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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.13 08:48:00 -
[1]
Originally by: CCP Nozh Improvements :
òIncreasing the scoop range by 500m-1000m
A typical tactic in PvP is to scoop drones to recharge the shields instantly and redeploying them.
A change suggestion there: - "remember" the shield lvl of a drone when it is scooped so you cannot instantly recharge its shields - in exchange, make dronebays real maintance bays where the shields of drones get slowly recharged and armor & hull damage gets repaired. Either automatically or with you spending cap on it. Could take 30 seconds or 10 minutes or anything in between, depending where the most balanced sweet spot is.
Quote: Drone Settings:
Where you setup basic drone behavior. There will be a standard ôoption menuö, as well as hotkeys to switch between modes.
òAggressive û Attacks anything that attacks you or you attack. òPassive û Donæt attack anything, unless you directly command them to. When the target is destroyed they simply return and orbit.
The ability to do agressive and passive settings dependant on target type would be very useful.
For example, when doing missions I want my drones to kill the frigates & destroyers around me. Being able to set them agressive for frigs and destroyers and passive for everything else would be perfect there.
This might automate things a bit too much for your liking, though.
And has been said already, drone focus fire. I cannot think of *any* situation where splitting up your drones is beneficial, so being able to force them to stay together would be extremly useful. Of cource, same thing with "might automate things too much".
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.13 12:00:00 -
[2]
Balance Problems
- Amarr drones
Are largely pointless.
Gallente drones have the biggest HP and the most base DPS. Minmatar drones are the fastest, but the 3rd weakest DPS. Caldari drones are a good mix between both.
Amarr drones have the weakest dps and average speed & HP. They have no real strengths - literary the only targets where using them is a good idea are t2 caldari ships which are using no EM harderner. Even vs blood sansha gallente drones are better, they have the best efective dps vs them.
No real idea what to do there. They have no stat where they are best and their total performance is sub-average. They could maybe switch the damagemod with the minmatar drones. Or the HP with gallente.
- Electronic warfare drones
ECM drones are very effective, quite possibly too effective. At the very least their skillpoints invested / effect ratio is broken.
For example, lets take a thorax. It can use 5 medium damage drones or 5 medium ECM drones. If it uses ECM drones it looses around 33% of its total dps. In exchange it has with 5 ECM drones - which have a strength of 1.5 each - a 41% chance to jam another throax each cycle. This might or might be not considered balanced.
However, in order to get this performance the thorax pilot needs a whole 350k SP: drones 5, ECM 4 and electronic warfare drone interfacing lvl 2. To compare, to get (nearly) the full performance of medium damage drones you need 2480k SP - drones 5, drone interfacing 5, scout drone interfacing 5, combat drone operation 5, racial drone spec 4
At the very least ECM drones should need drone interfacing 5 and electronic warfare drone interfacing 5 to get their current strength.
The sensor dampening, tracking disruption, target painting and webbing drones on the other hand have a very poor performance, mostly because they are effected, unlike ECM drones, by stacking penalities.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.15 08:38:00 -
[3]
One problem with drones vs fast targets:
Lets take hammer2s which have a max speed after skills of 2.1 km/s. And a target which is a bit slower, lets say 1.8 km/s.
In theory the hammer2s should be able to deal real dps to that target, in practice however they aren't.
What happens is that the drones catch the target, start to try to orbit it and decelerate to 0.48 km/s which causes them to be out of range within seconds, then they go into MWD mode again, catch the target, etc... They only deal dps there in the 1-2 seconds where they are within their weapon range of the target, but haven't yet started to try to orbit it - once that happens their transversal is too high to track till they have decelerated enough, by which time the target will be again out of weaponrange.
A fix for that could be to let drones only go into orbit mode if their targets speed is below their orbit speed. If it is above they should stay in MWD mode and keep the same speed as the target once they are within weapon range.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.21 15:56:00 -
[4]
Looks good.
Can you give us a preview about phase 2+, too? Nothing definite, just your thoughts what is considered there.
