, but it has amazing survivability with a dual rep setup so that if you do have an 'uh oh' moment while soloing, you can either get back to the gate or hang on long enough for nearby help to arrive. **Primary Rule of Amarr BC's**: ALWAYS pack Cap Boost 800s...you'll need it for the lasers and the reps.
BS: Geddon is your best choice there...7 Pulses, a sensor boost, a cap injector, and a good armor tank will let you take down a lot of things...just don't mess with Throns or Tier 3 BS's and you'll be fine -------------------
Good? Bad? Pirate? Anti-pirate? It doesn't matter...I'm the Merc getting PAID to blow you up.
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NoNah
Unseen University
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Posted - 2007.09.04 16:56:00 -
[8]
Originally by: Bentula
WTF ... nossaddon? How are you going to nos someone, while still retaining the cap to use your guns and run your tank? Pretty much agree on the rest though.
Actually havnt flown one since the patch, but I reckon it works the same way. You won't nos him dry, but you will still cripple him or/and maintain your own kit. But as I said, havnt flown one in a while.
Postcount: 407446
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Kazuma Saruwatari
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Posted - 2007.09.04 18:23:00 -
[9]
Amarr requires major dedication to getting lvl5's in the most used support/tank skills to shine. Pays off in dividends in the end.
Amarr also works very well in laying down DPS in the medium range department. Having someone to tackle/lockdown a target and you're in a DPS-machine at range, well...
Try EFT and play around with some Amarr ships. You'll be surprised at how much DPS you can squeeze out of them without bleeding your cap dry trying. -
Odd Pod Out, a blog of EVE Online |

Yarlan Zey
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Posted - 2007.09.04 19:16:00 -
[10]
amarr.. and pvp ? dude these ships are for masochists.. its normal.. all amarrians after one year of playing give up and usualy start trainign different ships.
I have 10mill in gunnery and maxed amarr skills.. if amarr ships are so good.. then why I`m so happy to fly gallente now ?
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Sidephex
New Dawn Rising The Red Skull
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Posted - 2007.09.04 19:24:00 -
[11]
loads of noobs in here that dont know how to use amarr ships properly. they work perfectly in pvp, even solo. dont fly them personally (yet), but i can forward u to some pilots who will laugh about the bashing in here.
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nakKEDK
Gallente North Face Force
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Posted - 2007.09.04 21:18:00 -
[12]
Originally by: Sidephex loads of noobs in here that dont know how to use amarr ships properly. they work perfectly in pvp, even solo. dont fly them personally (yet), but i can forward u to some pilots who will laugh about the bashing in here.
i dont fly amarr but my friend does, and we sit at do nice setups. amarr is the plate race ( well at least for t1 ships)
punisher
3 x 200MM ac II 1 small nos webber warp scrambler II 3 x 200mm rolled tungsten 1 small rep
maller
5 x medium beam laser 1 x small nos 2 x web 1 warp disruptor 2 x 1600mm rolled tungsten 3 x exp kinetic thermic hardeners 1 x dcu II
harbinger
7 focused pulse lasers 1 x small nos/ neut 2 x web warp disruptor 1 x trackign disruptor 2 x 1600mm plates 3 x hardners 1 x dcu
geddon
7 x mega pulse / dual heavy pulse 1 x med nos or something 1 x medium cap booster 2 x web 1 x warp disruptor 3 x 1600mm rolled tungsten 1 x eanm II 1 x DCU II 3 x HS II
taktik
just sit and shoot until the enemy moves into web range, when he do that you turn on web(and he is screwed cause you normally flies slower than you because of the dual web )
its a easy taktik to use and works.
maller wins vs most cruisers except maybe a rupture thats clever. but all those close up thoraxes are easy kills
dont bother arguing with me, cause im allways right. Well at least sometimes. |

nakKEDK
Gallente North Face Force
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Posted - 2007.09.04 22:13:00 -
[13]
Originally by: tla gnillortmurof
Originally by: Vysara I suppose im looking for a ship thats difficult to take down so if i get put in a "Oh crap" moment all is not lost if things dont go my way 100%.
