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Jita Alt666
867
|
Posted - 2012.01.18 23:53:00 -
[1] - Quote
I know this should be in ideas and discussion - hell, I have even commented on the number of stupid ideas posted here in GD, well here is my own regarding Destructible Stations:
After a station has been run through the reinforce cycles and structure has been completed the individual who has scored the most damage through all 3 cycles could be given cycle options: Option A: Destroy all (another cycle to grind through maybee?) Option B: Transfer ownership (as now) Option C: Hanger cycles
Options A and B are pretty self explanatory. Option C: Individuals hangers are dropped in "cans" with a small/moderate amount of hit points, lets say 50000, once they are cycled through some of the "loot" randomly drops and the rest is destroyed.
I have not been flamed for a while - so hit me hard. |

Doc Fury
Science and Trade Institute Caldari State
243
|
Posted - 2012.01.18 23:55:00 -
[2] - Quote
A great place to share your random thoughts:
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Jita Alt666
867
|
Posted - 2012.01.18 23:56:00 -
[3] - Quote
the best possible first reply.
|

Ioci
Space Mermaids
58
|
Posted - 2012.01.18 23:56:00 -
[4] - Quote
We should test it on Jita IV 4 |

Cyprus Black
Tears of Redemption NEM3SIS.
126
|
Posted - 2012.01.19 00:27:00 -
[5] - Quote
If CCP ever implemented a change to outposts where my stuff contained inside could be destroyed or lost, I would leave null sec and never return. It's a horrible game mechanic that should NEVER see the light of day. Like my post? Made you laugh or think? Maybe even offended or nausiated you? Then give a Like. They're free and oh so easy to give. |

Colonial Burton
0verload. Rolling Thunder.
3
|
Posted - 2012.01.19 01:21:00 -
[6] - Quote
I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.
Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable! |

Elessa Enaka
State War Academy Caldari State
23
|
Posted - 2012.01.19 01:25:00 -
[7] - Quote
Colonial Burton wrote:I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.
Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable!
Unless of course, the rules were altered to allow 1 Outpost per X planets.... Devour to survive, so it is, so it's always been |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
9
|
Posted - 2012.01.19 01:27:00 -
[8] - Quote
Cyprus Black wrote:If CCP ever implemented a change to outposts where my stuff contained inside could be destroyed or lost, I would leave null sec and never return. It's a horrible game mechanic that should NEVER see the light of day.
someone suggested that the station could leave a permanent wreck where you could loot your own stuff. |

Intar Medris
Globaltech Industries Sanctuary Pact
27
|
Posted - 2012.01.19 01:29:00 -
[9] - Quote
Elessa Enaka wrote:Colonial Burton wrote:I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.
Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable! Unless of course, the rules were altered to allow 1 Outpost per X planets....
Perhaps the best Idea int this thread. If empire can have a station at every moon why not null.
|

Caladan Rake
The Resident Haunting Important Internet Spaceship League
0
|
Posted - 2012.01.19 01:35:00 -
[10] - Quote
Cyprus Black wrote:If CCP ever implemented a change to outposts where my stuff contained inside could be destroyed or lost, I would leave null sec and never return. It's a horrible game mechanic that should NEVER see the light of day.
Tears.
Okay but seriously, am I the only one who thinks that blowing up a station, and having all the **** inside lost (or at least some loot dropped as per current mechanics) is a great idea and wish it would be done? (I know it never will be because too many people would whine about 'ZOMG THIS GAME IS TOO REALISTIC STUFF CAN BE BLOWN UP IM NOT SAFE' etc etc.
I dunno, maybe it's too realistic for most, and they're scared of actually losing their ****. Personally I think it would be awesome an add a touch more realism to EVE, which is something we've always liked. Who would prefer EVE without scams and non-consensual pvp? |

T' Elk
Native Freshfood Minmatar Republic
277
|
Posted - 2012.01.19 02:33:00 -
[11] - Quote
NOPE. God wears-áRay Ban Aviators. |

Tanya Powers
Science and Trade Institute Caldari State
784
|
Posted - 2012.01.19 02:35:00 -
[12] - Quote
Not empty quoting |

Progray
ANZAC ALLIANCE Executive Outcomes
3
|
Posted - 2012.01.19 03:19:00 -
[13] - Quote
I dont think that station destruction should ever be given into players hands, i havent given it much thought but implementing this idea will badly harm the whole balance of null sec and the game itself, not to mention that it would be virtually impossible to buy anything in there and the prices will skyrocket (in nullsec that is), overcrowded high sec, huge chunk of players will move into low sec and NPC space and conquerable null sec will be more or less deserted. Imagine a strong alliance with a nutjob leader who will have an agenda to "purify" 0.0, you cant rule this kind of things out, ever, and so to conclude, leaving this for players to deside would be rather wrong and fatal. |

