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Ararius
EP0CH Black Sun Cartel
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Posted - 2007.09.11 00:31:00 -
[1]
Now that we know that they are going to put in T2 Battleships, Recon and Mission Running ones.
What do YOU guys think that would be the bonuses for the different kinds of ships eh?
And I forcee a Raven with even more Missile Bonus \o/
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Mortis Tyrathlion
Twisted Inc.
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Posted - 2007.09.11 06:04:00 -
[2]
Assuming that the leaked T2 BS footage is accurate, we can make some reasonable predictions... in order of appearance:
Khanid Apoc: Torp bonuses. The Apoc is already a good tanker, remove the cap problems... wait, it has a laser cap bonus, so what'll replace it?
Viziam Geddon: 10% optimal range and 5% damage to large energy.
CONCORD BS: ...unlikely these'll be available to be flown, but one can hope, eh?
Roden Dominix: 10% optimal range and 7.5% tracking to large hybrid.
Duvolle Mega (?): 5% damage, 10% falloff to large hybrid.
Lai Dai Scorpion (?): 10% flight time bonus to torps and cruiser, 5% missile launcher RoF.
Boundless Tempest (?): 10% falloff, 5% damage to large projectile.
Thukker Typhoon (?): 10% falloff/optimal, 5% damage to large projectile.
Which means that there probably is a T2 Raven out there somewhere... since it's a missile boat as standard, most likely it will be Kaalakiota.
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Bellac
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Posted - 2007.09.11 07:16:00 -
[3]
Isn't it still the case that if you get a sec rating of 10 you get a concord BS. AFAIK I thought this used to be the case - but maybe i dreamt it 
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DeadRow
Dragonstar
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Posted - 2007.09.11 08:57:00 -
[4]
Originally by: Mortis Tyrathlion Roden Dominix: 10% optimal range and 7.5% tracking to large hybrid.
That makes me sad CreoDron should be developing the new domi, I mean it makes sense and all /DeadRow
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.09.11 09:01:00 -
[5]
Originally by: Mortis Tyrathlion Assuming that the leaked T2 BS footage is accurate, we can make some reasonable predictions... in order of appearance:
Khanid Apoc: Torp bonuses. The Apoc is already a good tanker, remove the cap problems... wait, it has a laser cap bonus, so what'll replace it?
Viziam Geddon: 10% optimal range and 5% damage to large energy.
CONCORD BS: ...unlikely these'll be available to be flown, but one can hope, eh?
Roden Dominix: 10% optimal range and 7.5% tracking to large hybrid.
Duvolle Mega (?): 5% damage, 10% falloff to large hybrid.
Lai Dai Scorpion (?): 10% flight time bonus to torps and cruiser, 5% missile launcher RoF.
Boundless Tempest (?): 10% falloff, 5% damage to large projectile.
Thukker Typhoon (?): 10% falloff/optimal, 5% damage to large projectile.
Which means that there probably is a T2 Raven out there somewhere... since it's a missile boat as standard, most likely it will be Kaalakiota.
You can be sure none of those bonuses will appear, they aren't going to be any better than T1 Battleships in terms of toe-to-toe combat power... ----------
Video - 'War-Machine' |

Azuse
The Brotherhood Of The Blade The Makhai
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Posted - 2007.09.11 09:38:00 -
[6]
Edited by: Azuse on 11/09/2007 09:42:58 LOL. Sry m8 but your "accurate" assumptions are based on hac i.e increased damage and resists when ccp have already stated they want them to fill unique rolls (which every tii ship is suppose to do, so in that respect assumptions arn't that far off).
EDIT: Higher quality 55meg .wmv from eve-files
"WarCry: Any word on when we could be seeing Tech 2 Battle Ships, and what they might be like?
