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Vorsha Et'urla
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Posted - 2007.09.08 08:29:00 -
[1]
ok here in about 1 day 20 hours i will be flying my shiny new crow, i was wondering about some good setups (preferably for solo pirateing), i like to keep it slightly cheap and effective, and if possible maximum survivability any suggestions?
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Larkonis Trassler
Suicide Kings
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Posted - 2007.09.08 10:08:00 -
[2]
3x Standard Missile Launcher II Catalyzed MWD, Fleeting Scram, Cap Recharger II OD II, Nano II, Beta CPR II
With good cap skills will perma run the MWD and 20k. Hit orbit at 15 and laugh as cruiser size ships and now due to the NOS change most BS will be unable to suck your life away with NOS as you evade missiles, light drones and guns. ------------
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.08 10:22:00 -
[3]
Originally by: Larkonis Trassler 3x Standard Missile Launcher II Catalyzed MWD, Fleeting Scram, Cap Recharger II OD II, Nano II, Beta CPR II
With good cap skills will perma run the MWD and 20k. Hit orbit at 15 and laugh as cruiser size ships and now due to the NOS change most BS will be unable to suck your life away with NOS as you evade missiles, light drones and guns.
But cry when you realise your 50 odd dps won't scratch their tank. You might kill a tech I cruiser thats being shot by npc's aswell, otherwise frigates are the limit.
The setup aint bad but if you want to belt pirate in an interceptor you really need to go for a taranis and avoid targets with web or fit rails.
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DoMxj
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Posted - 2007.09.08 15:49:00 -
[4]
Originally by: welsh wizard 3x Standard Missile Launcher II Catalyzed MWD, Fleeting Scram, Cap Recharger II OD II, Nano II, Beta CPR II
First of all U MUST fit a web on an inty if u have the med slot period the web is very important module for an inty not only offencive wise but mostly defensing. The web will help u get out of difficult situation where u are scrabed by other inties or webed by a cruiser. Always fit a 90% web.
Originally by: Larkonis Trassler
But cry when you realise your 50 odd dps won't scratch their tank. You might kill a tech I cruiser thats being shot by npc's aswell, otherwise frigates are the limit.
The setup aint bad but if you want to belt pirate in an interceptor you really need to go for a taranis and avoid targets with web or fit rails.
Inties are tacklers not dmg dealers so the role of a crow is not taking down a good tanked cruiser. A taranis has good dps but how will u know that the cruiser pilot does not have a web or a medium energy drainer ??? So its better to keep ur distance from cruisers Woth good skils and by switching maybe one of hte t2 launchers with an arbalest u can fit a BCU II and 2x overdrives or else 2x overdirves II and 1x nano
For rigs i would advise if u have money get a polycarbon wich is much better than a t2 nano and drop the nano for an overdrive or cap relay The next rigs can be either a cap recharger if u have not fitted a cap relay or i sometimes put hteone that gives u better locking speed in order to get another skilled ceptor before he warps. Also its good idea to train inty lv5 after that hte crow gets a sig radius of 25 so with good base speed u can swithc ur mwd at 15+ km and orbit a cruiser and his medium guns wont do much dmg
finally Always fit a web.
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2007.09.08 15:54:00 -
[5]
A web on the crow isn't really required tbh. If you're being webbed by something, chances are your life expentancy is a few seconds. It's better to learn not to get into web range, than fit a module you'll never use. If the cruiser happened to get into web range? He's mwding and your web won't do anything. Inty? Same. Web is useless.
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DoMxj
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Posted - 2007.09.08 16:08:00 -
[6]
Originally by: Atsuko Ratu A web on the crow isn't really required tbh. If you're being webbed by something, chances are your life expentancy is a few seconds. It's better to learn not to get into web range, than fit a module you 'll never use. If the cruiser happened to get into web range? He's mwding and your web won't do anything. Inty? Same. Web is useless.
