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Thread Statistics | Show CCP posts - 1 post(s) |

Socaliari
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Posted - 2007.09.18 19:44:00 -
[31]
Good read for a newbie like me!
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wictro
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Posted - 2007.09.20 03:36:00 -
[32]
\o/
kudos for a _very_ good post!
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Zen Guerrilla
Minmatar
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Posted - 2007.09.21 03:35:00 -
[33]
Originally by: Akita T * Learning skills ARE important, BUT if you're a genuine new player, the stupidest possible thing you could do is listen to jaded older players telling you to "finish learnings first". Sure, they will help you in the long run, but boy are they boring as hell to train fully, and give you absolutely nothing you can put a finger on. Contrary to what most might say, L3 in all basic learnings is more than enough for the first couple of weeks.
This one should make it into the initial post. The amount of guides and people that mention to get learnings to 4 ASAP and even adv. learnings if possible is insane. I was under the impression i really had to do this and even now i'm learning faster now it nearly made me quit right away because it was so boring.
For the first two weeks, train whatever you need. Screw learnings. Get them to 3 AT MAXIMUM in that time, that's way more than enough at the start. ----------------------------- Not an alt. And proud of it.
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Cavtrooper
Caldari Greenspring
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Posted - 2007.09.27 02:44:00 -
[34]
Nice topic! Need a jump clone? Tired of jumping 30 jumps to hang out with friends? Try our new Jump Clone Service! |

Azirapheal
Amarr Ore Mongers R0ADKILL
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Posted - 2007.10.01 09:59:00 -
[35]
another key point to add -
there is no murder or griefing in this game, but there are multitudinous ways to commit suicide; irritating a pvper, hatemail, autopiloting through losec//00, badly fitting ships, undocking.
meant as a bit of fun, but paranoia is your friend
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Jade Chail
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Posted - 2007.10.02 04:56:00 -
[36]
Originally by: pausert First rule in this game, be PARANOID, as a newb they are all out to get you.
****, they're out to get you PERIOD!
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.13 15:44:00 -
[37]
There's also a Tips and Tricks thread over in EGD subforum, check it out too. Or would you rather have a 4+ post "repost" here ?  _
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Oktober Null
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Posted - 2007.10.16 20:14:00 -
[38]
Originally by: Azirapheal another key point to add -
there is no murder or griefing in this game, but there are multitudinous ways to commit suicide; irritating a pvper, hatemail, autopiloting through losec//00, badly fitting ships, undocking.
meant as a bit of fun, but paranoia is your friend
Undocking -
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WA Dragon
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Posted - 2007.10.17 12:20:00 -
[39]
Don't ever put logistic drones on to NCP's you'll get no warning concord will arrive and blast your ship, you'll allso get a nice standings loss as a reward.
Never do this not even BY MISTAKE and btw your ship will not be returned to you even if you do such a thing by mistake. Wich trust me on this is easy done.
WA Dragon 
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Disco Flint
Caldari Disco Corp.
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Posted - 2007.10.27 05:44:00 -
[40]
Originally by: WA Dragon Don't ever put logistic drones on to NCP's you'll get no warning concord will arrive and blast your ship, you'll allso get a nice standings loss as a reward.
Never do this not even BY MISTAKE and btw your ship will not be returned to you even if you do such a thing by mistake. Wich trust me on this is easy done.
WA Dragon 
On a related note, check your target before opening fire / remote repping etc. On quite a few occasions I've gotten some extra "air intakes" in my ship from friendlies. Worse even if you remote rep a not so friendly or shoot the can/wreck you were supposed to tractor in and instead try to tractor the rat.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.03 07:19:00 -
[41]
Just thought I'll say this now before I forget it (so obvious after you've done it wrong once, but meh): scramble, THEN web... not vice-versa ! _
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Losmandy
VENOM72 Sylph Alliance
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Posted - 2007.11.06 13:20:00 -
[42]
Edited by: Losmandy on 06/11/2007 13:25:28
Originally by: Easy Target Good post.
Originally by: Akita T * ALWAYS check your clone before you undock for PvP.
Always check your clone PERIOD. It is cheap to keep updated when you start off, there are no excuses.