Krios Ahzek
Ministry of War Amarr Empire
425
|
Posted - 2012.01.19 03:48:00 -
[14] - Quote
All docked ships wrecked, all loot wrecked or dropped (same chance as when a ship dies)
TADAM! Now war pays.
Let the galaxy burn
Posting time! Come on, grab your friends. We'll go to very distant lands. |

Atticus Lowa
Lowa Corp Industries and Security
5
|
Posted - 2012.01.19 03:53:00 -
[15] - Quote
Intar Medris wrote:Elessa Enaka wrote:Colonial Burton wrote:I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.
Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable! Unless of course, the rules were altered to allow 1 Outpost per X planets.... Perhaps the best Idea int this thread. If empire can have a station at every moon why not null.
cool idea, maybe you need strategic upgrades to allow for more outposts... but yeh maybe an option to recycle outposts at least? there its the corp/alliance's decision, and anyone who owns stuff there is liable to the rulership of the owner anyways... |

Zleon Leigh
63
|
Posted - 2012.01.19 03:54:00 -
[16] - Quote
Progray wrote: Imagine a strong alliance with a nutjob leader
Krios Ahzek wrote:All docked ships wrecked, all loot wrecked or dropped (same chance as when a ship dies)
TADAM! Now war pays.
Let the galaxy burn
And he steps up....
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Krios Ahzek
Ministry of War Amarr Empire
425
|
Posted - 2012.01.19 03:56:00 -
[17] - Quote
Zleon Leigh wrote:Progray wrote: Imagine a strong alliance with a nutjob leader
Krios Ahzek wrote:All docked ships wrecked, all loot wrecked or dropped (same chance as when a ship dies)
TADAM! Now war pays.
Let the galaxy burn And he steps up....
I am indeed the leader of the space alliance known as ''Amarr Empire''
Posting time! Come on, grab your friends. We'll go to very distant lands. |

Atticus Lowa
Lowa Corp Industries and Security
5
|
Posted - 2012.01.19 03:59:00 -
[18] - Quote
Krios Ahzek wrote:Zleon Leigh wrote:Progray wrote: Imagine a strong alliance with a nutjob leader
Krios Ahzek wrote:All docked ships wrecked, all loot wrecked or dropped (same chance as when a ship dies)
TADAM! Now war pays.
Let the galaxy burn And he steps up.... I am indeed the leader of the space alliance known as ''Amarr Empire''
in other news the emperrawress jamyl sues krios for copyright infringement  |

Elessa Enaka
State War Academy Caldari State
24
|
Posted - 2012.01.19 04:12:00 -
[19] - Quote
Atticus Lowa wrote:Intar Medris wrote:Elessa Enaka wrote:Colonial Burton wrote:I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.
Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable! Unless of course, the rules were altered to allow 1 Outpost per X planets.... Perhaps the best Idea int this thread. If empire can have a station at every moon why not null. cool idea, maybe you need strategic upgrades to allow for more outposts... but yeh maybe an option to recycle outposts at least? there its the corp/alliance's decision, and anyone who owns stuff there is liable to the rulership of the owner anyways...
Why would strategic upgrades dictate how many industrial outposts I could plop down in a system? I think it would be better if it was just 1 outpost per 4 planets or whatever number CCP decided worked best. Devour to survive, so it is, so it's always been |

Hired Assasin
Black Aces Against ALL Authorities
33
|
Posted - 2012.01.19 04:12:00 -
[20] - Quote
Atticus Lowa wrote:Intar Medris wrote:Elessa Enaka wrote:Colonial Burton wrote:I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.
Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable! Unless of course, the rules were altered to allow 1 Outpost per X planets.... Perhaps the best Idea int this thread. If empire can have a station at every moon why not null. cool idea, maybe you need strategic upgrades to allow for more outposts... but yeh maybe an option to recycle outposts at least? there its the corp/alliance's decision, and anyone who owns stuff there is liable to the rulership of the owner anyways...
and then 1 director gets pissed of and recycles their main home system station losing trillions of worth assests Teamspeak 3 with API and Web Interface Hosting : http://alturl.com/asde8 Catch me on EVE Gate, im allmost always on it! Sign up for C&C Red Alert Tournament and win ISK! : http://alturl.com/g3k8y |