I a few occasions i have managed to get out of a fight where 3 inties ganged me but they had no web on me so i concetrated my dmg on one so i made him warp of i webed the other got outof scrab range then webed the ohter got out of scrab range and managed to warp wilst into structure. The web is very usufull beleive me and also lets say u dont fit it what are u gonna fit there a cap recharger jeezzz. Also since crow is aprimary a tackler a tackler does not only scrab but u need a web also to be a good tackler cause u stop the opponent from mwding to the gate so i cant understand why not fit a web since 1)is usefull in some occasions 2)there's really nothing else u need fitted in his space
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.08 17:09:00 -
[7]
Edited by: welsh wizard on 08/09/2007 17:13:17 The only use a crow has for a web is killing industrials tbh. That wasn't my setup proposal you quoted either.
Thanks for the advice though, I'm new to flying a Crow.
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Cold Star
Arcana Imperii Ltd. Chaos Incarnate.
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Posted - 2007.09.08 18:02:00 -
[8]
I have a lot of combat time in the Crow and agree with Atsuko. Using Standard Launchers, there's no need for a webber since you can scram most other inties and stay out of their web/weapon range while you're banging away with Lights. Focus on Speed and mass reduction/agility. You will need enough Cap recharge to keep the MWD and Scram running non-stop. If you get jumped by multiple inties, time to beat feet out of there as it's too easy for multiples to take you down if you stay. I have lost very few one on one inty fights flying ranged Crows and I never pack a webber. It should be apparent right off as to whether your opponent can close with you or not. If he's super-pimped and can, then just get out. You can't just set up an orbit and hope for the best with an inty vs another inty....need to manually fly it in a lot of fights, see what his ship is capable of and then respond accordingly. Good inty fights are as close as you can get to real dogfighting in Eve.
Rocket/plate Crows are obviously a different story but the OP posted a ranged setup.
Cold Star
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Akashyi
Gallente Battlestars GoonSwarm
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Posted - 2007.09.08 18:42:00 -
[9]
Originally by: DoMxj
Originally by: Atsuko Ratu A web on the crow isn't really required tbh. If you're being webbed by something, chances are your life expentancy is a few seconds. It's better to learn not to get into web range, than fit a module you 'll never use. If the cruiser happened to get into web range? He's mwding and your web won't do anything. Inty? Same. Web is useless.
I a few occasions i have managed to get out of a fight where 3 inties ganged me but they had no web on me so i concetrated my dmg on one so i made him warp of i webed the other got outof scrab range then webed the ohter got out of scrab range and managed to warp wilst into structure. The web is very usufull beleive me and also lets say u dont fit it what are u gonna fit there a cap recharger jeezzz. Also since crow is aprimary a tackler a tackler does not only scrab but u need a web also to be a good tackler cause u stop the opponent from mwding to the gate so i cant understand why not fit a web since 1)is usefull in some occasions 2)there's really nothing else u need fitted in his space
yes fly an inty and you will realize how absolutely worthless a web is.
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Ararius
e X i l e FREGE Alliance
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Posted - 2007.09.08 21:14:00 -
[10]
If your flying a turret inti setup for anti inti fighting, a web isnt all that good, because if you both go fast and you web him, he goes slower.
Thus increasing your Traversal making him harder to hit. Ya gotta fly in the same direction and minimize your traversal.
But the crow doesn't need to monitor traversal, because theres missiles don't need tracking. However, if YOUR target is going at a highspeed dont expect to do too much damage.
What I use are Highs - 3x Standards Mids- T2 MWD, Fleeting Scram (for cap use), and Cap Recharger Lows- 2x Overdrives II 1x Nano
\o/
Doesnt turn as well as if you were to put an Istab, but it's pretty fast
Originally by: Alski It depends how much CCP learn from past user interface mistakes, i'm sure they'll do very well, but if not i'll be right clicking on random people and selecting "Orbit at 0.5m" |
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.08 22:34:00 -
[11]
3x Standard launchers
1x Warp disruptor II 1x Cap Recharger II 1x MWD II/best you can get
3x OD II
2x Polycarbon engine housing.