Hands up vets for how many times you have had to relearn a skill to level 5 for forgetting this golden rule?? :)
/me puts hand up
The op is pretty much spot on, but that is why EvE is so unique.Soooo much going on
Me also o/ last week.....torps5 is now torps 4.. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.14 04:37:00 -
[43]
Oh and for those of you that are left confused after reading the turret tracking guide... and not knowing what the heck it means... and where it's coming from...
z is the "To-Hit Chance", a number between 0 (0%) and 1 (100%) x = random number between 0 and 1 (generated for each shot)
z = ((1/2)^((((Transv/(Range*Tracking))*(Sig_Res/Sig_Rad))^2) +((max(0,Range-Optimal))/Falloff)^2)) or if you prefer z = 0.5^{[(Angular/Tracking)*(GunSig/TargetSig)]^2 +[(max(0,Range-Optimal))/Falloff]^2}
If {x<0.01} Then {quality = 3} else {quality = x + 0.49} might be x+0.5 for all I know, or even x+0.495, no big difference If {x<z} Then {damage = quality x expected base damage}
Whenever Angular is zero, you have first factor zero, so if second factor is also zero, you get 100% chance to hit. If you are within your optimal (second factor 0), your gun sig is identical to target sig and your angular equal to tracking (first factor 1), you get exactly 50% chance to hit. Still within optimal and angular=tracking, if your gunsig is 2 times worse as target sig, you get 0.5^4=6.25% chance to hit, but if gunsig is 2 times better as target sig, you get 0.5^0.25= aprox 84% chance to hit.
Also, 100% chance to hit means you deal 102% of average DPS. 84% chance to hit means 79.36% of average DPS. 50% chance to hit means 39.75% of average DPS. [...] 1% chance to hit means 3% of average DPS.
Yeah you're probably even MORE confused right now, but that's a good thing  Realising you don't know something is the first step towards learning it properly 
_
New character creation guide | [CNVTF] corp recruiting | Stacknerfs explained |

Leora Nomen
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Posted - 2007.11.22 02:36:00 -
[44]
Here are two more tips for new players:
-> Learn to use your ship scanner. If you're a miner it can help you locate better ores. If you're a ratter it can help you avoid danger and lose less ships to pirates in low sec and 0.0 space. The ship scanner is a really easy and very useful thing to be able to use.
-> Play around with your overview settings and set up your overview in the most convenient way possible. It is a very common newbie mistake to shoot someone else but war targets during wars and get concordokkened for making this mistake. It can be avoided if the overview is setup properly. Here's a good guide to setting up your overview.
And if you you're not sure what "concordokkened" means, watch this 
guide to game time codes |

Allamen
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Posted - 2007.11.22 11:43:00 -
[45]
And if you you're not sure what "concordokkened" means, watch this 
wow thats incredibly nerdish
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The Lobster
Amarr The Last Horizon Knights Of the Southerncross
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Posted - 2007.11.23 16:04:00 -
[46]
Originally by: Disco Flint
* Your hands WILL shake during your first PvP, maybe even the 10 times after that. It's normal, we've all been there. Just try to remember some basics when all hell breaks lose for the first time: lock target, activate weapons, launch drones and send them on your target, try to maneuver into your optimal firing range. You'll likely lose your first encounter, but many people just lose because things are flashing red.
On occasion I still fail to remember that I have drones...
This is so true it hurts. When I am using a new ship / module / tactic I can get a little overexcited and forget about something. Normally its drones but i have forgotten that I fitted various modules to help me, only remembering after the fight is over. If you can fully remember to use everything on your ship right, you can win when you thought you might lose, simply because the other guy has forgotten his drones (or whatever)
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Sephra Star
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Posted - 2008.01.17 15:31:00 -
[47]
Edited by: Sephra Star on 17/01/2008 15:32:46 I am a newb (a month old)...
I'm told I am way far ahead of the average newb when it comes to finance (ISK) so I will offer my newb advice to other newbs.
Unless you plan on trading GameTimeCard's for ISK or ****y out buying ISK from criminals you will have to earn your way financially in this game; so I will tell you how I got hundreds of millions in my first month.
Join a Corp or make a friend is a big help as without even asking I was gifted a loan of 5 million ISK to get me started. Another mate loaned me 2 million later for some badly needed mods for my Destroyer. I paid them both back.