Noah Ward: Well they are not going to be like uber hacks or you know, they are not just going to be just more damage and more resist. We are really trying to have them fill a certain niche, so what we are planning on having for the Revelations 3 patch is Black Ops battleships, which are more stealth oriented, more for getting behind enemy lines, more recon types of things. Maybe some special features with perhaps their own jump drives, and their own jump portals that will only allow certain ships through.
WarCry: That's really cool!
Noah Ward: The other type of Tech 2 ship we haven't come up with a name yet, but it's going to be like a mission runner battleship. A huge number of our player base are not these big PvPers, they are mission runners for their empire, and you know doing their thing. While the ships will be really good at PvP, they will have things like bigger cargo bays for loot. They will have better locking times, better tracking, a lot of utility slots. Things that if you are a mission runner, what would be your ideal battle ship."
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Cpt Branko
The Bloody Red
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Posted - 2007.09.11 10:44:00 -
[7]
Edited by: Cpt Branko on 11/09/2007 10:47:00 Edited by: Cpt Branko on 11/09/2007 10:46:04 I'm very sure the 'mission-runner' BS will turn out to be oversized HACs, and will be used that way in PvP. Since damage (and tank) will certainly be increased over the standard BS (to make it a better mission runner), it will definitely be the new solo-pwn mobile for PvP.
Better locking tames = better for camping / PvP (in-built sensor booster!).
More cargo bay for loot = more cargo bay for 800s.
More tracking = more of a cruiser / HAC killing machine.
Basically, they'll be killing machines. Also, nice way to do a 180 turn in the scope of just two questions 
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.11 11:04:00 -
[8]
Edited by: Laboratus on 11/09/2007 11:06:35
Originally by: Mortis Tyrathlion Assuming that the leaked T2 BS footage is accurate, we can make some reasonable predictions... in order of appearance:
Khanid Apoc: Torp bonuses. The Apoc is already a good tanker, remove the cap problems... wait, it has a laser cap bonus, so what'll replace it?
Viziam Geddon: 10% optimal range and 5% damage to large energy.
CONCORD BS: ...unlikely these'll be available to be flown, but one can hope, eh?
Roden Dominix: 10% optimal range and 7.5% tracking to large hybrid.
Duvolle Mega (?): 5% damage, 10% falloff to large hybrid.
Lai Dai Scorpion (?): 10% flight time bonus to torps and cruiser, 5% missile launcher RoF.
Boundless Tempest (?): 10% falloff, 5% damage to large projectile.
Thukker Typhoon (?): 10% falloff/optimal, 5% damage to large projectile.
Which means that there probably is a T2 Raven out there somewhere... since it's a missile boat as standard, most likely it will be Kaalakiota.
Originally by: blog
The home-away-from-home-tech-2-battleship
The long-range and high-versatility Battleship nicknamed the "Violators". Their versatility will work for many play styles but we also wanted something which would work for PvE play styles. This doesn't mean they will work well for only mission runners, so there is no need to brand them with the misnomer of the "mission ship".
"Home-away-from-home Long-range" Would implicate in thise case "operating range", that more implies how long you can operate and how far you can go without refueling or rearming. As in ships that have larger cargobays (ammo, charges, loot space) and more capasitor... More actual firing range would make them obsolete the rokh, so I find it unlikely. They might have no damage bonuses and worse locking times so that their improved tanking and durability does not enable them to pwn "normal" battleships. ___ P.S. Post with your main. Mind control and tin hats |

Contralto
Gallente A Peaceful Mining Corp
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Posted - 2007.09.11 12:26:00 -
[9]
Edited by: Contralto on 11/09/2007 12:30:25 Most missions are in deadspace and it wouldnt take much to convert the few encounter missions.
To circumvent any possible uber PVP use, why not just have all the ships bonuses only apply in said deadspace. That will render it a "white elephant" for pvp. except for probe pirates perhaps.
Not so far removed from the present limitation on uber capitals not allowed in deadspace.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.09.11 12:30:00 -
[10]
Black Ops Battleships:
I personally see them as almost like an EWAR / Logistics based ship to be honest, which would freaking rock!
