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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
60
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Posted - 2012.01.23 14:11:00 -
[31] - Quote
Wow, someone that realy knows how gameplay in a wormhole works!!! +1 |
Xen Solarus
Inner 5phere
8
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Posted - 2012.01.23 16:17:00 -
[32] - Quote
Couldn't agree more with this thread if i tried.
+1 |
XXSketchxx
Dreddit Test Alliance Please Ignore
121
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Posted - 2012.01.23 16:36:00 -
[33] - Quote
Agree with most of what you're saying, but not a couple.
What need is there for this other than another income source? You can already make stupid amounts of isk in wh space. Until new game features are added like Tech 3 were, there is no need for another resource to be added. Sorry but the moons should remain unused aside from POS.
Upgrades? No. You want sov and upgrades you can go to k-space 0.0.
More wormholes? No. There are plenty out there. If people are sad because they came to the party late and they can't find a free one they want, they know how they can get it. The problem is people are lazy and ::effort::
I'm all for grav sites that are ice belts (but random as to the ice - thus who knows if it'll fuel your POS). This would introduce full self sufficiency as well as ice trading in wormholes, great additions to wormholes IMO.
As for harder, yeah Incursions and wh sites need to be harder. Triggers should be random. I really don't see how that's difficult. Every wave could simply have a random ship be chosen as the trigger for the next wave.
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james1122
Aperture Harmonics K162
0
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Posted - 2012.01.25 00:40:00 -
[34] - Quote
I disagree with making triggers random. The only "risk" it adds is that you just need to bring enough logistics to support two waves worth of dps. Also it may combine to make sites un-runnable. If there is a high chance every time you run a site that an additional 4000dps is going to spawn at random a random moment and welp your fleet then its apparent very quickly that the sites are infeasible and not worth running.
I always saw the biggest risk for running wh sites as the risk to being caught and ganked by other people. If your sole intention is to raise risk of these sites then simply draw the site out longer be it either by more spawns or more ehp. That way people are held stuck inside anoms for longer periods of time making them more at risk to other players collapsing into them and ganking them in sites.
Ultimately though everything in eve is calculable. Most players in this game seek to max/min everything and will fnd work arounds for what ever pre-programmed environment you can throw at them. The only true way of raising "risk" is my making people more vulnerable to other players. (I still don't personally understand why the current mechanics around this need to be tweaked anyway) |
Tallianna Avenkarde
Beasts of Burden
259
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Posted - 2012.01.26 03:05:00 -
[35] - Quote
I'd just like to see modular Pos, and maybe a slight increase in number of sites. Gravimetric Ice sites would be nice, and I do like the dea of them being random, as someone said earlier, that might make for some sort of WH trade :)
As much as I loooove pewing people, having something to promote non hostile player interaction within WH space could be interesting. Has happened once in my 3 months of WH life when a neighbour invited us to come run c4 sites with them.
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |
Lyrrashae
Crushed Ambitions Reckless Ambition
166
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Posted - 2012.01.26 06:40:00 -
[36] - Quote
WH mass stabilisers is one of the more pants-on-head idiotic ideas I've heard from this CSM--and you can probably guess which component of same proposed that, no?
TwoStep, you are needed! NO to Drake and Tier 2 Battlecruiser nerfs. NO to Alliances in Faction Warfare NO to "wormhole mass-stabilisers." **** NO to the cancers that are sov-nullsec Alliances metastasising throughout EVE! |
Lucius Arcturus
Taggart Transdimensional Virtue of Selfishness
47
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Posted - 2012.01.28 08:53:00 -
[37] - Quote
Agreed. CSM/CCP: Please do not try to fix what isn't broken. W-space is one of the few aspects of EVE that isn't seriously damaged. WHs could use a few coats of paint (random sleeper waves, better POS mechanics, granular corp roles) and a few fixes (being able to open containers inside of arrays would be nice), many of which are not unique to WHs, but anything that makes w-space more like k-space is going to dilute this part of the game. Taggart Website Taggart Blog Taggart WH Sales |
A4521
ROMANIA Renegades ROMANIAN-LEGION
2
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Posted - 2012.01.28 12:10:00 -
[38] - Quote
keep wh as they are, improve them but don't take it away from the little guy !
