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Thread Statistics | Show CCP posts - 25 post(s) |

Frozen Light
Art of War
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Posted - 2008.05.22 07:01:00 -
[481]
JC with +4 implants is cheap. And loosing a pod in lowsec is almost impossible, maybe to a smartbombing ship. |

Karn Mithralia
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.05.22 23:47:00 -
[482]
Will this get read down here on page 14? 
What I would like to see come from faction warfare is the ability for alliances to declare war on a faction and their militia without having to sign up for the oppositition.
Even should alliances be allowed to join militias some point down the track I wouldnt take U'K down that path.
Quite simply I agree with the dev blog on alliances and FW - we are a soveriegn entity with our own agenda and political stance and IC I cannot see Karn handing over his command to the militia. We would of course be happy flying beside the Matari militias against our common foes.
So to summarise my wish list:
- ability for alliances to go to war against any faction/militia of their choosinng without joining the opposition
- mechanics that facilitate the ability to fly alongside aligned militias shoudl alliances choose -----------------------------------------
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Astral Water
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Posted - 2008.05.23 05:07:00 -
[483]
This is a repeat, I posted as a new topic. Newbie.
It would be super cool to have some pirate factions as well. Eventually it would be cool to have pirate flavor to the whole experience.
Being able to pirate in X space would be fun. Having smart pirates would be cool. Get free ships and being able to join a pirate faction proper at lvl 10 and patrol blood raider space would be really umm cool ...
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Denton Farrow
Time to Duel
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Posted - 2008.05.24 11:11:00 -
[484]
Not read the whole thread so sorry if this has been said before.
What I would like to see is a frontline, this can easily be done by only allowing systems to be contested if they border your already controlled space. This will make it much easier for people to fight and defend systems (more people in less systems) and will give a feeling of progress in the war as the frontline moves forward and backwards.
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Nareg Maxence
The Scope
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Posted - 2008.05.24 21:30:00 -
[485]
Playing a few hours on the test server now.
FW=More capital ships online ftl... :(
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Dex Nederland
Lai Dai Infinity Systems
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Posted - 2008.05.25 00:07:00 -
[486]
Originally by: Nareg Maxence Playing a few hours on the test server now.
FW=More capital ships online ftl... :(
It is on the test server because a Cap ship cost all of 100 isk! Committing Captial ships to take systems will be a dangerous prospect on TQ, where they cost billions. Also a Cap ship fleet is only useful in the final stages of taking a system.
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Keeves
Sexy Pirate Club
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Posted - 2008.05.25 06:22:00 -
[487]
Only thing that bothers me is the time it takes to take a system, mainly because complex's are scattered randomly over a number of systems and you cant just focus on one system to get the complex's and get it done.
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Nathvas
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Posted - 2008.05.28 06:50:00 -
[488]
Edited by: Nathvas on 28/05/2008 06:52:25 Orgionally I was ethusitatic but the more I learned about it. The more disappointed I got. I was hoping that I could push the gallente border further into caldari and Ammarr space but seems like that isn't the case. And I aggree with other people. This won't have the intened affect that CCP wanted. All what will happen is, the low sec pirates will have plenty of cannon fodder to shoot with all the newer players joining the factional warfare and being lead to their deaths.
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Xelous
Rampart Shield
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Posted - 2008.05.28 11:05:00 -
[489]
My zoink of an idea.
Request: Someone define a zoink for me, I'm in the mood for a zoink, I zoinked that one, I'm zoinking the lettuce... ideas on a post card to Xelous.
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ollobrains
5th Front enterprises CryoGenesis Mining Syndicate
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Posted - 2008.05.28 12:05:00 -
[490]
its basicaly a very limited low sec pvp cross with pve small gang small ship pvp. ITsreally just a step up in pvp terms. Doable probably with moderate trained alts. Its something different and will provide a alternative to simple mission grinding and keep more players ingame. What might open it up however is when the 0.0 pirate factions come into play and the ability of the empire dwellers to push 0.0 regions and for 0.0 regions to push into empire low sec space.
Given the map is 3d if CCP are going to drag the chain on planetary interaction and jove - then expand upwards the low sec systems of the fw. Perhaps to encompass all areas of low sec ( with more intraregional links that bypass empire) aridia and khandid ( unless ammatar and khandid are getting their own indepdant fw)
Black rise is a good gain. From limited testing everyone is using caps on SISI which is adding and subtracting from the testing process. Perhaps CCP can disable all cap ship sales at various points to test smaller gang setups
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TheNaiL
Ascendancy Inc.
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Posted - 2008.05.28 13:53:00 -
[491]
crappy expansion... IMHO in this form it is planned it will suck to the most empire players except those d**kheads who love to ransom missionrunners... it only will raise the numbers of empire-rattin players...
whats up to those people who are mostly solo playing.... let them team up with people they dont know, they don¦t trust? getting a low-sec pirate into the team means he dont need to search for you... he directly can warp to you... pretty cool idea :)
there are many more things that will let me think of boycotting this expansion... as long as there are different aspects of the war, there must be made a difference between those players... take out the missions or make the warfare systems safe as long as you are not willing to pvp/mission flag the different players...
if i am in the mood to participate in pvp¦ing, i will jumpclone out of my plus-5-imp¦d char, take my little recon out of hangar , fitting some cool electronic stuff on it and undock for having some fun... :) but only if there will be different status-flaggings :P ...if you¦ll find me anywhere in 0.0 space... gimme some secs to runaway like a headless chicken... :P |