With that bit of help I set about the task of making myself financially self sufficient.
First order of business is you need to get out of that Frigate and into a Destroyer. Mining works and I did that for the first week but what I am going to tell you now is far more effective and definately more fun.
Find an Agent with as high quality a rating as possible and start doing level 1 missions. (The higher the QUALITY the higher the reward.) Note the Corporation they belong to and make sure it has equally good agents for you to move on to for higher level missions located in the area you plan to make your home. You will want to do all your missions for the same corporation as you get what is called LP (Loyalty Points)as a reward to spend in Loyaslty Stores located in stations. You won't get near enough LP in level 1 missions to make a difference realy, but it does matter in that you have to do many missions with the same corporation to raise your standings in order to move up to higher level missions and better agents with. To this end there are some very important skills you need to invest some time for in the beginning. Skills you might think are not very exciting, but in fact make a world of difference.
The first thing is to get your SOCIAL skill up to level 3 and then train CONNECTIONS and NEGOTIATION. Buy the Books.
You will want to find Agents in either COMMAND, SECURITY, or INTERNAL SECURITY to be given mostly Combat missions so you can destroy RATS (Pirate NPC's).
Hear is the kicker that makes it so financially rewarding. After you destroy all the rats you fly your Destroyer back to the station and reit it with x4 Tractor Beams and x4 Salvage Mods. Then head back out to the wrecks and fill up your hold. The Beams are expensive and cost like 1.2 million each. but they are a must have. Thats why it helps to have a friend give you a bit of a loan. You will find you can make a million or more ISK on many missions and 500K up at the very least even on the wimpy ones from the very valuable salvaged parts along with actuallooted equipment modules from the wrecks.
The vast majority of Loot/Modules you get from the wrecks your better off just reprocessing into minerals and selling. You will make nearly double reprocessing the equipment rather than selling it.
Every once in awhile you get lucky and find something worth selling on the market rather than reporcessing it, but those drops may only happen 5% percent of the time at most. Only way to know is to use the VIEW MARKET on what it sells for and then check how much in minerals you get from reprocess and then with a calculator add up the mineral value. It can be painstakingly tedius at first till you learn what equipment is valuable and what is not, but it is a good way to learn quickly whats what about equipment modules.
While your doing that since you have already done the math you can check the market for people selling that same equipment for less than they could have got reporcessing it and selling the minerals like your doing. Buy it all up then go get it and then reprocess that too and sell the minerals there. I made millions doing that. It is worth doing in the beginning but later as you become wealthier and make more from missions and salvaging its not worth it. It is a sure fire way to accumalate a little extra ISK in the beginning though.
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Sephra Star
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Posted - 2008.01.17 15:47:00 -
[48]
(CONTINUED)...
All that is above got me a great start and was fun doing it.
You might make a friend who is doing level 3 missions like I did and does not like to salvage, but they tell you its OK for you to salvage their wrecks. They fleet you up and you go to their missions site in your BEAM/SALVAGER Destroyer and clean up.
After I had accumalated enough millions I started looking into the Market for what what people buy and sell.
If you study it enough you will eventually find a product or products seeling on the market in one place for much cheaper than they sell for in another. Buy them and transport them and then resell them. Some products are very small and do not take up much space and can be transported in a shuttle. I made my first hundred million transporting goods in a 10 hold capacity shuttle which I liked using for its speed. Now I have to use a Frigate with a couple of after burners as I xcan afford to transport much larger cargo's and usually can make a profit of 10 million or more in a single run.
I only travel through high security space .5 and up and that allows me to auto pilot away from the keyboard. Its slower doing it that way, but its far more rewarding to be able to make 10 million ISK while your watching TV or eating dinner.
Good Luck, Good Hunting, and Good Trading.
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Casino Alkasar
Caldari
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Posted - 2008.01.20 22:41:00 -
[49]
Edited by: Casino Alkasar on 20/01/2008 22:41:35 oooh be carefull with shuttles and frigis hauling expensiv stuff.
You may come back from dinner and find yourself in a capsule. 
its called *suicide gank* means theyŚll use a high dps low cost ship to *alpha strike* you and then a friend of em will loot ya wreck,,,mhmmm _________________ itze mine |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.01.21 04:28:00 -
[50]
Also, if the outlaw side of the game is more your piece of cake... in no particular order... taken "from somewhere else"... without further ado,
THE RULES of Highly Effective Pirates :
* Pillage, then burn.