8.6km/s with best skills. A couple of cheap implants and you're hitting 9-10km/s. Admittedly, you've got the turning circle of a stoned whale, but you can maintain a fast orbit at 15km. You're a tackler, so you're not meant to kill them, just hold them.
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Heartcarver
X Bane X
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Posted - 2007.09.08 23:21:00 -
[12]
Since manual flying has been brought up here... what exactly does that entail? I know you can just set an orbit and ur ship will go in little circles supposedly, but when manually flying in combat, what is it you do differently... I can fly an inty but got no idea what Im doing with it so I haven't really taken it out yet.
"The point of war isn't to die for your country, it's to make the other bastard die for his" |
Arvald
Caldari House of Tempers
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Posted - 2007.09.09 01:59:00 -
[13]
Edited by: Arvald on 09/09/2007 01:59:47 well ok i got the crow off a corpmate and it has an agility rig on it, so really no need for more than one istab and i might but a cap recharger rig seeing as how i can make them, 1 hour of ratting and i have more than enough salvage.
also i was thinking i should use a y2 disrupt so i can sit at about 17-19km and still have some extra range just in case, your thoughts? and yes i am vorsha i accidentally posted with him first ya cant stop the rokh
Originally by: Surfin's PlunderBunny Next week's Eve news headlines... "BoB owns everything!!! Everyone, get out!"
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Haytachi
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Posted - 2007.09.09 02:57:00 -
[14]
Edited by: Haytachi on 09/09/2007 03:01:01 I use the following setup;
3 x Std Missile Limos 1 x MWD 1MN II 1 x Cap Recharger II 1 x J5 20K Scram 2 x OD II 1 x Nanofibre II
Does around 6.2Kms with decent skills. Gets thrown out when orbiting at 15Km to around 18Km, doing around 5600/6000ms. Same as a previous post. So far, so good, and it can turn on literally a pin head.
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SajuurCor
Free Collective The OSS
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Posted - 2007.09.09 03:04:00 -
[15]
3xrocket ii x150mm ii 1xmwd ii 1xwarp disruptor ii 1xcap recharger ii 2xoverdrive ii 1xnano ii
can't run mwd + disruptor for long, but 6km/sec with no gang bonuses, and actually does decent dps with rockets, at around 12km. ________________
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Tarnag
VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2007.09.09 13:46:00 -
[16]
I just lost:
Arbalest Missile Launchers x 3, 75mm Rail II Gistii 1MN MWD, 24km Disrupt II, Fleeting Web Overdrive II x 2, Beta CPR 2 x Polycarbon rigs
I'd normally never fit such expensive rigs to a 'ceptor but I bought it pre-rigged for 70m, couldnt resist. It would cap out after about 2 mins if mwd'ing and pointing but if one carefully managed the mwd cycles cap was not an issue. 10km/s with fast orbits or 14km/s with a mindlinked Claymore in gang...
Best 'ceptor going bar none for pure survivability and keeping that all important point on a target whilst others do the chewing. You're not going to kill much solo in it though.
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Zibun Ionic
Minmatar Wings of Redemption Black Flag Alliance
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Posted - 2007.09.09 14:25:00 -
[17]
IMO crow needs four missile slots and slight increase in CPU. ATM its hard to put up decent solo setup on it. Mine however is: Hislots: 3 x standard 'arby' 1 x salvager or cloak, depends what I'm doing Midslots: 1 x domination MWD 1 x Small shield booster II (might use extenders instead) 1 x Warp Dis II Lowslots: 1 x PDU II 2 x Mark I Cap Relay (this nerfs shield boosting, so it sux)
And I'm nowhere near satisfaction with my crow setups..