didn't stay there for more than a few h, BUT that's how I imagined eve was like when i signed up for this !! .. not super blobs. |
Seleia O'Sinnor
Drop of Honey
164
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Posted - 2012.02.01 20:52:00 -
[39] - Quote
I agree, not completely. It was one hell of a work to get that carrier into our hole, so we got some good way to rep broken POCOs and modules, and it's not a C4. Come on, they are not impossible to kill, very hard to get in, and are trapped in there forever(below c5).
I wonder if POS improvements will like the new Neocom if they ever come: More bling bling less functionality, many patches. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
Vertisce Soritenshi
Varion Galactic Tragedy.
1006
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Posted - 2012.02.01 21:18:00 -
[40] - Quote
If anything, update the nebulae in WH space so it looks all cool and shiny like the rest of EvE. We still have the old crappy nebulae with new cool pulsar, mag, etc effects and the contrast is rather odd. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
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Arbiter Reformed
Saiph Industries SRS.
39
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Posted - 2012.02.01 22:18:00 -
[41] - Quote
+1 |
Max Kolonko
High Voltage Industries Ash Alliance
124
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Posted - 2012.02.03 00:13:00 -
[42] - Quote
Vertisce Soritenshi wrote:If anything, update the nebulae in WH space so it looks all cool and shiny like the rest of EvE. We still have the old crappy nebulae with new cool pulsar, mag, etc effects and the contrast is rather odd.
THIS :)
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Vith Rothe
Bene Gesserit ChapterHouse Sanctuary Pact
0
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Posted - 2012.02.03 17:29:00 -
[43] - Quote
Just wanted to agree with the poster.
WH stabilizers would COMPLETELY DESTROY any and all reason to live in a wh.
You could hop in at any time from a system with a blob (which is why GOON supports stabilizers, f**king blob warfare needs to stay in null) Clear out all the sites, and hop back.
This would completely thrash/destroy the market for any and all WH goods... probably another thing GOON wants.
WH's are excellent in their design atm. Small gang pvp for the most part, with the ability to siege and have take downs if properly planned (RnK or AHARM anyone?)
I've lived in a WH for just shy of a year now, and while they can be very profitable, there is also a lot of risk and a lot of time investment (constant scanning, logistics for getting stuff in/out)
All in all i think WH's are one of the most balanced aspects of eve, and shouldn't really be bothered.
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Bugsy VanHalen
Society of lost Souls
26
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Posted - 2012.02.03 21:09:00 -
[44] - Quote
I am not a wormhole dweller although I have considered moving into one several times.
But even I can see how damaging this would be to the wormhole way of life.
W-space is the only place in EVE where you can PVP without the risk of getting blobbed or hot-dropped and it needs to stay that way.
I used to think that it would would be cool if cyno's and jumpdrives worked in W-space. with a mechanic to prevent cyno's in C4 and lower. Of course systems linked by a worm hole would not necessarily be close to one another so it would take so time to find systems within jump distance of each other. But even this would severely damage the current wormhole way of life. The possibility of getting hot-dropped would be equally damaging to the small scale as this idea of wormhole stabilizers.
Leave W-space alone, except maybe expanding it. but the mechanics are close to perfect. do not break them. |
Max Kolonko
High Voltage Industries Ash Alliance
129
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Posted - 2012.02.11 11:55:00 -
[45] - Quote
Bugsy VanHalen wrote:I am not a wormhole dweller although I have considered moving into one several times.
But even I can see how damaging this would be to the wormhole way of life.
W-space is the only place in EVE where you can PVP without the risk of getting blobbed or hot-dropped and it needs to stay that way.
