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Max Kolonko
High Voltage Industries Ash Alliance
50
|
Posted - 2012.01.18 10:40:00 -
[1] - Quote
First of all, Two Step - I hope I can count on Your support for this motion.
Now on to the topic:
Right now WH's are unique in their design and with that they are very different in their nature than k-space.
There are hard limits on what one can move trough a certain type of WH.
This limits both: ship size and ships amount that can at one time move into given WH in short time. This allows us to keep WH in range of small-pvp scale engagements. Which is great for WH gameplay
If anyone bottered to watch RnK famous Clarion Call 3 on Youtube - You can siege WH with small forces. Once You overcome initial resistance with good planning and resources You can start amassing troups inside (once you controll WH's in system its piece of cake)
WH are like fortresses of Middle Age Europe - You need to actually take time and preparations to siege them. But once You breach outer walls you can move more people in, as the gate is broken, and walls crumbled.
As history of W-space showed - no WH is inpenetrable.
What some members of CSM are sugesting is terrible - to implement some form of WH stabilizers? This will remove the hard limit that make this space unique. This will remove the hard work required to siege well-defended WH's. This will actually hurt more the small corps that dont have huge forces, but just enough to fight on equall footing against forces that can move trough their WH limits.
What W-space needs or could benefit from is totally different than what is proposed:
- WH need POS revamp - WH needs individual storing place in hangars and more security of those - WH needs more variety in terms of PVE (the same problems incursion have - to predictable) - WH needs more dangers from Sleepers (sleepres atacking on safespots, rewarping to mining sites, atacking pos, etc) - WH may need more variety in WH's - like ocassional smaller or lager WH (within current system capital limit - so no capitals in C1-4) - WH may (i stress that - MAY) need some form of upgrades (this one is very, very delicate subject) - WH may (i stress that - MAY) need some form of moon-mining (no moon goo, some totally different material that can be linked to some new features or maybe just the source of ice) - again a very delicate subject - WH may need higher triers of WH (C7,8???) with even more difficult to counter bonuses/penalties and even harder Sleepres - WH may need more variance in terms of anomalies bonuses (pulsar, blackhole, etc...) - WH may need more WH systems added
WHAT WH DONT NEED is: - any form of moving supercaps inside - any form of moving much larger forces trough a single WH - any form of moving capital ships inside lower WH's (C1-4) - any form of prolonging WH life to allow connection to Your home WH for entire Siege time (jump in, fight over space, reinfore, reinforce time, finish taking donw poses, get loot get back home) |

Jabba Miner
High Voltage Industries Ash Alliance
0
|
Posted - 2012.01.18 10:48:00 -
[2] - Quote
Agreed, +1 |

Maksia I
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.01.18 10:53:00 -
[3] - Quote
I apologize for my English, I use a translator :D I'm ok at read, but I write poorly in English
although they do not agree with all points, I still contend that it is a good proposal
|

Lord Lewtz
AQUILA INC 0ccupational Hazzard
0
|
Posted - 2012.01.18 11:06:00 -
[4] - Quote
+1 Just say no to easy cap and blob mechanics. |

King Rothgar
Autocannons Anonymous
146
|
Posted - 2012.01.18 11:31:00 -
[5] - Quote
Agreed, I may not hang out in w-space often but it's current basic mechanics must remain untouched, they are perfect as is. I don't think anyone can reasonably argue against more site anom/sig variety or adding more systems. |

Takeshi Yamato
eXceed Inc. No Holes Barred
135
|
Posted - 2012.01.18 11:56:00 -
[6] - Quote
I agree, though I do think that longer lasting wormholes would be nice to improve quality of wh life, especially for small scale activities. With wh's lasting two days instead of one, it would save you rescanning if yesterday's wormhole system chain still has targets or resources to harvest. Unless of course you or someone else exhausted the mass.
I'm hardly a wh veteran but don't see how longer wormhole durations would benefit an invasion force. The limiting factor is mass, not duration. |

Max Kolonko
High Voltage Industries Ash Alliance
56
|
Posted - 2012.01.18 12:58:00 -
[7] - Quote
Takeshi Yamato wrote:I agree, though I do think that longer lasting wormholes would be nice to improve quality of wh life, especially for small scale activities. With wh's lasting two days instead of one, it would save you rescanning if yesterday's wormhole system chain still has targets or resources to harvest. Unless of course you or someone else exhausted the mass.
I'm hardly a wh veteran but don't see how longer wormhole durations would benefit an invasion force. The limiting factor is mass, not duration.
All depends on what kind of forces are needed to kill enemy.
While attacking heavy bunkered capital forces require large ships, so yes, mass if a deciding factor. But when atacking c4 for example, you can move 40 tengus/BC tier 3/command ships/HAC's - clean up in two days and get back, while all this time having a way out if **** hits the fan. Or get home, do some pve while waiting for reinforcment timer to end than move there again and than get back home - thats still less than needed for WH to enter Criticall mass if i remember corectly
|

Takeshi Yamato
eXceed Inc. No Holes Barred
137
|
Posted - 2012.01.18 13:30:00 -
[8] - Quote
Max Kolonko wrote:While attacking heavy bunkered capital forces require large ships, so yes, mass if a deciding factor. But when atacking c4 for example, you can move 40 tengus/BC tier 3/command ships/HAC's - clean up in two days and get back, while all this time having a way out if **** hits the fan. Or get home, do some pve while waiting for reinforcment timer to end than move there again and than get back home - thats still less than needed for WH to enter Criticall mass if i remember corectly
Still failing to see how that would be an advantage to invasion forces. A convenience yes, a real advantage? No.
Going back home and relinquish control of your entry wormhole? Your enemy will close it in a few minutes. If you want to come back, you'll need to have a character in the invasion system to find you a new entry (or cycle holes hoping to get lucky).
There is always a way out and back home. If you can't go back where you came from, you scan a new hole down. Finding an exit from the invasion system should be trivial. If you're really carrying lots of loot, you'll need to consume multiple holes anyway. |

Max Kolonko
High Voltage Industries Ash Alliance
56
|
Posted - 2012.01.18 13:36:00 -
[9] - Quote
Takeshi Yamato wrote:Max Kolonko wrote:While attacking heavy bunkered capital forces require large ships, so yes, mass if a deciding factor. But when atacking c4 for example, you can move 40 tengus/BC tier 3/command ships/HAC's - clean up in two days and get back, while all this time having a way out if **** hits the fan. Or get home, do some pve while waiting for reinforcment timer to end than move there again and than get back home - thats still less than needed for WH to enter Criticall mass if i remember corectly Still failing to see how that would be an advantage to invasion forces. A convenience yes, a real advantage? No. Going back home and relinquish control of your entry wormhole? Your enemy will close it in a few minutes. If you want to come back, you'll need to have a character in the invasion system to find you a new entry (or cycle holes hoping to get lucky). There is always a way out and back home. If you can't go back where you came from, you scan a new hole down.
I'm not gona argue about it. You are right.
Having WH open for longer than 24 hours is not as bad as my first assumption - but the question is, should it be player driven way of expending lifetime of connection or just random WH having longer than usual lifespan
|

Jaari Val'Dara
The Illuminatii Mildly Intoxicated
58
|
Posted - 2012.01.18 15:06:00 -
[10] - Quote
Wh's as they currently are, is the closest any part of eve comes to perfect. Any "wh stabilizer" would be disastrous beyond words. |
|

Jish Ness
Invictus Industries Eternal Strife
2
|
Posted - 2012.01.19 07:31:00 -
[11] - Quote
Agreed. As a wormhole inhabitant I would not like these changes. |

L Salander
Bite me inc. Narwhals Ate My Duck
13
|
Posted - 2012.01.19 08:10:00 -
[12] - Quote
Csm are really proposing wh stabilizers? Urgh how stupid, have they actually been in w-space? Proposal to remove clueless csm from proposing changes to aspects of gameplay they know nothing about |

Lunataria
Blackstar Privateer Consortium Sovereign Technologies
8
|
Posted - 2012.01.19 11:52:00 -
[13] - Quote
Supporting this, no WH stabilizers, wormholes are actually fun as they are now for smaller gangs |

Ya Huei
Imperial Collective
46
|
Posted - 2012.01.19 12:28:00 -
[14] - Quote
I think it was Mittens trying to monopolize C6 farming by kicking out all W-space corps and static linking those C6's to his evil nullsec empire ;)
|

Aineko Macx
Royal Amarr Institute Amarr Empire
110
|
Posted - 2012.01.19 15:25:00 -
[15] - Quote
Supported. |

Parsee789
Immaterial and Missing Power
64
|
Posted - 2012.01.19 19:41:00 -
[16] - Quote
Wormhole Stabilizers? I have never heard of such a moronic idea. This goes against the very meaning of what wormhole space needs to be, and it goes against CCP's idea of making wormholes more difficult to inhabit.
Nullsec CSM members probably never lived in a wormhole or been in one for very long.
Remember these guys are in it for themselves.
Nullsec CSM members wanted high-end ores to be REMOVED from Wormholes a few months ago. |

Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
58
|
Posted - 2012.01.19 20:34:00 -
[17] - Quote
Parsee789 wrote:Wormhole Stabilizers? I have never heard of such a moronic idea. This goes against the very meaning of what wormhole space needs to be, and it goes against CCP's idea of making wormholes more difficult to inhabit.
Nullsec CSM members probably never lived in a wormhole or been in one for very long.
Remember these guys are in it for themselves.
Nullsec CSM members wanted high-end ores to be REMOVED from Wormholes a few months ago. Yeah, nullbears don't do WHs well, if at all. ;) |

Goodluvins
Darkstorm Corporation
1
|
Posted - 2012.01.20 01:18:00 -
[18] - Quote
Agree with OP. +1 |

Mars Theran
EVE Rogues EVE Rogues Alliance
72
|
Posted - 2012.01.20 07:42:00 -
[19] - Quote
Agree with you on everything but the last bit, which I have supported elsewhere. I can see a use for limited mass stabilization of Wormholes using player anchored gates/structures. These would require fuel of course, and function like a POS in that fashion, and also be capable of being destroyed. No reinforcement timer. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
145
|
Posted - 2012.01.20 20:05:00 -
[20] - Quote
Mars Theran wrote:Agree with you on everything but the last bit, which I have supported elsewhere. I can see a use for limited mass stabilization of Wormholes using player anchored gates/structures. These would require fuel of course, and function like a POS in that fashion, and also be capable of being destroyed. No reinforcement timer. I have to disagree with the poster above me (with all due respect sir!).
Remember, Two-Step isn't the only CSM with a familiarity with WH's: Meissa Anunthiel's Blog - Ahhhh, just to stir the pot a bit, and maybe get WH'ers stirred up and involved in the process. From the Blog the interesting bit to WHers here:
Meissa Anunthiel wrote: This would be a long post, and I'm not sure this is the place to handle it because it's going to be long-winded argument. The short version of it is I am in favour of a mechanic, no matter what it is, that removes the invulnerability that some people well entrenched in their wormhole enjoy. Obviously that position is not one shared by AHARM.
That said, the difficulty with which one can reach a wormhole (logistics wise and all that) is what makes it interesting and viable too, something that makes it unique and interesting.
Balanced mechanics can be found, and the wormhole stabilizer idea is but one that has already been discussed (we actually had a discussion with Two Step from AHARM and CCP Soundwave on that very subject during the emergency meeting), but I do not shy away from stating that I was the one advocating for a mechanism to get rid of the invulnerability some groups enjoy in wormholes while keeping the overwhelming majority of the wormhole dwellers in no worse a position than they are now. Which is a bit not mentioned in the minutes.
I don't care if it's a stabilizer, a destabilizer, an undectectable wormhole entrance, or a divine intervention. I'll make a longer post as soon as humanly possible on the subject because, as shortly described, this would be a negative game-changer for everyone living in a wormhole. So if you can hold your judgement on my position until you heard it in full, that'd be great. And if you want to bash me then, by all means. :-)
"Some CSMs suggested that Sleepers should attack POSes, and/or pod people.". Pod people, why not, attack POSes I objected to that idea.
I have my own opinion of these statements, however, for the moment i prefer to think it through, rather than post before I have considered everything, which is a bit of change for me... 
Lastly, I don't know if I'm remembering this correctly, but there was some speculation that the mechanic/module whatever that Sansha was using to form incursion wormholes was something that was going to/might be put into play generally in Eve. Can't remember where I read that, so it might just have been uninformed rambling.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
|