Maller
you would want a pilgrim nanoledge or nanocurse for that
dont bother arguing with me, cause im allways right. Well at least sometimes. |

NoNah
Unseen University
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Posted - 2007.09.04 22:26:00 -
[14]
Originally by: nakKEDK
geddon
7 x mega pulse / dual heavy pulse 1 x med nos or something 1 x medium cap booster 2 x web 1 x warp disruptor 3 x 1600mm rolled tungsten 1 x eanm II 1 x DCU II 3 x HS II
I'd kill for 4 mids on my geddon.
Postcount: 611094
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Xequecal
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Posted - 2007.09.04 22:39:00 -
[15]
Edited by: Xequecal on 04/09/2007 22:39:55 Amarr tier 1 frigates and cruisers are absolutely terrible. All the frigate setups use autocannons because you can't fit lasers well at all. Then compare Maller/Omen to Thorax/Vexor and you get the point. Omen vs. Thorax is especially hilarious, as those are supposedly the DPS cruisers yet the Thorax does the damage of about three Omens. Harbinger is a decent BC but it's no Myrmidon.
Battleships and Tier 2 are where Amarr shines, especially after the last patch. Armageddon is an exceptional battleship now, and the Abaddon has always been good. Most of the Amarr Tier 2 ships are good, Zealot and Pilgrim are the main exceptions. Sacrilege is amazing, as is Heretic, Malediction, Damnation.
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nakKEDK
Gallente North Face Force
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Posted - 2007.09.04 22:42:00 -
[16]
Originally by: NoNah
Originally by: nakKEDK
geddon
7 x mega pulse / dual heavy pulse 1 x med nos or something 1 x medium cap booster 2 x web 1 x warp disruptor 3 x 1600mm rolled tungsten 1 x eanm II 1 x DCU II 3 x HS II
I'd kill for 4 mids on my geddon.
fixed - type sorry
I R teh new forum wh*re
Im fly gallente but i kinda know most setups for all ships ;)
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DeadDuck
Amarr IONSTAR Curatores Veritatis Alliance
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Posted - 2007.09.04 22:45:00 -
[17]
Edited by: DeadDuck on 04/09/2007 22:46:39 Plenty of them
To start with:
Tec1
Maller and Arbitrator, surprising ships. Harbinger, pure fire power and the 4 mid slots + 50m3 drones make all the diference Geddon for Close range combat/ fleet combat Appoc for fleet combat Abaddon for close range combat / fleet combat
All the Amarr BS are good for Fleet combat. Dont listen to people complaining about Apoc sucks. Is actually the only amarr ship that can sustain long periods of fightings, wich makes them unique across all the beloved BS of our emperor.
Tec2
-Crusader, excelent speed and can attack very efficiently in long range; -Malediction , people say they are good, really dont like them and havent tried yet the new rocket setup. A lot of Amarr inty pilots are addicted to this little green ship; -Zealot one of the best HAcs to roam in gangs, very good tank, excelent fire power; -Sacrilege, the new Amarr pretty boy for solo/gang, extremelly flexible, fast, and with awesome tank. Very good fire power; -Pilgrim/Curse, used to be the solo pwnmobiles of recons. I still think they are on the top of recon ships; -Damnation, maybe the best Fleet Comand ship in game. Crappy damage but insane tank. Well they are good for what they are built for; -Absolution, Perfect amarr marriage between tank capability with devastating fire power.
Last but not the least, Amarr have the most best looking ships in the game. 
I always flown Amarr ships, never crossed to other races and I'm glad. Sure there are better solo ships in other races then Amarr. But EVE is a team game and in gangs amarr ships are probably the most dangerous across the board. Amarr ships and the Slav... err Minmatar ones.
Have fun with the golden beasts
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nakKEDK
Gallente North Face Force
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Posted - 2007.09.04 22:52:00 -
[18]
Originally by: DeadDuck Edited by: DeadDuck on 04/09/2007 22:46:39 Plenty of them
To start with:
Tec1
Maller and Arbitrator, surprising ships. Harbinger, pure fire power and the 4 mid slots + 50m3 drones make all the diference Geddon for Close range combat/ fleet combat Appoc for fleet combat Abaddon for close range combat / fleet combat
All the Amarr BS are good for Fleet combat. Dont listen to people complaining about Apoc sucks. Is actually the only amarr ship that can sustain long periods of fightings, wich makes them unique across all the beloved BS of our emperor.
