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SYN nix
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Posted - 2007.09.07 04:53:00 -
[1]
i have the following setup for a hurricane for lev3 mission,
Medium Armor Repairer II Armor Explosive Hardener I Armor Kinetic Hardener I Armor Thermic Hardener I Damage Control II Gyrostabilizer I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 'Arbalest' Assault Missile Launcher 'Arbalest' Assault Missile Launcher [empty high slot] (will use for tractor beam)
that gives me 33.3 armour repair per second, with resistances of 70-80% depending on the hardeners.
now i've been looking through eve-info on what kind of level 3 missions there are, and counting up some numbers, i can out-tank some of the DPS that certain spawns have, but some of the spawns do WAAY more DPS then i can ever hope to repair. for example, "Eliminate the Pirate Campers" with the Angel faction, there is just no way i can tank that.
well, this is all of course on paper, i have no idea how its actually going to be in game, but i don't want to find out the hard way. can anyone suggest an improvement on this setup?
another flaw i find with this setup is that if i remove one of the cap rechargers and put instead a web, then i won't have enough cap to run my tank
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.09.07 05:10:00 -
[2]
use 2 repairers ---------------------------------------
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SYN nix
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Posted - 2007.09.07 05:18:00 -
[3]
Originally by: Juha85 use 2 repairers
are you kidding? my cap won't last more than a few minutes like that!
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.09.07 05:19:00 -
[4]
Originally by: SYN nix
Originally by: Juha85 use 2 repairers
are you kidding? my cap won't last more than a few minutes like that!
You dont have to perma run the reppers. Only run them when you need em. ---------------------------------------
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Draydin
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Posted - 2007.09.07 05:33:00 -
[5]
Most NPCs use 2 types of damage, at least as far as I know. So, you could replace your 3 armor hardeners and a damage control for 4 armor hardeners, and just double up on the oppenent's attack type.
For example, if you were fighting say... Blood raiders, you would use 2 EM armor hardeners, and 2 Thermal armor hardeners.
That would reduce your oppenents damage down to (1-.5)*(1-.5*.87), or 28.3% This would help you take less damage. At least on most NPCs which use 2 damage types. Here is a nice chart that says what NPCs do what type of damage.
Key - NPC name: Damage Type it uses (Damage to use against it)
Angel Kinetic/Explosive (Explosive) Amarr Navy EM/Thermal (Thermal) Blood Raiders EM/Thermal (EM) Caldari Kinetic/Thermal (Thermal / Kinetic for Temuras) Concord EM/All Dmg Types (Thermal) Gallente Kinetic/Thermal (Thermal) Guristas Kinetic/Thermal (Kinetic) Khanid EM/Thermal (Thermal) Minmatar Fleet Thermal/Exp (Thermal / Exp for Darkanas) Mercenary M/Thermal/Kinetic (Thermal) Mordus Kinetic/Thermal (Kinetic) Odamian Kinetic/Thermal Drones - all Dmg types (EM) Rogue Pirate EM/Explosive/Kinetic Sansha EM/Thermal (EM) Serpentis Kinetic/Thermal (Thermal) Zazzmatazz All Dmg types (Thermal)
Another thing you could look into is perhaps boosting your skills. There are skills that will increase your armor's resistance. There is also skills that give you aditional capacitor, and reduce capacitor recharge time. Both of those skills will result in more cap/second.
Beyond that? Get 2 armor repairers and use a capacitor booster. poping 800s should get you the cap you need to do that, but it will cost a bit and also take up storage space.
There is always the practical alternative of passing on the harder missions, and doing the simpler ones until you get a better ship/better skills. Your not forced to take every mission offered by your agent.
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Jot Hawkes
Celestial Horizon Corp. Valainaloce
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Posted - 2007.09.07 06:07:00 -
[6]
lvl 3's in a Hurricane?
Pump up your damage, and kill the rats before they even touch you! 
And put some fun in your mids, Tracking Computer, maybe a Signal Booster, so you can target the rats quickly.... Webifier for those close-range pests.
You should not have to be able to perma-run some insane tank for lvl 3s... Just something to cover your behind... I'd suggest getting a Damage Control II in there, the skill investment is not that bad.
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Methuselar
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Posted - 2007.09.07 06:46:00 -
[7]
lv3? cap recharger all the mids? cap?
Then you could try stack your mids with shield extender and SPR /Gyro for the lows. If you are that lazy 
================================================ Holier Than Thou |

SYN nix
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Posted - 2007.09.07 14:19:00 -
[8]
well i have just about 2mill in SP. out of your personal experiences, do you think this setup is good enough to do all lv3 missions?
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Fenren
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Posted - 2007.09.07 14:27:00 -
[9]
only if you change the hardners depending on what you fight
always do that. then you can check, and if you find your tank a little too good, get some more fun stuff on there
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Nocturnal Avenger
The Ankou The Reckoning.
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Posted - 2007.09.07 14:52:00 -
[10]
Not-tested-suggestion:
Mids: 2 invul. fields and 2 large shield extenders Low: 3 shield power relay and 3 gyro
- Carebear Pirate - |

SYN nix
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Posted - 2007.09.07 16:03:00 -
[11]
Originally by: Fenren only if you change the hardners depending on what you fight
always do that. then you can check, and if you find your tank a little too good, get some more fun stuff on there
i'm worried that my tank WON'T be good enough. well i guess i'll just have to try it out for real and see, and if it doesn't work i'll have to refit. i was just hoping that somebody who has experience with lev3 missions on the hurricane could shed some light if this setup is good enough.
