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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.04 19:53:00 -
[1]
In no particular order of importance, here there are some of the "golden rules" of EVE-Online. Follow them or accept the consequences of not following them. __
* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec.
* Yes, you are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
* In most cases, the only way to be 100% safe from agression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.
* Never grant corporation rights to stuff you can't afford to lose either. No exceptions.
* If it sounds too good to be true, it probably is. Paranoia pays off here. Double-check everything.
* Scamming and unethical behaviour some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.
* Harrasment or real-life threats however aren't, and you can get a shiny ban for them. Learn the difference.
* If you lose stuff, it's ALMOST ALWAYS YOUR FAULT. Really, only yours.
* More expensive stuff is not always better stuff.
* Slightly better stuff usually costs many times more as slightly worse stuff. Choose wisely.
* T2 is usually cheaper and better as best named, but harder to fit. Sometimes it's not better. Other times it's not cheaper. And occasionally, neither cheaper nor better.
* Showinfo -> Variants -> Compare is your best friend. Use it on all stuff you think of buying.
* There is always heavy lag in Jita and other trade hubs. But then again, you almost always find what you might need there, and can get better prices for the stuff you want to sell fast. So, it might be worth the risk of getting stuck there. Just know you COULD get stuck there.
* Just HAVING ISK doesn't matter all that much, it's MAKING ISK that's important. If you BOUGHT your ISK (either "illegally" from some site, or from a valid GTC trade), expect to soon be parted with all of them.
* Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran.
* ALWAYS check your clone before you undock for PvP.
* ALWAYS check your ship insurance before you undock for PvP. If it's a T2 ship however... neah, don't bother.
* There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
* All other things being equal (experience, skills), superior numbers more often win a fight rather than superior ship value. However, things are hardly ever equal.
* There is no such thing as "a fair fight" or "an unfair fight". There's only "a fight". Circumstances are irrelevant.
* Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
* Just because you CAN fly something doesn't mean you SHOULD.
* With enough skills and experience, ship size really doesn't matter all that much.
* If you logoff in space without a PvP timer, you're only safe after 2 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logoff. You'll only die anyway.
* If you PvP long enough, you WILL lose your ship. It's only a matter of where and when.
* Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too.
* Skills that take less than 1 day to train are short skills.
* You're in this game for the LONG HAUL. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever.
_
Complaint vs whine | Char creation guide | Stacknerfs explained |
Menkaure
Amarr Vanitas Corp.
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Posted - 2007.09.04 20:41:00 -
[2]
sticky!
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Easy Target
Minmatar Black Nova Corp Band of Brothers
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Posted - 2007.09.04 20:47:00 -
[3]
Good post.
Originally by: Akita T * ALWAYS check your clone before you undock for PvP.
Always check your clone PERIOD. It is cheap to keep updated when you start off, there are no excuses.
Hands up vets for how many times you have had to relearn a skill to level 5 for forgetting this golden rule?? :)
/me puts hand up -----------------------------------------------
No i'm not good... but i have never claimed to be -------------------- |
Asestorian
Minmatar Domination.
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Posted - 2007.09.04 20:51:00 -
[4]
/me hand stays firmly down.
But then again, I never undock so it's ok.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2007.09.04 21:08:00 -
[5]
Originally by: Akita T * ALWAYS check your clone before you undock for PvP.
I agree with Easy Target. Drop the "for PvP." You should never undock without an up to date clone. Like you said, you are not safe even in 1.0 sec space.
Originally by: Akita T * ALWAYS check your ship insurance before you undock for PvP. If it's a T2 ship however... neah, don't bother.
Even T2 ships are worth insuring. I know that you will not be able to replace your ship with the insurance money. However, you will double what ever you paid for insurance if you lose your ship within 3 months. Like you said if you PvP, you will lose your ship, it is just a matter of when. If you PvP with any regularity that when is most likely going to be less than 3 months even in a T2 ship.
To add a new one:
* BIGGER does not equal BETTER Pick the right ship for the right job.
************************** Ki Tech Industries - Bond Offer |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.04 21:29:00 -
[6]
Edited by: Akita T on 04/09/2007 21:32:51
Well, if you combine "you are never safe" with "undock for PvP" you get "everytime you undock, you undock for PvP"
As for insuring T2 ships... it really does depend on the ship (payout and market value).
Say platinum insurance payout is 20 mil, but the market price is 120 mil. If you don't take an insurance, you still get back 8 mil for the "default" insurance. Or, you can pay 6 mil every 12 weeks and get 20 mil back, for an effective 14 mil return (so only 6 mil extra) if you blow up in the first 12 weeks. Compare 6 mil with the 106 mil you just irrevocably lost (not factoring in any rigs or gear) and... well, as I said, not worth ALWAYS having the ship insured, it's not such a big deal. But, if you manage to survive for 12 weeks, taking a second insurance on the ship will make you have paid 12 mil total for 20 mil return, so merely 6 mil overall if you blow up between 12 and 24 weeks, so you actually just LOST 2 mil compared to "never having gotten insurance" (for which you get 8 mil back for nothing).
For T1 unrigged ships however, it's usually a good idea to always have them insured (especially if you seek out PvP in them). usually, T1 ships have a market value below platinum payout (unless it's been a recent patch adding new ships, so that the prices go up a lot due to mineral shortages). But, when the insurance time almost runs out, instead of renewing the insurance, unload all modules and blow it up yourself, then buy a new one and insure THAT one instead.
_
Complaint vs whine | Char creation guide | Stacknerfs explained |
Ki Tarra
Caldari Ki Tech Industries
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Posted - 2007.09.04 21:39:00 -
[7]
Edited by: Ki Tarra on 04/09/2007 21:43:19
Originally by: Akita T As for insuring T2 ships... it really does depend on the ship (payout and market value).