I used to think that it would would be cool if cyno's and jumpdrives worked in W-space. with a mechanic to prevent cyno's in C4 and lower. Of course systems linked by a worm hole would not necessarily be close to one another so it would take so time to find systems within jump distance of each other. But even this would severely damage the current wormhole way of life. The possibility of getting hot-dropped would be equally damaging to the small scale as this idea of wormhole stabilizers.
Leave W-space alone, except maybe expanding it. but the mechanics are close to perfect. do not break them.
Exactly :)
Leave WH to us - small gang pvp'ers. Keep You null-bear-blobs hands from it as far away as possible. |
Tuohocan
Republic University Minmatar Republic
0
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Posted - 2012.02.11 15:35:00 -
[46] - Quote
Max Kolonko wrote: As history of W-space showed - no WH is inpenetrable.
What some members of CSM are sugesting is terrible - to implement some form of WH stabilizers? This will remove the hard limit that make this space unique. This will remove the hard work required to siege well-defended WH's. This will actually hurt more the small corps that dont have huge forces, but just enough to fight on equall footing against forces that can move trough their WH limits.
All WH residents and people that are active in W-space know that this is true!
The WH mass stabilizer would only benefit large alliances as it would make their W-space "take over" much, much, much easier. A alliance wich can bring together 60+ fleet members cane easily take over a WH if they well plan and coordinate the attack. But for that you need time and some effort wich some don't want to give. They want it easier and therefore make it alot harder for the other side. It is allready hard to defend a WH if you are a small corp or small alliance. This would make it impossible. 60+ hostile BS fleet jumping at once into a WH where a 30 member corp lives. Come on!
"mechanism to get rid of the invulnerability some groups enjoy in wormholes" - huh If this was refering to C1-C4 Wormholes then that "invulnerbility" shuld be renamed to well planed PVP ships and coordinated team of players wich took alot of time to plan how to effectivly defend their WH, even if that means that they collapse the WH to prevent the enemys forces to get in. That also needs some effort! C1-C4 WHs usally have a small amount of players in it as there are not that much people needed to do a site and because there is less ISK to share. Therfore if you take some time you can find their weakness. But that time is a bit to much time for some it seems. C5-C6 are in my eyes allready dominated from large alliances as they have more people inside 1 WH and therefore more people to fly cap ships. For now different alliances can hold their ground if they have alot of people and caps in theitr WH, and that is the only thing that comes near invulnerbility in my eyes. But even that can be taked if you plan well and are willing to take some risk. If the WH stabilizer would come in game then the alliance with the largest fleet and largest number of caps would dominate all C5s and C6s. W-space would become equal to null-sec. For now people can defend themselves and have a chance against larger corps and alliances. WH mass stabilizer would make the possibility of defending the WH really small. The large alliances would then really become invulnerable! |
Reeval
the wreking crew
1
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Posted - 2012.02.11 15:51:00 -
[47] - Quote
Vith Rothe wrote:Just wanted to agree with the poster.
WH stabilizers would COMPLETELY DESTROY any and all reason to live in a wh.
You could hop in at any time from a system with a blob (which is why GOON supports stabilizers, f**king blob warfare needs to stay in null) Clear out all the sites, and hop back.
This would completely thrash/destroy the market for any and all WH goods... probably another thing GOON wants.
WH's are excellent in their design atm. Small gang pvp for the most part, with the ability to siege and have take downs if properly planned (RnK or AHARM anyone?)
I've lived in a WH for just shy of a year now, and while they can be very profitable, there is also a lot of risk and a lot of time investment (constant scanning, logistics for getting stuff in/out)
All in all i think WH's are one of the most balanced aspects of eve, and shouldn't really be bothered.
think it was attually the rnk csm member who suggested it not any of the null sec csm's |
Sofia Valentine
Republic Military School Minmatar Republic
0
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Posted - 2012.02.11 16:32:00 -
[48] - Quote
The people wanting to push this through are the ones eager to benefit from the feature themselfes; the corp/alliances they are in. In my opinion, those in the CSM voting for this are corrupt, and are abusing their voice and influence.
