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1. Character transfers. - in Character Bazaar [original thread]
Originally by: PsychoBones II Originally by: Ditadit Let's take a hypothetical situation. Say I have two accounts. One being active, the other bring inactive. Can I transfer an avatar from my inactive account to my active account? ...
- by Ditadit - at 2008.09.02 07:13:00
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2. Character transfers. - in Character Bazaar [original thread]
Let's take a hypothetical situation. Say I have two accounts. One being active, the other bring inactive. Can I transfer an avatar from my inactive account to my active account ?
- by Ditadit - at 2008.09.01 08:48:00
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3. BOARDING SKILL , UNITS & SHIPS - in Player Features and Ideas Discussion [original thread]
Originally by: Mighty Baz The same way could be use in POS warfare. The following equipment will be needed to capture POS - hacking POS modul To be fair, boarding should be much more difficult than just destroying the entity you'd w...
- by Ditadit - at 2008.06.25 13:45:00
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4. BOARDING SKILL , UNITS & SHIPS - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Oh, I've given my fair share of intelligent replies to "Boarding" It's just on the OTHER FIVE HUNDRED threads that have come before yours. You're not original, nor is this idea. It's a horrible idea, and ever...
- by Ditadit - at 2008.06.25 13:38:00
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5. BOARDING SKILL , UNITS & SHIPS - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader I don't like the idea of a cloaked ship being able to fly up to me and steal my ship. I don't think it should be as such either. I would rather see boarding being done by fleet that would have "by trad...
- by Ditadit - at 2008.06.25 13:33:00
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6. BOARDING SKILL , UNITS & SHIPS - in Player Features and Ideas Discussion [original thread]
Originally by: Crumplecorn Originally by: Mighty Baz Guyz why do you think like that? It ll be not stolen but covered. If this possibility will be available to take ship over that as a result it could be ability to defence ship in ...
- by Ditadit - at 2008.06.25 13:23:00
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7. BOARDING SKILL , UNITS & SHIPS - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon ... this sounds like a programming nightmare. ..... . My bad you did say one thing actually usefull since you starting trolling around here.
- by Ditadit - at 2008.06.25 06:52:00
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8. BOARDING SKILL , UNITS & SHIPS - in Player Features and Ideas Discussion [original thread]
Edited by: Ditadit on 25/06/2008 06:47:56 Originally by: Marcus Gideon OOH OOH OOH... How about this! I lock onto your ship with this module, and then I pound you into dust. And just when your ship is about to *POP*... I get your Ins...
- by Ditadit - at 2008.06.25 06:47:00
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9. BOARDING SKILL , UNITS & SHIPS - in Player Features and Ideas Discussion [original thread]
Edited by: Ditadit on 24/06/2008 15:04:34 Originally by: Zirconium Blade This is a terrible idea. It would cause no end to griefing, fewer people going into lowsec, less people flying nice ships, and all for what? The guarantee that th...
- by Ditadit - at 2008.06.24 15:04:00
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10. BOARDING SKILL , UNITS & SHIPS - in Player Features and Ideas Discussion [original thread]
I don't know if its a programming nightmare. Could be. It wouldn't imbalance the game though I believe. My pirate gang often tells pilots to eject from their ship when we dominate them. "Eject leave us the ship and your implants will be spared". T...
- by Ditadit - at 2008.06.24 14:18:00
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11. BOARDING SKILL , UNITS & SHIPS - in Player Features and Ideas Discussion [original thread]
An alternative, which is probably more elegant to the Noob protection system and the anti insurance scam is the following. If you're boarded succesfully , you receive insurance money as usual. As you eject, your ship "switches" item types. It bec...
- by Ditadit - at 2008.06.24 12:30:00
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12. some ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Najri A pod-scanner module (acting like a cargo scanner) wich enables the user to see what implants the target has fitted on his clone. I like this idea.
- by Ditadit - at 2008.06.24 11:30:00
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13. BOARDING SKILL , UNITS & SHIPS - in Player Features and Ideas Discussion [original thread]
Some more boarding ideas I believe a boarding module or ship would be interesting. We can imagine a module/specialised ship, that would allow to force the an enemy pilot to eject if certain conditions are met. Firstly : it would give pirates an...
- by Ditadit - at 2008.06.24 10:06:00
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14. Hull repair drones. - in Player Features and Ideas Discussion [original thread]
How about adding a set of hull repair drones ? To be balanced, these should grant hp more slowly than the armor repair and shield boosting drones.
- by Ditadit - at 2008.06.24 09:02:00
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15. Drone upgrades - in Player Features and Ideas Discussion [original thread]
A usefull feature would be to show the hp of drones inside your drone bay. At the moment one can only see the hp of his drones once out in space. This would be usefull : 1 In combat, to avoid launching drones that have taken much damage. 2 After ...
- by Ditadit - at 2008.06.24 08:54:00
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16. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
Originally by: Jeckes Originally by: BhallSpawn my thoughts? waste of company resources. stop spending money on features and start hiring more network technicians. stop adding ambulation and make fleet combat something other than ...
- by Ditadit - at 2008.06.24 08:42:00
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17. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
I'm dying to see how factional warfare is going to convince pilots to commit the stupid act of going into low sec and making themselves my targets. Will the rank names do it ? I guess that if you're the type that attaches importance to your avatar...
- by Ditadit - at 2008.06.09 14:55:00
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18. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
Originally by: DJTheBaron If I understand Correctly, Enter System X, Scan Every Planet For Capture Points, Capture Said Points, Siege Bunker, Wait Until Downtime, Its Your System, Maintan This For X Duration, Gain Sov. Which is fine, king...
- by Ditadit - at 2008.06.05 11:57:00
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19. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
How about implementing a "factional security status" system. The objective of this would be feature is to limit the traveling restrictions in high sec dued to security status. ATM When you kill someone in low sec, your security status goes down ...
- by Ditadit - at 2008.05.08 11:33:00
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20. [WTA] Another miner - in Character Bazaar [original thread]
The startout bid seems very honest to me but I'm amazed with the price avatars are sold for in EVE. The avatar for sale here has 4,6 mil sp which corresponds to little under 4 month of trainning. If you use your isk to buy 4 month worth of GTC's ...
- by Ditadit - at 2008.05.06 11:11:00
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