* If violence wasn't your last resort, you failed to resort to enough of it.
* Mockery and derision have their place. Usually, it's on the far side of the airlock.
* Never turn your back on an enemy.
* A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
* Do unto others.
* Your name is in the mouth of others: be sure it has teeth.
* Don't be afraid to be the first to resort to violence.
* The enemy of my enemy is my enemy's enemy, no more, no less.
* A little trust goes a long way. The less you use, the further you'll go.
* Only cheaters prosper.
* If you're leaving scorch-marks, you need a bigger gun.
* That which does not kill you has made a tactical error.
* When the going gets tough, the tough call for close air support.
* There is no "overkill". There is only "open fire" and "I need to reload".
* Give a man a fish, feed him for a day. Take his fish away and tell him he's lucky just to be alive, and he'll figure out how to catch another one for you to take tomorrow.
* Just because it's easy for you doesn't mean it can't be hard on your clients.
1|2|3|4|5. |
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Red Sable
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Posted - 2008.01.22 00:35:00 -
[51]
Research the role you want to play in the game. Train towards that goal. Because a "Jack of All Trades" makes a poor eve character at least for the first 2 years or so.
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Alexa Devlos
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Posted - 2008.02.02 05:03:00 -
[52]
Originally by: Akita T
* Only cheaters prosper.
well, I don't know about cheaters...
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.02.02 09:05:00 -
[53]
It was meant as a "ha-ha, only funny" way, of course. "Cheating" in this context refers to "dishonest behaviour", not the current "gaming meaning" of the word.
1|2|3|4|5. |

Considered
Caldari Second Fleet of Homogeneous Clarity
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Posted - 2008.02.10 20:21:00 -
[54]
Learning does pay off.
My first 2 weeks I spent on nothing but learning skills, I was bored and whenever I wasn't switching the next skill, I was off doing something else, but I'm learning skills a hell of a lot faster now.
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FLYWITME
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Posted - 2008.02.11 03:20:00 -
[55]
i say 0.0 is safer lol!!!!!! its kinda true
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Vecana
Moons of Pluto
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Posted - 2008.03.17 06:31:00 -
[56]
I just did a nice experiment. I had just upgraded from a frigate to a destroyer, and I had insurance on my frigate. I looked up the market values of the frig, and my insurance payout (platinum) was 40k higher. Rather than pack it up and lose the insurance and then have to sell it and pay for a broker, I decided to find out if you can get insurance when you self-destruct. I stripped my frig of everything (no rigs thankfully) and undocked from the station where my shiny new destroyer was waiting. I set the self-destruct and waited. Then I got another idea; why not eject and see if I still self destruct? I ejected and sat in my pod right outside the station. Right at the 2 minute mark, BOOM! You can eject and the SD still goes off. Might be a good escape tactic. Set SD, eject, warp out before they see you, they don't get your ship. Also, when you SD, you still get insurance!
Summary: Eject does not cancel Self-Destruct. Self-Destruct still gives you insurance.
It's a good thing to do if you have insurance, aren't in a T2, and have a new ship you're upgrading to.
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Sage Eveo
JinTech Industries Soldiers of the Forgotten Abyss
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Posted - 2008.03.20 13:50:00 -
[57]
Found this very informative... thanks for the interesting read :)
Regards, a total newbie.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.03.21 16:59:00 -
[58]
Edited by: Akita T on 21/03/2008 17:04:00 __
One of the greatest tools available to a newbie and a veteran alike : EVE Fitting Tool
The official EFT thread I just linked to should be the definitive resource for new versions. At the moment I am writing this, it's up to version 2.5, and has had a lot of interesting features added since version 1.0 It's not open-source, it's usually hosted on eve-files, so it can't be 100% guaranteed that it's safe to use... however, many people have used it so far (and none of them ever complained), the creator has no reason to resort to foul play, so you can say that it's 99.99% safe to use.
A word of warning though !