D'Tell Annoh
4Sight Enterprises Pulsar Prime
25
|
Posted - 2012.01.20 23:29:00 -
[21] - Quote
Yeah, I'm with you on most of this stuff.
Keep WH's for the small corps.
+1 |

Max Kolonko
High Voltage Industries Ash Alliance
91
|
Posted - 2012.01.20 23:43:00 -
[22] - Quote
Asuri Kinnes wrote:Mars Theran wrote:Agree with you on everything but the last bit, which I have supported elsewhere. I can see a use for limited mass stabilization of Wormholes using player anchored gates/structures. These would require fuel of course, and function like a POS in that fashion, and also be capable of being destroyed. No reinforcement timer. I have to disagree with the poster above me (with all due respect sir!). Remember, Two-Step isn't the only CSM with a familiarity with WH's: Meissa Anunthiel's Blog - Ahhhh, just to stir the pot a bit, and maybe get WH'ers stirred up and involved in the process. From the Blog the interesting bit to WHers here: Meissa Anunthiel wrote: This would be a long post, and I'm not sure this is the place to handle it because it's going to be long-winded argument. The short version of it is I am in favour of a mechanic, no matter what it is, that removes the invulnerability that some people well entrenched in their wormhole enjoy. Obviously that position is not one shared by AHARM.
That said, the difficulty with which one can reach a wormhole (logistics wise and all that) is what makes it interesting and viable too, something that makes it unique and interesting.
Balanced mechanics can be found, and the wormhole stabilizer idea is but one that has already been discussed (we actually had a discussion with Two Step from AHARM and CCP Soundwave on that very subject during the emergency meeting), but I do not shy away from stating that I was the one advocating for a mechanism to get rid of the invulnerability some groups enjoy in wormholes while keeping the overwhelming majority of the wormhole dwellers in no worse a position than they are now. Which is a bit not mentioned in the minutes.
I don't care if it's a stabilizer, a destabilizer, an undectectable wormhole entrance, or a divine intervention. I'll make a longer post as soon as humanly possible on the subject because, as shortly described, this would be a negative game-changer for everyone living in a wormhole. So if you can hold your judgement on my position until you heard it in full, that'd be great. And if you want to bash me then, by all means. :-)
"Some CSMs suggested that Sleepers should attack POSes, and/or pod people.". Pod people, why not, attack POSes I objected to that idea. I have my own opinion of these statements, however, for the moment i prefer to think it through, rather than post before I have considered everything, which is a bit of change for me...  Lastly, I don't know if I'm remembering this correctly, but there was some speculation that the mechanic/module whatever that Sansha was using to form incursion wormholes was something that was going to/might be put into play generally in Eve. Can't remember where I read that, so it might just have been uninformed rambling.
Yeah, I've read the blog. I know she has SOME experience, since she is from RnK, and some RnK corps tag along when Guilotine Therapy roams wormholes. But she is still Null-sec representative and not WH representative.
However, until she will show us her (well, his) magnificent great idea I'm going to assume the end result will cause larger blobs in WH's - and WH's are all about SMALL SCALE PVP.
I, of course, can imagine that there is a solution that will be acceptable for both sides.
Apart from main subject I dont agree with rest of what she wrote regarding WH's (so in other words: NO for podding, YES for sleepers atacking players/poses/etc in space) |

Memoocan
Adhocracy Incorporated Adhocracy
11
|
Posted - 2012.01.21 02:10:00 -
[23] - Quote
Before I rant, I support most of OP.
The continuing persistence of the CSM to meddle with mechanics that they do not already have much or any regard for continues to astound me. I realize that there may be some experience for some, but they show their ignorance of how wormholes are meant to be played. That way is the way inhabitants have been living for years now. Personally, I've lived in wormholes for over a year.
In regards to the proposal of a mechanic (stabilization, destab., etcetc) to make wormholes "less invulnerable for the residents" is insulting. That immediately shows true or willful ignorace, perhaps even arrogance, in my eyes. No system is invulnerable, no inhabitant is safe. Not even AHARM. They persist because they fight for it. To live in wspace, you must survive and for a corp to thrive takes more than nullsec players seem to realize. It's not a carebear haven and it's not a minigame. It is the endgame for many and to trod heavily into "our" territory in such a manner is irresponsible of a CSM representative.
I'll end the rant there, I know plenty of similar words have been and will be exchanged. Now what I think should happen for real progress.
Talk to wormhole dwellers. Simple as that. Go straight to the horse's mouth and you will find that things can be better for all involved. If interweb spcshps iz srs bsnz, which as the CSM it would be so for reps, then do it right the first time.
Wormhole mechanics as they stand now are solid. Ideas like Sleepers attacking POSes, at least in higher class whs imo, is a good direction and can fit into the existing lore. I'd rather not see a wormhole control mechanic appear, but if it somehow does it better at least fit the lore, again imo.
There's many things that can be done for all sec space and those that live there should be consulted in each case. As I live in wspace, this got to me. No super blobs, no assurances, no mercy.
Take it or leave it. |

Sarina Rhoda
Viral Target
0
|
Posted - 2012.01.21 10:31:00 -
[24] - Quote
I would like to point out though that it was Meissa who raised and suggested the wormhole stabiliser at the most recent csm meeting.
This is from her own blog she sent to evenews 24
Meissa's blog
Quote:That said, the difficulty with which one can reach a wormhole (logistics wise and all that) is what makes it interesting and viable too, something that makes it unique and interesting. Balanced mechanics can be found, and the wormhole stabilizer idea is but one that has already been discussed (we actually had a discussion with Two Step from AHARM and CCP Soundwave on that very subject during the emergency meeting), but I do not shy away from stating that I was the one advocating for a mechanism to get rid of the invulnerabilitysome groups enjoy in wormholes while keeping the overwhelming majority of the wormhole dwellers in no worse a position than they are now.
I used to have faith in what she was saying until this :( I'm definitely going to be voting for Two Step to represent us wh folk in the next csm to make sure no idea as bad as this ever sees the light! |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
145
|
Posted - 2012.01.22 02:34:00 -
[25] - Quote
Honestly can't wait to see the blog about how badly Worm Holes need Jump Gates (i.e.: Stabilizers) to be *better*...

Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Borg Stoneson
SWARTA Mostly Clueless
1
|
Posted - 2012.01.22 10:00:00 -
[26] - Quote
I agree with pretty much everything the OP stated. I'd like some sort of nullsec claiming system, but entirely seperate from nullsec mechanics. As for WH stabilisation. I have to admit I can see a use for it, though not in the way intended. I see it as more of a way to link up groups that are spread across several WH's, acting more like a logistical jumpbridge between them. If it has to be placed in a deadspace location away from POS's then all the better as it would give something else for roaming gangs to camp. Thats just what I think it should be like though, and I'll admit there's potential gamebreaking issues involved so I'm not clinging to it as "teh best thing ev4r!". The only people that think it's needed forlarge scale invasions are those that know fuckall about WH invasion mechanics and logistics. |

Max Kolonko
High Voltage Industries Ash Alliance
93
|
Posted - 2012.01.22 15:30:00 -
[27] - Quote
Asuri Kinnes wrote:Honestly can't wait to see the blog about how badly Worm Holes need Jump Gates (i.e.: Stabilizers) to be *better*... 
Borg Stoneson wrote:I agree with pretty much everything the OP stated. I'd like some sort of nullsec claiming system, but entirely seperate from nullsec mechanics. As for WH stabilisation. I have to admit I can see a use for it, though not in the way intended. I see it as more of a way to link up groups that are spread across several WH's, acting more like a logistical jumpbridge between them. If it has to be placed in a deadspace location away from POS's then all the better as it would give something else for roaming gangs to camp. Thats just what I think it should be like though, and I'll admit there's potential gamebreaking issues involved so I'm not clinging to it as "teh best thing ev4r!". The only people that think it's needed forlarge scale invasions are those that know fuckall about WH invasion mechanics and logistics.
Only one post Asuri :) Maybe not a blog, but still :)
Borg, thanks for support, but I dont like JB idea at all. |

Zarak1 Kenpach1
Aperture Harmonics K162
34
|
Posted - 2012.01.22 21:06:00 -
[28] - Quote
Basically, Meissa's clan couldn't rest nova from our control so, they want a game that would let them do it while we all sleep using one connection only.
Most corrupt politicians at least try to conceal their motives. 2/10 for lack of subtlety Meissa. |

Max Kolonko
High Voltage Industries Ash Alliance
95
|
Posted - 2012.01.22 22:53:00 -
[29] - Quote
Zarak1 Kenpach1 wrote:Basically, Meissa's clan couldn't rest nova from our control so, they want a game that would let them do it while we all sleep using one connection only.
Most corrupt politicians at least try to conceal their motives. 2/10 for lack of subtlety Meissa.
High five :) |

L Salander
Bite me inc. Narwhals Ate My Duck
15
|
Posted - 2012.01.23 14:05:00 -
[30] - Quote
Memoocan wrote:Before I rant, I support most of OP.
The continuing persistence of the CSM to meddle with mechanics that they do not already have much or any regard for continues to astound me. I realize that there may be some experience for some, but they show their ignorance of how wormholes are meant to be played. That way is the way inhabitants have been living for years now. Personally, I've lived in wormholes for over a year.
In regards to the proposal of a mechanic (stabilization, destab., etcetc) to make wormholes "less invulnerable for the residents" is insulting. That immediately shows true or willful ignorace, perhaps even arrogance, in my eyes. No system is invulnerable, no inhabitant is safe. Not even AHARM. They persist because they fight for it. To live in wspace, you must survive and for a corp to thrive takes more than nullsec players seem to realize. It's not a carebear haven and it's not a minigame. It is the endgame for many and to trod heavily into "our" territory in such a manner is irresponsible of a CSM representative.
I'll end the rant there, I know plenty of similar words have been and will be exchanged. Now what I think should happen for real progress.
Talk to wormhole dwellers. Simple as that. Go straight to the horse's mouth and you will find that things can be better for all involved. If interweb spcshps iz srs bsnz, which as the CSM it would be so for reps, then do it right the first time.
Wormhole mechanics as they stand now are solid. Ideas like Sleepers attacking POSes, at least in higher class whs imo, is a good direction and can fit into the existing lore. I'd rather not see a wormhole control mechanic appear, but if it somehow does it better at least fit the lore, again imo.
There's many things that can be done for all sec space and those that live there should be consulted in each case. As I live in wspace, this got to me. No super blobs, no assurances, no mercy.
Take it or leave it.
I agree with the rant-y part, particularly how insulting it is to insinuate w-space dwellers are "invulnerable". That's a load of crap, and it seems to me that what people actually mean by "w-space is invulnerable" is "I cant roll in my big nullsec supercap fleet and wreck them". Mechanics that allow you to actually control wormholes, manage their mass, etc completely defeat the point of them in my opinion, and would shift wormhole space into being little more than a nullsec extension.
|
|

