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Thread Statistics | Show CCP posts - 1 post(s) |

Dreez
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Posted - 2004.02.14 00:06:00 -
[1]
62 Ships joined in fight in 4GQ , 30 seconds of loadingtime to that system - and those who warped out of battle and then warped back in , did not load the fight. (some never loaded)
We who joined this fight would like to thank CCP for making it possible for this kind of fights.
/sarcarm off.
Give us more stabile systems for Fleet battles .
'Trying to argue logically with Evol is like trying to teach a pig to dance. It only makes you look foolish and really annoys the pig ' - Duke Droklar [OC]
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Squirrel
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Posted - 2004.02.14 00:12:00 -
[2]
ya maybe just a little....that could have been actually cool to watch..but no... servers starting making magic... ships became invulnerable...things didnt update....... got nice logs that "something begins towarp scramble something"
it only took me about 2 minteus to load the battle in warp in....and the people who were in it couldnt see a thing.... modules never looked like they even turned on....
heard about load sharing ccp? maybe u should go back to school and learn how to put it in this game... that would be nice!
_______________________________________________ Carfax > guys, please dont pvp here, it messes up the avoid pd kill zones autopilot option |

Dreez
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Posted - 2004.02.14 01:10:00 -
[3]
1: Kudos to SA for making a stand, we were all looking forward for a really good fight - to bad CCP didnt want that.
Question to CCP: When are you dudes gonna fix this ?
We are 3 huge alliances who are at WAR , and we want to have BIG fights - but we cant. You¦ve had 6 months fixing the stability of the servers to alove this kind of engagements - but we still cant even fight 20 V 20 ships without the system lagging to hell.
When you join one of these fights, you dont wanna wake up in a cloning station without even seeing the battle - but that is the way it is atm.
'Trying to argue logically with Evol is like trying to teach a pig to dance. It only makes you look foolish and really annoys the pig ' - Duke Droklar [OC]
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Tenashi
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Posted - 2004.02.14 01:16:00 -
[4]
jeez dreez, we know that large fleet battles are impossible due to lag so why even try?
ppl have been posting it since it started up, so why even bother to post another thread about it?
btw, with all ur latest post u start to be more of a whiner then a fighter, cut the crap and keep at what ur good in 
Everlasting Vendetta - Search |

Papa Cerb
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Posted - 2004.02.14 01:45:00 -
[5]
Tanashi, You was't there. I never reloaded my weapons and some modules never turned off when target was warped out time ago. When I warped out, I had missiles exploding around me at safe-spot about 2-3 minutes later...
I am not even talking about Jump-in lag... ______________________________________________________________________ Do I look like pirate? |

Squirrel
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Posted - 2004.02.14 01:49:00 -
[6]
ya honestly u have to have been there to see it.... that is just pure stupidity ccp... 40 ships isnt even that much....like CMON get your act together my god..
_______________________________________________ Carfax > guys, please dont pvp here, it messes up the avoid pd kill zones autopilot option |

Leekar
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Posted - 2004.02.14 01:53:00 -
[7]
edited
Post constructivly - Zhuge Liang
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Czar Marcus
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Posted - 2004.02.14 01:54:00 -
[8]
If each of you had launched 8 drones, the CCP HQ would still be burning from the overheated servers. I wonder how the fire service is in Iceland.
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Squirrel
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Posted - 2004.02.14 02:02:00 -
[9]
lol its so true.....its getting to the point where allliances cant fight each other in anything bigger than 4v4 battles....which is not the idea of having alliances... if we wanted that we would all be in tinsy wieny corps where 4v4 actually means something.....
_______________________________________________ Carfax > guys, please dont pvp here, it messes up the avoid pd kill zones autopilot option |

