
Varnon
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Posted - 2007.09.05 22:27:00 -
[1]
Originally by: Zimjin
* Missions are mind numbingly boring. You basically just loadout your ship and manage your power. The battles aren't very dynamic at all.
* 0.0 corporations are inaccessible. Everyone is afraid of spies, so unless I know someone IRL, it seems I'm not going to get into an established 0.0 corporation. I see no point in joining a high sec corporation since that's what I'm in now -- the newbie corp! Newbies are restricted to some really boring content until they build up enough skill points to attempt to prove that they aren't an alt and thus a spy.
* PvP is inaccessible to newbies. We can run around with throw-away tech 1 frigates and accomplish basically nothing. We could run around in slightly less disposable tech 1 cruisers and still accomplish mostly nothing, as most gatecamps and so forth are done in battlecruisers, battleships and groups that will kick our ass. I have a battlecruiser but I can't afford to lose it and I think I'll go insane before reaching Level IV missions and a battleship that would allow me to afford to lose battlecruisers.
* There is no "off the beaten path" PvP encounters. In an RPG, you can stay off the roads, sneak around the back fields and look for fights you can handle with just 1-2 people. In EVE, there is no "off the beaten path". You MUST follow the road, which is to say, the gates, so you can only ever engage in big group fights, which is a problem if you don't have a big group.
* PvP is non-tactical. In an FPS or RPG, you can run in out of range, you can hide behind rocks and trees, there's a lot of room for dynamic action. In EVE, the battle comes down to three things: ship loadout, group size and personal skill, however, the significance of personal skill drops to 0 as group size gets bigger (most of the "personal skill" in EVE PvP is knowing how to load out your ship). I've only been in a handful of fights, but exactly 0 of those fights involved any degree of personal skill. We were always either outnumbered or outgunned by so much that anything we did really didn't matter, we just needed more people or bigger ships.
I think those are the reasons why EVE grows slowly rather than quickly.
It's a beautiful game, I personally love the "death penalty" and the guild vs guild warfare, but it's really inaccessible to newbies unless you commit to 6+ months of boring and highly restricted gameplay.
Im sorry, but your "Ready to quit" points are so wrong its not even funny. On my minmitar alt, ALL I FLY is rifter, I have no other ship skills yet I have a positive kill death ratio against targets cruiser / battlecruiser sized. This leads me into your other points.
You think a no skill newb, can sit in my rifter and take down a cruiser?
You think all you have to do to get a win is fit your ship right? What about cap cycling, transversal velocity, rocket velocity, range, electronic warfare, Using CORRECT methods to close on your target or to retreat? What about knowing when to use what skills?
"There is no off the beaten path PvP encounters? Have you ever opened the map? I would wager that MAYBE 20% of eve's total systems have one way in and one way out, EVERY piece of major space or alliance area has multiple ways in, and out, and also have multiple ways once in to get to different area's.
Sure there are major highways inbetween "zones" but what do you think happens in Dark Age of Camelot when I want to go from the entrance to Albion Labrynth to lets say the entrance to midguards? Well you have a couple choices, You can follow the main road and get ganked by 8man roaming gank groups, or you can follow the zone wall go around the long way, or just get on a horse and hope you can run through the enemy to get to your spot.. how is this ANY different then eve? Its not.
0.0 corps.. funny, I was in a 0.0 corp for a long time, I think I joined with less sp's then when you create a character these days
in closing, research.
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