Tec2
-Crusader, excelent speed and can attack very efficiently in long range; -Malediction , people say they are good, really dont like them and havent tried yet the new rocket setup. A lot of Amarr inty pilots are addicted to this little green ship; -Zealot one of the best HAcs to roam in gangs, very good tank, excelent fire power; -Sacrilege, the new Amarr pretty boy for solo/gang, extremelly flexible, fast, and with awesome tank. Very good fire power; -Pilgrim/Curse, used to be the solo pwnmobiles of recons. I still think they are on the top of recon ships; -Damnation, maybe the best Fleet Comand ship in game. Crappy damage but insane tank. Well they are good for what they are built for; -Absolution, Perfect amarr marriage between tank capability with devastating fire power.
Last but not the least, Amarr have the most best looking ships in the game. 
I always flown Amarr ships, never crossed to other races and I'm glad. Sure there are better solo ships in other races then Amarr. But EVE is a team game and in gangs amarr ships are probably the most dangerous across the board. Amarr ships and the Slav... err Minmatar ones.
Have fun with the golden beasts
agree with most of it except
malediction and why didnt you bring up the punisher ^^
malediction:
i see no reason to use a meladiction over taranis except skills, taranis does loads of dps and the malediction doesnt. they have same slot layout so the lows and mids are kinda the same.
punisher:
one of the best solo frigates ingame (rifter with passiv shield tank is alot better) still punisher with 3 x 200mm rolled tungsten and 1 rep has like 2500 armor with resistance bonus does crappy dps but has hell of a tank.
I R teh new forum wh*re
Im fly gallente but i kinda know most setups for all ships ;)
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.04 22:58:00 -
[19]
Amarr are great in gangs, not so great solo (but still doable). Main reason for this is the low number of midslots, which means that you can't usually have all the things you need to solo effectively (namely MWD, Scram, Web, and cap injector). What I usually do is forego the web and try to avoid fighting against Minnie ships (almost lost an Abso to a Cyclone once... thank god I had ECM drones, or that would have been an embarassing loss).
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nakKEDK
Gallente North Face Force
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Posted - 2007.09.04 23:00:00 -
[20]
Originally by: Deschenus Maximus Amarr are great in gangs, not so great solo (but still doable). Main reason for this is the low number of midslots, which means that you can't usually have all the things you need to solo effectively (namely MWD, Scram, Web, and cap injector). What I usually do is forego the web and try to avoid fighting against Minnie ships (almost lost an Abso to a Cyclone once... thank god I had ECM drones, or that would have been an embarassing loss).
embarrasing just to hear it =)
how could you possible be close to loose against it? didnt you carry the right ammo??
I R teh new forum wh*re
Im fly gallente but i kinda know most setups for all ships ;)
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.04 23:14:00 -
[21]
Originally by: nakKEDK
Originally by: Deschenus Maximus Amarr are great in gangs, not so great solo (but still doable). Main reason for this is the low number of midslots, which means that you can't usually have all the things you need to solo effectively (namely MWD, Scram, Web, and cap injector). What I usually do is forego the web and try to avoid fighting against Minnie ships (almost lost an Abso to a Cyclone once... thank god I had ECM drones, or that would have been an embarassing loss).
embarrasing just to hear it =)
how could you possible be close to loose against it? didnt you carry the right ammo??
Pre-pulse laser boost, even with Multifreq, I couldn't track it. So I let loose my ECM drones, which broke its lock, and allowed me to GTFO.
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nakKEDK
Gallente North Face Force
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Posted - 2007.09.04 23:14:00 -
[22]
Originally by: Deschenus Maximus
Originally by: nakKEDK
Originally by: Deschenus Maximus Amarr are great in gangs, not so great solo (but still doable). Main reason for this is the low number of midslots, which means that you can't usually have all the things you need to solo effectively (namely MWD, Scram, Web, and cap injector). What I usually do is forego the web and try to avoid fighting against Minnie ships (almost lost an Abso to a Cyclone once... thank god I had ECM drones, or that would have been an embarassing loss).
embarrasing just to hear it =)
how could you possible be close to loose against it? didnt you carry the right ammo??