Guns nButter
The Nietzian Way Hydra Alliance
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Posted - 2008.05.29 08:08:00 -
[492]
make an in-game channel that posts updates on occupancy (ie such and such a system's bunker is x VPs away from being vulnerable, or such and such a system has x hostiles in it) said channel could (possibly) have AI commands (ie a player says "/VPstatus Obe, or /hostilecount Hakonen) and the channel will whisper that information to the player, or mail it to them. make an in-game browser app that will let you browse information such as system VPs (current map color-code does not specify the number of VPs in a system, or how many it needs to become vulnerable) or stuff like that.
i've contemplated actually getting to and from a mission area, and i think when you accept a mission and go into details, it should tell you the average hostile count on your way to the mission zone, and the hostile count in the system that your mission is in.
gang self-invite (militia). nuff said.
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DJTheBaron
FinFleet Band of Brothers
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Posted - 2008.05.31 09:12:00 -
[493]
If I understand Correctly, Enter System X, Scan Every Planet For Capture Points, Capture Said Points, Siege Bunker, Wait Until Downtime, Its Your System, Maintan This For X Duration, Gain Sov.
Which is fine, king of the hill, except, there is currently a limited on complexes per constelation, so if gorup a are ganking system x, b gank system y, by the time it comes to system Z for team c, they cant spawn the capture points as the conetelation is full, this could also lead to factions covertly spawning their own plexes on an alt, to block the constelation.
Is This Problem Only In My Head?
"The Views & Opinions Expressed In This Post Represent Your Own, So Dont Bother Arguing" DJTheBaron: Diplomacy 4TW |

Mithfindel
Argent Group
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Posted - 2008.06.02 16:48:00 -
[494]
Originally by: DJTheBaron If I understand Correctly, Enter System X, Scan Every Planet For Capture Points, Capture Said Points, Siege Bunker, Wait Until Downtime, Its Your System, Maintan This For X Duration, Gain Sov.
Which is fine, king of the hill, except, there is currently a limited on complexes per constelation, so if gorup a are ganking system x, b gank system y, by the time it comes to system Z for team c, they cant spawn the capture points as the conetelation is full, this could also lead to factions covertly spawning their own plexes on an alt, to block the constelation.
Is This Problem Only In My Head?
I assume that the complexes de-spawn after a certain set amount of time. Also, at least on the first version of factional warfare, only occupancy changes - sov stays as it used to be. For example, even if the Gallente steamroll thru the Black Rise, the region still stays as Caldari sovereign, even when it's occupied by the Gallente.
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JafoPBCFR
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Posted - 2008.06.03 02:25:00 -
[495]
My thoughts are its nothing more then another CAPTURE THE FLAG in Another mmo.
If ya want a war make it one. Industry. logistics. Combat.
Industrial corps join milita. they get missions to mine,move cargo. Think merchant marine in war. google it.
have convoys. NPC if ya like with some sort of purpose. Have the Combat protect the convoy routes.
If the indutry and logistics are cut or slowed the faction it envolves gets higher LP costs.
but the capture the flag just isnt going to hold my attention for a extended time. Mainly due to im used to it in other same run of the mill MMO.
Which is not why i chose to play EVE.
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ollobrains
5th Front enterprises CryoGenesis Mining Syndicate
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Posted - 2008.06.03 06:23:00 -
[496]
remembering that CCP is trying to attract more players, not all low sec regions are included either. This will create more targets, more industry more players in low sec speficially everyones always complaining about low sec being useless well this adds an intermediate step for newer players and something slightly different for vets and their alts.
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Justen Kase
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Posted - 2008.06.03 22:31:00 -
[497]
Yet another attempt to coerce everyone to PvP. *sigh* I can't see any benefit from the massive development hours devoted to this when the jukebox still doesn't have an "off" button :)
In my opinion, CCP has done a lot more harm than good to Eve with this expansion.
**So what's in the next expansion? Anything good or just more PvP-centric stuff?
"When two ships meet, the one that fires back...he's the anti-pirate" |