Bonuses:
Amarr: (Remote Energy Transfer falls under Energy Emissions.. unless CCP can do specific bonuses) 10% Reduced Capacitor for Energy Emission Systems per level 10% Bonus to Energy Emission Systems amount per level 25% Bonus to Energy Emission Systems range per level 10% Reduction to Jump Drive Fuel per level 10% bonus to Capacitor Gang Link per level 99% Reduction to Covert Ops Cloaking Device CPU usage per level
Caldari: 10% Reduced Capacitor for Shield Transfer Array per level 10% Bonus to Shield Transfer Array amount per level 25% Bonus to Shield Transfer Array range per level 10% Reduction to Jump Drive Fuel per level 10% bonus to Shield Gang Link per level 99% Reduction to Covert Ops Cloaking Device CPU usage per level
Gallente: 10% Reduced Capacitor for Remote Armor Repairer per level 10% Bonus to Remote Armor Repairer amount per level 25% Bonus to Remote Armor Repairer range per level 10% Reduction to Jump Drive Fuel per level 10% bonus to Armor Gang Link per level 99% Reduction to Covert Ops Cloaking Device CPU usage per level
Minmatar: 10% Reduced Capacitor for Tracking Link per level 10% Bonus to Tracking Link amount per level 25% Bonus to Tracking Link range per level 10% Reduction to Jump Drive Fuel per level 10% bonus to Velocity Gang Link per level 99% Reduction to Covert Ops Cloaking Device CPU usage per level
The Beginning <-- crap quality, need to redo, sorry :( |

6Bagheera9
Slacker Industries Exuro Mortis
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Posted - 2007.09.11 13:23:00 -
[11]
I'd like to see both these T2 BS ideas go straight to the dumpster. The whole idea of a covert BS is counter-intuitive, a BS is by definition loud and in your face. The mission running BS idea is less relevant to pvp, but similarly ********. How is a CNR insufficient?
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Rialtor
Amarr Yarrrateers Mass Destruction.
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Posted - 2007.09.11 15:52:00 -
[12]
Originally by: 6Bagheera9 I'd like to see both these T2 BS ideas go straight to the dumpster. The whole idea of a covert BS is counter-intuitive, a BS is by definition loud and in your face. The mission running BS idea is less relevant to pvp, but similarly ********. How is a CNR insufficient?
What's wrong with a Cloaking Battleship, I don't see anyone outraged over the idea of cloaking heavygun ships in the Star Trek world. Why would there be outrage here? Look at the Romulan Warbird, I wouldn't mind if there were a ship that fit that role.
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6Bagheera9
Slacker Industries Exuro Mortis
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Posted - 2007.09.11 16:19:00 -
[13]
First off this is not Star Trek, the ships in the series are not designed with gameplay in mind. The Romulan Warbird for example has all the makings of a solo pawnmobile. Its much larger than a typical federation ship and sports a huge amount of firepower and shields powered by a singularity reactor (micro-black hole). And to top it off, it cloaks. Judging from several episodes, the federation flagship Enterprise(comperable to the federate thron or Imp Apoc in EvE) could only handle a single Warbird 1v1. I just don't see how a recon BS could add anything meaningful to the game. The tier 3s filled the empty role of heavy fleet BSs, but I don't see what a cloaking BS has to offer. If CCP wants to a long range mobile base to the gamethey should instead look at adding jump bridges generators to carriers and usable by frigs (normal carriers) and cruisers (MS).
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Taguchi Hiroko
Xoth Inc Firmus Ixion
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Posted - 2007.09.11 17:09:00 -
[14]
Originally by: Azuse
Noah Ward: The other type of Tech 2 ship we haven't come up with a name yet, but it's going to be like a mission runner battleship. A huge number of our player base are not these big PvPers, they are mission runners for their empire, and you know doing their thing. While the ships will be really good at PvP, they will have things like bigger cargo bays for loot. They will have better locking times, better tracking, a lot of utility slots. Things that if you are a mission runner, what would be your ideal battle ship."
