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Elrathias
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Posted - 2004.02.11 18:08:00 -
[1]
due not being able, to anywhere fidn a decent answer, of to what there two attributes do, i sent a petition to the gms about it, and here the answer:
removed the GM answer -Eris Discordia --------------------------
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Eris Discordia
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Posted - 2004.02.11 19:04:00 -
[2]
Private communication between the Game Masters, Eve Team members, moderators and administrators of the forum and the forum users is not to be made public on these forums or by any other venue
Please do not quote bits of coversation from GM's. You can tell in your own words what they have answered on your questions.
Thank you 
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

Cindy Goodwill
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Posted - 2004.02.11 19:05:00 -
[3]
Optimal range = range where you deal most dmg Falloff = the amount you can be off the Optimal Range to hit (below AND ABOVE) ----------------------------------------------- Watch my leet everchanging dynamic signature \o/ http://www.games-on.nl/~cu2moro/evesigphp/icon.php?blaat=.GIF |

Elrathias
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Posted - 2004.02.11 19:28:00 -
[4]
sigh, what a dumb rule.
The 24km fallof range is a +/- modifier to the optimal range.
and optimal range is modified by amunitiond and other things. --------------------------
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Krendig
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Posted - 2004.02.11 19:46:00 -
[5]
Quote: Private communication between the Game Masters, Eve Team members, moderators and administrators of the forum and the forum users is not to be made public on these forums or by any other venue
... in spite of the fact that the communication in question had no damaging info, and was instead a useful comment by a representative of CCP, and answered a question I can't find anywhere else!
*sigh*
--Krendig
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Naal Morno
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Posted - 2004.02.11 19:46:00 -
[6]
Well, this is the first time this was officially confirmed, eg. the fact that you can hit good only at optimal, not optimal and BELOW down to 0...
All these mighty mighty warriors claiming that the only reason for guns to hit bad well under their optimal is because of tracking... Which I discarded as not correct myself after about first 5 real NPCs I killed.
Thanks for this post.
Lesson: Stay in optimal or don't hit at all. Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
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Elrathias
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Posted - 2004.02.11 19:51:00 -
[7]
Quote:
Quote: Private communication between the Game Masters, Eve Team members, moderators and administrators of the forum and the forum users is not to be made public on these forums or by any other venue
... in spite of the fact that the communication in question had no damaging info, and was instead a useful comment by a representative of CCP, and answered a question I can't find anywhere else!
*sigh*
--Krendig
EXACLTY  --------------------------
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Beseb
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Posted - 2004.02.11 20:23:00 -
[8]
Eria, wouldn't it have made sense to simply snip the part of my reply that quoted the original poster? Instead, you wiped out the entire post which had important, contrary information in it.
I have np with the fact that you are bound by whatever rules you must follow, but surely removing informative, non inflammatory material is not part of those rules?
In any case, the response the GM gave was not accurate. Since I'm kinda peeved that good sense was not used in editing the posts, I think I won't bother further.
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Shamis Orzoz
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Posted - 2004.02.11 20:42:00 -
[9]
What a silly act of censorship...especially for something like accuracy falloff, which is probably the most misunderstood attribute in eve.
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Shoopy
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Posted - 2004.02.11 21:30:00 -
[10]
Agreed, its one of the most idiotic rules...unless it some how releases some STATE secreats, i don't see how it can harm anyone...considering the information is also useful for the general public.
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Jim Raynor
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Posted - 2004.02.11 22:21:00 -
[11]
Edited by: Jim Raynor on 11/02/2004 22:23:08
Quote: Private communication between the Game Masters, Eve Team members, moderators and administrators of the forum and the forum users is not to be made public on these forums or by any other venue
Please do not quote bits of coversation from GM's. You can tell in your own words what they have answered on your questions.
Thank you 
this is about the dumbest example of excessive forum modding ever.
anyways, this is something i pretty much suspected for a while, over or below your optimal, you lose damage, especially over (on railguns) ------
ROBBLE ROBBLE |