Ditadit
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Posted - 2008.06.05 11:57:00 -
[498]
Originally by: DJTheBaron If I understand Correctly, Enter System X, Scan Every Planet For Capture Points, Capture Said Points, Siege Bunker, Wait Until Downtime, Its Your System, Maintan This For X Duration, Gain Sov.
Which is fine, king of the hill...
I don't understand what is the point of controling a system. Once you own the command bunker then what ? You get sov I heard what does that mean? In 0.0 ultimatly people fight for resources. Either to secure their own team's space or to impede in the enemies' efforts to aquire resources. You get those nutheads who fight for the pyrotechnics but they're a minority. How does controlling the command bunker grant you resources or decreases the enemies'. To make a long story short, what's in it for ME if I help my faction control a system. |

Sarin Adler
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Posted - 2008.06.05 15:03:00 -
[499]
CCP says PvP is the reward, for now at least. I agree with you, as it's now, FW is pointless. Too bad because the testing on SiSi is fun and the concept is good and not even very wrongly implemented (could be better off course).
Hopefully rewards & consequences of FW will come later, but we will see. This should not end like lvl5 missions, it would be a shame (aparentlly this is gonna change too).
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Ditadit
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Posted - 2008.06.09 14:55:00 -
[500]
I'm dying to see how factional warfare is going to convince pilots to commit the stupid act of going into low sec and making themselves my targets. Will the rank names do it ? I guess that if you're the type that attaches importance to your avatar's title, you're probably foolish enough to want to get yourself ganked in low sec for little to no material profit.
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Baeryn
Corporate Sin Soldiers of the Forgotten Abyss
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Posted - 2008.06.09 17:07:00 -
[501]
Just listening to Warp Drive Active, and they mentioned that CCP is looking for feedback on how to alliances could be made to work with Factional Warfare.
How about opening up alliances to massive NPC counterstrikes, including (or specifically) out into 0.0 space? If a player-owned alliance gets sufficient negative standing, the NPC faction should launch large battlefleets to actively aggress them.
What says you? Role Playing Games by RolePlayGateway |

Lenus Daragio
coracao ardente
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Posted - 2008.06.15 18:44:00 -
[502]
Factional warfare...
Hey let's fight for Caldari!!!! OHCRAP, now I can't go to Jita...    
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Rhys Onasi
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Posted - 2008.06.16 19:53:00 -
[503]
Originally by: Lenus Daragio Factional warfare...
Hey let's fight for Caldari!!!! OHCRAP, now I can't go to Jita...    
Wait... why can't you go to Jita? ROFL
I think you messed up that troll...
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Gorgan Sixfinger
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Posted - 2008.06.17 23:26:00 -
[504]
Edited by: Gorgan Sixfinger on 17/06/2008 23:26:44 So Alliances can't join. Over time this limitation will cease to be a problem, but right now we, as a community, have a problem. There are a few alliances for each faction that have kept the faction vs. faction aspect alive for as long as the game has existed.
Asuming you think that keeping them out (for now) is a problem, consider this:
Temporary quick fix to the "alliances can't join". Simply offer all who wish to apply for being wardec'd. Then have CSM consider the applicants, and make a recomendation. Make it a limited time offer, and give the few who deserve it a break.
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314159265
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Posted - 2008.06.19 19:44:00 -
[505]
I like the factional warfare so far, I've got some nice pvp with the matar guys.
What really bothers me is the standing towards my mates, the gallentes. We went into caldari lowsec today to kill some caldari, since Amarr lowsec is kinda empty at the moment. We engaged like 7 caldari guys. While fighting like 5 Gallente warped in. They showed neutral ofcourse, but we checked that they were our allies. So, we didnt engage them. However, they did engage us and killed several. They were sorry when we told them we were minmatar faction. But, ships destroyed, modules lost.
Why is there no blue standing with the allied faction?
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BhallSpawn
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Posted - 2008.06.20 02:45:00 -
[506]
my thoughts? waste of company resources. stop spending money on features and start hiring more network technicians.
stop adding ambulation and make fleet combat something other than a slide show.
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Jeckes
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Posted - 2008.06.22 03:15:00 -
[507]
Originally by: BhallSpawn my thoughts? waste of company resources. stop spending money on features and start hiring more network technicians.
stop adding ambulation and make fleet combat something other than a slide show.
my thoughts? 0/10 troll.
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Ditadit
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Posted - 2008.06.24 08:42:00 -
[508]
Originally by: Jeckes
Originally by: BhallSpawn my thoughts? waste of company resources. stop spending money on features and start hiring more network technicians.
stop adding ambulation and make fleet combat something other than a slide show.
my thoughts? 0/10 troll.
Its too early and too harsh to call it "a waste of resources". We'll see what FW grows into as more and more people are involved in it. Though admitedly, a more fluent gameplay would be enjoyable. |