While it's a great tool, it is just a tool. And as with any other tools, the usefulness is directly linked to the capabilities of the user. Plus, of course, while it's highly accurate, it's not 100% accurate. For instance, recent changes to ships or modules might not appear in EFT until a later version is finally released, and that can take a while. Also, some modules migt be "bugged" in-game, yet EFT reports them as they SHOULD be, so you get slightly different stats in EFT compared to EVE (be it for the worse, or for the better). So, take anything you see in there with a grain of salt, and double-check in-game if "what you see is what you get".
___
There has been recently a sharp rise in EVE players that "accidentally" ignore the facts of actual combat (long story) and create completely unfeasable setups, and use them as excuse for one ship being overpowered/underpowered/whatever. The community calls them "EFT Warriors". It's a derogatory term, not something you want to be called 
So, in order to avoid being called an "EFT Warrior", here's a simple set of guidelines. As with any other guidelines, exceptions exist, so use your brains.
* DO NOT overload EVERY module, unless you're trying to show off volley damage or anti-alpha resists ; the nature of heat means that setup can't last long that way to begin with, so.. just don't do it, unless you give a VERY good reason why you overload any of the modules, and then SPECIFY how long it lasts before it breaks down
* whenever you quote "output DPS" numbers of ANY kind, include optimal/tracking/falloff numbers for turrets, and explosion velo/radius plus warhead velocity for missiles, or your post WILL be rejected out of general principles
* whenever you quote "defence DPS" numbers, mention what "incoming damage profile" you used (the default and only one without manual editing is "even damage spread", which is pretty much irelevant in most cases)
* stop over-using modules with metalevel above 5 and T2 rigs in EFT fits. If at all possible, don't use ANY of those to begin with... or if you do, make that a relatively CHEAP item (i.e. LP-shop stuff). Just about any NON-CAPITAL PvP fit that sports T2 rigs or officer modules is, as people say, "FAIL" (due to cost and the "don't fly what you cant afford to lose" common-sense rule).
* there's no such thing as "perma-run" for PvP fits, unless your INJECTOR can provide 100% of the needs ; there's no such thing as "perma-run" for PvE fits if you're using any injectors at all ; there's also no such thing as a "perma-run" fit for missions/complexes/whatever that sport any capacitor warfare (unless it's a 100% capless setup)
* NEVER forget to include any implants or gang effects used, and DO specify that you used the "all L5 skills" char, if you did. There's plenty of setups that are nearly impossible to fit without maximized fiting skills (which take quite a while to train, especially AWU5) and/or fiting implants of some kind. IF possible, try to use your OWN character's skills, or your planned skills.
* last but not least, always state what the INTENTION of the setup is... PvE, ratting, complex tanking, solo PvP, gang PvP, fleet combat, whatever. It helps. 1|2|3|4|5. |

Mordred Shadow
Robotics Development Shadow-Alliance
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Posted - 2008.03.25 12:32:00 -
[59]
Along the lines of TRUST NOONE - A newbie can hurt you!
A Minmatar startup character can run tech 2 autocannons, a warpscrambler, a webifier and ecm on a rifter in 2 days. A 2 day old character can kill you.
I recently had 2 guys create new Minnie characters and try this out on me pretending to be complete noobs. One of them left me alone and I survived, but it could have been bad. They were asking for advice in local and then wanted me to help them kill a pirate they saw, which I thought would be fun. They were actually only hunting gullible me and almost got me. A new character is dangerous in the hands of a pro. A fleet of them will certainly kill you.
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Snipes banker
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Posted - 2008.04.15 15:55:00 -
[60]
Originally by: GrayKestrel If someone is offering it for free, it is a TRAP.
If it is in a container and it says it is free, it is a TRAP.
Be sure to look the gift horse in the mouth otherwise it is going to bite your head off.
Not always true. I and other players do sometimes give away free isk to help new players get an easier start in the game. You might say it's stupid to do so but really I'm not losing out as I (actually my main/s) can afford it.
As for the containers being traps well yes the majority of the time they are greifers but I have on occasion bought a BPO and placed it in a can outside the station then logged off. No greif intended at all, just a friendly gesture. There is of course the kindest gentleman in the game Mr Chribba who places his love cans out in space in order for people to find them and benefit from them (I found one once but it was empty).
This thread is excellent reading for newbies to the game but remember not everyone is out to get you, you should however always be cautious and watch your back.
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