Lyris Nairn
GoonWaffe Goonswarm Federation
6215
|
Posted - 2012.01.19 04:18:00 -
[21] - Quote
Sniping a station out from under someone would be hilarious. Sky Captain of Your Heart; Lyris Chronicles of Narnia in the World of Tomorrow's Goonfleet dot Com; Good Poster Extraordinaire and Spacebook Superstar : RIFTERSWARM I am the Pubbie Whisperer |

Elessa Enaka
State War Academy Caldari State
24
|
Posted - 2012.01.19 04:19:00 -
[22] - Quote
Hired Assasin wrote:Atticus Lowa wrote:Intar Medris wrote:Elessa Enaka wrote:Colonial Burton wrote:I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.
Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable! Unless of course, the rules were altered to allow 1 Outpost per X planets.... Perhaps the best Idea int this thread. If empire can have a station at every moon why not null. cool idea, maybe you need strategic upgrades to allow for more outposts... but yeh maybe an option to recycle outposts at least? there its the corp/alliance's decision, and anyone who owns stuff there is liable to the rulership of the owner anyways... and then 1 director gets pissed of and recycles their main home system station losing trillions of worth assests
TBH, the tears that would cause on the forums would be both hilarious and priceless Devour to survive, so it is, so it's always been |

Covert Kitty
SRS Industries SRS.
136
|
Posted - 2012.01.19 04:42:00 -
[23] - Quote
I love this totally brand new idea!
Seriously though, it's getting too much, there should be far fewer stations in nullsec than there are now and its getting worse all the time. The whole system needs to be replaced with a new modular system that encompasses both stations and pos's, adds an ACL right system, more options, and more ways for smaller gangs to harass enemy targets.
Why should there be tears though seriously? Even now it's a bad idea to keep all your assets in a nullsec station as if you loose control of it you would have to firesale or reconquer to get any value back out. |

seany1212
eXceed Inc. No Holes Barred
70
|
Posted - 2012.01.19 04:55:00 -
[24] - Quote
I don't see what all the tears are for, titans cost just as much if not more to produce and yet can die faster than stations if its to do with monetary gain. There's reinforced timers in place to give adequate time in order to get stuff out of a dying station but perhaps extend the timers total by another day in order to not make it too easy to take down , make alliances work for the stations they live in rather than grind one out from the last person who owned it. |

Elessa Enaka
State War Academy Caldari State
24
|
Posted - 2012.01.19 05:02:00 -
[25] - Quote
Elessa Enaka wrote:Hired Assasin wrote:Atticus Lowa wrote:Intar Medris wrote:Elessa Enaka wrote:Unless of course, the rules were altered to allow 1 Outpost per X planets.... Perhaps the best Idea int this thread. If empire can have a station at every moon why not null. cool idea, maybe you need strategic upgrades to allow for more outposts... but yeh maybe an option to recycle outposts at least? there its the corp/alliance's decision, and anyone who owns stuff there is liable to the rulership of the owner anyways... and then 1 director gets pissed of and recycles their main home system station losing trillions of worth assests TBH, the tears that would cause on the forums would be both hilarious and priceless
The bolded and underlined part is what I would assume would cause tears, since it would be totally unexpected and likely to occur without a single shot fired or potentially not even at a time of war.
That-- is why tears would be had. Devour to survive, so it is, so it's always been |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
227
|
Posted - 2012.01.19 05:03:00 -
[26] - Quote
seany1212 wrote: make alliances work for the stations they live in rather than grind one out from the last person who owned it. lol wut |

seany1212
eXceed Inc. No Holes Barred
70
|
Posted - 2012.01.19 05:58:00 -
[27] - Quote
Nicolo da'Vicenza wrote:seany1212 wrote: make alliances work for the stations they live in rather than grind one out from the last person who owned it. lol wut
you know, that thing other than sitting 50 titans on a station until it hits reinforced or you capture it... |

Herzog Wolfhammer
Sigma Special Tactics Group
1130
|
Posted - 2012.01.19 07:29:00 -
[28] - Quote
Destructable stations - make it so.
I look forward to a day when everybody has to be nomadic.
|