-Z
Cloaca Maxima - The Sewage of Amarr Empire. |
Helpdesk
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.09.09 15:01:00 -
[18]
Originally by: Zibun Ionic Edited by: Zibun Ionic on 09/09/2007 14:39:01
IMO crow needs four missile slots and slight increase in CPU. ATM its hard to put up decent solo setup on it. Mine however is:
Hislots: 3 x standard 'arby' 1 x salvager or cloak, depends what I'm doing Midslots: 1 x domination MWD 1 x Small shield booster II (might use extenders instead) 1 x Warp Dis II Lowslots: 1 x PDU II 2 x Mark I Cap Relay (this nerfs shield boosting, so it sux but maintaining cap with SB, MWD and disruptor online is bit of a problem.)
Here's an oddball alternative:
Hislots: 3 x standard 'arby' 1 x cloak Midslots: 1 x domination MWD 1 x Micro Cap Booster with 75's 1 x Warp Dis II Lowslots: 1 x Small armor repairer II 1 x Mark I Cap Relay 1 x RCU II
And I'm nowhere near satisfaction with my crow setups..
-Z
Why go for a RCU II if a MAPC offers more grid for less cpu? Also, I personally find that you're better off with a 200mm plate rather than a SAR II as fights either don't last long enough for your SAR to rep enough or you cap out (of course your cap booster should take care of that).
This week I lost my best Crow-setup 'till date.
2x CN Rocket Launchers DG Rocket Launcher (good luck finding these things)
Gistii MWD TS Web J5 Disruptor
200mm Reinf. Rolled Tungsten CN BCU Best named DC
Died as I tried to tackle 3 taranii while waiting for the support to jump in, all factionstuff got destroyed :/
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Zibun Ionic
Minmatar Wings of Redemption Black Flag Alliance
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Posted - 2007.09.09 21:29:00 -
[19]
Originally by: Helpdesk
Why go for a RCU II if a MAPC offers more grid for less cpu?
I started to wonder exactly the same thing... Here's the reason: I didn't know. Explanation: When I last looked on MAPCs info I thought it was 10% not actual 10 PG units. What a tool I've been. Wouldn't believe its my fourth year on the game.
Anyways, I'm sure I'll get lot better setups now with my frigates
-Z
Cloaca Maxima - The Sewage of Amarr Empire. |
The Economist
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Posted - 2007.09.09 21:55:00 -
[20]
Edited by: The Economist on 09/09/2007 21:56:14 3x Arbalest standards with caldari navy bloodclaws 1x Salvager
1x Gistii A-Type MWD 1x Domination Warp Disruptor 1x Cap Recharger II
2x Domination Overdrive 1x Dark Blood CPR
2x Polycarbon II
Snakes (still works great without the snakes) 5% hardwirings (agility, cap reduction, speed boost etc)
Invinci-Pwn
[Just noticed the phrase fairly cheap in the OP: just change all the faction stuff for t2, and the polycarbs for t1's and it's still good]
Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |
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CRUSH3R
Rage and Terror Against ALL Authorities
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Posted - 2007.09.09 22:38:00 -
[21]
Originally by: Zibun Ionic Edited by: Zibun Ionic on 09/09/2007 14:39:01
IMO crow needs four missile slots and slight increase in CPU. ATM its hard to put up decent solo setup on it. Mine however is:
Hislots: 3 x standard 'arby' 1 x salvager or cloak, depends what I'm doing Midslots: 1 x domination MWD 1 x Small shield booster II (might use extenders instead) 1 x Warp Dis II Lowslots: 1 x PDU II 2 x Mark I Cap Relay (this nerfs shield boosting, so it sux but maintaining cap with SB, MWD and disruptor online is bit of a problem.)
Here's an oddball alternative:
Hislots: 3 x standard 'arby' 1 x cloak Midslots: 1 x domination MWD 1 x Micro Cap Booster with 75's 1 x Warp Dis II Lowslots: 1 x Small armor repairer II 1 x Mark I Cap Relay 1 x RCU II
And I'm nowhere near satisfaction with my crow setups..
