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Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.09.14 16:07:00 -
[1]
If you want to make it the awesome version then please, please, please make it so that someone who has ****ed off a faction enough can no longer dock at their stations. Nothing turns me off as much as supposed enemies of Amarr being based out of the Emperor Family Station in Amarr...
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Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.09.14 16:17:00 -
[2]
If it is a technical problem to completely deny docking - what about docking fees that get increasingly horrendous the lower the standing?
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Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.09.14 16:31:00 -
[3]
Originally by: CCP Greyscale
It's less a technical issue and more a gameplay/design one - what do we do about Amarr stations in Minmatar lowsec space, for example? Do we let Amarr FW players dock there? Do we stop Minmatar FW players docking there? What about the ones in hisec? What about Caldari stations in Minmatar space - do we let Amarr FW players dock there? And so on and so forth... It's something we're still considering including, but it's still not clear whether or not we can come up with a consistent, coherent way of restricting docking rights.
Those players who don't have a low factional standing won't be affected. Those with a high faction standing can dock at stations of their faction regardless of where they are - if they can get there, as it involves physically moving through enemy space and dealing with both enemy players and the Navy if you have a low standing... The blog sounds like the navies are beefed up, so that should be a challenge in itself.
The next logical step would be to remove stations on enemy territory stepwise via factional warfare.
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Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.09.16 16:47:00 -
[4]
I'll try to write down some more ideas that emerged over the years of Empire warfaring as brainfarts. As I am lazy it will probably be sketchy, as I just can't bring myself to write five pages :P Some of it may or may not open big cans of worms - I am sure people will poke holes into it all over. I am not sure myself how big the griefing potential would be :P I wrote it up in like 30 minutes, so don't expect miracles.
I also noticed that some of it has alreay been suggested
To start out let me say that I think this should be as sandboxy as possible, not requiring missions. Those might add to it and carry stories, but they shouldn't be the basis of it all.
Down with Concord! For proper factional warfare I'd do away with CONCORD. Forget the security rating and go by the faction standings. The factional Navies can take over the duty of CONCORD: you **** off Amarr, their Navy hunts you. You have a -10 standing with Amarr? No entry into high-sec Amarrian space. You shoot a non-war target, non-FW participant in high-sec: a Navy response team comes to cream you just like CONCORD does now and your factional standing goes down the drain. It would certainly be tougher as security rating is so easy to raise, but don't people always tell us that actions have consequences? Right!
The joys of being 'in the Navy' Once you sign your contract to take part in factional warfare you show as a war target for opposing FW players. If you want to keep the system open you could even make it so that you can join certain 'campaigns' directed against one faction only. Or multiple. Or all. All out war baby! Yarr, sod allies we are better than all of them anyways.
If you kill enemies (aka people taking part in factional warfare) on your hometurf your standing with your own faction increases, and the standing with the enemy faction decreases slightly. After all the daft buggers invaded our space. If you kill enemies on their territory your own faction standing increases more and the standing with the enemy faction decreases more. For the motherland!
As you may have noticed you'll be safer in your own space :P
If your standing with a faction decreases enough you cannot enter their high-sec space anymore without being attacked by the enemy Navy (note: not the Navy response teams taking over Concord duties protecting civilians... I'd differentiate there. A large enough taskforce should be able to fight it's way into enemy territory, fending of the Navy AND enemy FW players). Basically it's like that already, but the poor Navy sods really suck hard right now. Additionally low-standing means denial of services in enemy stations. Why should they repair an enemy or let him use the clonebay? If the standing gets bad enough they just tell you to shove off when you ask to dock. And guess what: agent runners won't be affected - if your standing with a faction is outright awfull they don't talk to you anyways :P The beauties of getting rid of CONCORD.
If your standing with a faction increases enough you get premium services (discounted repairs and clones anyone?) and can buy special equipment while you stay enrolled as a fighter for your faction. The transition between FW on -> off should take a considerable amount of time and should bring about a penalty when you turn it off - no constant switching when you feel like it. You either commit or you don't. Opportunists can go die :P Obviously you shouldn't be able to join a faction when they hate you at all.
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Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.09.16 16:48:00 -
[5]
I also wondered how to include industrial players or players not interested in combat-PvP:
Add low-sec border zones between all Empires. There shouldn't be high-sec routes between the different Empires at all. As the Navy presence would be less strong in low-sec this would probably also be where most factional warfare would take place. An additional bonus would be that we could get rid of Jita that way :P Regional markets ftw!
Now add some special low-slot modules that can only be mounted on industrial ships and are used to carry certain goods needed by the factions ('High security arms cache' etc). If a ship has these fitted it cannot be transported in a jump-capable ship anymore (no cheating! :P). Each faction makes certain tradegoods (and only one faction makes each) like 'trigger units' or 'high-tech warheads'. Each faction needs all of them to make the special equipment players with high faction standing can buy... you see a pattern emerge? These goods are delivered to certain Navy Factory Stations and only after a certain amount of the special tradegoods is delivered some of the factional goodies become available (depending on what combinations of these goods is available to the factory). The PvP players would thus have a healthy interest to ensure a constant flow of these goods, which all have to go through low-sec somehow...
Too much coding required I guess :P
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