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
60
|
Posted - 2012.01.23 14:11:00 -
[31] - Quote
Wow, someone that realy knows how gameplay in a wormhole works!!! +1 |

Xen Solarus
Inner 5phere
8
|
Posted - 2012.01.23 16:17:00 -
[32] - Quote
Couldn't agree more with this thread if i tried.
+1 |

XXSketchxx
Dreddit Test Alliance Please Ignore
121
|
Posted - 2012.01.23 16:36:00 -
[33] - Quote
Agree with most of what you're saying, but not a couple.
What need is there for this other than another income source? You can already make stupid amounts of isk in wh space. Until new game features are added like Tech 3 were, there is no need for another resource to be added. Sorry but the moons should remain unused aside from POS.
Upgrades? No. You want sov and upgrades you can go to k-space 0.0.
More wormholes? No. There are plenty out there. If people are sad because they came to the party late and they can't find a free one they want, they know how they can get it. The problem is people are lazy and ::effort::
I'm all for grav sites that are ice belts (but random as to the ice - thus who knows if it'll fuel your POS). This would introduce full self sufficiency as well as ice trading in wormholes, great additions to wormholes IMO.
As for harder, yeah Incursions and wh sites need to be harder. Triggers should be random. I really don't see how that's difficult. Every wave could simply have a random ship be chosen as the trigger for the next wave.
|

james1122
Aperture Harmonics K162
0
|
Posted - 2012.01.25 00:40:00 -
[34] - Quote
I disagree with making triggers random. The only "risk" it adds is that you just need to bring enough logistics to support two waves worth of dps. Also it may combine to make sites un-runnable. If there is a high chance every time you run a site that an additional 4000dps is going to spawn at random a random moment and welp your fleet then its apparent very quickly that the sites are infeasible and not worth running.
I always saw the biggest risk for running wh sites as the risk to being caught and ganked by other people. If your sole intention is to raise risk of these sites then simply draw the site out longer be it either by more spawns or more ehp. That way people are held stuck inside anoms for longer periods of time making them more at risk to other players collapsing into them and ganking them in sites.
Ultimately though everything in eve is calculable. Most players in this game seek to max/min everything and will fnd work arounds for what ever pre-programmed environment you can throw at them. The only true way of raising "risk" is my making people more vulnerable to other players. (I still don't personally understand why the current mechanics around this need to be tweaked anyway) |

Tallianna Avenkarde
Beasts of Burden
259
|
Posted - 2012.01.26 03:05:00 -
[35] - Quote
I'd just like to see modular Pos, and maybe a slight increase in number of sites. Gravimetric Ice sites would be nice, and I do like the dea of them being random, as someone said earlier, that might make for some sort of WH trade :)
As much as I loooove pewing people, having something to promote non hostile player interaction within WH space could be interesting. Has happened once in my 3 months of WH life when a neighbour invited us to come run c4 sites with them.
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Lyrrashae
Crushed Ambitions Reckless Ambition
166
|
Posted - 2012.01.26 06:40:00 -
[36] - Quote
WH mass stabilisers is one of the more pants-on-head idiotic ideas I've heard from this CSM--and you can probably guess which component of same proposed that, no?
TwoStep, you are needed! NO to Drake and Tier 2 Battlecruiser nerfs. NO to Alliances in Faction Warfare NO to "wormhole mass-stabilisers." **** NO to the cancers that are sov-nullsec Alliances metastasising throughout EVE! |

Lucius Arcturus
Taggart Transdimensional Virtue of Selfishness
47
|
Posted - 2012.01.28 08:53:00 -
[37] - Quote
Agreed. CSM/CCP: Please do not try to fix what isn't broken. W-space is one of the few aspects of EVE that isn't seriously damaged. WHs could use a few coats of paint (random sleeper waves, better POS mechanics, granular corp roles) and a few fixes (being able to open containers inside of arrays would be nice), many of which are not unique to WHs, but anything that makes w-space more like k-space is going to dilute this part of the game. Taggart Website Taggart Blog Taggart WH Sales |

A4521
ROMANIA Renegades ROMANIAN-LEGION
2
|
Posted - 2012.01.28 12:10:00 -
[38] - Quote
keep wh as they are, improve them but don't take it away from the little guy ! 
didn't stay there for more than a few h, BUT that's how I imagined eve was like when i signed up for this !! .. not super blobs. |

Seleia O'Sinnor
Drop of Honey
164
|
Posted - 2012.02.01 20:52:00 -
[39] - Quote
I agree, not completely. It was one hell of a work to get that carrier into our hole, so we got some good way to rep broken POCOs and modules, and it's not a C4. Come on, they are not impossible to kill, very hard to get in, and are trapped in there forever(below c5).
I wonder if POS improvements will like the new Neocom if they ever come: More bling bling less functionality, many patches. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1006
|
Posted - 2012.02.01 21:18:00 -
[40] - Quote
If anything, update the nebulae in WH space so it looks all cool and shiny like the rest of EvE. We still have the old crappy nebulae with new cool pulsar, mag, etc effects and the contrast is rather odd. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
|

Arbiter Reformed
Saiph Industries SRS.
39
|
Posted - 2012.02.01 22:18:00 -
[41] - Quote
+1 |

Max Kolonko
High Voltage Industries Ash Alliance
124
|
Posted - 2012.02.03 00:13:00 -
[42] - Quote
Vertisce Soritenshi wrote:If anything, update the nebulae in WH space so it looks all cool and shiny like the rest of EvE. We still have the old crappy nebulae with new cool pulsar, mag, etc effects and the contrast is rather odd.
THIS :)
|

Vith Rothe
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2012.02.03 17:29:00 -
[43] - Quote
Just wanted to agree with the poster.
WH stabilizers would COMPLETELY DESTROY any and all reason to live in a wh.
You could hop in at any time from a system with a blob (which is why GOON supports stabilizers, f**king blob warfare needs to stay in null) Clear out all the sites, and hop back.
This would completely thrash/destroy the market for any and all WH goods... probably another thing GOON wants.
WH's are excellent in their design atm. Small gang pvp for the most part, with the ability to siege and have take downs if properly planned (RnK or AHARM anyone?)
I've lived in a WH for just shy of a year now, and while they can be very profitable, there is also a lot of risk and a lot of time investment (constant scanning, logistics for getting stuff in/out)
All in all i think WH's are one of the most balanced aspects of eve, and shouldn't really be bothered.
|

Bugsy VanHalen
Society of lost Souls
26
|
Posted - 2012.02.03 21:09:00 -
[44] - Quote
I am not a wormhole dweller although I have considered moving into one several times.
But even I can see how damaging this would be to the wormhole way of life.
W-space is the only place in EVE where you can PVP without the risk of getting blobbed or hot-dropped and it needs to stay that way.
I used to think that it would would be cool if cyno's and jumpdrives worked in W-space. with a mechanic to prevent cyno's in C4 and lower. Of course systems linked by a worm hole would not necessarily be close to one another so it would take so time to find systems within jump distance of each other. But even this would severely damage the current wormhole way of life. The possibility of getting hot-dropped would be equally damaging to the small scale as this idea of wormhole stabilizers.
Leave W-space alone, except maybe expanding it. but the mechanics are close to perfect. do not break them. |

Max Kolonko
High Voltage Industries Ash Alliance
129
|
Posted - 2012.02.11 11:55:00 -
[45] - Quote
Bugsy VanHalen wrote:I am not a wormhole dweller although I have considered moving into one several times.
But even I can see how damaging this would be to the wormhole way of life.
W-space is the only place in EVE where you can PVP without the risk of getting blobbed or hot-dropped and it needs to stay that way.
I used to think that it would would be cool if cyno's and jumpdrives worked in W-space. with a mechanic to prevent cyno's in C4 and lower. Of course systems linked by a worm hole would not necessarily be close to one another so it would take so time to find systems within jump distance of each other. But even this would severely damage the current wormhole way of life. The possibility of getting hot-dropped would be equally damaging to the small scale as this idea of wormhole stabilizers.
Leave W-space alone, except maybe expanding it. but the mechanics are close to perfect. do not break them.
Exactly :)
Leave WH to us - small gang pvp'ers. Keep You null-bear-blobs hands from it as far away as possible. |

Tuohocan
Republic University Minmatar Republic
0
|
Posted - 2012.02.11 15:35:00 -
[46] - Quote
Max Kolonko wrote: As history of W-space showed - no WH is inpenetrable.
What some members of CSM are sugesting is terrible - to implement some form of WH stabilizers? This will remove the hard limit that make this space unique. This will remove the hard work required to siege well-defended WH's. This will actually hurt more the small corps that dont have huge forces, but just enough to fight on equall footing against forces that can move trough their WH limits.
All WH residents and people that are active in W-space know that this is true!
The WH mass stabilizer would only benefit large alliances as it would make their W-space "take over" much, much, much easier. A alliance wich can bring together 60+ fleet members cane easily take over a WH if they well plan and coordinate the attack. But for that you need time and some effort wich some don't want to give. They want it easier and therefore make it alot harder for the other side. It is allready hard to defend a WH if you are a small corp or small alliance. This would make it impossible. 60+ hostile BS fleet jumping at once into a WH where a 30 member corp lives. Come on!
"mechanism to get rid of the invulnerability some groups enjoy in wormholes" - huh   If this was refering to C1-C4 Wormholes then that "invulnerbility" shuld be renamed to well planed PVP ships and coordinated team of players wich took alot of time to plan how to effectivly defend their WH, even if that means that they collapse the WH to prevent the enemys forces to get in. That also needs some effort! C1-C4 WHs usally have a small amount of players in it as there are not that much people needed to do a site and because there is less ISK to share. Therfore if you take some time you can find their weakness. But that time is a bit to much time for some it seems. C5-C6 are in my eyes allready dominated from large alliances as they have more people inside 1 WH and therefore more people to fly cap ships. For now different alliances can hold their ground if they have alot of people and caps in theitr WH, and that is the only thing that comes near invulnerbility in my eyes. But even that can be taked if you plan well and are willing to take some risk. If the WH stabilizer would come in game then the alliance with the largest fleet and largest number of caps would dominate all C5s and C6s. W-space would become equal to null-sec. For now people can defend themselves and have a chance against larger corps and alliances. WH mass stabilizer would make the possibility of defending the WH really small. The large alliances would then really become invulnerable! |

