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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.09.05 11:05:00 -
[31]
Originally by: Valandril
Originally by: Clansworth For the record, not sure what the OP tried fitting, but as far as a pure POS shield repping device, I was able to configure an Archon with:
3 Capital Shield Transfer I 1 Triage Module I 4 Cap Recharger II's 7 Cap Power Relay II's 2 Cap Control Circuit II's 1 Cap Control Circuit I
and it all fits, and can permarun all 3 shield xfer's. Keeping in mind this is simply for quickly repping a POS's shields following siege or whenever the place is already safe, but you talk about serious Shield Xfer amount! 3600 hp/sec. That can solo recharge a Large Caldari Tower from 0 shield in under 4 hours... :-) Sure, it'd need support for cover, but if getting them recharged quickly is your goal, nothing will be faster. Considering a Basilisk with a full rack of Large Shield Transfer II's, and maxed skills will transfer 512 hp/sec.
No one disagree with that, but triage was supposed to get carriers into frontline, and it fail at this point pretty much.
Exactly that. Frontline Triaging of carriers is useless because they become stuck for 10mins as well as lose any ability to deal damage.
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Varrakk
Chosen Path FATAL Alliance
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Posted - 2007.09.05 12:00:00 -
[32]
What would me put my carrier on the front line with Triage..
1) fighters, lots of them (not able to delegate any) 2) Trapped for 10min, alot can go wrong in even 2min. Dreads got a 10min siege, but they arent intended for front line combat. 3) EW immuinity, decreased lock times.
Maybe I want the opposite from what it was intended to be. But I dont want to put a multibillion ship on the front line, just to play "medic"
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rus6
Macabre Votum INVICTUS.
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Posted - 2007.09.05 12:20:00 -
[33]
Edited by: rus6 on 05/09/2007 12:22:05 Edited by: rus6 on 05/09/2007 12:20:44 I personally have trouble maintaining one remote cao shield rep on a nidhoggur when in triage.
Fitting: 6*T2 cap rechargers, 3 CCC T1 rigs.
The cap gradually drifts down (I have max cap skills, but not max captial shield transport skills) to a dangerously low level, which would leave me concerned in a hostile environment.
So either the Niddy needs a cap boost or triage needs a remote rep cap reduction, given you have no defence.
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Riho
Magnificent Beavers Exquisite Malevolence
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Posted - 2007.09.05 14:17:00 -
[34]
Originally by: Laboratus Edited by: Laboratus on 04/09/2007 20:22:21 Did you have cap injectors fitted? How many?
lol... inj on a carrier... now theres a though.. i hope your not a cap pilot :P
but i agree whit op.. it should have 50% redux in cap usage aswell :) --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

ViperVenom
Labteck Corporation LTD. Libertas Fidelitas
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Posted - 2007.09.05 14:20:00 -
[35]
The Triage mod only works on some lv 5 mission. You remote rep you gang and chill that about it. In Fleet large gang combat lag and Desync will kill you.. If CCP wants up to use this mod it need to be changed.. I think that these would be good steps..
1) Less Cap intensive let say 50% redux 2) Deploy drones so you not a ubber sitting duck 3) Extent remote rep range by 10% per skill lv 4) Boost scan res so you don't get damped to death (even more than the current boost) 5) Make the mod not sux so much balls.. after training logistics 5 i feel cheated. 6) While in seige mode lets say a 5% increase in cap regen per skill lv. Cap is what keep you and your gang repping.
Does any 1 agree?
If this alliance fails im going back to ganking. I think im heading for -10. |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.05 14:32:00 -
[36]
Originally by: Riho
lol... inj on a carrier... now theres a though.. i hope your not a cap pilot :P
but i agree whit op.. it should have 50% redux in cap usage aswell :)
Have you tried it? How well do you think a dual rep carrier lasts under nos ships without boosters? ___ P.S. Post with your main. Mind control and tin hats |

Regaul Kinath
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Posted - 2007.09.05 15:10:00 -
[37]
The archon is not a ship to be used with a capital shield transfer let me post the role:
Amarr Carrier Skill Bonuses: 50% bonus to Capital Energy and Armor transfer range per level 5% bonus to all Armor resistances per level 99% reduction in CPU need for Warfare Link modules 99% reduction in CPU need for Tactical Logistics Reconfiguration modules Can deploy 1 additional Fighter per level 200% bonus to Fighter control range
----
Dont know where you see the capital shield transfer there, fit the capital remote armor reppers as it should be! If you want to use capital shield transfers use a chimera.
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Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.09.05 15:18:00 -
[38]
If you really want to shield boost the archon isn't this ship. but that's neither here nor there. Per module that's 3000 shield for 750 cap every 2.5 secs ( assuming just standard stats with the triage bonus ) so 9k shield every 2.5 sec for 3. Of course that type of repairing isn't sustainable. can a dread even put out that much damage? if you were shooting something with avg resists of 75% that means you'd need 36k raw damage output every 2.5 sec just to match the shield regen ( and be sure to account for turret reload time ). Can you buy a damage platform that would match that healing power in dmg amount for a similar price? I don't think so.
so no, it shouldn't be sustainable to run 3 shield transporters on an archon, or any carrier for that matter. -- Talking in Circles is more dizzying than walking in them...
Tralala |