It has nothing to do with how much the ship is worth and everything to do with how likely you are to lose the ship.
If you spend 6 million to buy platnum insurance on a ship. You will net an additional 6 million if you lose that ship within 12 weeks compared to what you would have if you lost that same ship without insurance. If you do not lose that ship then you are out the 6 million and have the option of reinsuring if you think that the next 12 weeks you will have worse luck. This statement is equally true with T2 ships as it is with T1 ships.
The amount that you lost with the destruction of the ship has nothing to do with the amount that you gain from insurance.
Insurance is basicly just betting against yourself. If the odds of you losing your ship are less than 50/50 for the next 12 weeks then it is not worth insuring your ship, regardless of it being T1 or T2. If it is more likely that you are going to lose that ship then you stand to gain back as profit what ever your insurance premium was to ensure that ship.
************************** Ki Tech Industries - Bond Offer |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.04 22:01:00 -
[8]
Edited by: Akita T on 04/09/2007 22:01:51
Yeah, I said that too But the point was that it's not as important to "always check" it.
For an unrigged T1 ship with T1 or "worst named" fitings, not having insurance is a disaster financially as a percentage of cost... as you will forefit usually around 25-30% of the value lost. Three or four mistakes like that, and you just lost another ship, financially speaking.
For T2 ships, even if unrigged, it's a negligible percentual loss, around 5% to 15% at most (depending on ship). Still important in amount, sure... but percentually, not so much. And when it's rigged, it gets even worse percentually. Add some T2 gear, and you could easily be looking at merely 2%-3% returns compared to value lost, tops. So, basically, only if you lose 30-50 ships like that, the money "saved" through insurance would have bought you a new ship.
Bottom line, not a "golden rule" to check it
_
Complaint vs whine | Char creation guide | Stacknerfs explained |
GrayKestrel
Caldari Infinity Industrial and Investment
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Posted - 2007.09.04 22:03:00 -
[9]
If someone is offering it for free, it is a TRAP.
If it is in a container and it says it is free, it is a TRAP.
Be sure to look the gift horse in the mouth otherwise it is going to bite your head off.
____________ Guides I like: Mining Guide V2.0.1 By Halada (Awesome guide!) |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.04 22:13:00 -
[10]
Updated to reflect comments so far.
_
Complaint vs whine | Char creation guide | Stacknerfs explained |
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Clinically
Gallente ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2007.09.04 23:32:00 -
[11]
/sticky! ____________________________________________________________________________________
Originally by: CCP Prism X Essentially, what I'm saying is: "Hi, I'm bored and thought I'd find some random post to pos |
Chainsaw Plankton
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Posted - 2007.09.05 00:52:00 -
[12]
surprise pvp is good pvp but sometimes the wins don't forget check your clone, especially when podded. don't sit around with a bounty in a pod don't go afk at a pos in a gang during a war eve isn't fair skills that take less then a week are short skills, 2 weeks a medium skill, over 3 weeks is a long skill check the forums if you need help with something, and/or the help channel. make sure to check the stickies, and first few pages. i think i saw 3 drake setup threads in ships and modules today... that was on the first page.
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Helen Hunts
Gallente Red Dragon Mining inc
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Posted - 2007.09.05 02:59:00 -
[13]
And as to Forums, don't reply to a thread that was last posted to several months ago. This is called Necromancy or Necroing, and it leaves a bad smell in the air that you really don't want people to associate with you. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
Jei'son Bladesmith
Bladesmith Mining and Development Consortium
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Posted - 2007.09.05 06:16:00 -
[14]
NEVER try to run an Angel Extravaganza bonus room when the guy flying your healer has been drinking...
☼☼☼ Don't even THINK about it rookie...I have all my capacitor and more hit points than you can POSSIBLY imagine. ☼☼☼
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Falkrich Swifthand
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Posted - 2007.09.05 14:01:00 -
[15]
Worlds Collide (Level 1) is a very difficult mission for new players / alone. Expect to blow up.
Once you can fly a destroyer / know how to tank (resistance amplifiers etc), it's not too bad.
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Shanur
Minmatar Republic Military School
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Posted - 2007.09.05 14:19:00 -
[16]
Originally by: Falkrich Swifthand Worlds Collide (Level 1) is a very difficult mission for new players / alone. Expect to blow up.
Once you can fly a destroyer / know how to tank (resistance amplifiers etc), it's not too bad.
Actually that should read: When the mission states that you don't need to blow up every ship you encounter, trying to do so is generally a bad idea.
WC is ridiculously easy provided you leave the first pocket rats alone and just AB trough it to the second gate.
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2007.09.05 14:26:00 -
[17]
Originally by: Easy Target Hands up vets for how many times you have had to relearn a skill to level 5 for forgetting this golden rule?? :)
/me puts hand up
/me puts mine up too.
Got too eager for a fight once as a newb and lost a week off of Caldari Frigate 5. Slap on the wrist really, but it sucked.
Eve Golden Rules |
Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.09.05 16:49:00 -
[18]
hmm....9mil sp, clone for holding 26 mil....am i ok?
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pausert
Caldari AFK
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Posted - 2007.09.05 17:05:00 -
[19]
First rule in this game, be PARANOID, as a newb they are all out to get you.
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Erotic Irony
0bsession
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Posted - 2007.09.05 22:12:00 -
[20]
*Knowledge is power--use scouts when traveling, devour ever bit of information and use the test server with your friends as often as possible to plan pvp or industrial projects so there are no surprises on TQ.
*Documentation in eve the worst among any game ever--you need to take notes.
*Take informed risks.