Slithereen
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Posted - 2004.02.14 02:25:00 -
[10]
It's like what I figured.
The system cannot dynamically allocate more server resources for systems that would suddenly have more load on it.
The system can only preset and statically allocate resources, and if a system is anticipated to have a battle, it must be prearranged or anticipated so that the server resources are arranged for it.
If you want it in other words, the fleet battles must be in systems where CCP anticipated or prearranged or what where such battles would occur.
An example is the Crielere event. CCP knows lots of people are coming to that system, so it prearranged the resources.
Another is conquerable stations. By encourage the taking of territory and battle for "strategic spots", CCP could anticipate that such systems would require higher than average server allocation.
Basically I think CCP painted itself into a corner by taking the Wintel approach here instead of choosing real scalable iron.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Baldour Ngarr
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Posted - 2004.02.14 02:26:00 -
[11]
A thought occurs, but it would take a deal of trust and co-operation to achieve it.
Why don't the whole lot of you - and I mean every single member you can raise - all meet in a single system, all launch as many drones as possible, all fit civilian blasters and sit there pecking at each other, just to bring the whole EVE system crashing down around our ears?
That might persuade CCP to put some effort into allowing large battles.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Slithereen
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Posted - 2004.02.14 02:38:00 -
[12]
It is not as if they tried load stressing before. The thinly veiled Amarr Emperor coronation is an example on such event. It was an attempt to put as many players as possible in one system, and it failed miserably.
The Crielere-Rancor event was considerably more successful as it had more players and NPCs crammed into a single system.
During the day to day running of the system, the Yulai highway, and the four interconnected capitals like Cistulere, Amarr, New Caldari and Pator should have higher than average preallocations.
My beef with the whole setup is that if a "system" would have more users inside, the servers should automatically allocate more resources to it. It is this ability to distribute resources that's important. Or you will have situation where you have excess server resources on sparsely populated systems, and not sufficient resources on densely populated systems. Seems to me that in EVE, a single star system works like a single process interacting with multiple users.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Tholarim
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Posted - 2004.02.14 04:30:00 -
[13]
Edited by: Tholarim on 14/02/2004 04:31:10
Quote: jeez dreez, we know that large fleet battles are impossible due to lag so why even try?
ppl have been posting it since it started up, so why even bother to post another thread about it?
btw, with all ur latest post u start to be more of a whiner then a fighter, cut the crap and keep at what ur good in 
WTH??? Don't judge anything we say as you weren't there.
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infinity
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Posted - 2004.02.14 05:51:00 -
[14]
I remamber the time when SA did jump into E2. i was the only one who did end upp at the gate and was killed while my loading screen was still on and when it was done loading i was in my clone base. I did report it as bugg report begeuse the onlythink i get in my gamelogg are NUMBERS giveng me damage. I got replay fom GM that there where no way to see that bugg out and it must be my cpu that cant handel the game. Me wonder then why does every game on my cpu run smooth but eve ? I mean i can play SWG lagg free and that is a gfx game from hell and should lagg more then EVE.
I have been playing this game now since early beta and sad but true the lagg ingame is more then it was in early beta. I mean have u guys tried to go 10+ into a system to cap a base and with drones out? lol it is just funny and unplayeble. I sure like this game and i am always hopeing it gets better but by the look of it after each patch we get more lagg to the game. Is the game lagging out ? :/
Anyway tumbs upp for CA tonight. Been mad fun night and would this game be SOooooo boring with out u guys. I was pretty suprice to see like no smacktalk coming from u guys ingame and here at forums, just plain fight and that makes this game real fun. So lets just hope ccp will let us fight in huge groups in this year. Would be nice for once to fight with out that never ending lagg.
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Seth Argon
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Posted - 2004.02.14 06:20:00 -
[15]
Die Omega Corp!!!! Die!!!! Muahahahahhaha!!!1
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Jake Pliskin
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Posted - 2004.02.14 07:01:00 -
[16]
just wondering if the devs could confirm.
when it comes to testing, do they test on a LAN setup, all using powerful pc's
if they don't, could they please test on average connections so they get a feel for what's it's like for the majority of the player-base (esp - large fleet battles) |

Nicholas Marshal
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Posted - 2004.02.14 08:48:00 -
[17]
When is this going to be fixed ?
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Casius
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Posted - 2004.02.14 10:11:00 -
[18]
That could have have been an excellent fight last night in 4gq but there is no way we can have large battles. I thought This issue was fixed 2 patches ago? I guess not
Plz sort this out CCP, Dont add or change anything in the next patch just fix the lag
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Joshua Calvert
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Posted - 2004.02.14 10:20:00 -
[19]
Dear CCP,
I am one of 62 people online (1% of the total players online right now) and I'd like you to hinder the performance of the other 99% of players so we can have a fight.
Not going to happen, really.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Zhuge Liang
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Posted - 2004.02.14 10:20:00 -
[20]
Constructive critisim is always welcome but plain ranting and flaming will not be tolerated on the forums. Your topic title was changed.
ZhuuÀ gheyÀleeÀyan (Kongming) |

Daakkon
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Posted - 2004.02.14 10:29:00 -
[21]
Edited by: Daakkon on 14/02/2004 10:30:17 get new comps i dont lag but then again im on an overclocked 9800xt :D with 3 gigs of pc 400 ddr ram :D
www.dark-cartel.com |

Zen Later
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Posted - 2004.02.14 11:30:00 -
[22]
I can't speak of the battle that Dreez mentions but been a few now and it is the same story in several of the 0.0 regions of Eve.
CCP, you need to look at either dedicating more real life ISK to more hardware or playing with the load balancing.
You don't see these kinds of issues in the core systems of the game. I understand that a high percentage of the players are floating around out there but there is also a decent percentage of players out in 0.0 as well.
Somewhere in there we can strike a balance me thinks.
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Casius
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Posted - 2004.02.14 12:15:00 -
[23]
Josh we r not only talking about 1 fight with 62 ppl involved. I can assure u there will be many many battles with large forces involved and every time this happens it just makes the game less playable There is no harm in trying to get CCP to make the game slightly better & if we dont tell them about it they wont know will they?
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Tenashi
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Posted - 2004.02.14 12:45:00 -
[24]
Quote: Edited by: Tholarim on 14/02/2004 04:31:10
Quote: jeez dreez, we know that large fleet battles are impossible due to lag so why even try?
ppl have been posting it since it started up, so why even bother to post another thread about it?
btw, with all ur latest post u start to be more of a whiner then a fighter, cut the crap and keep at what ur good in 
WTH??? Don't judge anything we say as you weren't there.
starting to get ignorant as some of the other ppl now aswell Thol? large fleet battles have been laggy as hell for longer time since yesterday so befor jumping in to 1 u know it will be laggy as hell, why fight a fight when u can`t even activate a module?
ppl that keep running into large fleet battles while every 1 knows u can`t do **** during it should have his head examed if they`re not doing it for the fun of being stuck in lag.
rather suggest every 1 to team up, friend or foe, setup 1 of those online petitions, get every 1 to signit and then shuve it under ccp`s nose (like they don`t know it allready...)
Everlasting Vendetta - Search |