Reeval
the wreking crew
1
|
Posted - 2012.02.11 15:51:00 -
[47] - Quote
Vith Rothe wrote:Just wanted to agree with the poster.
WH stabilizers would COMPLETELY DESTROY any and all reason to live in a wh.
You could hop in at any time from a system with a blob (which is why GOON supports stabilizers, f**king blob warfare needs to stay in null) Clear out all the sites, and hop back.
This would completely thrash/destroy the market for any and all WH goods... probably another thing GOON wants.
WH's are excellent in their design atm. Small gang pvp for the most part, with the ability to siege and have take downs if properly planned (RnK or AHARM anyone?)
I've lived in a WH for just shy of a year now, and while they can be very profitable, there is also a lot of risk and a lot of time investment (constant scanning, logistics for getting stuff in/out)
All in all i think WH's are one of the most balanced aspects of eve, and shouldn't really be bothered.
think it was attually the rnk csm member who suggested it not any of the null sec csm's |

Sofia Valentine
Republic Military School Minmatar Republic
0
|
Posted - 2012.02.11 16:32:00 -
[48] - Quote
The people wanting to push this through are the ones eager to benefit from the feature themselfes; the corp/alliances they are in. In my opinion, those in the CSM voting for this are corrupt, and are abusing their voice and influence.
Wormhole mechanics are just fine the way they are now, do not mess with it! |

Max Kolonko
High Voltage Industries Ash Alliance
132
|
Posted - 2012.02.11 23:11:00 -
[49] - Quote
Reeval wrote:Vith Rothe wrote:Just wanted to agree with the poster.
WH stabilizers would COMPLETELY DESTROY any and all reason to live in a wh.
You could hop in at any time from a system with a blob (which is why GOON supports stabilizers, f**king blob warfare needs to stay in null) Clear out all the sites, and hop back.
This would completely thrash/destroy the market for any and all WH goods... probably another thing GOON wants.
WH's are excellent in their design atm. Small gang pvp for the most part, with the ability to siege and have take downs if properly planned (RnK or AHARM anyone?)
I've lived in a WH for just shy of a year now, and while they can be very profitable, there is also a lot of risk and a lot of time investment (constant scanning, logistics for getting stuff in/out)
All in all i think WH's are one of the most balanced aspects of eve, and shouldn't really be bothered.
think it was attually the rnk csm member who suggested it not any of the null sec csm's
True, but she (well, he) is hard to be called WH representative - RnK have just one WH corp: Guilotine Therapy - all other are just null sec corps
|

Katalci
D.I.R.T
30
|
Posted - 2012.02.12 07:24:00 -
[50] - Quote
If this ******** "feature" were implemented, wormholes would become nothing more than nullsec with sleeper rats and no local. |
|

Tyke Orlieveit
Republic Military School Minmatar Republic
4
|
Posted - 2012.02.12 16:39:00 -
[51] - Quote
As a long-term WH dweller ( Nearly 2 years now ), I have to say the mechanics, whilst needing a few subtle changes, are fine.
No 2 WH-Stabs!
A few pipe-dreams are:
* Allow a Sov style structure to be anchored in a WH, this gives improved functionality. This structure can be attacked, and when re-enforced will take away the functionality provided.
- This gives you access to the current static exit's marketplace, or in the case of Deep WH's, the closest static exit through a WH.
This could of course be easily argued against as making WH life a little too easy, as we would be able to check the markets without sticking our noses out, and could probably be abused to know what area the exit is in before it's scanned.. so is less than ideal. This is more of a major Pipe-dream than serious idea.
- An anchorable cloning facilty in WH space, so when we die you are back in your POS. This cannot be used outside W-space, so can't be anchored in Null, low or Highsec.
When killed, if you are in K-space , you go to your K-space medclone. If you die in W-space, you go to the W-space Medclone.
This has again advantages and disadvantages.
For attackers, it's more of a gamble as when we kill at the moment, we know that we have removed that player from the field for at least the next 30 minutes or more, depending where/if the residents know where their exit is. With this mechanic in play, the aggressors can come back into the fight, potentially within minutes.
The disadvantage is of course the fact that fights on WH could simply become meatgrinders, throwing clone and ship after clone and ship into a fray, and of course it makes life more difficult for any aggressors. Prehaps a "Cooldown" of 24 hours before another W-Space clone can be made available to limit the tactical advantages?
Just a few brain-farts to throw into the mix, I'm sure there are a lot more than that out there. |

DrBmN
Axial tilt
2
|
Posted - 2012.02.13 13:33:00 -
[52] - Quote
WH stabilizers are the worst idea ever.
I live in a WH for more than 2 years now, ALL wh people that i know and that i've talked to agree that:
WH stabs will destroy wormhole game play. We don't want o.o space without local. There are many ways to improve WHs, the WH stabs one is a fail.
@ CMSs that suggested that: I hope your idea won't get any support. |

Xiliaster
Unending Dream
0
|
Posted - 2012.02.14 20:48:00 -
[53] - Quote
+1
i agree with op 100% |

Isaiah Harms
Buccaneer's Brotherhood
1
|
Posted - 2012.02.18 00:21:00 -
[54] - Quote
Mars Theran wrote:Agree with you on everything but the last bit, which I have supported elsewhere. I can see a use for limited mass stabilization of Wormholes using player anchored gates/structures. These would require fuel of course, and function like a POS in that fashion, and also be capable of being destroyed. No reinforcement timer.
Ah... Never had your wormhole pos camped 24/7 by a major invader huh?
Most wormhole corps are small size. The current wormhole mechanic is a good thing.
You want to stabilize my wormhole so you can shove endless amounts of T3's through it? Would you consider letting me moon mine in my wormhole? Now that would make you 0.0 carebears really cry.
Oh... and for crying out loud. You wanted the 5000+ members in your alliance so you could "own" 0.0. What's the problem? Having a hard time supporting all of them?
Cry harder. I'll send some tissues. I suggest you figure out how to make 0.0 profitable.
Otherwise it seems like you're a failure at 0.0 and just want to mooch off the pro's who specialize in making team work happen in Wormholes. Certainly seems that way with lowsec incursions. Pathetic. Really pathetic. |

Isaiah Harms
Buccaneer's Brotherhood
1
|
Posted - 2012.02.18 00:25:00 -
[55] - Quote
Isaiah Harms wrote:Mars Theran wrote:Agree with you on everything but the last bit, which I have supported elsewhere. I can see a use for limited mass stabilization of Wormholes using player anchored gates/structures. These would require fuel of course, and function like a POS in that fashion, and also be capable of being destroyed. No reinforcement timer. Ah... Never had your wormhole pos camped 24/7 by a major invader huh? Most wormhole corps are small size. The current wormhole mechanic is a good thing. You want to stabilize my wormhole so you can shove endless amounts of T3's through it? Would you consider letting me moon mine in my wormhole? Now that would make you 0.0 carebears really cry. Oh... and for crying out loud. You wanted the 5000+ members in your alliance so you could "own" 0.0. What's the problem? Having a hard time supporting all of them? Cry harder. I'll send some tissues. I suggest you figure out how to make 0.0 profitable. Hint: You can't all be mindless pvp'ers who plex in their T3's and carriers. Suggest you train "industry" skills. Seem them rocks? Go get 'em! Otherwise it seems like you're a failure at 0.0 and just want to mooch off the pro's who specialize in making team work happen iCertainly seems that way with lowsec incursions. Pathetic. Really pathetic.
|

Elisa Fir
Luminoctis
5
|
Posted - 2012.02.19 12:32:00 -
[56] - Quote
+1 This petition needs to stay on the first page. |

Max Kolonko
High Voltage Industries Ash Alliance
150
|
Posted - 2012.02.22 23:21:00 -
[57] - Quote
Elisa Fir wrote:+1 This petition needs to stay on the first page.
EmptyQuoting :D |

Revolution Rising
Gentlemen of Better Ilk
64
|
Posted - 2012.02.23 14:19:00 -
[58] - Quote
Lord Lewtz wrote: +1 Just say no to easy cap and blob mechanics.
Yeah this is total horseshit. One of mittani's stupid ideas so his goons can ruin more peoples' gametime.
CCP needs to step on this **** if they wish to retain players.
Put graphic sigs back in you asshats. People want personalised ships, you think they don't want sigs?
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
1015
|
Posted - 2012.02.23 15:25:00 -
[59] - Quote
Revolution Rising wrote:One of mittani's stupid ideas so that everything in the game is homogeneous and the same strategies apply everywhere, because that would most benefit him.
FTFY. |

Snowflake Tem
The Order of Symbolic Measures
45
|
Posted - 2012.03.04 20:08:00 -
[60] - Quote
I tried very hard not to snigger, but the juvenile in me could not resist a smirk at your begging for your wormholes not to be interfered with. |
|

Zarak1 Kenpach1
Aperture Harmonics K162
41
|
Posted - 2012.04.15 21:38:00 -
[61] - Quote
i dont think anyone here would say that they want WH space to stay the same no matter what but, what was suggested and agreed with by these members of the CSM was purely self interest or ignorance of the mechanics. Either way, the ignorant should of just stayed out of what they didnt understand all that well (mittens) and the selfish (meissa) should of just shut the **** up and kept his agenda in game and not on the table of the CSM. |

killroy v2
Caldari Provisions Caldari State
2
|
Posted - 2012.04.21 19:26:00 -
[62] - Quote
Lord Lewtz wrote: +1 Just say no to easy cap and blob mechanics.
^this |

killroy v2
Thorn Project Black Thorne Alliance
5
|
Posted - 2012.07.01 04:07:00 -
[63] - Quote
Snowflake Tem wrote:I tried very hard not to snigger, but the juvenile in me could not resist a smirk at your begging for your wormholes not to be interfered with. why they are as they should be , compared to almost all of the rest of eve... |

Ned Black
Driders
41
|
Posted - 2012.07.02 06:52:00 -
[64] - Quote
Isaiah Harms wrote:Mars Theran wrote:Agree with you on everything but the last bit, which I have supported elsewhere. I can see a use for limited mass stabilization of Wormholes using player anchored gates/structures. These would require fuel of course, and function like a POS in that fashion, and also be capable of being destroyed. No reinforcement timer. Ah... Never had your wormhole pos camped 24/7 by a major invader huh? Most wormhole corps are small size. The current wormhole mechanic is a good thing. You want to stabilize my wormhole so you can shove endless amounts of T3's through it? Would you consider letting me moon mine in my wormhole? Now that would make you 0.0 carebears really cry. Oh... and for crying out loud. You wanted the 5000+ members in your alliance so you could "own" 0.0. What's the problem? Having a hard time supporting all of them? Cry harder. I'll send some tissues. I suggest you figure out how to make 0.0 profitable. Otherwise it seems like you're a failure at 0.0 and just want to mooch off the pro's who specialize in making team work happen in Wormholes. Certainly seems that way with lowsec incursions. Pathetic. Really pathetic.
Nothing would make nullbears cry harder than removing local from nullspace... how can they do PvE if they are not 100% sure that their system is empty? Oh gawd, they would be in harms way and while its fun ganking the living hell out of miners in highsec and telling them there is no safe place in eve its not as much fun getting ganked yourself.
As a side note I really would like sleeper attacks on POSes and camped wormholes... on the other hand it would be equally hillarious if incursion Sanshas would attack towers and sov structures in null... but I am sure that the majority of the nullsec crowd would not agree with me there :p
As to the stabilizer its complete lunacy... |