Psychic Sue
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Posted - 2004.02.11 22:57:00 -
[12]
Edited by: Psychic Sue on 11/02/2004 22:58:06 I am just confused. if it were +/- why oh why do I miss all the time with my 1400mm which with a falloff 2x the optimal should give me decent hits at 0m distance if the above is correct.  
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pooti
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Posted - 2004.02.11 23:09:00 -
[13]
Quote: Edited by: Psychic Sue on 11/02/2004 22:58:06 I am just confused. if it were +/- why oh why do I miss all the time with my 1400mm which with a falloff 2x the optimal should give me decent hits at 0m distance if the above is correct.  
tracking
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K'thang
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Posted - 2004.02.11 23:21:00 -
[14]
I use 250mm Compressed Coil Guns I on my moa with Iridium ammo and my optimal range is 48km atm. Although I can see lesser damage 3km or more above, from 48km down til about 7km I honestly can't see much difference in damage and to-hit ratio.
K.
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Busko Moonwalker
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Posted - 2004.02.12 09:49:00 -
[15]
I read this and im so lost what was it the GM said ?
I always thought that optimal is the range where u are most lilky to hit with a good Damage. and the falloff is the extra u can go but you do less damage.
and Rails guns lost it long range edge if i use some thing that have 0% range penelty or +% i do damge of like 20 to 30 with my 250 comp Rail. and this is usaly at the optimal 50k range wich u have for thos ammos.
The other thing is this almost makes the other hybrid guns (blasters) usles how often u go in with a cruiser at 2k range.
The thing that you do less damage at close range may be do to the tracking speed.
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bugeye
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Posted - 2004.02.12 12:04:00 -
[16]
Quote: I read this and im so lost what was it the GM said ?
I always thought that optimal is the range where u are most lilky to hit with a good Damage. and the falloff is the extra u can go but you do less damage.
and Rails guns lost it long range edge if i use some thing that have 0% range penelty or +% i do damge of like 20 to 30 with my 250 comp Rail. and this is usaly at the optimal 50k range wich u have for thos ammos.
The other thing is this almost makes the other hybrid guns (blasters) usles how often u go in with a cruiser at 2k range.
The thing that you do less damage at close range may be do to the tracking speed.
Blasters are NOT useless and many cruisers go that close to kill their target.
business is war! |

DREAMWORKS
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Posted - 2004.02.12 12:30:00 -
[17]
Quote: Private communication between the Game Masters, Eve Team members, moderators and administrators of the forum and the forum users is not to be made public on these forums or by any other venue
Please do not quote bits of coversation from GM's. You can tell in your own words what they have answered on your questions.
Thank you 
So when i retype there answer its legimate? __________________________
http://www.nin.com/visuals/thtf_hi.html |

TomB
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Posted - 2004.02.12 13:40:00 -
[18]
The more outside your optimal range you are, the less chance you have to hit. Fall off is added to optimal range as extra range, when you leave optimal range + fall off range, your chances of hitting will be less than 1%.
Fall Off looks like this:

So you wanted to test out some boosters? |

Serak Tur
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Posted - 2004.02.12 14:17:00 -
[19]
Thank you 
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Busko Moonwalker
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Posted - 2004.02.12 14:19:00 -
[20]
ok what dose it show ?
what is X and whats Y ?
But thanx for the info TomB ^_^
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TomB
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Posted - 2004.02.12 14:24:00 -
[21]
Quote: ok what dose it show ?
what is X and whats Y ?
X is range, Y is tracking
So you wanted to test out some boosters? |

