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Faergardn
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Posted - 2007.09.07 14:14:00 -
[1]
Consider a relatively new corp in hi sec with a corresponding bias to relatively newbie members that until now has concentrated on missions and mining and the occasional scuffle with can flippers and ore thieves. They now find themselves wardec'd and held to ransom by what seems to be a small pirate corp of about a dozen members that is, however, long on hardware, experience and skill points. What would you all suggest as a solution?
Whilst I don't speak for my corp, I'm guessing we're way, way out-gunned both in ships, tactics, skills and simple willingness to fight. Even if the willingness were there, and in some quarters it no doubt is, we lack the funds, skills and equipment to do much else than go down in flames. I don't think we have the ISK for the peace-ransom demanded, and even if we did the thought of paying anything to blackmailing griefers sticks in my throat on principle.
I appreciate it's a dog eat dog universe and this isn't intended as a whine; I'm genuinely interested in advice and opinion.
At this point I'm guessing our best option is to cut and run 
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Freddy Jnr
Racketeers
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Posted - 2007.09.07 14:16:00 -
[2]
Edited by: Freddy Jnr on 07/09/2007 14:22:09 Mail me in game.
While I appreciate it's probably us that flip your cans and steal your ore, we're always looking for new targets depending in where abouts in empire they hang around. Bare in mind we're not cheap, we're free. 
No we haven't changed. We're not sticking up for the little guy. We just want fights and need suggestions.
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Major Death
Caldari Space Salvage Incorperated
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Posted - 2007.09.07 14:26:00 -
[3]
Quote: At this point I'm guessing our best option is to cut and run
From experience, that is your best option. Being target practice for better equiped/more skilled players is pointless, frustrating, and you learn nothing. Haul ass to somewhere else and start over.
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Wind Ictiva
Delta Kappa Gamma
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Posted - 2007.09.07 14:46:00 -
[4]
awhile ago there was a helpful thread about your options when decced by a bigger corp. search for it on forums, im too lazy to do it for you:)
one extreme option is too have everyone leave the corp except one to keep it alive. then just wait till the war dec runs out. some think thats lame though.
another is to relocate for awhile and do something else. but they probably have locator agents.
hope you all have jump clones already and dont have all your equipment in one place since theyŚll probably be camping your main station.
Originally by: Admiral Love
Hmm creating a thread like this is perhaps a little like sitting naked with bleeding balls in a pool of piranhas. I Won't do it again - most of you guys are pretty nasty.
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Koryvarn
Amarr Liberty Rogues
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Posted - 2007.09.07 15:15:00 -
[5]
Try these guys:
http://oldforums.eveonline.com/?a=topic&threadID=589868
Might be able to get them cheap / free since they're a new start up.
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Xoria Krint
The Movement
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Posted - 2007.09.07 15:23:00 -
[6]
Originally by: Major Death
From experience, that is your best option. Being target practice for better equiped/more skilled players is pointless, frustrating, and you learn nothing. Haul ass to somewhere else and start over.
Thats a lie. If they actually try to fight them in tech1 frigates they can and will learn alot.
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Avaricha Halo
The Cry of Mankind
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Posted - 2007.09.07 15:30:00 -
[7]
Pay the ransom.
The Cry of Mankind is recruiting |

Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.09.07 15:40:00 -
[8]
Get Jump Clones, look around the forums for corps you can join that will give you two or three clones for fairly cheap.
JCs give you a HUGE flexibility in the way you play the game. You keep a rack of good learning implants in one clone, then have a couple of throwaways for combat.
Once you all have clones, you can play with these guys; jump to a far away system and see if they chase you.
Or take a throwaway clone out in a cheap cruiser or frig for some fun. You will get massacred, they'll be in HACs with T2 gear and have >15M sp on you. However if you all go out together, you may get lucky. A couple of losses on their side and they may run away. A couple of weeks of training on your part and you will achieve parity in some weapons, which will increase the losses you inflict on them.
Remember, you are the viet cong, they are the US army. Asymmetric warfare has existed and worked for as long as there has been war. -- Nothing I say represents my corp. Unless I say otherwise. |