Ayeson
Hard Knocks Inc.
42
|
Posted - 2012.07.02 21:33:00 -
[65] - Quote
Why are you talking about changing WHes? Stop it. Fix my POS and be done with it.
Everything in wormholes is fine. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

QT McWhiskers
Hard Knocks Inc.
15
|
Posted - 2012.07.02 22:06:00 -
[66] - Quote
Seriously? What the hell is wrong with the people in this thread. WH dwellers too. WHAT IS WRONG WITH YOU?! Line up right now so I can slap some sense in you.
Wormholes are one of the richest areas of the game currently. You put in money, you get out MUCH more money, and you have the ability to buy your super shiney you have always dreamed of.
WHY IN THE HELL would anyone want to change that. I can see the c2-c4 residents making their claims here and ACTUALLY thinking they are good, that can be forgiven, but your c5-c6ers... do you realize what you are supporting? You are supporting the death of wormholes as we know it.
Sleepers shooting posses... No just no. I do not want to have to haul in ammo for my pos every two weeks along with the fuel runs. (well I dont actually make the runs, but I have in the past so I know the pain)
Sleepers podding people. Yes cause this makes sense. Lets support getting podded by sleepers... that way it can take us three weeks to get back into our home.
Quote:There are hard limits on what one can move trough a certain type of WH.
This limits both: ship size and ships amount that can at one time move into given WH in short time. This allows us to keep WH in range of small-pvp scale engagements. Which is great for WH gameplay
What?! So we run sites in static, even get a little bit of pew in, time to pop our hole. OH LOOK our dread got caught in the static because we reached the hard limit on number of jumps. Think before you post...
Sleepers attacking safespots... Seriously? Are you serious here? You are going to make me fit a cloak on EVERY SINGLE ship I have? I guess this would also move sleepers to appear on the wormholes as well, cause you know it fits in with this line of thinking. This would mean that no calculated ganks, no concerted setups that take a few minutes to get going are viable. Everything is all. "Grab a kite ship and HURRY sleepers will start showing up any second and I my oracle/falcon/rapier cant tank them."
One final note that was not mentioned in the OP but several people are mentioning. Wormhole stabilizers. NO NO NO NO NO! This will end all wormhole life as it is. The major null sec groups will invade when either cfc or soco wins their little war over delve and we, the wormholers, will pay the price for it.
This is what wormholes need. More noobs in my c5s and c6s (its more likely than you think) so I can shoot them. Simple as that.
I make plenty of money inside of wormholes, and I work a full time job with only two days out of the week to make my money. I rarely, if ever, make money on my work days, and I make enough to support two toons with plexes, and buy bhaalghorns, black ops, and other shiny ships that tickle my fancy, and I get enough time to rustle enough jimmies of noobs to fill my cup with their delicious tears.
If you want to change anything about wormholes, give us some pos upgrades (NO DOCKING!!!!) so that it will be a tad bit easier to not get donkey effed by a spai. |

Ayeson
Hard Knocks Inc.
42
|
Posted - 2012.07.02 22:17:00 -
[67] - Quote
QT McWhiskers wrote:Seriously? What the hell is wrong with the people in this thread. WH dwellers too. WHAT IS WRONG WITH YOU?! Line up right now so I can slap some sense in you. Wormholes are one of the richest areas of the game currently. You put in money, you get out MUCH more money, and you have the ability to buy your super shiney you have always dreamed of. WHY IN THE HELL would anyone want to change that. I can see the c2-c4 residents making their claims here and ACTUALLY thinking they are good, that can be forgiven, but your c5-c6ers... do you realize what you are supporting? You are supporting the death of wormholes as we know it. Sleepers shooting posses... No just no. I do not want to have to haul in ammo for my pos every two weeks along with the fuel runs. (well I dont actually make the runs, but I have in the past so I know the pain) Sleepers podding people. Yes cause this makes sense. Lets support getting podded by sleepers... that way it can take us three weeks to get back into our home. Quote:There are hard limits on what one can move trough a certain type of WH.
This limits both: ship size and ships amount that can at one time move into given WH in short time. This allows us to keep WH in range of small-pvp scale engagements. Which is great for WH gameplay What?! So we run sites in static, even get a little bit of pew in, time to pop our hole. OH LOOK our dread got caught in the static because we reached the hard limit on number of jumps. Think before you post... Sleepers attacking safespots... Seriously? Are you serious here? You are going to make me fit a cloak on EVERY SINGLE ship I have? I guess this would also move sleepers to appear on the wormholes as well, cause you know it fits in with this line of thinking. This would mean that no calculated ganks, no concerted setups that take a few minutes to get going are viable. Everything is all. "Grab a kite ship and HURRY sleepers will start showing up any second and I my oracle/falcon/rapier cant tank them." One final note that was not mentioned in the OP but several people are mentioning. Wormhole stabilizers. NO NO NO NO NO! This will end all wormhole life as it is. The major null sec groups will invade when either cfc or soco wins their little war over delve and we, the wormholers, will pay the price for it.
This is what wormholes need. More noobs in my c5s and c6s (its more likely than you think) so I can shoot them. Simple as that. I make plenty of money inside of wormholes, and I work a full time job with only two days out of the week to make my money. I rarely, if ever, make money on my work days, and I make enough to support two toons with plexes, and buy bhaalghorns, black ops, and other shiny ships that tickle my fancy, and I get enough time to rustle enough jimmies of noobs to fill my cup with their delicious tears. If you want to change anything about wormholes, give us some pos upgrades (NO DOCKING!!!!) so that it will be a tad bit easier to not get donkey effed by a spai.
Not emptyquoting Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Eli Green
The Arrow Project CORE.
8
|
Posted - 2012.07.03 02:40:00 -
[68] - Quote
I think apart from a POS update W-space is working as intended |

n4d444
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.07.03 09:40:00 -
[69] - Quote
Lord Lewtz wrote: +1 Just say no to easy cap and blob mechanics.
+1 to this, easy blob mechanics are killing eve |

TheGunslinger42
Bite Me inc Exhale.
124
|
Posted - 2012.07.03 12:27:00 -
[70] - Quote
Anyone who suggests increased mass or extended time on wormholes can **** off. They're either completely ignorant of wormhole space or desperate to bend it to their own advantage.
Just sort the POS systems out and wormholes would be perfect |
|

Mr Adama
Und3r Th3 Influ3nc3
3
|
Posted - 2012.07.10 03:05:00 -
[71] - Quote
+1 Fix the POS nightmare, and if they manage to get it right, give us lead way to wh trade via ice then leave it in the working state it is in. |

Irya Boone
Escadron leader La League des mondes libres
33
|
Posted - 2012.08.08 20:55:00 -
[72] - Quote
+1 tottaly agree
But i would like To create a POS pattern
You can Online Small POS== 1 small silo + small polymer reaction +1 small corporate hangar + 1 small refining array + 1 ASsembLy array ( you choose to online one of them ( equipment or Small ship etc etc etc ) and 6 small batteries + 6 non gun batteries.
MEDIUM POS same thing With Medium Structures or 2X structure of a small POS Large POS 2X medium onlineable structure or 6Xtime small....
Make the Sleepeers tougher, and make Small escalation for C1-C4 : if you come With a BS A Sleeper BS will PoP.... etc etc
I'm Not against the idea of a system Who extend the lifetime of a Whormole but put some restriction : You can do it With a Ship Only one Kind === black ops , a module like an ecm burst . But only Inside the W-space... you can't do it cloaked ^^
But no modification of MASS limitations |

Xantos Semah
3
|
Posted - 2012.08.08 21:12:00 -
[73] - Quote
Agree.
+1 REMOVE LOCAL !!! |

Komodo Askold
Legion of Darkwind Order of the Void
31
|
Posted - 2012.08.09 10:18:00 -
[74] - Quote
Completely agree with the OP. WH-space is defined by living in the most remote, challenging, unforgiving places, while getting great rewards on being an adventurer, and truly being alone in space, depending completely on yourself. |

Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
13
|
Posted - 2012.08.11 17:12:00 -
[75] - Quote
The only thing i disagree with are capital ships in C1-4 WHs. I personally enjoy killing some noob who just got his carrier out of the oven sitting on a high sec wormhole in a C1 lol.
Maybe that's just me. |

Balanah
Quebec's Underdog League Quebec United Legions
0
|
Posted - 2012.08.31 15:10:00 -
[76] - Quote
Only two words: Alliance Bookmarks |

Gizznitt Malikite
Agony Unleashed Agony Empire
472
|
Posted - 2012.08.31 16:08:00 -
[77] - Quote
WH's are not well in the current incarnation.... but that has to do with predictability...
A wh stabilizer by itself is a bad idea.... but a WH stabilizer coupled with more... interesting... WH mechanics is potentially a good idea. To Elaborate: -- Right now, all quality WH dwellers know how much mass it requires to close a WH.... they know all the tricks and techniques to quickly, safely, and almost risklessly close a WH...... They use these mechanics to make their WH's extremely safe when they want to run start running sites, and they use this mechanic to open up new WH's so they can farm the systems next door.... To be honest, I think the mechanics to close a WH is very flawed, because it's far too exact.... WH's need to be far, far less manageable, so players actually gamble on whether they'll lose a ship on the wrong side. If you make the WH's much more risky to close, people will start to leave them "destabilized".... to compensate, add a WH stabilizer that insures a moderate force can traverse the WH without it collapsing.... The stabilizer can then act as a beach head that needs defending, because if it gets destroyed, that force probably wont' all be able to return...
I realize there is a downside to making WH's far harder to safely close..... Essentially, it hurts the ability of WH dwellers who farm out their system's plexes and need to be able to create new WH's to other systems to run.... IMO, rather than continuously collapse your static WH until you find a system you like, there should be a mechanic to open new WH's, while leaving the old WH's alone.... The price of farming multiple WH's is you must deal with more routes for potential hostiles to find you.. |