BuRnEr
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Posted - 2004.02.14 13:10:00 -
[25]
Quote:
Quote: Edited by: Tholarim on 14/02/2004 04:31:10
Quote: jeez dreez, we know that large fleet battles are impossible due to lag so why even try?
ppl have been posting it since it started up, so why even bother to post another thread about it?
btw, with all ur latest post u start to be more of a whiner then a fighter, cut the crap and keep at what ur good in 
WTH??? Don't judge anything we say as you weren't there.
starting to get ignorant as some of the other ppl now aswell Thol? large fleet battles have been laggy as hell for longer time since yesterday so befor jumping in to 1 u know it will be laggy as hell, why fight a fight when u can`t even activate a module?
ppl that keep running into large fleet battles while every 1 knows u can`t do **** during it should have his head examed if they`re not doing it for the fun of being stuck in lag.
rather suggest every 1 to team up, friend or foe, setup 1 of those online petitions, get every 1 to signit and then shuve it under ccp`s nose (like they don`t know it allready...)
God damm n00bs like you tenashi who only like to stick there big fat nose in to roids is taking over this game .
If you read the last Dev chatlog you can see that CCP put in smuggler routes to get more fighting/wars in this game so why cant thay fix this problem 
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The Monk
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Posted - 2004.02.14 13:19:00 -
[26]
- edited. If you have issues with moderation please email [email protected] - Zhuge Liang
----------------------- ╔╤╗╒╕╔╕║║/ ║│║╘╛║╘╝║\ ----------------------- |

The Monk
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Posted - 2004.02.14 13:30:00 -
[27]
Devs really need to fix the graphic glitch where other ship models will get stuck to yours and the game gets more and more laggy. Always occures in fights and ruins the game. CCP FIX this please and if you dont know about it please take note!! ----------------------- ╔╤╗╒╕╔╕║║/ ║│║╘╛║╘╝║\ ----------------------- |

Alynthir
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Posted - 2004.02.14 13:40:00 -
[28]
I was there last night. When I first jumped into 4GQ, there were already about 50 people in local. It took me about three minutes to get loaded up. The lag wasn't too bad while people were warping around, but then when SA rushed to one of the stations and you had about about 25 ships coming out of warp almost at once right on top of the 25 or so CA ships there... OMG!! 
FRAPS dropped to one frame per second for about twenty seconds and then continued to crawl. A few of the CA guys warped away and when a few of our guys warped away as well, it started to get a little better.
But the point is that it makes no sense that huge alliance like Stain and Curse cannot do more than fight little skirmishes because the CCP servers are inadaquate to handle the load. So long as it's not more than 6 on 6, things run pretty smooth. Once twenty or more ships start tossing cruise missiles into the air and warping all over the place, you might as well dock because skill and luck no longer play a part in what happens to you and your ship.
For those of you who have never been in a battle like this, it's hard to understand what we are talking about. It is so much fun when it actually works! Sadly, it doesn't work that often and the Lag Monster (tm) was out in force last night in 4GQ.  _____ CLS Civil Affairs Bureau
"Permanent = Today's Plan."
Training: Noob Instructor Level 5  |

Masi
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Posted - 2004.02.14 14:09:00 -
[29]
U can notice a slight delay with 20 ships, some battles in FA were 50 vs 50. If u warped out YOU couldnt come back and fight, it would just never load. My comp is fine imo for this game, 1mb cable live 200 miles from the server.. Cant see how its me, it is the server. Systems share nodes or summit, so 4GQ could be on with Yulai or something daft :p -------------------------
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Estios
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Posted - 2004.02.14 14:50:00 -
[30]
Edited by: Estios on 14/02/2004 15:01:51 Tech 2 stuff is all nice and fluffy to make it look like were getting good support but, I would first like to see something done about this Fleet battle farse. Spending your entire game time moving a shed load of jumps to go into a battle and then be not able to see a f*cking thing and just get 'something is target jamming something' is winding me up now.
The 1st couple of times I never complained too much but when this is now the norm its really making me question why I bother.
THis isnt the 1st thread on this matter by any means but I thought Id post my disgust. In fact I could have made this post in the middle of the battle, coz I couldnt do f*ck all else.
What a complete waste of what should have been a good evening
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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