And one thing - "abandon drone". Please please please make that option a bit "hidden". In the sense that you do not get your mouse near it during regular drone useage. For example, if it would be right before/after "attack target" you would be in constant danger of misclicking. There could be a warning/confirmation box, of cource, but it would still be annoying.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.21 17:21:00 -
[5]
Exept that a carrier abandoning his 10 fighters would make them inactive & lootable by everyone. Thats 300 mil down the drain. I highly doubt many pilots will use that regulary.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.25 08:33:00 -
[6]
An "approach only" command would actualyl be more useful vs FAST targets.
For example, if you send hamemr2s against an 1500 m/s target they will catch it, decelerate to orbit (~500ms orbit speed), be out of range within seconds, get back to approach mode, catch it..etc
The only time they really do dps there is in the sec they are within their weapon range, but not yet going into orbit mode.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.28 17:49:00 -
[7]
Originally by: Druadan When you pull your drones in, their shields are recharged by the ship's power systems. Same way when you dock, and your ship is plugged into the docking station, your shields are recharged.
If you take away insta-recharging the drones' shields when they are taken into your ship, then you should take away the insta-recharging of ships' shields when they dock at stations. RP, right? :)
If drones had to wait 30 seconds after their last attack before they can "dock" I doubt that there would be any problems with the shield recharge.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.29 22:27:00 -
[8]
Originally by: Stay Upwind Seting aggression timer for drones is not a good idea..
Of cource it is a dumb idea 
Just pointing out that there are a few tiny differences between station docking and drone docking.
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Aramendel
Amarr North Face Force
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Posted - 2007.10.04 11:05:00 -
[9]
Originally by: General StarScream We need some drone Dam mods, as all whom use gunnery have thees option.
like a mid slot mod that gives 10% to drone dam and rof.
or maybe it could be in high slot like the Agumentor.
Not really.
The little detail you are missing is that drones do not need damagemods because they deal already high damage without them.
The ishtar, for example, deals with 5 ogre2 up to 475 dps. This is in the high end for HAC dps. The dominix deals with drones and its 5 turrets also very good dps for a tier1 BS. And so on.
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Aramendel
Amarr North Face Force
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Posted - 2007.10.04 22:25:00 -
[10]
Originally by: General StarScream that is true, but its quite easy to pop drones,
And it is quite easy to disable turrets/launchers with EW, but not so easy to disable drones.
They have different strengths and weaknesses.
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Aramendel
Amarr North Face Force
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Posted - 2007.10.06 19:33:00 -
[11]
That is a very bad place for the "abandon drone" option since you will constantly be in danger of misclicking on it accidently when scooping drones.
As it being something you would only use rather rarely I would personally only add this option as one of the icons in the "selected item" window, but not list it in the dropdown menu.
Also, while you are at it, the "scoop to drone bay" command is a bit superfluos.
If your drone are at range you need to use "return to dronebay" anyway, if they are close both "return to dronebay" and "scoop to dronebay" has the same effect.
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Aramendel
Amarr North Face Force
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Posted - 2007.10.06 23:06:00 -
[12]
Originally by: VicturusTeSaluto
Originally by: Aramendel
Originally by: General StarScream that is true, but its quite easy to pop drones,
And it is quite easy to disable turrets/launchers with EW, but not so easy to disable drones.
They have different strengths and weaknesses.
It is not easy to disable turrets/launchers with EW. You need to have specialized ships to do that. Any ship can already disable drones. Furthermore, any ship with a high alpha strike already rapes drones.
Damps and TDs work very fine on nonspecialized ships.
And, no, ship with high alpha strikes - turret ships at least - tend to have a little problem with something called "tracking".
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Aramendel
Amarr North Face Force
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Posted - 2007.10.11 09:20:00 -
[13]
They aren't. It was specified as "heavy drone carrier".
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Aramendel
Amarr North Face Force
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Posted - 2007.10.21 19:04:00 -
[14]
Uh.. sentry drones already deal sniper BS class dps on drone ships. There NO need for bosoting their damage.
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