Like we don't have enough ninja isk farmers already. 
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.11 17:13:00 -
[15]
The Black Ops BS won't necessarily be able to fit a Cov Ops cloak, I think. Possible, sure, but I see it more as a command post for cloaky gangs than anything else.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.11 17:43:00 -
[16]
Originally by: Mortis Tyrathlion T2 BS footage is accurate,
It isn't. That video is ancient and is not of the tech II battleships. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Xaen
Caldari Caldari Provisions
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Posted - 2007.09.11 17:45:00 -
[17]
Originally by: Cpt Branko Edited by: Cpt Branko on 11/09/2007 10:50:21 Edited by: Cpt Branko on 11/09/2007 10:47:00 Edited by: Cpt Branko on 11/09/2007 10:46:04 I'm very sure the 'mission-runner' BS will turn out to be oversized HACs, and will be used that way in PvP. Since damage (and tank) will certainly be increased over the standard BS (to make it a better mission runner), it will definitely be the new solo-pwn mobile for PvP.
Better locking tames = better for camping / PvP (in-built sensor booster!).
More cargo bay for loot = more cargo bay for 800s.
More tracking = more of a cruiser / HAC killing machine.
Basically, they'll be killing machines. Also, nice way to do a 180 turn in the scope of just two questions 
Edit: Some more translations: "While the ships will be really good at PvP" = While these ships will be insane at PvP
"They will have... a lot of utility slots" = They will be able to fit tons of EWAR (or NOS/Neuts, whatever he means by 'utility slots - clarification needed?)
Quoted for 100% truth based on the interview.
Everything he said would make them better mission ships will in fact make them badass pvp ships. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.09.11 18:55:00 -
[18]
Seems blindingly clear to me from the dev blog that the T2 bs will be jump drive capable ( probably with significantly more range than a carrier ), and one will be able to fit a cov ops cloak and use a limited jump bridge array for smaller cov ops ships.
They might throw on the ability to fit command links or something, but other than that...
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Mortis Tyrathlion
Twisted Inc.
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Posted - 2007.09.11 19:56:00 -
[19]
Originally by: Xaen
Originally by: Mortis Tyrathlion T2 BS footage is accurate,
It isn't. That video is ancient and is not of the tech II battleships.
Ahhh, my bad. Thanks for pointing it out.
As for my mocked up bonuses... point taken, they won't be exactly those, especially not if the footage is wrong. On the other hand, some things can be said for certain - and one of those is that Amarr are going to get a missile spammer BS. Whether it has a bonus for it or not is beside the point - to keep it in line with the Khanid stuff, it'll need to be loaded up on missile slots. Since this will inevitably turn it into a nasty tanker unless its slots get screwed over, that'll most likely be the "mission runner", and may I suggest the Apoc due to its lack of laser bonuses and existing missile slots. Which means a Viziam geddon recon... which could be interesting...
Or I might be talking complete rubbish. Also possible 
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Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.09.11 19:59:00 -
[20]
I don't really care either way if the amarr 'mission' ship will be a laser or a torp ship, but I would really like to know it sooner than later so I can train accordingly...
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Atomic Atty
Infinitus Odium The Church.
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Posted - 2007.09.11 20:09:00 -
[21]
Need screenies ! ----------
My blog |

ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.09.11 20:20:00 -
[22]
Originally by: Mortis Tyrathlion Assuming that the leaked T2 BS footage is accurate, we can make some reasonable predictions... in order of appearance:
Khanid Apoc: Torp bonuses. The Apoc is already a good tanker, remove the cap problems... wait, it has a laser cap bonus, so what'll replace it?
Viziam Geddon: 10% optimal range and 5% damage to large energy.