Ayeson
Hard Knocks Inc.
55
|
Posted - 2012.08.31 17:12:00 -
[78] - Quote
Gizznitt Malikite wrote: WH's are not well in the current incarnation.... but that has to do with predictability...
They seem to be working perfectly fine actually, We all seem to enjoy them.
Gizznitt Malikite wrote: A wh stabilizer by itself is a bad idea.... but a WH stabilizer coupled with more... interesting... WH mechanics is potentially a good idea. ... WH's need to be far, far less manageable, so players actually gamble on whether they'll lose a ship on the wrong side.
Actually a stabilizer is just a bad idea, You want to take one of the only parts of the eve that limits blobs and remove that limiter? Doesn't really make sense there
Gizznitt Malikite wrote: If you make the WH's much more risky to close, people will start to leave them "destabilized".... to compensate, add a WH stabilizer that insures a moderate force can traverse the WH without it collapsing.... The stabilizer can then act as a beach head that needs defending, because if it gets destroyed, that force probably wont' all be able to return...
People already leave holes critical, it happens all the time, moderate forces already can go through wormholes, It seems you dont know how mass works, and that 3billion is a rather large number and can fit a large amount of ships. I'm getting the feeling you don't even fly in W-Space because your views are so skewed.
Gizznitt Malikite wrote: I realize there is a downside to making WH's far harder to safely close..... Essentially, it hurts the ability of WH dwellers who farm out their system's plexes and need to be able to create new WH's to other systems to run.... IMO, rather than continuously collapse your static WH until you find a system you like, there should be a mechanic to open new WH's, while leaving the old WH's alone....
No, you just want wormholes to be like Kspace, gtfo. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Max Kolonko
High Voltage Industries Ash Alliance
181
|
Posted - 2012.08.31 18:36:00 -
[79] - Quote
Ayeson wrote:Gizznitt Malikite wrote: WH's are not well in the current incarnation.... but that has to do with predictability...
They seem to be working perfectly fine actually, We all seem to enjoy them. Gizznitt Malikite wrote: A wh stabilizer by itself is a bad idea.... but a WH stabilizer coupled with more... interesting... WH mechanics is potentially a good idea. ... WH's need to be far, far less manageable, so players actually gamble on whether they'll lose a ship on the wrong side.
Actually a stabilizer is just a bad idea, You want to take one of the only parts of the eve that limits blobs and remove that limiter? Doesn't really make sense there Gizznitt Malikite wrote: If you make the WH's much more risky to close, people will start to leave them "destabilized".... to compensate, add a WH stabilizer that insures a moderate force can traverse the WH without it collapsing.... The stabilizer can then act as a beach head that needs defending, because if it gets destroyed, that force probably wont' all be able to return...
People already leave holes critical, it happens all the time, moderate forces already can go through wormholes, It seems you dont know how mass works, and that 3billion is a rather large number and can fit a large amount of ships. I'm getting the feeling you don't even fly in W-Space because your views are so skewed. Gizznitt Malikite wrote: I realize there is a downside to making WH's far harder to safely close..... Essentially, it hurts the ability of WH dwellers who farm out their system's plexes and need to be able to create new WH's to other systems to run.... IMO, rather than continuously collapse your static WH until you find a system you like, there should be a mechanic to open new WH's, while leaving the old WH's alone....
No, you just want wormholes to be like Kspace, gtfo.
Even though i puke at the sound of "WH stabilizer" You seems to totally missunderstood what the guy tried to say, maybe re-read it :P Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Gizznitt Malikite
Agony Unleashed Agony Empire
473
|
Posted - 2012.08.31 19:01:00 -
[80] - Quote
Ayeson wrote:Gizznitt Malikite wrote: A wh stabilizer by itself is a bad idea.... but a WH stabilizer coupled with more... interesting... WH mechanics is potentially a good idea. ... WH's need to be far, far less manageable, so players actually gamble on whether they'll lose a ship on the wrong side.
Actually a stabilizer is just a bad idea, You want to take one of the only parts of the eve that limits blobs and remove that limiter? Doesn't really make sense there
A blob is a moderately ambiguous buzzword that pretty much refers to any group of ships that outnumber and/or outclass your group of ships..... A WH stabilizer obviously needs limits, and shouldn't allow an infinite number of ships through... and that's not what I'm suggesting.... Quit screaming "the sky is falling", he just wants a tool to bring in 500 man gangs and supers to crush my POS... and actually read what I write...
Ayeson wrote:Gizznitt Malikite wrote: If you make the WH's much more risky to close, people will start to leave them "destabilized".... to compensate, add a WH stabilizer that insures a moderate force can traverse the WH without it collapsing.... The stabilizer can then act as a beach head that needs defending, because if it gets destroyed, that force probably wont' all be able to return...
People already leave holes critical, it happens all the time, moderate forces already can go through wormholes, It seems you dont know how mass works, and that 3billion is a rather large number and can fit a large amount of ships. I'm getting the feeling you don't even fly in W-Space because your views are so skewed. Gizznitt Malikite wrote: I realize there is a downside to making WH's far harder to safely close..... Essentially, it hurts the ability of WH dwellers who farm out their system's plexes and need to be able to create new WH's to other systems to run.... IMO, rather than continuously collapse your static WH until you find a system you like, there should be a mechanic to open new WH's, while leaving the old WH's alone....
No, you just want wormholes to be like Kspace, gtfo.
I want to make WH's more unpredictable.... As it is... its EXTREMELY EASY to manage your WH entrances and exits.... This is wrong... and that's what I want changed.... You need a new system to farm, close your static and wait for the new WH to spawn... don't like that there are potential hostiles through a WH, close the WH by sending X amount of mass through it.... There is very little risk, and very little downsides to the above....
My point is that if WH mechanics change, so you use stabilizers to control ship movement through a WH (rather than static game-able mass attributes), you could solve the idiotically low-risk close WH, open WH, close WH, open WH nonsense that prevails in WH Life. In this sense, WH stabilizers (which are really just the new player operated mass mechanic that can be interfered with by third parties) would be interesting and potentially good.... Then again, if you were a risk-adverse PvE'er that can't handle more risk in your WH, I understand why you'd be vehemently opposed to this... |
|

Ayeson
Hard Knocks Inc.
55
|
Posted - 2012.08.31 19:42:00 -
[81] - Quote
Gizznitt Malikite wrote: My point is that if WH mechanics change, so you use stabilizers to control ship movement through a WH (rather than static game-able mass attributes), you could solve the idiotically low-risk close WH, open WH, close WH, open WH nonsense that prevails in WH Life. In this sense, WH stabilizers (which are really just the new player operated mass mechanic that can be interfered with by third parties) would be interesting and potentially good.... Then again, if you were a risk-adverse PvE'er that can't handle more risk in your WH, I understand why you'd be vehemently opposed to this...
It isn't low risk to close a hole, nearly every orca we kill is on a wormhole, and I like killing orcas on wormholes, as do other people I'm sure.
You can say whatever you would like, but the point stands that you want to have players manipulate wormhole timers and mass using a module, known as a "wormhole stabilizer", which would then be the only method for using an actual wormhole and overly complicates the regular use, and eliminates many opportunities to kill capitals and other hole closing ships in Wspace Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Gizznitt Malikite
Agony Unleashed Agony Empire
473
|
Posted - 2012.08.31 20:33:00 -
[82] - Quote
Ayeson wrote:Gizznitt Malikite wrote: My point is that if WH mechanics change, so you use stabilizers to control ship movement through a WH (rather than static game-able mass attributes), you could solve the idiotically low-risk close WH, open WH, close WH, open WH nonsense that prevails in WH Life. In this sense, WH stabilizers (which are really just the new player operated mass mechanic that can be interfered with by third parties) would be interesting and potentially good.... Then again, if you were a risk-adverse PvE'er that can't handle more risk in your WH, I understand why you'd be vehemently opposed to this...
It isn't low risk to close a hole, nearly every orca we kill is on a wormhole, and I like killing orcas on wormholes, as do other people I'm sure. You can say whatever you would like, but the point stands that you want to have players manipulate wormhole timers and mass using a module, known as a "wormhole stabilizer", which would then be the only method for using an actual wormhole and overly complicates the regular use, and eliminates many opportunities to kill capitals and other hole closing ships in Wspace
Yes, occasionally nice ships get caught trying to close a WH, that doesn't make it unsafe.... it could easily be just moronic pilots...
Whatever words you're trying to attribute to me, this is how I feel:
The ability to control your entrance and exits allows a WH dweller to make their system far more safe than I think they should be.... In my opinion, if you can dictate your entrances and exits, you have WAY to much control.... Imagine living in k-space, where you could tell the stargate to randomly aim at a different system anytime you want.... you just need to pass the right mass of ships through it.... that level of control is bad for the game, even if WH's don't have local, cyno's, or stations....
If changing WH mechanics involves some type of WH stabilizer, I'm more than willing to listen and evaluate it... it might make WH travel overly complicated or it might make an interesting and new tactical tool. I'm not vetoing the idea until I can review it within the appropriate framework... Also, I'm not saying WH stabilizers are the only way to solve the ease with which WH's are closed.... perhaps the mass equation needs to be balanced with diminishing returns, such that if you send a Specific Ship through a WH, it counts for full mass the first time, 10% mass the second time, 1% mass the third time and so on.... Then you might catch multiple orcas instead of just one...
|

QT McWhiskers
Hard Knocks Inc.
24
|
Posted - 2012.08.31 20:39:00 -
[83] - Quote
Gizznitt Malikite wrote:
My point is that if WH mechanics change, so you use stabilizers to control ship movement through a WH (rather than static game-able mass attributes), you could solve the idiotically low-risk close WH, open WH, close WH, open WH nonsense that prevails in WH Life. In this sense, WH stabilizers (which are really just the new player operated mass mechanic that can be interfered with by third parties) would be interesting and potentially good.... Then again, if you were a risk-adverse PvE'er that can't handle more risk in your WH, I understand why you'd be vehemently opposed to this...
The problem with everything posted in this thread is that is just makes no sense to me. You see I am a simple kind of man. I love to shoot people, sleepers, gas clouds, and posses. (posses is barely on that list because it only produces tears.)
Anything that will make it harder for me to produce the tears of others makes me die a little bit on the inside. Do you feel me dying? Do you feel it? WELL STOP IT!!!
As I said earlier, WHs only need 1 thing. More noobs for me to shoot. The spawn rate on sleeper sites is good, the frequency on ladar sites is good, the unpredictability of finding wild holes is great. It gives us a sense of adventure. We cant just go about willy nilly like putting our big ships through new holes, you never know whats inside there.
But you sir... want to change that. You want to make it safe to move large amounts of ships through a wormhole at one time. **** THAT, and **** your plan. (with a capital *). You will completely kill all of us when you allow the goons or HBC into our holes by simply erecting a module on our holes. (Trust me, I know how TheMitanni likes to erect things)
You simply have no clue how WHs or the WH community works. You have never lived in anything that required brain power to use, and you have no clue of the amount of death that awaits you if you ever step foot inside one of our holes. All you simply know is that "WHs are hard, I want to make them easier"
Sit in your drake, farm your c2 sleepers, and leave us higher end folks alone. You will be better for the experience. |

Gizznitt Malikite
Agony Unleashed Agony Empire
473
|
Posted - 2012.08.31 20:55:00 -
[84] - Quote
QT McWhiskers wrote:Gizznitt Malikite wrote:
My point is that if WH mechanics change, so you use stabilizers to control ship movement through a WH (rather than static game-able mass attributes), you could solve the idiotically low-risk close WH, open WH, close WH, open WH nonsense that prevails in WH Life. In this sense, WH stabilizers (which are really just the new player operated mass mechanic that can be interfered with by third parties) would be interesting and potentially good.... Then again, if you were a risk-adverse PvE'er that can't handle more risk in your WH, I understand why you'd be vehemently opposed to this...
The problem with everything posted in this thread is that is just makes no sense to me. You see I am a simple kind of man. I love to shoot people, sleepers, gas clouds, and posses. (posses is barely on that list because it only produces tears.) Anything that will make it harder for me to produce the tears of others makes me die a little bit on the inside. Do you feel me dying? Do you feel it? WELL STOP IT!!! As I said earlier, WHs only need 1 thing. More noobs for me to shoot. The spawn rate on sleeper sites is good, the frequency on ladar sites is good, the unpredictability of finding wild holes is great. It gives us a sense of adventure. We cant just go about willy nilly like putting our big ships through new holes, you never know whats inside there. But you sir... want to change that. You want to make it safe to move large amounts of ships through a wormhole at one time. **** THAT, and **** your plan. (with a capital *). You will completely kill all of us when you allow the goons or HBC into our holes by simply erecting a module on our holes. (Trust me, I know how TheMitanni likes to erect things) You simply have no clue how WHs or the WH community works. You have never lived in anything that required brain power to use, and you have no clue of the amount of death that awaits you if you ever step foot inside one of our holes. All you simply know is that "WHs are hard, I want to make them easier" Sit in your drake, farm your c2 sleepers, and leave us higher end folks alone. You will be better for the experience.
Please actually read my posts before commenting on them.... I think you very much mis-understand my desires... |

