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Thread Statistics | Show CCP posts - 4 post(s) |

J3ST3R
Gallente Dark Light Inc
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Posted - 2007.09.13 16:17:00 -
[1]
I'm sure others have found this also but for Invention to be a viable option for supply of T2 ships over seeding of BPO's then i think the negative levels of ME need to be adressed.
I was fortunate enough to create a 5 run Harpy BPC but with -7 me it is barely worth my effort and it would have been more profitable to have sold the datacores I got from my R&D agents in order to get it.
My other only other success of note was a 5 run Nighthawk BPO again me-7 however I had 2 attempts and if 1 had dropped as a Vulture Building those would have seen the attempt go into the red quite drastically.
Now with no BPO's to compete against for the new T2 ships that are set to be available in Kali3 invention is a viable option but with such low me levels the expensive of such ships is going to high to cover invention cost.
I can see 2 simple solutions to this issue
1. Allow T2 BPC's to be researched possibly and resource penalty. 2. Turn the base starting value of invented BPC's to 0 instead of -4
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J3ST3R
Gallente Dark Light Inc
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Posted - 2007.09.16 21:06:00 -
[2]
For ship, rig and mod bpc's the negative me levels really hamstring inventors right now allowing research on bpc's can only lead to a thriving and healthy marketplace for sellers and consumers.
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J3ST3R
Gallente Dark Light Inc
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Posted - 2007.09.20 22:40:00 -
[3]
Originally by: Pizi thats a weak argument
an inventor needs to copy the t1 bpo invent for ships with a 10% chance to get a measly 9 run
then after all that hasslew he needs nearly 3 weeks to ME research it to ME 0
a char can have max 11 slots so he¦s certenly limitet
all a t2 bpo owner needs to protuce .....
As much as I would like to see the ability to research BPC's included in the november patch I think a little tweaking in the area of ME levels is a more realistic option where by you invent BPC's with me0 - me-4 depending on your decrypter.
Allowing us the option of researching BPC's would only overburden the labs available to the player base.
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J3ST3R
Gallente Dark Light Inc
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Posted - 2007.09.25 22:45:00 -
[4]
If the POS module Efficient Equipment Assembly Array actually reduced waste % by a half say instead of doing bugger-all it be part of the solution just a shame it doesnt work on mods or ships.
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