Valei Khurelem
180
|
Posted - 2012.01.19 07:40:00 -
[29] - Quote
You know what? I immediately thought this would be an awful idea since no one in 0.0 space would be able to dock if they're up against a vastly superior force.
However, this would actually send gankers running back to high sec and would make gatecamping by people who just want to gank solo players fruitless, why? It would mean whenever people try to fight back they wouldn't be able to immediately warp away and station dock if you chase after them. I do think though that for the sake of game replayability high sec should remain the same, but if 0.0 space stations can be destroyed, even NPC ones, you should have them on a reasonably fast respawn time, say half an hour or an hour.
One thing you could also do with this is take inspiration from Freelancer, that game had it where you could blow up storage canisters next to a factions station and you could grab the loot and make a run for it, I think something similar should be put in or when you blow up the station you have typical jet can cargo containers filled with whatever items per player that they were carrying.
This is actually a brilliant idea that would make 0.0 alliances feel a lot less safe if they're on the receiving end of an attack, it would also mean that them hoarding tons of ships would be absolutely useless if you could just come and wreck it all. This is going to be far more damaging to gankers and 0.0 alliances than anyone else so I really approve of this. You would also have a way to damage their infrastructure because if you can make a hit and run attack on one of their stations and steal their ships then they'll have a lot less to hit you back with.
Now if only we could turn this around so EVE has equal PvP that isn't just a giant rock/paper/scissors game then it would be perfect.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Othran
Brutor Tribe Minmatar Republic
139
|
Posted - 2012.01.19 07:50:00 -
[30] - Quote
Destroying outposts is one thing, destroying npc stations is quite another.
There should be a mechanism to destroy outposts but not npc stations.
There are significantly greater rewards from sov null when compared to npc null, there should be significantly greater risks. At the moment the risk is limited to losing sov - it should be significantly greater than that, or the rewards should be significantly less.
Make npc stations destructable and you may as well remove all npc null and turn it to sov. |

Valei Khurelem
180
|
Posted - 2012.01.19 08:02:00 -
[31] - Quote
Well it's not as if we can do mission running for the pirate factions with all the gankers around anyway so I say it's a worthy sacrifice if it means the assholes actually have to take some losses once in awhile.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Malcanis
Vanishing Point. The Initiative.
2624
|
Posted - 2012.01.19 08:03:00 -
[32] - Quote
Elessa Enaka wrote:Colonial Burton wrote:I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.
Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable! Unless of course, the rules were altered to allow 1 Outpost per X planets....
I think this is the opposite of the correct solution. Allow an outpost at every planet, but make them wreckable.
Half the reason that there are so many systems with outposts is that you can only put 1 in a system. Sov alliances would far prefer to put several outposts in one system, than have several systems with one outpost. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
2624
|
Posted - 2012.01.19 08:04:00 -
[33] - Quote
Valei Khurelem wrote:Well it's not as if we can do mission running for the pirate factions with all the gankers around anyway so I say it's a worthy sacrifice if it means the assholes actually have to take some losses once in awhile.
Where do you think all those Dramiels on the Jita market come from? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Valei Khurelem
180
|
Posted - 2012.01.19 08:07:00 -
[34] - Quote
Malcanis wrote:Valei Khurelem wrote:Well it's not as if we can do mission running for the pirate factions with all the gankers around anyway so I say it's a worthy sacrifice if it means the assholes actually have to take some losses once in awhile. Where do you think all those Dramiels on the Jita market come from?
0.0 alliances who roam around empire space ganking anyone they can get their hands on while their friends run missions to get loyalty points and yes, I saw one group popping into local once.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Othran
Brutor Tribe Minmatar Republic
139
|
Posted - 2012.01.19 08:14:00 -
[35] - Quote
Looks OK but I'd remove the "No Sov" requirement.
Make it harder to destroy/wreck if there is sov. However if someone has taken sov from the previous alliance its extremely unlikely they would then wreck the outpost. I suppose the sov losers may decide on a "scorched space" policy but otherwise it'd be business as usual.
Apart from that it should be done. Sooner than soon too  |

Sentient Blade
Walk It Off Coalition of the Unfortunate
232
|
Posted - 2012.01.19 08:48:00 -
[36] - Quote
Destroying outposts and everything in them would be moronic. It actively discourages the building up of assets and strength in null, as all it takes is a few supers dropped on your home system over the course of a week and bam, everything gone.
As it is now if your outpost gets nuked you have the chance to re-take it at a later date, in fact, it gives you something to work towards. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
229
|
Posted - 2012.01.19 10:46:00 -
[37] - Quote
seany1212 wrote:Nicolo da'Vicenza wrote:seany1212 wrote: make alliances work for the stations they live in rather than grind one out from the last person who owned it. lol wut you know, that thing other than sitting 50 titans on a station until it hits reinforced or you capture it... lol wut |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
229
|
Posted - 2012.01.19 10:54:00 -
[38] - Quote
In reality, with POS mechanics and supers as is, destructible stations will quickly reduce nullsec into a few supercap-heavy coalitions with a rich, nougaty station-filled core area surrounded by dozens of jumps of barren, lifeless systems in every direction (neighboring/newcomer stations are liabilities, after all). Which I suppose is great if you fit the profile of "coalition leader with access to a lot of supercaps" like, well, a lot of the CSM do. |

octahexx Charante
Yulai Guard 1st Fleet Yulai Federation
6
|
Posted - 2012.01.19 11:10:00 -
[39] - Quote
i dont understand how this will not make ppl leave null. alot of null is just empty systems. if stations would have been destructable and something like branch would happen and 52 stations would be blown up all assets destroyed.
who in their right mind would even use the effort to restart? why bother?
|