-Z
is it a joke?
I'm using 2 set-ups..
Domination Overdrive Injector Micro 'Vigor' I Core Augmentation True Sansha Capacitor Power Relay
Medium 'Canyon' Shield Extender Dark Blood Warp Disruptor Gistii A-Type 1MN MicroWarpdrive
[empty high slot] Caldari Navy Standard Missile Launcher Caldari Navy Standard Missile Launcher Caldari Navy Standard Missile Launcher
Polycarbon Engine Housing I Polycarbon Engine Housing I
or
Overdrive Injector System II Power Diagnostic System II Nanofiber Internal Structure II
Gistii A-Type 1MN MicroWarpdrive Cap Recharger II True Sansha Warp Disruptor
Standard Missile Launcher II Standard Missile Launcher II Standard Missile Launcher II [empty high slot]
Polycarbon Engine Housing I Polycarbon Engine Housing I
1st is more tanked and does a bit more dps, 2nd has less capa problems and can fire precicions. Both set-ups are doing 12.5-13 km\sec with snakes.
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Soros
0utbreak
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Posted - 2007.09.09 23:06:00 -
[22]
Originally by: welsh wizard Edited by: welsh wizard on 08/09/2007 17:13:17 The only use a crow has for a web is killing industrials tbh. That wasn't my setup proposal you quoted either.
Thanks for the advice though, I'm new to flying a Crow.
Ships & weapons used by Welsh Wizard
Crow Interceptor 864
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Cpt Fina
Insult to Injury
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Posted - 2007.09.09 23:14:00 -
[23]
I've never fitted a web on a crow and i'll never do it. If you want to go into webrange I suggest assault frigates.
Standard low-skill setup:
Hi: 3x standard launchers
Mid: Mwd, Disruptor, Cap recharger
Low: 2x Capacitor power relays, Speedmodule/PG-module ect.
Rigs: Polycarbs or ones that benefit its purpose the most
Replace the modules (for T2 or faction/cap for speed) as you gain skills.
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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.09.09 23:52:00 -
[24]
Originally by: Cpt Fina I've never fitted a web on a crow and i'll never do it. If you want to go into webrange I suggest assault frigates.
Standard low-skill setup:
Hi: 3x standard launchers
Mid: Mwd, Disruptor, Cap recharger
Low: 2x Capacitor power relays, Speedmodule/PG-module ect.
Rigs: Polycarbs or ones that benefit its purpose the most
Replace the modules (for T2 or faction/cap for speed) as you gain skills.
well ive used a plated crow setup with rockets and web, does wonders for me
but its mostly an intie killer not too good for anything else but ive killed stupid cruisers and bc's with it
Caldari ships | PVP | Success | Solo
(Pick 3) |
heheheh
Singularity. Fallen Souls
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Posted - 2007.09.09 23:56:00 -
[25]
Originally by: DoMxj
Originally by: welsh wizard 3x Standard Missile Launcher II Catalyzed MWD, Fleeting Scram, Cap Recharger II OD II, Nano II, Beta CPR II
First of all U MUST fit a web on an inty if u have the med slot period the web is very important module for an inty not only offencive wise but mostly defensing. The web will help u get out of difficult situation where u are scrabed by other inties or webed by a cruiser. Always fit a 90% web.
Originally by: Larkonis Trassler
But cry when you realise your 50 odd dps won't scratch their tank. You might kill a tech I cruiser thats being shot by npc's aswell, otherwise frigates are the limit.
The setup aint bad but if you want to belt pirate in an interceptor you really need to go for a taranis and avoid targets with web or fit rails.