*Don't treat forum insights as gospel. ___ Junkie Beverage: i use your tears to cyno in my laughter
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Gin Moon
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Posted - 2007.09.06 03:52:00 -
[21]
This is awesome, first off. Might want to add: You will be completely overwhelmed your first few days in the game, but it does get easier
Just because they are your friend today, doesn't mean they'll be your friend tomorrow
Learn everything - and take notes
I especially like the whole just because you have a billion sp doesn't mean you are great, huge pet peeve of mine :) *high five*
But seriously, keep your clone with a very comfortable buffer... Flying a T2 ship and then getting podded only to not be able to go back into that T2 ship... kind of sucks. *cough*
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2007.09.06 13:07:00 -
[22]
Originally by: Gin Moon But seriously, keep your clone with a very comfortable buffer... Flying a T2 ship and then getting podded only to not be able to go back into that T2 ship... kind of sucks. *cough*
Smooth .
Eve Golden Rules |
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AeolusWind
Minmatar ISD STAR
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Posted - 2007.09.06 18:54:00 -
[23]
There is some fantastic advice here, Thanks for typing this up Akita. I'll poke someone about a possible sticky, I'm not making any promises though. -----------
<Garik> AeolusWind: The Interrobang Evangelist.
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Afrika 18
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Posted - 2007.09.06 19:30:00 -
[24]
If you see a player named "Afrika 18", attack her immediately. She's bad news.
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Dillon Arklight
Unit 14
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Posted - 2007.09.06 20:37:00 -
[25]
Originally by: Easy Target Good post.
Originally by: Akita T * ALWAYS check your clone before you undock for PvP.
Always check your clone PERIOD. It is cheap to keep updated when you start off, there are no excuses.
Hands up vets for how many times you have had to relearn a skill to level 5 for forgetting this golden rule?? :)
/me puts hand up
/me puts 2 hands up. Learning Battleship 5 twice is no joke.
Great Post btw.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.07 03:10:00 -
[26]
Edited by: Akita T on 07/09/2007 03:10:50
Originally by: AeolusWind I'll poke someone about a possible sticky, I'm not making any promises though.
Great news, thanks (even if it's just a possibility). Hey, look, it's a certainty now _
EVE GOLDEN RULES | Char creation guide | Stack-nerfing explained |
bitters
Rens 911
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Posted - 2007.09.07 13:49:00 -
[27]
Well written post, should be very helpful to newcomers.
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Natalie Jax
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Posted - 2007.09.07 14:57:00 -
[28]
Support skills are what make the difference between flying in a spaceship rather than a capsule. If you are struggling with something, look first to your support skills and make sure they are up to snuff before looking to solve problems with a bigger ship. i.e. - don't buy a Battlecruiser because you're having trouble with level 2 missions.
Repeat after me: "I will lose this ship. I will lose this ship. I will lose this ship ..." Keep going until it sinks in. You will lose the ship you are piloting. If you resign yourself to that fact, and are prepared for the eventuality, then it will sting much less when it gets blown up in combat rather than repackaged and sold on the market.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.13 18:35:00 -
[29]
Ok, so we had a few "golden rules" so far, those that can cause you serious amounts of "hurt" if you don't follow them. I guess it's now time for a few "silver rules"... the kind that you'd better follow, but it's not such a bad thing if you don't.
___
* Moons can have a hostile (or worse, a "shoot neutrals") POS. If you HAVE to warp somewhere to "safety", warp to a random distance away from a planet or an asteroid belt, drop a bookmark while en-route, warp back to that bookmark.
* You can always dock to a 0.0 NPC station. That's usually NOT true for a 0.0 player-owned outpost. If you plan to dock in one of those, make sure you clear that up with the owners first.
* If you are not sure you'll be able to "be there" when your current skill finishes training, switch it to a longer one. Don't bank on the fact you'll be back from the movies in 2 hours or that your alarm clock will wake you up in time.
* If there's an announced patch "tomorrow", change the skill in training to something that will last at least two days, if not more. And don't change it back right after the patch, there's a good chance you'll be sitting there with no skills in training when the server "unexpectedly" crashes.
* There's no guarantee any ship, module or overall setup will remain the same after next patch. ALWAYS re-check ship setups thoroughly after a patch, you might either be pleasantly (or unpleasantly) surprised.
* "Flavour of the Month" (FotM) setups are called that for a reason. Come next patch, there's a good chance they'll be nerfed somehow. In other words, they're not a "must have".
* If you're PvPing, always try to remember the "holy trinity" : MWD, web, scrambler. Don't expect to kill anybody without those three on your ship (or at least on some ship in your gang).
* Join a player corporation as soon as you can. Heck, create your own if you like. The advantages USUALLY far outweigh the benefits. Worst-case scenario, you can always leave the corp (for a NPC corp), or create another. It's really cheap too.
* Don't ever bother placing bounties on other players. You're doing something almost completely useless (I won't bother explaining why, it's complicated, just trust me it's usually useless). If you really want some good bang for your buck, better just hire a mercenary corp instead.
* Buy low, sell high. It's that simple. Using buy/sell orders is usually better as buying from existing sell or selling to existing buy orders. So, if you're not in a big hurry, always use them.
_
EVE GOLDEN RULES | Char creation guide | Stack-nerfing explained |
GPerson
Gallente The Scope
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Posted - 2007.09.14 03:07:00 -
[30]
Wow, we got a new (useful!) sticky.
~~~Sig Stuffs Here~~~ I highly recommend drunken posting. This sig has been unhighjacked since 2005. |
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Socaliari
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Posted - 2007.09.18 19:44:00 -
[31]
Good read for a newbie like me!
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wictro
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Posted - 2007.09.20 03:36:00 -
[32]
\o/
kudos for a _very_ good post!
