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Delerium Primus
M. Corp M. PIRE
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Posted - 2007.09.16 00:44:00 -
[1]
Ever had to burn it back to the gate to escape hostiles only to find that when you are within range, the jump button doesn't light up until you click on the gate again?...and by that time you've reached the gate and bounced 5k away from jump range? Oh yes - we've all been there.
So... Please CCP can you alter the overview to have the jump button permanently lit when selecting a gate and not have it only light up when you are in range (as its blatently bugged). Obviously if you click the button and are not in range it will tell you but we need that button permanently lit please.
Please /sign if you agree.
Cheers
Del
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Ivanna Humplot
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Posted - 2007.09.16 00:46:00 -
[2]
oh yes please fix
/sign
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ILike Webbers
Super Mario Bros.
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Posted - 2007.09.16 00:46:00 -
[3]
/sign
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Camilo Cienfuegos
EP0CH Black Sun Cartel
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Posted - 2007.09.16 00:47:00 -
[4]
/sign
Hardpoint Rigs |

Chris Stormrider
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Posted - 2007.09.16 00:53:00 -
[5]
maybe /signed i learned early on to use autopilot for the "jump" part. some say AP takes longer and it obviously doesn't cover all cases (like trying to jump back from where you came)
still i'm not sure spamming the jump key is enough, even if "lit" by default. it still might not work as fast as expected.
i'd file a bug report and see if ccp fix it in a better way (it is flawed!)
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Delerium Primus
M. Corp M. PIRE
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Posted - 2007.09.16 01:00:00 -
[6]
Edited by: Delerium Primus on 16/09/2007 01:00:48 Good call - i have bug reported it too:
"Thank you for your bug report. Your report ID is 44029" - question is - are deaths due to this petitionable? my guess is not as im sure server logs will show nothing.
Del
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Checkle
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Posted - 2007.09.16 03:19:00 -
[7]
/signed
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Erotic Irony
0bsession
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Posted - 2007.09.16 08:41:00 -
[8]
lost another vaga in ah- I see, they had a hugin and you may not have cycled your mwd, it happens but no amount of overview refresh would have saved you.
its probably simpler to simply not give you the option the jump until you're in range rather than give you th option to jump all the time and allow players to flood the server with jump requests and generate timeout errors for each and every one.
also "/sign" posts are considered spam and against the rules, learn to read the rules before you post. ___ Eve Players are not very smart. Support Killmail Overhaul
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Ellaine TashMurkon
MetaForge Ekliptika
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Posted - 2007.09.16 10:58:00 -
[9]
Right click gate, add as first waypoint. It doesnt break Your route settings eevn if You're going back. Hit autopilot.
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Sirius Problem
Darkness Inc.
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Posted - 2007.09.16 13:46:00 -
[10]
Edited by: Sirius Problem on 16/09/2007 13:47:51 /NOT SIGNED
EDIT: Didn't read other's posts carefully enough to see that what I've said has pretty much been suggested. Sorry.
Since the jump button should automatically light up when within range of the selected gate, and it currently doesn't, there is obviously some bug.
If you make the button lit up all the time, all you would do is mask the underlying problem of the client not "knowing" that a jump was possible. You would spam the jump button and nothing would happen. At least the way it is now, there is a visual indicator that a jump is not possible, which you correct by re-selecting the gate.
The real point of your post should be to please fix the bug that sometimes keeps jump ability inactive, even when within range of a selected gate. ---- Some people say I have a bad attitude. Those people are stupid.
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Tonto Auri
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Posted - 2007.09.16 14:01:00 -
[11]
Forget about Aproach button. Orbit 500m is Your choice. Will never get bumped. -- Thanks CCP for cu<end of sig> |
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