CONCORD BS: ...unlikely these'll be available to be flown, but one can hope, eh?
Roden Dominix: 10% optimal range and 7.5% tracking to large hybrid.
Duvolle Mega (?): 5% damage, 10% falloff to large hybrid.
Lai Dai Scorpion (?): 10% flight time bonus to torps and cruiser, 5% missile launcher RoF.
Boundless Tempest (?): 10% falloff, 5% damage to large projectile.
Thukker Typhoon (?): 10% falloff/optimal, 5% damage to large projectile.
Which means that there probably is a T2 Raven out there somewhere... since it's a missile boat as standard, most likely it will be Kaalakiota.
You do realise that information is from ships that are in the TQ database and have been for years you can even look them up in grismars eve explorer search rodin domi Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.11 20:21:00 -
[23]
Originally by: Mastin Dragonfly I don't really care either way if the amarr 'mission' ship will be a laser or a torp ship, but I would really like to know it sooner than later so I can train accordingly...
Well, you can be almost sure the Khanid BS will be the "Violator class" ("missioneer") ship, so that makes it a torpedo boat, 5% damage to torps bonus for sure, probably 5% RoF bonus too (either 5 or 6 launchers). The other two bonuses will be dependant on T1 hull I suppose, or be fetched out of thin air, "Khanid style", like 5% cap recharge and 5% armor resists. _
EVE GOLDEN RULES | Char creation guide | Stack-nerfing explained |

Hephaesteus
Gallente
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Posted - 2007.09.11 20:22:00 -
[24]
Personally I'd like T2 battleships to be able to use the cyno jump capabilities that caps have atm. Then throw in a bonus or two for a specific attribute like fleet support and we have a winner.
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.09.11 20:24:00 -
[25]
Point of order, BS with ship type specific jump portal generator... its noted that this is for the black ops ship, thats not exactly stealth if there has to be a cyno there for it... so this leads me to belive that it won't require a cyno to jump to.... so discuss the implications of a jump portal capable of putting at least recon and covops ships behind enemy lines without anyone knowing.
Possible scenario, Black Ops ship move through several of its "micro jumps" into some back end system within hostile territory promptly ignites cyno field allowing capital with pos other stuff, allowing alliances to establish a presence behind enemy lines without having to pass any border protection. Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.09.11 20:25:00 -
[26]
Originally by: Hephaesteus Personally I'd like T2 battleships to be able to use the cyno jump capabilities that caps have atm. Then throw in a bonus or two for a specific attribute like fleet support and we have a winner.
Did u not read the part about black ops ship having jump portal generator of its own for recon type ships Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Hephaesteus
Gallente
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Posted - 2007.09.11 20:31:00 -
[27]
Originally by: ToxicFire
Originally by: Hephaesteus Personally I'd like T2 battleships to be able to use the cyno jump capabilities that caps have atm. Then throw in a bonus or two for a specific attribute like fleet support and we have a winner.
Did u not read the part about black ops ship having jump portal generator of its own for recon type ships
Unfortunately not 
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.09.11 20:47:00 -
[28]
It will still require a cyno I am sure, otherwise how do you pick your destination? I just hope they bump the bonus on the recons from -50% cyno duration to -75%.
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Jarne
Increasing Success by Lowering Expectations Free Trade Zone.
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Posted - 2007.09.12 11:44:00 -
[29]
Would be cool if the Black-Ops BS had the ability to remove the cyno once jumped through, so the gang might have a chance to leave the cyno location before enemies arrive. Would render the duration bonus useless, but would possibly lead to more use of the Force Recon Ships as cyno generators. Would also make the consumption bonus somehow useful. - Success=Achievements/Expectations
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Excesse
Infinitus Odium The Church.
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Posted - 2007.09.12 11:55:00 -
[30]
flying a cyno cheetah is gonna be fun with these pop cyno and try to survive for 10 mins in a frigate with no tank, awesome idea :D
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