Wormhole mechanics are just fine the way they are now, do not mess with it! |
Max Kolonko
High Voltage Industries Ash Alliance
132
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Posted - 2012.02.11 23:11:00 -
[49] - Quote
Reeval wrote:Vith Rothe wrote:Just wanted to agree with the poster.
WH stabilizers would COMPLETELY DESTROY any and all reason to live in a wh.
You could hop in at any time from a system with a blob (which is why GOON supports stabilizers, f**king blob warfare needs to stay in null) Clear out all the sites, and hop back.
This would completely thrash/destroy the market for any and all WH goods... probably another thing GOON wants.
WH's are excellent in their design atm. Small gang pvp for the most part, with the ability to siege and have take downs if properly planned (RnK or AHARM anyone?)
I've lived in a WH for just shy of a year now, and while they can be very profitable, there is also a lot of risk and a lot of time investment (constant scanning, logistics for getting stuff in/out)
All in all i think WH's are one of the most balanced aspects of eve, and shouldn't really be bothered.
think it was attually the rnk csm member who suggested it not any of the null sec csm's
True, but she (well, he) is hard to be called WH representative - RnK have just one WH corp: Guilotine Therapy - all other are just null sec corps
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Katalci
D.I.R.T
30
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Posted - 2012.02.12 07:24:00 -
[50] - Quote
If this ******** "feature" were implemented, wormholes would become nothing more than nullsec with sleeper rats and no local. |
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Tyke Orlieveit
Republic Military School Minmatar Republic
4
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Posted - 2012.02.12 16:39:00 -
[51] - Quote
As a long-term WH dweller ( Nearly 2 years now ), I have to say the mechanics, whilst needing a few subtle changes, are fine.
No 2 WH-Stabs!
A few pipe-dreams are:
* Allow a Sov style structure to be anchored in a WH, this gives improved functionality. This structure can be attacked, and when re-enforced will take away the functionality provided.
- This gives you access to the current static exit's marketplace, or in the case of Deep WH's, the closest static exit through a WH.
This could of course be easily argued against as making WH life a little too easy, as we would be able to check the markets without sticking our noses out, and could probably be abused to know what area the exit is in before it's scanned.. so is less than ideal. This is more of a major Pipe-dream than serious idea.
- An anchorable cloning facilty in WH space, so when we die you are back in your POS. This cannot be used outside W-space, so can't be anchored in Null, low or Highsec.
When killed, if you are in K-space , you go to your K-space medclone. If you die in W-space, you go to the W-space Medclone.
This has again advantages and disadvantages.
For attackers, it's more of a gamble as when we kill at the moment, we know that we have removed that player from the field for at least the next 30 minutes or more, depending where/if the residents know where their exit is. With this mechanic in play, the aggressors can come back into the fight, potentially within minutes.
The disadvantage is of course the fact that fights on WH could simply become meatgrinders, throwing clone and ship after clone and ship into a fray, and of course it makes life more difficult for any aggressors. Prehaps a "Cooldown" of 24 hours before another W-Space clone can be made available to limit the tactical advantages?
Just a few brain-farts to throw into the mix, I'm sure there are a lot more than that out there. |
DrBmN
Axial tilt
2
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Posted - 2012.02.13 13:33:00 -
[52] - Quote
WH stabilizers are the worst idea ever.
I live in a WH for more than 2 years now, ALL wh people that i know and that i've talked to agree that:
WH stabs will destroy wormhole game play. We don't want o.o space without local. There are many ways to improve WHs, the WH stabs one is a fail.
