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Sverre Haakonson
Gallente Burnout Syndrome SECUWAY.
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Posted - 2007.09.12 12:27:00 -
[1]
The new idea to introduce a new ship class called Black Ops with the ability to open a small jump portal could be then nightmare of every miner in 0.0? How much time have a miner with a Hulk after a jump?
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Scouteye
Ghost Vanguard
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Posted - 2007.09.12 12:34:00 -
[2]
It can only jump other covert ops ships and i dare say a limited number so with a decent protection gang i'm sure you'll be fine.
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HeadWar
Minmatar North Star Networks
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Posted - 2007.09.12 14:16:00 -
[3]
Shouldn't be any different from just keeping an eye on Local, since they won't be jumping in straight on top of your barge.
--- Не поговорите русского. F1, F2, F3... |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.09.12 15:21:00 -
[4]
Jumping a gang of recons is apretty nasty idea you must agree.
Imagine you are there mining, then 1 red get in local. Ok you have 2 guys of your corp in system and ask them to get to you so you feel safe. then a BOps apepar and 5 seconds later there are 2 Rapiers 3 Arazu and 2 Pilgrims upon you...
If brute force doesn't solve your problem... you are not using enough |

SIr Urza
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Posted - 2007.10.06 17:17:00 -
[5]
Why does the Armageddo have 7 turret points and ALL the other have only 4???? AND WHY THE HECK does the Gallente one have only 9000Pg when arageddon has 12000Pg??
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Xequecal
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Posted - 2007.10.06 18:32:00 -
[6]
Edited by: Xequecal on 06/10/2007 18:33:29
Originally by: SIr Urza Why does the Armageddo have 7 turret points and ALL the other have only 4???? AND WHY THE HECK does the Gallente one have only 9000Pg when arageddon has 12000Pg??
- The Redeemer has 6 turret points, not 7. - You are looking at the Marauders. All the Marauders have 4 turret hardpoints. The Minmatar blackops has 6 turrets and the Caldari one has 5 launchers. - The Gallente blackops only has 4 turrets and 9000 PG because it's quite obviously a drone carrier. Drone ships have to have gimped fittings to stay balanced. You don't get another obscenely overpowered ship like the Myrmidon and Eos which have the same fittings as every other ship in their class AND a huge drone bay.
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murder one
Gallente Blood Corsair's
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Posted - 2007.10.06 19:54:00 -
[7]
Originally by: Xequecal Edited by: Xequecal on 06/10/2007 18:33:29
Originally by: SIr Urza Why does the Armageddo have 7 turret points and ALL the other have only 4???? AND WHY THE HECK does the Gallente one have only 9000Pg when arageddon has 12000Pg??
- The Redeemer has 6 turret points, not 7. - You are looking at the Marauders. All the Marauders have 4 turret hardpoints. The Minmatar blackops has 6 turrets and the Caldari one has 5 launchers. - The Gallente blackops only has 4 turrets and 9000 PG because it's quite obviously a drone carrier. Drone ships have to have gimped fittings to stay balanced. You don't get another obscenely overpowered ship like the Myrmidon and Eos which have the same fittings as every other ship in their class AND a huge drone bay.
The Sin loses a low, loses two turret hardpoints, and for what? 25m3 more drone bay space and a mid? No thanks.
The Redeemer gets a mid, keeps it's 8 lows, loses one turret hardpoint, gets that all important 4th mid slot. It's going to be a mid-ranged Blasterthron. That cloaks. Looks like everyone will have a reason to train Amarr now lol.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.06 20:06:00 -
[8]
Originally by: murder one
The Sin loses a low, loses two turret hardpoints, and for what? 25m3 more drone bay space and a mid? No thanks.
The Redeemer gets a mid, keeps it's 8 lows, loses one turret hardpoint, gets that all important 4th mid slot. It's going to be a mid-ranged Blasterthron. That cloaks. Looks like everyone will have a reason to train Amarr now lol.
You are such a terrible troll.
What in the world will we poor gallente ever do with 6 med slots on a blackops ship?
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.06 22:09:00 -
[9]
Originally by: Goumindong
Originally by: murder one
The Sin loses a low, loses two turret hardpoints, and for what? 25m3 more drone bay space and a mid? No thanks.
The Redeemer gets a mid, keeps it's 8 lows, loses one turret hardpoint, gets that all important 4th mid slot. It's going to be a mid-ranged Blasterthron. That cloaks. Looks like everyone will have a reason to train Amarr now lol.
You are such a terrible troll.
What in the world will we poor gallente ever do with 6 med slots on a blackops ship?
Hmmm. You know ive no idea, i'll have a think while Im buying these remote sensor damps. 
C.
- sig designer - eve mail |