Elrathias
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Posted - 2004.02.12 14:55:00 -
[22]
thank you very much Tomb. this info should be relayed to a faq or something. --------------------------
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Beseb
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Posted - 2004.02.12 18:17:00 -
[23]
Thanks TomB for simply stating what many of us have been saying for damn near a year and that GM post in the beginning of this thread was contrary to.
*sigh*
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Nimrodel
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Posted - 2004.02.13 02:54:00 -
[24]
I would say this is wrong somehow!
With a tachyon at 41km with a optimul of 41km against a un-moving tempest I missed about 5 shots in 20
with a 1400mm howizer at 41km with an optimul of 21km missed 2 times out of 20!!!
this is an apoc, same time place etc...
1400 has lower tracking!
is the 1400 tracking marked wrong and its actually higher than the tachyon?
--------------------------------------------- Nimrodel Dark Force User Joint Espionage & Defence Industries --------------------------------------------- Your Medium YF-12a Smartbomb hits Rusty Cloud, doing 0.0 damage. |

Kaul
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Posted - 2004.02.13 14:17:00 -
[25]
Quote:
Quote: ok what dose it show ?
what is X and whats Y ?
X is range, Y is tracking
and what do the colours represent?
and (probably related) the multiple curves are of something expressed by tracking against range?
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Ghandi
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Posted - 2004.02.14 02:01:00 -
[26]
Edited by: Ghandi on 14/02/2004 02:04:35
Quote: The more outside your optimal range you are, the less chance you have to hit. Fall off is added to optimal range as extra range, when you leave optimal range + fall off range, your chances of hitting will be less than 1%.
This makes perfect sence, thanks TomB, now what happens when you are shooting below your optimal range. Ie i tried shoot a secure can at 42k with 425 rails with ammo giving me about 90k optimal range and i was hitting grand. So finish of the below sentence for us less informed ppl. --------------------------------------------------------------------------------------------------------------------------------------------------- When shoot below your optimal range it is xxxxxxxxxxxxxxxxxx that affects how well you hit.
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TomB
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Posted - 2004.02.14 02:47:00 -
[27]
Quote: This makes perfect sence, thanks TomB, now what happens when you are shooting below your optimal range. Ie i tried shoot a secure can at 42k with 425 rails with ammo giving me about 90k optimal range and i was hitting grand. So finish of the below sentence for us less informed ppl. --------------------------------------------------------------------------------------------------------------------------------------------------- When shoot below your optimal range it is xxxxxxxxxxxxxxxxxx that affects how well you hit.
1. Transversal speed of object you are shooting at, i.e. how fast the target is "strafing", i.e. how fast the target is moving sidewards from you 2. Tracking Speed of your cannons 3. Signature Radius of object you are trying to shoot at
So you wanted to test out some boosters? |

TomB
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Posted - 2004.02.14 02:51:00 -
[28]
Quote: I would say this is wrong somehow!
With a tachyon at 41km with a optimul of 41km against a un-moving tempest I missed about 5 shots in 20
with a 1400mm howizer at 41km with an optimul of 21km missed 2 times out of 20!!!
this is an apoc, same time place etc...
1400 has lower tracking!
is the 1400 tracking marked wrong and its actually higher than the tachyon?
Tracking Speed isn't much needed when the object you are trying to fire at is not moving, the 1400mm also has a huge fall off range, that way they have better chance at hitting longer outside the fall off range than any other guns.
So you wanted to test out some boosters? |

dalman
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Posted - 2004.02.14 03:19:00 -
[29]
Quote: I would say this is wrong somehow!
With a tachyon at 41km with a optimul of 41km against a un-moving tempest I missed about 5 shots in 20
with a 1400mm howizer at 41km with an optimul of 21km missed 2 times out of 20!!!
this is an apoc, same time place etc...
1400 has lower tracking!
is the 1400 tracking marked wrong and its actually higher than the tachyon?
Since you said the target wasn't moving, tracking doesn't matter at all. The 1400mm should miss alittle more frequently in this situation. However, only 20 rounds is NOT enough for such a test. Fire at least 100+ rounds and look at the log of that.
M.I.A. since 2004-07-30 |

Jim Raynor
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Posted - 2004.02.14 03:24:00 -
[30]
TomB, just wondering, is the accuracy falloff in railguns fudged a bit so that the gun performs lower than normal when outside it's optimal? I mean the gun simply never hits outside it's optimal ever, I'm talking 2km outside. ------
ROBBLE ROBBLE |
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