
Hyperforce99
Gallente Slacker Industries Exuro Mortis
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Posted - 2007.09.13 17:06:00 -
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Something that could be done and this idea probably allready poped up before somewhere is to make local have a delay of showing people for about 5 seconds, people will not show up in local if they use a COVERT OPS CLOAK (or stealthbomber) or if they are gatecloaked.
this will make covert ops ships invisible to your enemy as long as they are not spotted visually at a gate and cloak as soon as they decloak. While normal ships still appear on local (including normal cloak) A counter to not being able to detect covert ops could be the regular scan probe system, even though they will be extremely hard to find.
Removing local is not an option as this would destroy eve's gameplay, it might sound like a good idea but removing local will BREAK EVE.
uses of local:
1- in empire local is used to messure who is in the system and how many people are in the system (this is essential for when your fighting empire wars to because you really don't want to undock your loaded hauler when you know you got a group of war targets in system (without local it would also be Impossible to locate these people in empire (incl. especially if they are docked). This will make empire wars impossible.
In Market HUB systems like Jita Local is used for quick auctions and a quick help channel, local is also occasionally used by noobies who need help (i've had enough of those in my EVE-Career) or the quick chat between people about anywhere in EVE
2- Lowsec, you will not be able to see if there are pirates in the system and pirates will not be able to find any possible targets (unless they actually bump into one) chances are big that if a NPCing player detects another ship on his scanner he will either cloak or do a logoffski and without knowing who your dealing with (character name) knowing if the person your hunting is cloaked, in system or offline would become so tedious it would ruine pirating or pirate hunting (same situation applies for the miners and mission runners.
3- 0.0, this would be the worst of all, you say it would add some realism to the game (well guess what... you said it "THE GAME" EVE was never build to be 100% accurate and removing local to make it more realistic isn't doesn't help gameplay.
You would be unable to detect gatecamps up ahead, (and having to scan each and every gate for ships would become extremely tedious, boring and especially frustration (what use would WARP TO ZERO be at that point, if you even use it in 0.0 offcourse)
Fleets would be unable to find eachother effectively, and if you warp around even if you detect someone or a group of people in the system with a scanprobe tracking them down will become impossible.
Even if local is kept as a only show up if you speak system it would still wreck the game in so many ways, simply adding an exception to specialized ships like covert ops and field recon ships would be so much easier.
I've imagined the tactics you are talking about and I don't see much good come from them.
As a final entry, Local also levels the playing field of intelligence, it gives you the information about who you have to deal with and is a important tool in detecting enemy attacks or to cośrdinate attacks. the on board scanner isn't a good replacement for it, and scanprobes take to long to give you accurate intel. cause by the time you got a fix on someone (and with the chance based system you can't even be sure you have even though someone might be in the system).
Thank you for reading, and please Maximada... I got the feeling i've seen this post before, Stop making new threads over and over again, this topic has been discussed so many times, if you are spamming these messages, your REALLY not going to have much more effect than those few others who also think removing one of the games critical intel systems is a good idea.
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