QT McWhiskers
Hard Knocks Inc.
24
|
Posted - 2012.09.03 19:57:00 -
[85] - Quote
I did, statement stands. |

TheGunslinger42
Bite Me inc Elysian Empire
350
|
Posted - 2012.09.04 14:24:00 -
[86] - Quote
God damn people aren't STILL suggesting those sodding awful "stabilizer" ideas are they? I thought we were past this. They are a horrific idea, stop repeating them. |

QT McWhiskers
Hard Knocks Inc.
24
|
Posted - 2012.09.04 14:55:00 -
[87] - Quote
Why not wormhole DEstabilizers. That way we can really just give a giant middle finger to everyone suggested stupid crap in this thread. |

Gizznitt Malikite
Agony Unleashed Agony Empire
473
|
Posted - 2012.09.04 17:02:00 -
[88] - Quote
QT McWhiskers wrote:Why not wormhole DEstabilizers. That way we can really just give a giant middle finger to everyone suggested stupid crap in this thread.
lol... we pretty much want the same thing...
The only way I'd advocate a WH stabilizer, is if all WH's are initially"destabilized," and the stabilizer (which would be a vulnerable, attack-able module) somehow replaced the mass limits that currently governs WH travel.... I understand most people hear only "module to let infinite ships through a WH" and equate it with WH blobbing... but that's not even remotely what I'm suggesting....
And as for your WH destablizer....How would it function? A bomb you launch at the WH to randomly remove mass (<-- terrible idea, as people would just launch bombs to close WH's without risking your precious orca targets)?? Would it be a module you anchored that collapsed the WH the next time a ship comes through (<-- terrible idea, as people would use them to close WH's without risking your precious orca targets)? How could it function in a manner that I can't exploit to risklessly close a WH??
The problem is, WH mass limit is too mathematically defined... people know exactly how to close each type of WH.... and worse, WH vitality is actually dependent on the ability to close a WH, because you need to spawn a new WH to find more sites to run.... What CCP really needs to do is randomize WH extinction events... and I don't know the best way to do this, but I'll listen to whatever's on the table to identify it as good or bad....
Other ideas, coupled together, could also work: 1.) Prevent ships from using a WH when their mass is more than the remaining mass on a WH.... and perhaps have it actually close the WH without going through!! 2.) Make it so a new static WH will spawn without needing to close your old static. Example: Whenever a current static goes critical (time and/or mass), a new static will spawn. 3.) More ambiguous WH mass limits via WH mass regeneration (+100m-ish kg/hr).... but don't update the mass critical messages. 4.) Change the critical point, so a WH claims critical randomly when the mass limit remaining is between 10-35% WH's mass limit. 5.) Alter the time-remaining to vary inversely with mass regeneration.... i.e., if a WH's mass is regenerating, then perhaps it's life cycle speeds up so it decays faster...
There are pro's and con's to each of the above too...
|

QT McWhiskers
Hard Knocks Inc.
24
|
Posted - 2012.09.05 13:55:00 -
[89] - Quote
Gizznitt Malikite wrote:QT McWhiskers wrote:Why not wormhole DEstabilizers. That way we can really just give a giant middle finger to everyone suggested stupid crap in this thread. lol... we pretty much want the same thing... The only way I'd advocate a WH stabilizer, is if all WH's are initially"destabilized," and the stabilizer (which would be a vulnerable, attack-able module) somehow replaced the mass limits that currently governs WH travel.... I understand most people hear only "module to let infinite ships through a WH" and equate it with WH blobbing... but that's not even remotely what I'm suggesting.... And as for your WH destablizer....How would it function? A bomb you launch at the WH to randomly remove mass (<-- terrible idea, as people would just launch bombs to close WH's without risking your precious orca targets)?? Would it be a module you anchored that collapsed the WH the next time a ship comes through (<-- terrible idea, as people would use them to close WH's without risking your precious orca targets)? How could it function in a manner that I can't exploit to risklessly close a WH?? The problem is, WH mass limit is too mathematically defined... people know exactly how to close each type of WH.... and worse, WH vitality is actually dependent on the ability to close a WH, because you need to spawn a new WH to find more sites to run.... What CCP really needs to do is randomize WH extinction events... and I don't know the best way to do this, but I'll listen to whatever's on the table to identify it as good or bad.... Other ideas, coupled together, could also work: 1.) Prevent ships from using a WH when their mass is more than the remaining mass on a WH.... and perhaps have it actually close the WH without going through!! 2.) Make it so a new static WH will spawn without needing to close your old static. Example: Whenever a current static goes critical (time and/or mass), a new static will spawn. 3.) More ambiguous WH mass limits via WH mass regeneration (+100m-ish kg/hr).... but don't update the mass critical messages. 4.) Change the critical point, so a WH claims critical randomly when the mass limit remaining is between 10-35% WH's mass limit. 5.) Alter the time-remaining to vary inversely with mass regeneration.... i.e., if a WH's mass is regenerating, then perhaps it's life cycle speeds up so it decays faster... There are pro's and con's to each of the above too...
Except I was trolling. I dont want any kind of stabilizer or destabilizer. That would just dumb down wormholes. And when you dumb down wormholes, all you do is allow some tard corps have the ability to live successfully in a c5/c6. And thats a bad thing. Noob corps deserve only one thing in c5/c6s. Death. |

Lin Gerie
Hole Perception Fade 2 Black
2
|
Posted - 2012.09.05 22:31:00 -
[90] - Quote
While I agree with your points the idea of a WH stabilizer COULD hold merit. You are making the mistake of thinking that WH's are individual systems, but they're not. Just like New Eden they're a galaxy of systems, only instead of stargates there are WH's.
What you're seeing here might not just be the option for large alliances to stabilize an entry WH in null and just blob through, but rather a way to travel in this new galaxy, one owned entirely by players without actually owning the territory like null. Basically if it was WH to WH stabilization I dont think it would be a problem.
That being said WH stabilization would add an interesting mechanic. If allowed only in certain WH's or systems it could create an interesting system of linked WH systems while still allowing for random and limited transportation between other sections of the WH's galaxy and KS. Furthermore by making it a player tool that means it can be lost. Unlike stargates that are there forever these stabilizers could be destroyed.
Imagine for a minute if you will an alliance of WH corps who have slowly but surely stabilized WH's connecting to each others systems. They can now combine and coordinate forces inside their linked systems but must limit their movement outside of their stabilized systems or to KS.
Now to prevent corps/alliances from just sieging with a stabilizer in place there would be a system wide warning that a WH is being stabilized giving players a chance to stop it, or a counter module/building, or require that the stabilizer must be put on both sides of the WH making it vulnerable as 1. it would lower mass to bring that through and 2. it would be attackable. Also due to it lowering mass of the WH it would give the defender the advantage as less forces can warp through to defend the WH stabilizer and the more defenders they bring in to protect it the weaker it gets (suicide runs by the defender to try and pass through WH's to close them making the stabilizer set up useless.)
Now that I've said all that, I can full well understand why at face value this seems bad, but honestly it could be a great expansion to the kinds of play you can experience, especially for other WH goers. I've been living in a WH for about 7 months now and while this could be catastrophic if done wrong, if done right it could probably add a lot to the game. |
|

Arbiter Reformed
Analog Folk SRS.
50
|
Posted - 2012.09.05 22:39:00 -
[91] - Quote
+1
i find it kind of lazy that sleepers are still based around the scan anom run anom mechanic, i would find it more fitting to have to go through acceleration gates perhaps using hackers etc and other skills to navigate through complexs
ie longer perhaps even randomly generated DED sites which could be completed with different ships, some requiring only a covops say others requiring pure combat vessals |

TheGunslinger42
Bite Me inc Elysian Empire
363
|
Posted - 2012.09.06 08:41:00 -
[92] - Quote
I don't think I'd like acceleration gates in wormholes, but I'd support more dynamic sites or more varied mechanics/'goals' for sites |

taque
Viperfleet Inc. Transmission Lost
0
|
Posted - 2012.10.07 04:43:00 -
[93] - Quote
Arbiter Reformed wrote:+1
i find it kind of lazy that sleepers are still based around the scan anom run anom mechanic, i would find it more fitting to have to go through acceleration gates perhaps using hackers etc and other skills to navigate through complexs
ie longer perhaps even randomly generated DED sites which could be completed with different ships, some requiring only a covops say others requiring pure combat vessals
i hope you realize that any frig, destroyer or cruiser would be instapopped by sleeper bs in a c4-c6. warping fhrough gates is a mad idea anyway.
anomalies in a c5 or c6 are way different from the ones in c1-c4 wh's. the scram, neut. if you do them in a wrong way or shoot one of the triggers by accident you may have a hard time or loose the fleet in the worse case.
someone on page 3 compared anomalies to incursions. imho i think incursions are a lot easier, no risk to be ganked either.
wormhole stabilizers is a bad word. it's more an 'invasion-tool' than anyting else. but even then, there is no other reason i would know how to use it than for invading and making sure i can get a few caps in when my enemy is sleeping. it saves the time needed to colla[se and scanning time though.
|

Mr Adama
Und3r Th3 Influ3nc3
3
|
Posted - 2012.10.08 00:50:00 -
[94] - Quote
Max Kolonko for president!
|

Alx Warlord
The Scope Gallente Federation
180
|
Posted - 2012.10.09 17:34:00 -
[95] - Quote
MAX,
I totally agree with you, your petition would really improve the game-play, and It is what CCP have to do to the next expansion, I would really appreciate if the eve community move in this direction,
I have spent some time trying to find a way to gather some Ideas about what is expected of the POS REVAMP that the last CSM claimed as a goal. I would really appreciate your opinion there, also if the CSM read this I would really appreciate if they take this effort to CPP, and some dev use it to speed up their job....
link: [Discussion] - New POS system ( Block Built - Starbasecraft)
thx o7 Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

yodayblack
Re-Awakened Technologies Inc
0
|
Posted - 2012.11.11 04:27:00 -
[96] - Quote
Agreed. |

Kinis Deren
EVE University Ivy League
78
|
Posted - 2012.11.11 09:13:00 -
[97] - Quote
+1 supported.
|

zelklen
Geese Jugglers
8
|
Posted - 2012.11.12 08:46:00 -
[98] - Quote
+1 |

Xpaulusx
Naari LLC
94
|
Posted - 2012.11.12 11:26:00 -
[99] - Quote
Agree, don't fix what ain't broken, plus this has somebodies agenda written all over it. |