ViperVenom
Labteck Corporation LTD. Libertas Fidelitas
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Posted - 2007.09.05 23:17:00 -
[39]
Originally by: Ris Dnalor If you really want to shield boost the archon isn't this ship. but that's neither here nor there. Per module that's 3000 shield for 750 cap every 2.5 secs ( assuming just standard stats with the triage bonus ) so 9k shield every 2.5 sec for 3. Of course that type of repairing isn't sustainable. can a dread even put out that much damage? if you were shooting something with avg resists of 75% that means you'd need 36k raw damage output every 2.5 sec just to match the shield regen ( and be sure to account for turret reload time ). Can you buy a damage platform that would match that healing power in dmg amount for a similar price? I don't think so.
so no, it shouldn't be sustainable to run 3 shield transporters on an archon, or any carrier for that matter.
DUDE!!!!!!!!!!!! It not about the Archon Its about the very bad Triage Mod.CCP wants to make carrier be Battlefield medics. But this mod makes then battlefield fodder and aka Primary target. I say YES it should be able to run 3 Capital Remote reps mods and not cap out. YES it should be able to rep(self/remote) and defend it self. No for higher taxes CCP fix this mod or give me back the month i wasted training Logistics 5.......!!!
Signed. ----------------------------------------------------------------- If this alliance fails im going back to ganking. I think im heading for -10. |

Lungorthin
Black Eclipse Corp Band of Brothers
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Posted - 2007.09.06 08:58:00 -
[40]
I tested Archon because that is the only carrier I can fly. I tested Shield Transfers because that is where I have the lowest skills (lvl2 capital shield transfers) So I wanted to test it in the for me worst possible configuration. And while normal use was ok, the triage test failed.
BUT Shield transferring even with an Archon IS RELVANT for reparing small POS and Stations.
Amarr back and forth, the problem with Triage is one that affects all race carriers.
****
Summa Summarum: Triage is at the moment a wasted skill to have with very very limited applications
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Lungorthin
Black Eclipse Corp Band of Brothers
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Posted - 2007.09.06 09:02:00 -
[41]
Originally by: ViperVenom
1) Less Cap intensive let say 50% redux 2) Deploy drones so you not a ubber sitting duck 3) Extent remote rep range by 10% per skill lv 4) Boost scan res so you don't get damped to death (even more than the current boost) 5) Make the mod not sux so much balls.. after training logistics 5 i feel cheated. 6) While in seige mode lets say a 5% increase in cap regen per skill lv. Cap is what keep you and your gang repping.
I think those are very good start-up suggestion you make there. I certainly agree with you.
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Redback911
Malevolent Intentions Chaos Incarnate.
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Posted - 2007.09.06 11:42:00 -
[42]
I thought it was immune to EW?
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ViperVenom
Labteck Corporation LTD. Libertas Fidelitas
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Posted - 2007.09.06 12:02:00 -
[43]
Originally by: Lungorthin
Originally by: ViperVenom
1) Less Cap intensive let say 50% redux 2) Deploy drones so you not a ubber sitting duck 3) Extent remote rep range by 10% per skill lv 4) Boost scan res so you don't get damped to death (even more than the current boost) 5) Make the mod not sux so much balls.. after training logistics 5 i feel cheated. 6) While in seige mode lets say a 5% increase in cap regen per skill lv. Cap is what keep you and your gang repping.
I think those are very good start-up suggestion you make there. I certainly agree with you.
If a BOB guy agrees than im guessing the DEVS agree.. //BUMP// If this alliance fails im going back to ganking. I think im heading for -10. |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.09.06 13:38:00 -
[44]
Originally by: ViperVenom
Originally by: Lungorthin
Originally by: ViperVenom
1) Less Cap intensive let say 50% redux 2) Deploy drones so you not a ubber sitting duck 3) Extent remote rep range by 10% per skill lv 4) Boost scan res so you don't get damped to death (even more than the current boost) 5) Make the mod not sux so much balls.. after training logistics 5 i feel cheated. 6) While in seige mode lets say a 5% increase in cap regen per skill lv. Cap is what keep you and your gang repping.
I think those are very good start-up suggestion you make there. I certainly agree with you.
If a BOB guy agrees than im guessing the DEVS agree.. //BUMP//
this is not caod ---
Battlecarriers ! |
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