Inties are tacklers not dmg dealers so the role of a crow is not taking down a good tanked cruiser. A taranis has good dps but how will u know that the cruiser pilot does not have a web or a medium energy drainer ??? So its better to keep ur distance from cruisers Woth good skils and by switching maybe one of hte t2 launchers with an arbalest u can fit a BCU II and 2x overdrives or else 2x overdirves II and 1x nano
For rigs i would advise if u have money get a polycarbon wich is much better than a t2 nano and drop the nano for an overdrive or cap relay The next rigs can be either a cap recharger if u have not fitted a cap relay or i sometimes put hteone that gives u better locking speed in order to get another skilled ceptor before he warps. Also its good idea to train inty lv5 after that hte crow gets a sig radius of 25 so with good base speed u can swithc ur mwd at 15+ km and orbit a cruiser and his medium guns wont do much dmg
finally Always fit a web.
no. do not always fit a web on an inty. If you are within web range in your crow (excluding faction webs), you are too close and will be dying soon.
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Cpt Fina
Insult to Injury
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Posted - 2007.09.10 01:07:00 -
[26]
Originally by: LeMoose
Originally by: Cpt Fina I've never fitted a web on a crow and i'll never do it. If you want to go into webrange I suggest assault frigates.
Standard low-skill setup:
Hi: 3x standard launchers
Mid: Mwd, Disruptor, Cap recharger
Low: 2x Capacitor power relays, Speedmodule/PG-module ect.
Rigs: Polycarbs or ones that benefit its purpose the most
Replace the modules (for T2 or faction/cap for speed) as you gain skills.
well ive used a plated crow setup with rockets and web, does wonders for me
but its mostly an intie killer not too good for anything else but ive killed stupid cruisers and bc's with it
Problem with plates and rockets is that longranged inties that outruns you will mean trouble.
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Brisco County
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Posted - 2007.09.10 02:59:00 -
[27]
Originally by: Larkonis Trassler 3x Standard Missile Launcher II Catalyzed MWD, Fleeting Scram, Cap Recharger II OD II, Nano II, Beta CPR II
With good cap skills will perma run the MWD and 20k. Hit orbit at 15 and laugh as cruiser size ships and now due to the NOS change most BS will be unable to suck your life away with NOS as you evade missiles, light drones and guns.
just got my first crow last night and checked out this setup. Worked well, except that I needed to swap out an extra cap power relay for the Nano (my MWD/cap skills suck). Orbiting at 16km, 4km/sec, was able to keep my orbital velocity on a frigate rat at about 0.3 rad/sec. Is that a fast enough turn to keep from getting hit while tackling?
btw, awesome thread. Some good info here.
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Arvald
Caldari House of Tempers
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Posted - 2007.09.10 18:24:00 -
[28]
ok i can now fly my crow, im out in 0.0 so resources are limited. what i have right now is 3 standard light launchers t2 disrupt t1 mwd cap recharger I 2cap power relays nanofiber agility rig
i have decent speed (about 4kms) and can turn really quickly withought loosing much speed but my problem is i STILL run out of cap running the mwd and disrp and i loose it fairly quickly (114 sec cap recharge btw) so any suggestions on how to keep my cap up (i very much dislike cap boosters) ya cant stop the rokh
Originally by: Surfin's PlunderBunny Next week's Eve news headlines... "BoB owns everything!!! Everyone, get out!"
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.10 19:11:00 -
[29]
Edited by: Elmicker on 10/09/2007 19:11:30
Originally by: Arvald so any suggestions on how to keep my cap up
Without cap boosters (which are impractical anyway), you can't. Even with max skills, a gistii mwd and a chelm's recharger, the most you can get is 4 minutes of sustained running. (Before you start sacrificing speed, anyway)
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Monticore D'Muertos
Caldari United Society Starfleet Axiom Empire
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Posted - 2007.09.10 19:26:00 -
[30]
the only crow i have used in the last 5 months
3x t2 standard
t2mwd/t2scram/t2web
t2cpr/t2overdrive/t2nano
2x aux thrust rigs(cost effectiveness)
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