
Anjinha
Napalm Death Industries
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Posted - 2008.03.24 05:39:00 -
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Originally by: Aeo IV And how does this help the 'good guys'?
The reason you have to grind rats to get back sec status is very simple; risk vs reward. The reward for being a pirate is generally very high, at the same time, you run the risk that you'll be ganked by CONCORD the next time you enter a 0.5+ system.
It's not that your idea isn't interesting, it would probably cut down on weekend pirates, but it shouldn't replace the outlaw system.
Ok, someone must talk in the name of industrials. Many of them do not read this kind of posts. And yes, EVE will loose tons of carebears if changes are not carefully implemented.
I don't see living aside pirates as a big problem. This makes EVE less boring. I agree that we should provide some mechanics to allow pirates to go to high sec to stop with this ALT story, and provide a way to ppl become real pirate hunters (bounty hunters would sound better, but since we all have ALTs, no bounty system is possible).
But just giving pirates more freedom ("options") to blow the tiny industrial ships and completely forget what an industrial expects from this game is completely unfair.
Industrials do not need revenge. They just need better ships to survive.
Since the transport ships and exhummers were released, their defense capabilities are nothing compared to the firepower of pirate ships. 1 or 2 shots or 2 smartbomb shockwaves are enough to destroy many industrial ships.
It also makes no sense ppl mining in high sec using a Battleship because of pirates/gankers freedom. It makes no sense to me to spend months of training to fly a transport ship at lvl 5 and see that I still can't handle enough fire to safely fly in high-sec using autopilot settings just because my cargo worths more than a fitted battleship.
You want a cold harsh world? This must apply to industrials AND pirates/gankers. Let's make it harder to blow up an exhummer or a transport ship. Check the cold harsh world CONCORD will show to you if you choose the wrong hauler/barge to smartbomb.
Don't forget the huge gap between industrial ships/transport ships and freighters. And even freighters can be destroyed by gankers.
- Create a new exhummer that tanks much better, lets say like a batlecruiser, but does not mine as much as the Hulk or the Mackinaw.
- Revisit "deep space" transport ships so that they can hold a lot of fire like a Battleship does, but no weapons on it. Sure, with 75% of the cargo space that a tech 1 hauler holds, and taking the same time to warp.
- Create a new transport ship to hold more cargo than tech 1 haulers, although it warps slower and is as fragile as a tech 1 hauler. Many industrials will use this because it is more profitable, until they get blown up by gankers. Maybe new models for these ships would be a nice idea, something larger than haulers and smaller than freighters.
You can check more ideas at this industrial wishlist.
CCP: You want profit? Check out WOW's profit. You want a cold harsh world going down as soon as another decent and well balanced space simulation MMO arrives? Keep implementing unbalanced changes in this game.
"We don't need Santa Claus... we need his factory"
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