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Zen Guerrilla
Minmatar
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Posted - 2007.09.21 03:35:00 -
[33]
Originally by: Akita T * Learning skills ARE important, BUT if you're a genuine new player, the stupidest possible thing you could do is listen to jaded older players telling you to "finish learnings first". Sure, they will help you in the long run, but boy are they boring as hell to train fully, and give you absolutely nothing you can put a finger on. Contrary to what most might say, L3 in all basic learnings is more than enough for the first couple of weeks.
This one should make it into the initial post. The amount of guides and people that mention to get learnings to 4 ASAP and even adv. learnings if possible is insane. I was under the impression i really had to do this and even now i'm learning faster now it nearly made me quit right away because it was so boring.
For the first two weeks, train whatever you need. Screw learnings. Get them to 3 AT MAXIMUM in that time, that's way more than enough at the start. ----------------------------- Not an alt. And proud of it.
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Cavtrooper
Caldari Greenspring
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Posted - 2007.09.27 02:44:00 -
[34]
Nice topic! Need a jump clone? Tired of jumping 30 jumps to hang out with friends? Try our new Jump Clone Service! |
Azirapheal
Amarr Ore Mongers R0ADKILL
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Posted - 2007.10.01 09:59:00 -
[35]
another key point to add -
there is no murder or griefing in this game, but there are multitudinous ways to commit suicide; irritating a pvper, hatemail, autopiloting through losec//00, badly fitting ships, undocking.
meant as a bit of fun, but paranoia is your friend
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Jade Chail
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Posted - 2007.10.02 04:56:00 -
[36]
Originally by: pausert First rule in this game, be PARANOID, as a newb they are all out to get you.
****, they're out to get you PERIOD!
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.13 15:44:00 -
[37]
There's also a Tips and Tricks thread over in EGD subforum, check it out too. Or would you rather have a 4+ post "repost" here ? _
1|2|3 |
Oktober Null
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Posted - 2007.10.16 20:14:00 -
[38]
Originally by: Azirapheal another key point to add -
there is no murder or griefing in this game, but there are multitudinous ways to commit suicide; irritating a pvper, hatemail, autopiloting through losec//00, badly fitting ships, undocking.
meant as a bit of fun, but paranoia is your friend
Undocking -
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WA Dragon
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Posted - 2007.10.17 12:20:00 -
[39]
Don't ever put logistic drones on to NCP's you'll get no warning concord will arrive and blast your ship, you'll allso get a nice standings loss as a reward.
Never do this not even BY MISTAKE and btw your ship will not be returned to you even if you do such a thing by mistake. Wich trust me on this is easy done.
WA Dragon
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Disco Flint
Caldari Disco Corp.
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Posted - 2007.10.27 05:44:00 -
[40]
Originally by: WA Dragon Don't ever put logistic drones on to NCP's you'll get no warning concord will arrive and blast your ship, you'll allso get a nice standings loss as a reward.
Never do this not even BY MISTAKE and btw your ship will not be returned to you even if you do such a thing by mistake. Wich trust me on this is easy done.
WA Dragon
On a related note, check your target before opening fire / remote repping etc. On quite a few occasions I've gotten some extra "air intakes" in my ship from friendlies. Worse even if you remote rep a not so friendly or shoot the can/wreck you were supposed to tractor in and instead try to tractor the rat.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.03 07:19:00 -
[41]
Just thought I'll say this now before I forget it (so obvious after you've done it wrong once, but meh): scramble, THEN web... not vice-versa ! _
1|2|3 |
Losmandy
VENOM72 Sylph Alliance
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Posted - 2007.11.06 13:20:00 -
[42]
Edited by: Losmandy on 06/11/2007 13:25:28
Originally by: Easy Target Good post.
Originally by: Akita T * ALWAYS check your clone before you undock for PvP.
Always check your clone PERIOD. It is cheap to keep updated when you start off, there are no excuses.
Hands up vets for how many times you have had to relearn a skill to level 5 for forgetting this golden rule?? :)
/me puts hand up
The op is pretty much spot on, but that is why EvE is so unique.Soooo much going on
Me also o/ last week.....torps5 is now torps 4.. |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.14 04:37:00 -
[43]
Oh and for those of you that are left confused after reading the turret tracking guide... and not knowing what the heck it means... and where it's coming from...
z is the "To-Hit Chance", a number between 0 (0%) and 1 (100%) x = random number between 0 and 1 (generated for each shot)
z = ((1/2)^((((Transv/(Range*Tracking))*(Sig_Res/Sig_Rad))^2) +((max(0,Range-Optimal))/Falloff)^2)) or if you prefer z = 0.5^{[(Angular/Tracking)*(GunSig/TargetSig)]^2 +[(max(0,Range-Optimal))/Falloff]^2}
If {x<0.01} Then {quality = 3} else {quality = x + 0.49} might be x+0.5 for all I know, or even x+0.495, no big difference If {x<z} Then {damage = quality x expected base damage}
Whenever Angular is zero, you have first factor zero, so if second factor is also zero, you get 100% chance to hit. If you are within your optimal (second factor 0), your gun sig is identical to target sig and your angular equal to tracking (first factor 1), you get exactly 50% chance to hit. Still within optimal and angular=tracking, if your gunsig is 2 times worse as target sig, you get 0.5^4=6.25% chance to hit, but if gunsig is 2 times better as target sig, you get 0.5^0.25= aprox 84% chance to hit.
Also, 100% chance to hit means you deal 102% of average DPS. 84% chance to hit means 79.36% of average DPS. 50% chance to hit means 39.75% of average DPS. [...] 1% chance to hit means 3% of average DPS.