Pre-pulse laser boost, even with Multifreq, I couldn't track it. So I let loose my ECM drones, which broke its lock, and allowed me to GTFO.
hehe woudlve been a nice km, he he he
I R teh new forum wh*re
Im fly gallente but i kinda know most setups for all ships ;)
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.04 23:17:00 -
[23]
Originally by: nakKEDK
Originally by: Deschenus Maximus
Originally by: nakKEDK
Originally by: Deschenus Maximus Amarr are great in gangs, not so great solo (but still doable). Main reason for this is the low number of midslots, which means that you can't usually have all the things you need to solo effectively (namely MWD, Scram, Web, and cap injector). What I usually do is forego the web and try to avoid fighting against Minnie ships (almost lost an Abso to a Cyclone once... thank god I had ECM drones, or that would have been an embarassing loss).
embarrasing just to hear it =)
how could you possible be close to loose against it? didnt you carry the right ammo??
Pre-pulse laser boost, even with Multifreq, I couldn't track it. So I let loose my ECM drones, which broke its lock, and allowed me to GTFO.
hehe woudlve been a nice km, he he he
True, but sadly for the opposing pilot, I'm not a (complete) PvP noob.
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Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.09.05 00:29:00 -
[24]
Contrary to what many are (surprisingly) saying here, most Amarr ships just aren't great solo. The issue is that most Amarr ships are "imbalanced" in that they can do some things really well and others pretty terribly. For example, the Prophecy can tank and do some EW, but not gank. The Harbinger can definitely gank, but has horrible tank. The Abaddon can gank well and tank well, but is severely cap limited so you better kill that enemy fast (which isn't going to happen with EM/Thermal damage). Meanwhile, the Myrmidon can tank and gank well, the Megathron can gank very well and still mount a nice tank, same for the Hyperion, same for the Domi... and on and on and on.
But this same thing is what makes them great in gangs. Have someone (a Prophecy?) lock down your target and a Harbinger will melt it from 10km. If you have some EW support, a passively-tanked Abaddon can dish out the DPS very well. --- Proud Amarr pilot.
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Philipius Maximus
DEATH'S LEGION
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Posted - 2007.09.05 02:46:00 -
[25]
Ab so lu tion
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AntonioBanderas
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Posted - 2007.09.06 09:18:00 -
[26]
OMFG I just checked Harbinger and it pwns Cane in every way!
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Cpt Branko
The Bloody Red
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Posted - 2007.09.06 09:24:00 -
[27]
Originally by: AntonioBanderas OMFG I just checked Harbinger and it pwns Cane in every way!
Oh, really? 
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
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Jhati
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Posted - 2007.09.06 09:54:00 -
[28]
Originally by: AntonioBanderas OMFG I just checked Harbinger and it pwns Cane in every way!
In every way except the fact it only spews out two kinds of damage.
EM with some Thermal. or, Thermal with some EM.
Either way your firing the two types of damage most likely to get resisted by any armor tank (and most shield tanks as it turns out).
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Jonny Magellan
Amarr Dastardly Bastards
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Posted - 2007.09.06 10:11:00 -
[29]
The biggest issue with amarr is the fitting requirements on beam lasers and the cap bonus on most ships. It would be lovely if they reduced both and give a 2nd real bonus to amarr. But anyway, amarr have good ships. Theres some of them with only 1 or 2 mids that make soloing very hard but are fine for gangs. At pveing you ll have some issues fighting outside Sanshas/Blood Raiders which may frustrate you a bit.
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AntonioBanderas
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Posted - 2007.09.06 12:00:00 -
[30]
Edited by: AntonioBanderas on 06/09/2007 12:04:30 weeee! whazzup Jonny!!!!
ontopic: i'm SO crosstraining Amar... lazors are cool enough to do that, and when i count in beautiful ships... and Hrbinger...
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