Soryn Kael
Chaos From Order
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Posted - 2007.09.07 15:42:00 -
[9]
It depends on how much the ransom is and how much isk in ships you think you might lose.
If the ransom is reasonable, and it probably is if you're a fairly new corp, pay the ransom. It would save you a lot of money.
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MASTER SMAMMAH
Caldari Nihil Nation FOUNDATI0N
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Posted - 2007.09.07 15:56:00 -
[10]
Hire a merc corp to fight for you. Fight with them to learn. Don't pay a ransom. They and/or others will just come back later.
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Captian Internet
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Posted - 2007.09.07 16:10:00 -
[11]
Surrender
Hire Mercs
Frigswarm
Local Thread 107-b,War without a victor penalties,Navigation Shortcuts |

Adeptus mecanicus
The Flaming Sideburn's Hedonistic Imperative
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Posted - 2007.09.07 16:21:00 -
[12]
if you cave in and pay ransom the corps will stand in line to dec you due to the jungle telegraph, if you close down the corp and form a new one they will brag us to boredom on this forum. use gurila tactics and setup a intel network so you monitor their movement and strike only at their stragglers or solo players with superior numbers (shure wins) and also that will help you avoid baiting tactics that they will use, when outnumberd you can be realy mean and fit a cloak to a ship undock and warp to a SS then cloak and watch them spend tons of probes and time in vain. basicly frustrate and bore them away
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pain supplier
Amarr
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Posted - 2007.09.07 16:33:00 -
[13]
Pay some mercs to wipe em out,
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Rellik B00n
Vale Heavy Industries Molotov Coalition
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Posted - 2007.09.07 16:35:00 -
[14]
we recently had a war against a corp and they used some of the most effective tactics ive seen recently, namely:
logging into station then going afk for hours. safespotting at a POS then going afk for hours. waiting until most of your enemies have logged out then engaging the few that are left. calling friends with bigger, badder ships to fight for you. using extremely fast ships to try and grab some kills.
whilst effective they were also the most boring people ive ever had the mispleasure to fight. They were effective in that they cost us the price of the war but heres the thing relevant to you, ITS A GAME!! have some FUN!
get yourself a load of ti frigs and destroyers and just let it rip. clones up to date, use it to learn.
have fun. 
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Krows
Resource Reallocators Incorporated
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Posted - 2007.09.07 16:54:00 -
[15]
The ones telling you to hire a merc corp have probably forgotten you're new and that merc corps are painfully expensive. Fight them yourself, or jump clone away. If you change Faction region, they probably just won't follow you.
You could always move to Solitude. :p
What I say here... does not reflect on my corp or alliance. |