Yeah you're probably even MORE confused right now, but that's a good thing Realising you don't know something is the first step towards learning it properly
_
New character creation guide | [CNVTF] corp recruiting | Stacknerfs explained |
Leora Nomen
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Posted - 2007.11.22 02:36:00 -
[44]
Here are two more tips for new players:
-> Learn to use your ship scanner. If you're a miner it can help you locate better ores. If you're a ratter it can help you avoid danger and lose less ships to pirates in low sec and 0.0 space. The ship scanner is a really easy and very useful thing to be able to use.
-> Play around with your overview settings and set up your overview in the most convenient way possible. It is a very common newbie mistake to shoot someone else but war targets during wars and get concordokkened for making this mistake. It can be avoided if the overview is setup properly. Here's a good guide to setting up your overview.
And if you you're not sure what "concordokkened" means, watch this
guide to game time codes |
Allamen
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Posted - 2007.11.22 11:43:00 -
[45]
And if you you're not sure what "concordokkened" means, watch this
wow thats incredibly nerdish
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The Lobster
Amarr The Last Horizon Knights Of the Southerncross
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Posted - 2007.11.23 16:04:00 -
[46]
Originally by: Disco Flint
* Your hands WILL shake during your first PvP, maybe even the 10 times after that. It's normal, we've all been there. Just try to remember some basics when all hell breaks lose for the first time: lock target, activate weapons, launch drones and send them on your target, try to maneuver into your optimal firing range. You'll likely lose your first encounter, but many people just lose because things are flashing red.
On occasion I still fail to remember that I have drones...
This is so true it hurts. When I am using a new ship / module / tactic I can get a little overexcited and forget about something. Normally its drones but i have forgotten that I fitted various modules to help me, only remembering after the fight is over. If you can fully remember to use everything on your ship right, you can win when you thought you might lose, simply because the other guy has forgotten his drones (or whatever)
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Sephra Star
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Posted - 2008.01.17 15:31:00 -
[47]
Edited by: Sephra Star on 17/01/2008 15:32:46 I am a newb (a month old)...
I'm told I am way far ahead of the average newb when it comes to finance (ISK) so I will offer my newb advice to other newbs.
Unless you plan on trading GameTimeCard's for ISK or ****y out buying ISK from criminals you will have to earn your way financially in this game; so I will tell you how I got hundreds of millions in my first month.
Join a Corp or make a friend is a big help as without even asking I was gifted a loan of 5 million ISK to get me started. Another mate loaned me 2 million later for some badly needed mods for my Destroyer. I paid them both back.
With that bit of help I set about the task of making myself financially self sufficient.
First order of business is you need to get out of that Frigate and into a Destroyer. Mining works and I did that for the first week but what I am going to tell you now is far more effective and definately more fun.
Find an Agent with as high quality a rating as possible and start doing level 1 missions. (The higher the QUALITY the higher the reward.) Note the Corporation they belong to and make sure it has equally good agents for you to move on to for higher level missions located in the area you plan to make your home. You will want to do all your missions for the same corporation as you get what is called LP (Loyalty Points)as a reward to spend in Loyaslty Stores located in stations. You won't get near enough LP in level 1 missions to make a difference realy, but it does matter in that you have to do many missions with the same corporation to raise your standings in order to move up to higher level missions and better agents with. To this end there are some very important skills you need to invest some time for in the beginning. Skills you might think are not very exciting, but in fact make a world of difference.
The first thing is to get your SOCIAL skill up to level 3 and then train CONNECTIONS and NEGOTIATION. Buy the Books.
You will want to find Agents in either COMMAND, SECURITY, or INTERNAL SECURITY to be given mostly Combat missions so you can destroy RATS (Pirate NPC's).
Hear is the kicker that makes it so financially rewarding. After you destroy all the rats you fly your Destroyer back to the station and reit it with x4 Tractor Beams and x4 Salvage Mods. Then head back out to the wrecks and fill up your hold. The Beams are expensive and cost like 1.2 million each. but they are a must have. Thats why it helps to have a friend give you a bit of a loan. You will find you can make a million or more ISK on many missions and 500K up at the very least even on the wimpy ones from the very valuable salvaged parts along with actuallooted equipment modules from the wrecks.
The vast majority of Loot/Modules you get from the wrecks your better off just reprocessing into minerals and selling. You will make nearly double reprocessing the equipment rather than selling it.
Every once in awhile you get lucky and find something worth selling on the market rather than reporcessing it, but those drops may only happen 5% percent of the time at most. Only way to know is to use the VIEW MARKET on what it sells for and then check how much in minerals you get from reprocess and then with a calculator add up the mineral value. It can be painstakingly tedius at first till you learn what equipment is valuable and what is not, but it is a good way to learn quickly whats what about equipment modules.
While your doing that since you have already done the math you can check the market for people selling that same equipment for less than they could have got reporcessing it and selling the minerals like your doing. Buy it all up then go get it and then reprocess that too and sell the minerals there. I made millions doing that. It is worth doing in the beginning but later as you become wealthier and make more from missions and salvaging its not worth it. It is a sure fire way to accumalate a little extra ISK in the beginning though.
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Sephra Star
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Posted - 2008.01.17 15:47:00 -
[48]
(CONTINUED)...
All that is above got me a great start and was fun doing it.
You might make a friend who is doing level 3 missions like I did and does not like to salvage, but they tell you its OK for you to salvage their wrecks. They fleet you up and you go to their missions site in your BEAM/SALVAGER Destroyer and clean up.
After I had accumalated enough millions I started looking into the Market for what what people buy and sell.