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rushin
Minmatar
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Posted - 2007.09.07 16:52:00 -
[12]
Edited by: rushin on 07/09/2007 16:52:38 I've been in my hurricane for some months now, the setup you have is fine for 95% of lv3's i suppose. the mid slots, hmm have never tried that, i think you would be a lot better with a web, AB, sensor booster and so on. Bear in mind that a lot of lv3 missions have swarms of frigates which are going to annoy you if you have arty and no web. You are also missing out on the BC turret bonuses by only fitting 5.
my mission set up is something like: 6x 650mm scout 1x heavy limos 1x tractor
1x web 1x AB 1x cap recharger II 1x tracking computer or sensor booster
1x DCU II 1x exp hardener 1x kinetic hardener 2x gyro II 1x MAR II
swap out a gyro for another MAR on the evil ones, and 2x CCC 1x nano rigs go a long way for sorting out your cap and armor repping.
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Cpt Branko
The Bloody Red
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Posted - 2007.09.07 17:01:00 -
[13]
Edited by: Cpt Branko on 07/09/2007 17:02:31
Originally by: SYN nix i have the following setup for a hurricane for lev3 mission,
Medium Armor Repairer II Armor Explosive Hardener I Armor Kinetic Hardener I Armor Thermic Hardener I Damage Control II Gyrostabilizer I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Back when I was running missions, I did have a workable omni-tanked fit with just one MAR II (and autocannons). Less cap to run it all due to an AB & Web due to cap rechargers. I've found this works very well on every one of them, and you don't have to be bothered to refit:
1x MAR II 1x Energized reactive membrane II 1x Energized magnetic membrane II 1x Energized thermic membrane II 1x EANM II 1x DC II
With ACs, the DPS is enough to knock anything out which you meet in L3s, just takes a bit to actually slowboat there (an AB without really good navigation skills makes it a pain for missions where they actually try to keep you at 20+km range).
If you really want to be very sure of your tank, two repair amount rigs will make a single MAR II Hurricane very viable for L3 missions, and the DC II gives you a bit of extra safety anyway.
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Traybor
Eve University
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Posted - 2007.09.07 17:10:00 -
[14]
Originally by: SYN nix i was just hoping that somebody who has experience with lev3 missions on the hurricane could shed some light if this setup is good enough.
The setup is adequate. Your skills might be a touch low, but you should be able to get through most any L3 mission.
I'd strongly recommend that you fit and use an AB with the Hurricane. Speed is your friend. It helps you dictate range, control transversal velocity, and is the "other" defense. I just finished Serpentis Extravaganza L3 last night and only had to run the repper in just one of the stages.
A single medium repper should be enough, -if- you keep moving and keep your distance.
Your setup is virtually identical to mine other than the AB, and I'm doing fine in L3 missions. My projectile and missiles skills are still fairly poor. I'm more specialized for running my Dominix and have only recently started working on Minny ships in earnest.
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Pan Crastus
Amarr
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Posted - 2007.09.07 17:23:00 -
[15]
vs. Angels you should shield tank ... it's much easier.
I don't know what your skills are, but try e.g. this:
Damage Control II Beta Reactor Control: Capacitor Flux I Beta Reactor Control: Capacitor Flux I Beta Reactor Control: Capacitor Flux I Beta Reactor Control: Capacitor Flux I Beta Reactor Control: Capacitor Flux I
Medium C5-L Emergency Shield Overload I V-M15 Braced Multispectral Shield Matrix Non-Inertial Ballistic Screen Augmentation I F-S15 Braced Deflection Shield Matrix
650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 'Arbalest' Assault Missile Launcher 'Arbalest' Assault Missile Launcher
[empty rig slot] [empty rig slot] [empty rig slot]
easily sustainable with normal skills ...
EVE Online: a cold, cruel world where (RL-)rich people replace their losses with GTCs sold to poor students who need to farm ISK to afford their play time ...
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DeathsEmbrace
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Posted - 2007.09.07 17:25:00 -
[16]
I run lvl 3 effective quality 28 in my 'cane all the time. Without the dual reppers there are always gonna be warp out instances, but 800 cap charges cost a small fortune and remove the profit margin on the money side of things. Artillery cannons don't really do enough dps to shred lvl 3's, so you need a huge tank to survive. At the moment I'm running this:-
N-Type Explosive Hardener I N-Type Kinetic Hardener I Amarr Navy Energized Adaptive Nano Membrane Medium Armor Repairer II N-Type Thermic Hardener I Tracking Enhancer II
Phased Weapon Navigation Array Generation Extron Cap Recharger II Cap Recharger II 10MN Afterburner II
425mm Medium 'Scout' Autocannon I 425mm Medium 'Scout' Autocannon I 425mm Medium 'Scout' Autocannon I 425mm Medium 'Scout' Autocannon I 425mm Medium 'Scout' Autocannon I 425mm Medium 'Scout' Autocannon I 'Arbalest' Heavy Assault Missile Launcher I 'Arbalest' Heavy Assault Missile Launcher I
Ammo - EMP/Phased plasma Missiles - Torrent and hellfire
Ideally though you want tech 2 AC's with tech 2 ammo, just takes a bit to train. To live is to die, and to die is to give life. Thus pain is a form of euphoria.
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Miss Miata
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Posted - 2007.09.07 17:45:00 -
[17]
Edited by: Miss Miata on 07/09/2007 17:51:09 Edited by: Miss Miata on 07/09/2007 17:47:51 i would say dumping the dounble bonused gun for a salvager is a bad idea, chuck away a unbonused missile launcher instead
iv done l3`s recently in the hurri and cyclone and as i fitted a abfterburner and web to all my ships rather than fillin up with cap rechargers id say u may be ok. id still fit 2 x t2 reppers until u know ur ok though.
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SYN nix
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Posted - 2007.09.07 20:37:00 -
[18]
thanks for the replies everyone, i really appreciate it. it cleared up a lot for me.
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