Nexa Necis
The Really Awesome Players
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Posted - 2007.09.07 18:05:00 -
[16]
I don't buy the whole, "If you pay them a surrender fee another corp will take their place and want you to pay and then you will get bled to death ISK-wise."
We dec tons of corps. A large percentage of them give that reason for not paying the ransom. However, I have yet to hear any of them being redec'd immediately thereafter by anyone.
Paying a merc corp is usually silly. They're usually expensive, and even if the corp decing you retracts/stops the war, there's no saying they wont redec a week later. Now you're out the merc costs and back where you started.
Evaluate their offer. What are the ups/downs of it? Out of curiosity, how much are they asking?
We've asked 50 man corps for 150mil to surrender, they declined and ended up losing POS's and a few bil in ships/mods/goods. Had they paid, they would've been down 150mil, and been a bit smarter about who to run their mouth off to.
Cut and run might work. We get a lot of corps doing that. We follow them. Setting up a jump clone or two doesn't take a lot of work and it lets them close the distance easily.
One thing I will definitely say is share the entire situation with your entire corp. Get everyone's input. Find out what caused the war. Was there a real reason or are they looking only for ISK and not revenge/punishment?
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Dentata
Minmatar Bambooule TALIONIS ALLIANCE
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Posted - 2007.09.07 18:31:00 -
[17]
When I was new to EVE the exact same thing happened to my first corp. We were a bunch of lousy missionrunners and traders who didn't know how to fit ships for PvP and were generally clueless about most everything. We got decced by a superior force of empire-pirates just for ****'n giggles. At first we were very concerned, but then we decided to take a stand and fight those ******s. We got a experienced pilot we knew by accident to join our corp and tell us how to fit cheap but effective frigates. We updated our clones, insured our ships and started harrasing the offenders. We got our asses handed to us many times, but on one occasion we managed to kill a lonely t2-fittet Geddon with a bunch of t1-frigs. Soon we gained the respect of our opponents, the war was retracted, and from this day on I never looked back to missionrunning or trading. Looking back I must say that this wardec was the best thing that could have happened to me and CCP, because they get my monthly subscription fee since over 2 years now, and I'm having more fun than in any other game I've ever played.
Dentata
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omiNATION
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Posted - 2007.09.07 18:50:00 -
[18]
We joined an alliance.
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Twoguns
Executive Mindframe Phalanx Alliance
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Posted - 2007.09.07 19:22:00 -
[19]
For the love of god hire RACKETEERS!!!!!!!!!!
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Take Enemy
kongo-rikishi
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Posted - 2007.09.07 19:29:00 -
[20]
Originally by: Xoria Krint
Originally by: Major Death
From experience, that is your best option. Being target practice for better equiped/more skilled players is pointless, frustrating, and you learn nothing. Haul ass to somewhere else and start over.
Thats a lie. If they actually try to fight them in tech1 frigates they can and will learn alot.
What he said. Fight back. T1 Frigates are cheap, insurable and can do the job with numbers and/or the right tactics. And if you lose a 100 of em, so what? You learn a ton and it costs you (after insurance) next to nothing. Heck you might even pod a few of them and oh, I don't know, have fun?
Originally by: TheDagda
*click* For the love of the jovians stops necroing
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Nexa Necis
The Really Awesome Players
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Posted - 2007.09.07 19:44:00 -
[21]
Originally by: omiNATION We joined an alliance.
So did the last corp we war dec'd. They had 180 members, we had 20. They ran to an alliance, they spread out all over the place.
Already 4 corps left the alliance because they couldn't handle the losses and guess what, we dec'd those corps as well. They were wise enough to pay a fee to avoid more war. Well, some of them were, we will be visiting the others shortly.
The rest of the alliance isn't happy since it was all brought on by one corp who none of them really knew or cared about. The alliance CEO didn't run the idea of recruiting a corp with 2 active wars past the rest of the alliance. The only warning they got was when the corp joined, the Concord mails went out. Needless to say, it seems a lot of the alliance members don't like him or his style.
They also assume we will go broke fighting them due to the war fees. 50mil a week isn't killing anyone, neither is 200mil a week. We're fighting for fun, not for profit. With 88 kills for us and only 12 for them, needless to say, it's not going as they were hoping I am sure.
Don't make the same mistakes as these guys. Get details, talk it over as a corp. Don't assume that just because their playstyle differs that they are jerks. Don't assume that because they are pirates that means they lie and cheat. I think our opponents thought we were out for a quick buck and would give up once they spread out and laid low. They thought wrong. We don't need the money, it's principle at this point. Either pay or keep dying. Run and we will follow.
We had one corp dec'd for over 3 months one time. In fact, since they never paid, we war dec every month or so to exact a few pounds of flesh. With their record being 100 losses vs 2 kills, it would've been so much easier for them to pay.
Either way you decide to go, let us know how it all plays out for yas.
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Jarek Neltharek
Caldari Bloodmoney Incorporated
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Posted - 2007.09.07 20:05:00 -
[22]
Typically there's 2 ways to go about an unwanted wardec that work very effectively.
A) Pay the ransom, and if they are mercs keep their CEO on your buddy list for future contacts in case it happens again from a different corp. In this way you'll have people to contact for a reasonable fee(sometimes free) to deal with war decs for you while you live your merry Eve lives.
B) Contract mercs out and let them reign hell on your targets for you. While you'll still suffer loses unless you're docked up until the dec is dropped, you'll have plenty of support in your systems of choice while the mercs do their job. Most corps will have a flat fee they charge per week that is quite reasonable. Bloodmoney for instance is always open to contracts and is more than happy to fight your wars for you.
Get in touch with our CEO Ren Tales and maybe he can work something out! We are currently in the middle of a list of decs, but more targets is always fun! -------------------------------------------------- You fly... You die. Life is a B**ch! |

