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Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.09.19 23:27:00 -
[1]
On heavily travelled routes, try dropping a bookmark a few hundred kilometers off the gate and warp to it first if you large quantities of unfriendly types in the system.
Given that the role of a covops is to provide juicy intel to its friends, your next step should be to sit there, watch them, and acquire a full list of which pilots are flying which ships.
on the other hand, if you're flying solo, just figure out an alternate route. - The game is not the problem. The problem is that you are not adapting to the game.
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Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.09.19 23:35:00 -
[2]
Originally by: Elmicker
Originally by: Stitcher On heavily travelled routes, try dropping a bookmark a few hundred kilometers off the gate and warp to it first if you large quantities of unfriendly types in the system.
Large bubbles will almost certainly pull you in from these bookmarks. Scan from off-grid. Always safer. Also. Not "large quantities" but ANY quantity. All it takes is one sneaky bugger in a sabre and you and your cargo are screwed.
I did say a few HUNDRED. I've never been pulled off my overwatch points, ever.
The trick is to put them a ways off to either side of the gate, not in the line you'll be warping along. if your warp tunnel doesn't come withing 100km of the bubble, you're safe from being pulled in.
Off-grid is nice, but the one thing it doesn't allow you to do is report back to your FC and tell him which name corresponds to what ship. My way allows the scout to give the FC enough info to pre-emptively call primary and secondary. - The game is not the problem. The problem is that you are not adapting to the game.
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Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.09.20 10:20:00 -
[3]
Originally by: Anhtarus What do people mean by being 'pulled in' by a warp bubble?
I am training for covops and recon ships and planning to checkout the big 0.0 and observe hostile gatecamps in general.
If your warp tunnel passes within a certain distance (I think it's 100Km) of a warp disruptor bubble's boundary, you'll be "pulled in" to the bubble when you arrive - you'll wind up warping into the bubble, and not arriving at your intended destination. - The game is not the problem. The problem is that you are not adapting to the game.
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