If you study it enough you will eventually find a product or products seeling on the market in one place for much cheaper than they sell for in another. Buy them and transport them and then resell them. Some products are very small and do not take up much space and can be transported in a shuttle. I made my first hundred million transporting goods in a 10 hold capacity shuttle which I liked using for its speed. Now I have to use a Frigate with a couple of after burners as I xcan afford to transport much larger cargo's and usually can make a profit of 10 million or more in a single run.
I only travel through high security space .5 and up and that allows me to auto pilot away from the keyboard. Its slower doing it that way, but its far more rewarding to be able to make 10 million ISK while your watching TV or eating dinner.
Good Luck, Good Hunting, and Good Trading.
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Casino Alkasar
Caldari
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Posted - 2008.01.20 22:41:00 -
[49]
Edited by: Casino Alkasar on 20/01/2008 22:41:35 oooh be carefull with shuttles and frigis hauling expensiv stuff.
You may come back from dinner and find yourself in a capsule.
its called *suicide gank* means theyŚll use a high dps low cost ship to *alpha strike* you and then a friend of em will loot ya wreck,,,mhmmm _________________ itze mine |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.01.21 04:28:00 -
[50]
Also, if the outlaw side of the game is more your piece of cake... in no particular order... taken "from somewhere else"... without further ado,
THE RULES of Highly Effective Pirates :
* Pillage, then burn.
* If violence wasn't your last resort, you failed to resort to enough of it.
* Mockery and derision have their place. Usually, it's on the far side of the airlock.
* Never turn your back on an enemy.
* A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
* Do unto others.
* Your name is in the mouth of others: be sure it has teeth.
* Don't be afraid to be the first to resort to violence.
* The enemy of my enemy is my enemy's enemy, no more, no less.
* A little trust goes a long way. The less you use, the further you'll go.
* Only cheaters prosper.
* If you're leaving scorch-marks, you need a bigger gun.
* That which does not kill you has made a tactical error.
* When the going gets tough, the tough call for close air support.
* There is no "overkill". There is only "open fire" and "I need to reload".
* Give a man a fish, feed him for a day. Take his fish away and tell him he's lucky just to be alive, and he'll figure out how to catch another one for you to take tomorrow.
* Just because it's easy for you doesn't mean it can't be hard on your clients.
1|2|3|4|5. |
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Red Sable
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Posted - 2008.01.22 00:35:00 -
[51]
Research the role you want to play in the game. Train towards that goal. Because a "Jack of All Trades" makes a poor eve character at least for the first 2 years or so.
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Alexa Devlos
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Posted - 2008.02.02 05:03:00 -
[52]
Originally by: Akita T
* Only cheaters prosper.
well, I don't know about cheaters...
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.02.02 09:05:00 -
[53]
It was meant as a "ha-ha, only funny" way, of course. "Cheating" in this context refers to "dishonest behaviour", not the current "gaming meaning" of the word.
1|2|3|4|5. |
Considered
Caldari Second Fleet of Homogeneous Clarity
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Posted - 2008.02.10 20:21:00 -
[54]
Learning does pay off.
My first 2 weeks I spent on nothing but learning skills, I was bored and whenever I wasn't switching the next skill, I was off doing something else, but I'm learning skills a hell of a lot faster now.
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FLYWITME
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Posted - 2008.02.11 03:20:00 -
[55]
i say 0.0 is safer lol!!!!!! its kinda true
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Vecana
Moons of Pluto
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Posted - 2008.03.17 06:31:00 -
[56]
I just did a nice experiment. I had just upgraded from a frigate to a destroyer, and I had insurance on my frigate. I looked up the market values of the frig, and my insurance payout (platinum) was 40k higher. Rather than pack it up and lose the insurance and then have to sell it and pay for a broker, I decided to find out if you can get insurance when you self-destruct. I stripped my frig of everything (no rigs thankfully) and undocked from the station where my shiny new destroyer was waiting. I set the self-destruct and waited. Then I got another idea; why not eject and see if I still self destruct? I ejected and sat in my pod right outside the station. Right at the 2 minute mark, BOOM! You can eject and the SD still goes off. Might be a good escape tactic. Set SD, eject, warp out before they see you, they don't get your ship. Also, when you SD, you still get insurance!
Summary: Eject does not cancel Self-Destruct. Self-Destruct still gives you insurance.
It's a good thing to do if you have insurance, aren't in a T2, and have a new ship you're upgrading to.
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Sage Eveo
JinTech Industries Soldiers of the Forgotten Abyss
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Posted - 2008.03.20 13:50:00 -
[57]
Found this very informative... thanks for the interesting read :)
Regards, a total newbie.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.03.21 16:59:00 -
[58]
Edited by: Akita T on 21/03/2008 17:04:00 __
One of the greatest tools available to a newbie and a veteran alike : EVE Fitting Tool
The official EFT thread I just linked to should be the definitive resource for new versions. At the moment I am writing this, it's up to version 2.5, and has had a lot of interesting features added since version 1.0 It's not open-source, it's usually hosted on eve-files, so it can't be 100% guaranteed that it's safe to use... however, many people have used it so far (and none of them ever complained), the creator has no reason to resort to foul play, so you can say that it's 99.99% safe to use.
A word of warning though !
While it's a great tool, it is just a tool. And as with any other tools, the usefulness is directly linked to the capabilities of the user. Plus, of course, while it's highly accurate, it's not 100% accurate. For instance, recent changes to ships or modules might not appear in EFT until a later version is finally released, and that can take a while. Also, some modules migt be "bugged" in-game, yet EFT reports them as they SHOULD be, so you get slightly different stats in EFT compared to EVE (be it for the worse, or for the better). So, take anything you see in there with a grain of salt, and double-check in-game if "what you see is what you get".