@ CMSs that suggested that: I hope your idea won't get any support. |
Xiliaster
Unending Dream
0
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Posted - 2012.02.14 20:48:00 -
[53] - Quote
+1
i agree with op 100% |
Isaiah Harms
Buccaneer's Brotherhood
1
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Posted - 2012.02.18 00:21:00 -
[54] - Quote
Mars Theran wrote:Agree with you on everything but the last bit, which I have supported elsewhere. I can see a use for limited mass stabilization of Wormholes using player anchored gates/structures. These would require fuel of course, and function like a POS in that fashion, and also be capable of being destroyed. No reinforcement timer.
Ah... Never had your wormhole pos camped 24/7 by a major invader huh?
Most wormhole corps are small size. The current wormhole mechanic is a good thing.
You want to stabilize my wormhole so you can shove endless amounts of T3's through it? Would you consider letting me moon mine in my wormhole? Now that would make you 0.0 carebears really cry.
Oh... and for crying out loud. You wanted the 5000+ members in your alliance so you could "own" 0.0. What's the problem? Having a hard time supporting all of them?
Cry harder. I'll send some tissues. I suggest you figure out how to make 0.0 profitable.
Otherwise it seems like you're a failure at 0.0 and just want to mooch off the pro's who specialize in making team work happen in Wormholes. Certainly seems that way with lowsec incursions. Pathetic. Really pathetic. |
Isaiah Harms
Buccaneer's Brotherhood
1
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Posted - 2012.02.18 00:25:00 -
[55] - Quote
Isaiah Harms wrote:Mars Theran wrote:Agree with you on everything but the last bit, which I have supported elsewhere. I can see a use for limited mass stabilization of Wormholes using player anchored gates/structures. These would require fuel of course, and function like a POS in that fashion, and also be capable of being destroyed. No reinforcement timer. Ah... Never had your wormhole pos camped 24/7 by a major invader huh? Most wormhole corps are small size. The current wormhole mechanic is a good thing. You want to stabilize my wormhole so you can shove endless amounts of T3's through it? Would you consider letting me moon mine in my wormhole? Now that would make you 0.0 carebears really cry. Oh... and for crying out loud. You wanted the 5000+ members in your alliance so you could "own" 0.0. What's the problem? Having a hard time supporting all of them? Cry harder. I'll send some tissues. I suggest you figure out how to make 0.0 profitable. Hint: You can't all be mindless pvp'ers who plex in their T3's and carriers. Suggest you train "industry" skills. Seem them rocks? Go get 'em! Otherwise it seems like you're a failure at 0.0 and just want to mooch off the pro's who specialize in making team work happen iCertainly seems that way with lowsec incursions. Pathetic. Really pathetic.
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Elisa Fir
Luminoctis
5
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Posted - 2012.02.19 12:32:00 -
[56] - Quote
+1 This petition needs to stay on the first page. |
Max Kolonko
High Voltage Industries Ash Alliance
150
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Posted - 2012.02.22 23:21:00 -
[57] - Quote
Elisa Fir wrote:+1 This petition needs to stay on the first page.
EmptyQuoting :D |
Revolution Rising
Gentlemen of Better Ilk
64
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Posted - 2012.02.23 14:19:00 -
[58] - Quote
Lord Lewtz wrote: +1 Just say no to easy cap and blob mechanics.
Yeah this is total horseshit. One of mittani's stupid ideas so his goons can ruin more peoples' gametime.
CCP needs to step on this **** if they wish to retain players.
Put graphic sigs back in you asshats. People want personalised ships, you think they don't want sigs?
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FloppieTheBanjoClown
The Skunkworks Petition Blizzard
1015
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Posted - 2012.02.23 15:25:00 -
[59] - Quote
Revolution Rising wrote:One of mittani's stupid ideas so that everything in the game is homogeneous and the same strategies apply everywhere, because that would most benefit him.
FTFY. |
Snowflake Tem
The Order of Symbolic Measures
45
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Posted - 2012.03.04 20:08:00 -
[60] - Quote
I tried very hard not to snigger, but the juvenile in me could not resist a smirk at your begging for your wormholes not to be interfered with. |
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