Nishai
Kinda'Shujaa
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Posted - 2008.06.26 15:31:00 -
[509]
Concerning ranks: There are people that have already reached rank 10 and some have also quit FW. I do see a problem with "retired" rank 10 general now freely flying in enemy space as if nothing happened. Would you let one stroll down your street during a war simply cos he's "retired"? Point is enemy faction standing decrease was not big enough for some to get below -5 and be flagged as enemy by NPC navies even if they have +10 with their former militia.
Is this the future in couple of months time? People using FW to quickly jack up their standings, get a shiny badge, and be able to put up high sec POSes and jump clones?
And even for those that stay and fight, there will quickly be more generals than soldiers. Every military structure is like a pyramid. A few people on the top and then proportionately every rank has more members with bulk of the people being ordinary soldiers.
The advancement in rank should therefore be dynamically assigned taking your actions and comparing it to the others. For example a general rank should get someone who engages in FW on a daily basis, FC gangs( FC ticker like scout ticker in fleet window would do the trick as it is not always the Fleet Commander in fleet window that's the actual FC - with FC ticked off eve client could give a portion of every kill/capture etc of every member to FC) Engages in PVP (greater rewards for pvp needed). Specially FC rewards should be substantial compared to the rest as Leading Rank - a General rank belongs to a person who can lead, inspire and motivate men, basically an excellent FC.
Of course LP store should be established that has items available according to rank. (FW militia boosters-gaining in power according to rank, cheap stuff,mods and ships, cheaper as your rank goes higher and even actual rewards for retaining the rank for a period of time, higher you are nicer the reward) Basically items that enable those higher in ranks to get into combat quicker. ( It would be a sad sight seeing your general grinding missions or ratting simply because he's out of isk)
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Captain Counterpart
GALNET Company Limited
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Posted - 2008.06.26 22:02:00 -
[510]
>>Transmission Detected ..Downloading
o RPG System should be content based.
Content should mean massive NPC fleets. And other operations. You should rethink spawn policy to real processes. NPC structures should be designed, populations of stations, and need to be take the capture of a station with 50.000-50M inhabitants. They should be get roles on walk in station concept.
RP should be a part of better NPC conversations, and functions. As I read sometimes before you will create programmable bots. Try to focus on roamin nonmilitary aspect of the economy of EVE. The states, bloodlines, organizations should developed more deep than a catalog, and some agents. They should be moving activity in the space, non-combatant vessels, groups with protection. And they can triggered with dice drops.
Nations body should build. I see you designed well the plantes psyhical attributes by the time, now coming the socio economic. Militaries should be have thoulsands of deployed space outpost in a single system like sobaseki. Fuel camps. Factories. Prison Camps. Recruiting fields, and the should be associate with other organizations like the academies too.
Well in my opinion you need to do the following steps
Locate combat logs. Analyze losts in ships and mods. Report back to the last years too. Count the ISK vaule, or convert to minerals. Estimate the subpatterns (factions > corps > divisions) lost. You should get out the m3 number/year. So you have a daily basis on moving minerals.
So in that modell, you can share the voulme on locations and plants. You can count crew, and at least a 20% of officers + civilians families, inproductive citizens, elders. This can estimate the population. It genrate other activities, banking, trash management, and this means wrecks should remain space, if this is a permanent universe. After days of great battles freelancer salvagers can collect the loot to serve the mineral hunger.
Individual should change the whole set up. If factions war, squadrons need patrolling, need more NPC investigations, like cargo searching and so. We should figure out how about planetar life at least on habitable planets, whats are the key strategical points of this universe, as well as the communication transmitter systems.
#transmission closed
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