___
There has been recently a sharp rise in EVE players that "accidentally" ignore the facts of actual combat (long story) and create completely unfeasable setups, and use them as excuse for one ship being overpowered/underpowered/whatever. The community calls them "EFT Warriors". It's a derogatory term, not something you want to be called
So, in order to avoid being called an "EFT Warrior", here's a simple set of guidelines. As with any other guidelines, exceptions exist, so use your brains.
* DO NOT overload EVERY module, unless you're trying to show off volley damage or anti-alpha resists ; the nature of heat means that setup can't last long that way to begin with, so.. just don't do it, unless you give a VERY good reason why you overload any of the modules, and then SPECIFY how long it lasts before it breaks down
* whenever you quote "output DPS" numbers of ANY kind, include optimal/tracking/falloff numbers for turrets, and explosion velo/radius plus warhead velocity for missiles, or your post WILL be rejected out of general principles
* whenever you quote "defence DPS" numbers, mention what "incoming damage profile" you used (the default and only one without manual editing is "even damage spread", which is pretty much irelevant in most cases)
* stop over-using modules with metalevel above 5 and T2 rigs in EFT fits. If at all possible, don't use ANY of those to begin with... or if you do, make that a relatively CHEAP item (i.e. LP-shop stuff). Just about any NON-CAPITAL PvP fit that sports T2 rigs or officer modules is, as people say, "FAIL" (due to cost and the "don't fly what you cant afford to lose" common-sense rule).
* there's no such thing as "perma-run" for PvP fits, unless your INJECTOR can provide 100% of the needs ; there's no such thing as "perma-run" for PvE fits if you're using any injectors at all ; there's also no such thing as a "perma-run" fit for missions/complexes/whatever that sport any capacitor warfare (unless it's a 100% capless setup)
* NEVER forget to include any implants or gang effects used, and DO specify that you used the "all L5 skills" char, if you did. There's plenty of setups that are nearly impossible to fit without maximized fiting skills (which take quite a while to train, especially AWU5) and/or fiting implants of some kind. IF possible, try to use your OWN character's skills, or your planned skills.
* last but not least, always state what the INTENTION of the setup is... PvE, ratting, complex tanking, solo PvP, gang PvP, fleet combat, whatever. It helps. 1|2|3|4|5. |
Mordred Shadow
Robotics Development Shadow-Alliance
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Posted - 2008.03.25 12:32:00 -
[59]
Along the lines of TRUST NOONE - A newbie can hurt you!
A Minmatar startup character can run tech 2 autocannons, a warpscrambler, a webifier and ecm on a rifter in 2 days. A 2 day old character can kill you.
I recently had 2 guys create new Minnie characters and try this out on me pretending to be complete noobs. One of them left me alone and I survived, but it could have been bad. They were asking for advice in local and then wanted me to help them kill a pirate they saw, which I thought would be fun. They were actually only hunting gullible me and almost got me. A new character is dangerous in the hands of a pro. A fleet of them will certainly kill you.
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Snipes banker
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Posted - 2008.04.15 15:55:00 -
[60]
Originally by: GrayKestrel If someone is offering it for free, it is a TRAP.
If it is in a container and it says it is free, it is a TRAP.
Be sure to look the gift horse in the mouth otherwise it is going to bite your head off.
Not always true. I and other players do sometimes give away free isk to help new players get an easier start in the game. You might say it's stupid to do so but really I'm not losing out as I (actually my main/s) can afford it.
As for the containers being traps well yes the majority of the time they are greifers but I have on occasion bought a BPO and placed it in a can outside the station then logged off. No greif intended at all, just a friendly gesture. There is of course the kindest gentleman in the game Mr Chribba who places his love cans out in space in order for people to find them and benefit from them (I found one once but it was empty).
This thread is excellent reading for newbies to the game but remember not everyone is out to get you, you should however always be cautious and watch your back.
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Cybele Lanier
Amarr The Graduates Brutally Clever Empire
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Posted - 2008.05.04 21:46:00 -
[61]
Edited by: Cybele Lanier on 04/05/2008 21:46:44 Some silver rules, from my own experience:
In missions, always kill the interceptors first. Even if you're 100% sure you won't need to warp out, kill them first to be sure.
A quick way of checking the quality of an item is to rightclick on it, Show Info and then check the Meta Level. Higher the better.
To find other agents for a corporation, check their information. You can get this by looking for them in People & Places, or clicking on the (i) icon at the top right in one of their stations. Pick the Agents tab, check the map to see where they are. Ideally, you want to make sure you have a good-quality agent for every level, in a department that does the sort of missions you're after. Check perodically to see if a better quality agent has become avaliable. Also, you probably want to make sure they're in high-sec, with all high-sec systems within one jump.
Buy Blueprints of the ammo type you use the most often, and manufacture it from reprocessed loot. It might not be as cost-effective as buying the stuff yourself, but the convenience is often worth it. When your manufacturing skills are up to speed, you can sell any surplus.
Move around, check out different regions before you put down roots. Some of the sparsely populated regions can have surprisingly good resources (agents, asteroids) that people miss out on because they never leave Caldari space. --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.18 23:57:00 -
[62]
Just as an "anchor" : EVE beginner's guide to making ISK. In case the thread gets lost in the sea of posts
1|2|3|4|5. |
Sokratesz
Rionnag Alba
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Posted - 2008.05.19 21:23:00 -
[63]
Originally by: Akita T
* Give a man a fish, feed him for a day. Take his fish away and tell him he's lucky just to be alive, and he'll figure out how to catch another one for you to take tomorrow.