Dar Manic
Republic University Minmatar Republic
56
|
Posted - 2012.11.30 19:21:00 -
[100] - Quote
+1 agree completely I just don't understand null sec players.
Please note: Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you. |
|

Nariya Kentaya
Tartarus Ventures Surely You're Joking
227
|
Posted - 2012.12.05 21:01:00 -
[101] - Quote
Max Kolonko wrote:First of all, Two Step - I hope I can count on Your support for this motion.
Now on to the topic:
Right now WH's are unique in their design and with that they are very different in their nature than k-space.
There are hard limits on what one can move trough a certain type of WH.
This limits both: ship size and ships amount that can at one time move into given WH in short time. This allows us to keep WH in range of small-pvp scale engagements. Which is great for WH gameplay
If anyone bottered to watch RnK famous Clarion Call 3 on Youtube - You can siege WH with small forces. Once You overcome initial resistance with good planning and resources You can start amassing troups inside (once you controll WH's in system its piece of cake)
WH are like fortresses of Middle Age Europe - You need to actually take time and preparations to siege them. But once You breach outer walls you can move more people in, as the gate is broken, and walls crumbled.
As history of W-space showed - no WH is inpenetrable.
What some members of CSM are sugesting is terrible - to implement some form of WH stabilizers? This will remove the hard limit that make this space unique. This will remove the hard work required to siege well-defended WH's. This will actually hurt more the small corps that dont have huge forces, but just enough to fight on equall footing against forces that can move trough their WH limits.
What W-space needs or could benefit from is totally different than what is proposed:
- WH need POS revamp - WH needs individual storing place in hangars and more security of those - WH needs more variety in terms of PVE (the same problems incursion have - to predictable) - WH needs more dangers from Sleepers (sleepres atacking on safespots, rewarping to mining sites, atacking pos, etc) - WH may need more variety in WH's - like ocassional smaller or lager WH (within current system capital limit - so no capitals in C1-4) - WH may (i stress that - MAY) need some form of upgrades (this one is very, very delicate subject) - WH may (i stress that - MAY) need some form of moon-mining (no moon goo, some totally different material that can be linked to some new features or maybe just the source of ice) - again a very delicate subject - WH may need higher triers of WH (C7,8???) with even more difficult to counter bonuses/penalties and even harder Sleepres - WH may need more variance in terms of anomalies bonuses (pulsar, blackhole, etc...) - WH may need more WH systems added
WHAT WH DONT NEED is: - any form of moving supercaps inside - any form of moving much larger forces trough a single WH - any form of moving capital ships inside lower WH's (C1-4) - any form of prolonging WH life to allow connection to Your home WH for entire Siege time (jump in, fight over space, reinfore, reinforce time, finish taking donw poses, get loot get back home) honestly up in the air about most of these, however totally for mroe wormholes and C7+ wormholes, gets a little crowded in a C6 sometimes. |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
140
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Posted - 2012.12.06 00:51:00 -
[102] - Quote
Gizznitt Malikite wrote:
Yes, occasionally nice ships get caught trying to close a WH, that doesn't make it unsafe.... it could easily be just moronic pilots...
Whatever words you're trying to attribute to me, this is how I feel:
The ability to control your entrance and exits allows a WH dweller to make their system far more safe than I think they should be.... In my opinion, if you can dictate your entrances and exits, you have WAY to much control.... Imagine living in k-space, where you could tell the stargate to randomly aim at a different system anytime you want.... you just need to pass the right mass of ships through it.... that level of control is bad for the game, even if WH's don't have local, cyno's, or stations....
If changing WH mechanics involves some type of WH stabilizer, I'm more than willing to listen and evaluate it... it might make WH travel overly complicated or it might make an interesting and new tactical tool. I'm not vetoing the idea until I can review it within the appropriate framework... Also, I'm not saying WH stabilizers are the only way to solve the ease with which WH's are closed.... perhaps the mass equation needs to be balanced with diminishing returns, such that if you send a Specific Ship through a WH, it counts for full mass the first time, 10% mass the second time, 1% mass the third time and so on.... Then you might catch multiple orcas instead of just one...
ships get killed collapsing wh's all the time. and there is barely anything you can do to prevent that. declaoking is a ***** in a 3d space without reference.
as for controlling your entrence......pvp doesnt come through your static. it comes through k162. and when it does, it comes within seconds. in high class where you need siege and triage to pve this means that you have no choice but to fight, and usually die.
as for stabilizers, yes, we should always listen to evaluate. however any player side tempering with mass restrictions kills what makes wormholes the place we live in. as for making the mass equations different, youre just looking at it from the perspective as safety. please realise we need those statics for everything. to fight, to do pve, to get skill books, fuel etc. if we cant control the statics as we can right now it would mean high class wh space would become much much harder, but not in a way anyone in wormhole space would enjoy. high class depend on the mass calculations, even though often enough it brings death to ships when maths are off.
want general pve safety made less? as far as i know sleepers knew how to control wormholes and make them go where they want. they also only spawn to protect their assets, and they are very advanced. maybe they will soon figure out that the best defense against capsuleers is capsuleers. running pve? have double the chance to get k162. and light a frckin sleeper cyno so we know where the pve fun is.
as for fortress systems. yes they are very very hard to siege and get alliances out off. however, the amount of work to setting them up is insane. and also, we dont care. we want to fight, not evict. why fight over a wh system? its useless. there are plenty of others. its not like 0sec where the system itself has its value.
now that ive typed all this, can i have alliance bookmarks? awesome. |

Corian Teranos
AirHogs Zulu People
21
|
Posted - 2012.12.07 04:16:00 -
[103] - Quote
I agree that mass limits should not be touched however i can see a stabilizer preventing natural decay and keeping the wormhole from despawning until it actually collapses. |

Nariya Kentaya
Tartarus Ventures Surely You're Joking
259
|
Posted - 2012.12.28 05:07:00 -
[104] - Quote
Corian Teranos wrote:I agree that mass limits should not be touched however i can see a stabilizer preventing natural decay and keeping the wormhole from despawning until it actually collapses. As a member of a large wormhole alliance, i can tell you stabilizers of any kind are bad, m'kay?
currently the only difficulty in a C6 is logistics, and if we all of a sudden have a way to keep WH's open until we collapse them ourselves, well then, we no longer have to worry about scanning for a highsec to only find EoL's, we cna just lock them open and bring 10-12 bestowers in and out, then force it closed. would make thinsg way too easy. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
37
|
Posted - 2013.01.03 08:55:00 -
[105] - Quote
+1 |

Seagrey Raholan
The-Hole-Idea Void-Legion
0
|
Posted - 2013.01.22 11:25:00 -
[106] - Quote
Awesome idea +1 |

Cali6ula
Fluffy Rabbit Killers
0
|
Posted - 2013.01.22 19:36:00 -
[107] - Quote
+1
no changes to WH they are fine
you can add c7+ |

Viscis Breeze
TriFlexure Void-Legion
16
|
Posted - 2013.01.22 23:02:00 -
[108] - Quote
/Signed |

Freelancer117
So you want to be a Hero
57
|
Posted - 2013.01.24 12:02:00 -
[109] - Quote
+1 http://eve-radio.com/ |

anishamora
Atelierele Grivita
17
|
Posted - 2013.02.15 13:51:00 -
[110] - Quote
Totally supported! WH is NOT nullsec, and no one that lives in WHs wants their systems to become an annex to some nullsec space.
If stabilizers were to be introduced, given enough time, all WHs systems that allow it will have their entrances folded over and over again until they will connect with a desired K-space system (most likely null) and will remain like that. WHs were designed to be dynamic content not some static addition to some nullsec powerbloc which feels crowded in their own home.
Also, in the same way, stabilizers could be used to create permanent K-space shortcuts (for WHs that don't connect with w-space) which brings back super-gating and other issues. |
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Jalxan
knights INC Ad-Astra
6
|
Posted - 2013.02.17 04:49:00 -
[111] - Quote
Agreed. Especially when you consider that if someone's willing to invest the ridiculous amount of ISK and time to build a capital ship fleet inside a C1-C4 wormhole, they should be allow to enjoy the safety of their defense.
As well, if we remove the caps, they're going to cause problems with capital ships entering high-sec, and we already know what happened when capitals first showed up in high sec... :P
+1 |

Dyvim Slorm
Spaceriders Inc.
96
|
Posted - 2013.02.17 14:22:00 -
[112] - Quote
+1 supported.
I rarely go into WH space but I would not want it turned into another version of a nullsec blobfest |

Sedstr
25
|
Posted - 2013.02.17 20:49:00 -
[113] - Quote
supported, no changes to WH mechanics. Proposal, dissolve the CSM, they are not representative, they are simply self interested and dont hide it. They are not working in the spirit the CSM was intended.
People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |

Paladinhunt
Iridius Alteria
33
|
Posted - 2013.04.01 02:39:00 -
[114] - Quote
Aye, I'm not up for doing daily wh op's with red capital ship blobs getting involved... keep it classy please. |

Smite Mueller
Die Schar des Schwarzen Herzogs
6
|
Posted - 2013.06.21 10:32:00 -
[115] - Quote
Just my two cents here.
I would strongly oppose any meddling with WH mass limitations. That is one characteristic that makes WH-Space unique. Given the latest changes since summer 2012, players can see that EVE is changing from a very complex and skill intense game to a game where one can do a lot more things at the beginning without the need to specialize in a certain trade. The fun of gaming is suffering from that. Eve does not need more of the occasional WoW/WoT.. players. It needs people who continously play that game. There the game mechanics need to stay balanced.
Unfortunately, CCP has no clue at all how balancing game mechanics works. The changes they implement are way to big. Metaphorically, balancing by CCP is done with a slegdhammer instead of a clockworker's screwdriver...
0.0 Space is fine as long as a resident will be able to go ratting, PI ing and so on. People in 0.0 can "easily" make billions within DAYS!!!! (no, not rat botting, just a few anos and pronto...).
So, 0.0 residents were always rich enough to afford JFs to get their stuff to Jita and come back with other needful things, especially Tritanium.
Now, with ore content changes, even that might change.... Why? 0.0. had already had the best income abilities?
Because some CSMs have strong interests in making 0.0 even more attractive.
WHs are sometimes used by 0.0 corps/alliances to ship stuff into hisec... What a perversion if WH entries could be intentionally manipulated and perpetualized by players....
If that changed, WH space would become a 0.0 appendix... No thanks!
And yes +1 for this petition! POS need a revamp, surely access management and individual storage possibilities.
But, as we all have our experiences with CCP, any change that will get EVE closer to WOW is going to happen sooner or later....
Unfortunately, CCP do not realize that WoW is dying and therefore cannot not seriously be a role model to be copied...
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Malcanis
Vanishing Point. The Initiative.
10258
|
Posted - 2013.06.21 14:45:00 -
[116] - Quote
Just for the record, I am very concerned that W-space not be turned into any kind of "0.0" replica. W-space provides an irreplaceable ecology for high-end small-group gameplay, and I will resolutely oppose any change which I perceive to be potentially damaging to that ecology.
Specifically including an over-hasty, emotion-driven nerf to T3s.
1 Kings 12:11
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