Xequecal
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Posted - 2007.10.06 23:07:00 -
[10]
Edited by: Xequecal on 06/10/2007 23:08:02 Edited by: Xequecal on 06/10/2007 23:07:42
Originally by: murder one The Sin loses a low, loses two turret hardpoints, and for what? 25m3 more drone bay space and a mid? No thanks.
The Redeemer gets a mid, keeps it's 8 lows, loses one turret hardpoint, gets that all important 4th mid slot. It's going to be a mid-ranged Blasterthron. That cloaks. Looks like everyone will have a reason to train Amarr now lol.
Oh no! My recon BS won't be as horribly and completely overpowered compared to all the other races' battleships like the Dominix is! Whatever shall I do?
God damn you are dense. The Dominix has suffered three massive nerfs and it's still better than every other BS is inside 50km. The Sin damn well better not be on its power level compared to the other 3 blackops ships.
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Rawr Cristina
Caldari
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Posted - 2007.10.06 23:21:00 -
[11]
Edited by: Rawr Cristina on 06/10/2007 23:25:05
Originally by: murder one
The Redeemer gets a mid, keeps it's 8 lows, loses one turret hardpoint, gets that all important 4th mid slot. It's going to be a mid-ranged Blasterthron. That cloaks. Looks like everyone will have a reason to train Amarr now lol.
It also loses 3500 PG. The Sin loses 0.
Redeemer could BARELY fit 6 Mega Pulse II with perfect fitting skills (and NOTHING else), so it'l have extremely poor DPS as it will be forced to use Dual Heavy Pulse if it wants MWD or a tank of any form. -----
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Tonto Auri
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Posted - 2007.10.07 09:32:00 -
[12]
Originally by: Rawr Cristina Redeemer could BARELY fit 6 Mega Pulse II with perfect fitting skills (and NOTHING else), so it'l have extremely poor DPS as it will be forced to use Dual Heavy Pulse if it wants MWD or a tank of any form.
You still not know bonuses, while knowing them are important thing. Bonuses change world at will. So please stop blaming and wait a bit. -- Thanks CCP for cu<end of sig> |

Iyanah
Minmatar Mining Munitions and Mayhem R i s e
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Posted - 2007.10.07 11:36:00 -
[13]
Originally by: Scouteye It can only jump other covert ops ships and i dare say a limited number so with a decent protection gang i'm sure you'll be fine.
that and watching a dirty great battleship warp in on top of your miners would usually be taken as a good time ot warp off.
besides, you can see the red blip in local, why are you in a hulk and not in a battleship? that's just like flying about screaming "POD ME!!" in local. ========================================== Iy
please remember: I AM a sarcastic ******* and nothing i say has ever represented the thoughts or feelings of my corp, alliance, or anyone really. read |

Xequecal
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Posted - 2007.10.07 16:13:00 -
[14]
Originally by: Iyanah
Originally by: Scouteye It can only jump other covert ops ships and i dare say a limited number so with a decent protection gang i'm sure you'll be fine.
that and watching a dirty great battleship warp in on top of your miners would usually be taken as a good time ot warp off.
besides, you can see the red blip in local, why are you in a hulk and not in a battleship? that's just like flying about screaming "POD ME!!" in local.
You realize the covops battleship can just sit afk at his safespot cloaked for nine hours until you get bored and go back to mining, right?
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Tapper Jackson
Gallente
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Posted - 2007.12.08 20:42:00 -
[15]
Originally by: Xequecal
Originally by: Iyanah
Originally by: Scouteye It can only jump other covert ops ships and i dare say a limited number so with a decent protection gang i'm sure you'll be fine.
that and watching a dirty great battleship warp in on top of your miners would usually be taken as a good time ot warp off.
besides, you can see the red blip in local, why are you in a hulk and not in a battleship? that's just like flying about screaming "POD ME!!" in local.
You realize the covops battleship can just sit afk at his safespot cloaked for nine hours until you get bored and go back to mining, right?
Well if that scares you, check this. You won't be able to tell its a Black Ops Battleship when it's cloaked. I could be a defenseless little frigate or it could be a Battleship. All you know is somebody in something is there.
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Elmicker
The Scope
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Posted - 2007.12.08 20:59:00 -
[16]
Originally by: Kagura Nikon Imagine you are there mining, then 1 red get in local. Ok you have 2 guys of your corp in system and ask them to get to you..
If you've ever had this situation occur, you deserve to lose your ships to recons.
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Venkul Mul
Gallente
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Posted - 2007.12.08 21:06:00 -
[17]
Necro, let it rest in peace.
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