Cyriel Longinus
XERCORE
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Posted - 2007.09.07 20:27:00 -
[23]
Fight back. Embrace the baptism by fire...or die safely in content.
You could get blown up to bits and peices but the corporation will only grow stronger for it. In the process you can go broke, have fun and learn lessons about eve that cannot be found on the forums. Nothing in eve is worth losing your word or will. These guys can wage war on you. They can destroy ships and haunt your docks but they cannot take away your will. Only you can submit.
Consider this a free filter. You will lose members in the process. But the members who do stay are likely to be the ones you want to keep, the guys worth giving to.
Running is a safe and slow death for a corporation. So is surrender. Members could quitely resent that they had to submit to for the "good of the corporation" and will move on when they have obtained enough wealth and skills to redeem themselves in another corporation.
"Aut Vincere Aut Mori" We Conquer or Die
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Chainsaw Plankton
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Posted - 2007.09.08 00:29:00 -
[24]
Originally by: Rellik B00n we recently had a war against a corp and they used some of the most effective tactics ive seen recently, namely:
logging into station then going afk for hours. safespotting at a POS then going afk for hours. waiting until most of your enemies have logged out then engaging the few that are left. calling friends with bigger, badder ships to fight for you. using extremely fast ships to try and grab some kills.
whilst effective they were also the most boring people ive ever had the mispleasure to fight. They were effective in that they cost us the price of the war but heres the thing relevant to you, ITS A GAME!! have some FUN!
get yourself a load of ti frigs and destroyers and just let it rip. clones up to date, use it to learn.
have fun. 
all good tactics :D
go play other games for a week while turning over skills, if they see 0 activity i doubt they will keep the war active for more than 2 weeks.
oh yes and leaving the corp and then joining back up after the war dec/starting another corp is an exploit of the war dec mechanics i do believe.
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MITSUK0
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Posted - 2007.09.08 01:00:00 -
[25]
God some of the replys here are terrible.
Do not quit, do not give in, do not idle in stations.
Get your industry guys to start churning out T1 frigs and mods, update your clones and go fight em. Your loss will be minimal, more so when you offset it against all that lost gaming time if you play the afk game. If you do not have the first clue of how to handle gang pvp download a few pvp vids (ones like lock'n'load that have teamspeak recordings on too) and follow the example (except use T1 frigs ;))
Plus you might actually have fun when the ammo starts flying. If nothing else you prove your not a bunch of carebears who cant handle a war dec (aka grief targets).
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Tigerfish Torpedo
Underworld Protection Agency The Crimson Federation
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Posted - 2007.09.08 01:08:00 -
[26]
Wow, another personal attack,.. Nexa really needs to grow up a little :) I don't need to run any of my actions by the alliance. If they dislike my leadership they may speak out, or leave :) As for the waqr, we're enjoying it.
Out of 500 men, we've lost 50 ships (not 88 as you state), and from your 26 man corp, you've lost 12. Seems to me, we've lost about 10% of the ships we fielded, as opposed to your 45% loss ratio :)
Oh, and please keep it running :) It's excellent training for those none pvpers amongst our number :)
Huzzah to the egocentric!
Tiger.
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Minmatar Alt
Minmatar
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Posted - 2007.09.08 03:32:00 -
[27]
By all means use cheap T1 frigs like everyone else suggested, use straight T1 mods or cheapest named if their cheaper, and buy or build it all in bulk and have it ready. And use some tactics while fighting them, remember it doesnt matter if your enimey have multiple T2 ships if their locked down and can't hit a thing while being swarmed by cheap T1 frigs. And its war, so try to crush them economically, if you manage to only take down 1 T2 BS per 10 of your T1 frigs, your still comming out on top. Your causing them more harm than they are you.
---My Unjacked Sig Space---Can't Touch This *Does Hammer Slide*--- A Veldspar dies every 2 minutes, Donate money to me to help fund my rightous cause to stop further Veldspar Massacres. |

Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.09.08 04:11:00 -
[28]
You would be amazed at what T1 frigates can do to larger ships, especially battleships (keep in mind, drones will wtfpwn yer arse)..
but still, it might actually be fun, just keep it simple, if you can't afford clones, don't use any expensive implants.
also, you may want to establish voice comms, much easier to call out targets / etc.
The Beginning <-- crap quality, need to redo, sorry :( |

Moridin920
Gallente Dust Echoes FREGE Alliance
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Posted - 2007.09.08 06:08:00 -
[29]
Pay the ransom, or disband and start a new corp.
For the CEO use an alt so they don't track you down like that. ---------------------------------------------------------------------- "We sincerely apologize for any inconvenience our piracy may have caused you, but, we are pirates and, sadly, this is our way." |

Arvald
Caldari House of Tempers
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Posted - 2007.09.08 06:43:00 -
[30]
if your planing on fighting back, convo me ingame i can give you several REALY cheap and suprisingly effective t1 setups for t1 frigs and crusers ya cant stop the rokh
Originally by: Gungankllr Asking for dating advice on an MMORPG forum is like asking Michael Jackson for tips on how to be more black. [
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