This wins the thread tbh. But yes, very good advice in here, unfortunatly i don't remember how i started and played for the first weeks but i was horribad
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
Sergey Golovko
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Posted - 2008.05.31 04:11:00 -
[64]
Thanks very help full
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ozz gonarun
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Posted - 2008.06.02 22:34:00 -
[65]
One lil thing I noticed in my 3 weeks of experience....
call drones back THEN warp/jump/etc.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.06.03 20:25:00 -
[66]
03 June 2008 EVE reprocess sheet : XLS file ZIPed
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.04 08:21:00 -
[67]
don't listen to the blabbering idiots in nub corp chat.
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Mina Khole
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Posted - 2008.06.05 18:36:00 -
[68]
Originally by: Akita T
* Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Ok, so what if he IS out to get me? What if some immoral jerk and his buddies in their killer ships are out to get me, not for ISK or glory but just for the fun of shooting down an easy target and annoying me, cause they have more fun doing that than something that I would consider mature and reasonable... what do I do?
Thanks for all the great advice Akita and everybody!!
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Starrbreezee
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Posted - 2008.06.05 19:51:00 -
[69]
log off and take a break and come back later
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.06.06 16:25:00 -
[70]
Originally by: Mina Khole
Originally by: Akita T * Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Ok, so what if he IS out to get me? What if some immoral jerk and his buddies in their killer ships are out to get me, not for ISK or glory but just for the fun of shooting down an easy target and annoying me, cause they have more fun doing that than something that I would consider mature and reasonable... what do I do?
Options (in no particular order): * bore him/them to death : stay docked, stay logged-off, clonejump to the other side of the universe daily * use uber-cheap setups to harass him/them or their friends * bring "friends" : hire mercenaries * bring more friends / join a larger corp * bring even more friends / join a larger alliance
You get the idea
1|2|3|4|5 |
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Tzar'rim
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Posted - 2008.06.11 07:55:00 -
[71]
Originally by: Mina Khole
Originally by: Akita T
* Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Ok, so what if he IS out to get me? What if some immoral jerk and his buddies in their killer ships are out to get me, not for ISK or glory but just for the fun of shooting down an easy target and annoying me, cause they have more fun doing that than something that I would consider mature and reasonable... what do I do?
Thanks for all the great advice Akita and everybody!!
Put in the effort to become less of an easy target
Learn more about the game, be prepared better and engage your brain. Most of the time the one that does the killing is simply better prepared and was paying attention. No more, no less.
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Nethras
Tribal Liberation Force
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Posted - 2008.06.16 22:43:00 -
[72]
Edited by: Nethras on 16/06/2008 22:43:15 Based on recent local, fleet, and militia chat I've seen, I thought I really should add this... just because someone is flashing red, does not mean you should attack them. Firstly of course, there's always the chance they can kick your ass.
More importantly perhaps though is that it doesn't automatically mean they're an enemy. Especially if you're in a fleet or otherwise working with other people, the fact that they have low standings, or have somehow invoked one of the many aggro flags in EVE towards you, has no effect on whether or not they're a helpful ally - and being paranoid applies with people that AREN'T flashing just as equally :P
Bottom line - the overview can't always tell you who's an enemy, who's a potential target, and who's an ally that has reason to believe you're friendly.
I believe FW (Factional Warfare) has made this much worse though... firstly, you have to turn on the setting to flag friendly and enemy militia members in your overview (and even then, it only shows your militia and the 2 you're at war with not the 4th militia that you're friendly with). Secondly... the militias can't set standings cause there's no player mechanism for managing them, and from what I hear there's problems setting standings towards the militias for corps and alliances as well. Which leads me to what triggered this post... at least once an Ushra'Khan (Minmatar RP alliance that has basically been fighting factional warfare against other similar alliances WAAAY before official FW came out) ship has been blown up by Minmatar militia pilots, who as far as I know thought they were shooting a pirate or Amarr militia member... and a Minmatar militia pilot flying an Amarr ship has been blown up by other Minmatar militia pilots because they saw an Amarr ship on the overview... and I highly doubt this is limited to just our militia.
If you're not a solo pirate attacking all comers, and aren't defending yourself, make sure you know who you're attacking... if you're TRYING to be a pirate, backstabber, or whatever, go ahead, this is EVE after all, but don't blow someone up without knowing who you're going to **** off and how big a dumbass you're going to look - and to know these things requires both a thorough knowledge of what the overview indicators actually mean (the overview settings can actually explain a fair bit if you read them, though there's bound to be guides out there), and knowing when you need to use show info and possibly even ask questions in corp/alliance/militia/fleet chat
Sadly, I don't know how this could be condensed into a few bullet points that would get the point across (or this post would be much shorter).
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Gwendalyne
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Posted - 2008.07.16 08:29:00 -
[73]
I read this on the C&P forum this evening, and I think it's appropriate. This is the best paraphrase I can think of to convey what I think it means. Or at least, what it means to me.
Pardon if it's harsh though...
"Getting ganked by someone builds character. That is, provided that you have any. Either way, your character is exposed first, and if [people] don't like what they see, then chances are EVE is not for you."
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Panzerkom
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Posted - 2008.07.28 21:10:00 -
[74]
Did I mention that Akita is my hero?
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Preator Phenix
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Posted - 2008.08.12 06:08:00 -
[75]
Quote: * Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Best one I've seen.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.12 18:00:00 -
[76]
Dammit, it was from my "use as instead of than" period
_
THE APPRENTICE || mineral balance || nanofix
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.13 10:50:00 -
[77]
NEW : Ship fitting "HOW TO" guide. Applies to basically any ship, any situation, any player skills. A general "common sense" guideline on how to go about loading up your slots.
_
THE APPRENTICE || mineral balance || nanofix
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Tehopenee
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Posted - 2008.09.05 19:35:00 -
[78]
Dont forget the best rule of all---if you are a scammer or pirate--you cant be touched. No rules for retribution and remember--the bottom feeders are protected in game. :)
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