Malcanis
Vanishing Point. The Initiative.
2625
|
Posted - 2012.01.19 11:23:00 -
[40] - Quote
Othran wrote:Looks OK but I'd remove the "No Sov" requirement. Make it harder to destroy/wreck if there is sov. However if someone has taken sov from the previous alliance its extremely unlikely they would then wreck the outpost. I suppose the sov losers may decide on a "scorched space" policy but otherwise it'd be business as usual. Apart from that it should be done. Sooner than soon too 
I think it's much more likely than you think that alliances would destroy captured outposts. If there's one thing that defines nullsec wars at the moment it's the bitching about having to grind through dozens of outposts to formalize a victory won in practice long before. Clearing out the excess outposts would be very popular indeed.
In fact I think you'd find that with my proposal, alliances would be willing to destroy quite a few of their own outposts just to be rid of the cost of the sov bills for them, especially if they could also concentrate more outposts in a single or few systems. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
2625
|
Posted - 2012.01.19 11:24:00 -
[41] - Quote
octahexx Charante wrote:i dont understand how this will not make ppl leave null. alot of null is just empty systems. if stations would have been destructable and something like branch would happen and 52 stations would be blown up all assets destroyed.
who in their right mind would even use the effort to restart? why bother?
Most of the proposals, including mine, specifically protect individual player assets kept in an outpost. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
|

CCP Spitfire
C C P C C P Alliance
1289

|
Posted - 2012.01.19 12:27:00 -
[42] - Quote
Moved from "EVE General Discussion".
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|

Iris Bravemount
Airkio Mining Corp Bloodbound.
24
|
Posted - 2012.01.19 13:12:00 -
[43] - Quote
If you have a look at the latest CSM summit minutes, you will see that destructible outposts WILL be implemented. The only question is how.
To make a long story short, three options are being discussed :
- Destroy the outpost and everything in there. - Destroy the outpost, but teleport everything in there to the nearest NPC station. - Destroy the outpost and have everything put on force auction in the nearest NPC station. The items' owners would get the money.
I would prefer option 2, but would be fine with option 3 as well. Option 1 would really suck, because there is so much stuff in an outpost.
But this is just my personal opinion. Improve weapon sound effects |

Cyprus Black
Tears of Redemption NEM3SIS.
129
|
Posted - 2012.01.19 16:35:00 -
[44] - Quote
Iris Bravemount wrote:If you have a look at the latest CSM summit minutes, you will see that destructible outposts WILL be implemented. The only question is how.
To make a long story short, three options are being discussed :
- Destroy the outpost and everything in there. - Destroy the outpost, but teleport everything in there to the nearest NPC station. - Destroy the outpost and have everything put on force auction in the nearest NPC station. The items' owners would get the money.
I would prefer option 2, but would be fine with option 3 as well. Option 1 would really suck, because there is so much stuff in an outpost.
But this is just my personal opinion. Well, if its going to happen regardles, I'll start packing and moving back to empire now. I know for a fact I won't be the only one.
Yay, another mass exodus out of null sec  Hopefully CCP will have the sense to recognize this bad feature before it goes live.
Option one is just bad overall. Option two means players will camp said NPC station 24/7, knowing any ships undocking are loot pinatas. Option three is too easy to abuse. Alliance leaders can mandate that nobody can bid except them. Thus keeping the auction prices dirt cheap. Like my post? Made you laugh or think? Maybe even offended or nausiated you? Then give a Like. They're free and oh so easy to give. |

Robert Caldera
Caldera Trading and Investment
101
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Posted - 2012.01.19 17:26:00 -
[45] - Quote
Krios Ahzek wrote:All docked ships wrecked, all loot wrecked or dropped (same chance as when a ship dies)
TADAM! Now war pays.
Let the galaxy burn
yeah, because what PL needs is a boost to their income. If destructable stations in your manner would ever be implemented, their current contract fees of xxx billion would look like crap compared to what would drops from stations, when they start their 0.0 annihilation tour.
For me, I would move to NPC 0.0 with all my stuff and never return to sov 0.0 for "living". |
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