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Nisse
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Posted - 2004.02.14 20:15:00 -
[1]
Edited by: Nisse on 14/02/2004 20:17:06 Hi... I will soon get a Armageddon, don't know what to choose, either lasers or projectiles. I would prefer prjectiles if they work . If u got any nice setups or are using lasers/prjectiles, plz give me your wisdom.
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Archemedes
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Posted - 2004.02.14 20:28:00 -
[2]
What do you want to shoot at? For NPCs, lasers are by far the best bet, since you have plenty of cap to spare in a Geddon and they use no ammo.
For PVP, projectiles CAN be a good choice since you can then use all your cap for defense, but they aren't going to do as much damage. You aren't really losing anything by using non-laser weapons (your ship bonus to lasers is only reduced cap use, and projectiles don't NEED that) but you ARE losing out on the bonus a Tempest or Typhoon would have given you if you used it instead... those are by far the best projectile ships.
Realistically, a Geddon in a 1-on-1 battle is dead anyway most of the time (no missiles, only 3 mid slots) so I'd suggest using lasers for NPC hunting and running from fights with PCs unless you have a buddy with you...
Note: the above assumes you aren't gate camping. If you ARE gate camping, I've heard a bunch of 1400mm howitzers, damage mods, and sensor boosters work well. Er, wait a minute... if you're gate camping you're probably a pirate. Never mind that last setup... for camping NOTHING beats 7 Civillian Gatling Lasers, 3 MWDs, and 8 cargo expanders! 
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dalman
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Posted - 2004.02.14 20:56:00 -
[3]
LOL, projectiles are not on option if you don't have a minmatar ship.
M.I.A. since 2004-07-30 |

Judicator
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Posted - 2004.02.14 22:13:00 -
[4]
Quote: LOL, projectiles are not on option if you don't have a minmatar ship.
...hmm, I've heard tales of Apoc pilots using 1400mm instead of lasers or 425mm rails. Perhaps just bed time stories for kids? -------------------------
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Katie Price
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Posted - 2004.02.14 22:20:00 -
[5]
u can shield tank with a sb and 2 hardeners (with apoc u can use shield boost amp aswell), fill the bottom with power diags or relays and if u have projectile turrets it means all your energy can be used to boost your shield.
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Roba
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Posted - 2004.02.15 04:41:00 -
[6]
Yah amarr bs sorta have to brute force sheild tanking. They last longer armor tanking really.
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Tragar
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Posted - 2004.02.16 11:45:00 -
[7]
Quote:
Quote: LOL, projectiles are not on option if you don't have a minmatar ship.
...hmm, I've heard tales of Apoc pilots using 1400mm instead of lasers or 425mm rails. Perhaps just bed time stories for kids?
On my Apoc I have 7 1400s routinely armed with that going to 8 when I have a mate who can provide my missile defences. That leaves the Apoc's huge cap for defence with mid-slots as follows: 1 shield booster, 2 hardeners & a MWD for running from blaster equipped ships. Low slots: tracking mod and gyrostabiliser, 3 cap relays, 2 reactor controls.
This gives me a ship with 8 top-of-class guns that can consistently land titanium sabot rounds (-12.5% range, armour killers) at 60k and other ammo at up to 100k rather than the 6 tachyons I could fit otherwise plus my cap doesn't drain below 50% except in the most severe of conditions. Except for the annoying reload times I can keep firing for as long as my cargo hold has ammo.
I may go back to tachs for a while just to see how my perceptions of them have changed now that I use projectiles.
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FZappa
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Posted - 2004.02.16 11:59:00 -
[8]
ive just started testing projectiles on an apoc , the damage is ok per shot , but the godawful rof 
tbh , i only want them because when the rat cruisers start circling around me under 1km , i cant afford to shoot tachs . the cap usage kills any chance of keeping a large booster going for long . plus , projectiles seem to hit much better at VERY close range :)
p.s what setup did u use to fit up 7 1400mm ? thats 22750 grid alone if im not mistaken -------------------------
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Darsk'hul
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Posted - 2004.02.16 12:51:00 -
[9]
hum ... and ... hum ... Hybrid suck ? (/me loves hybrids ) __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |

Tragar
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Posted - 2004.02.16 14:47:00 -
[10]
Quote:
what setup did u use to fit up 7 1400mm ? thats 22750 grid alone if im not mistaken
Power & CPU need reduction skills (Weapon upgrade 5, engineering 5, etc) plus a couple of reactor controls (+10% power grid on the standard tech1 ones) should get you in there.
My biggest challenge was fitting the 8th one and the CPU requirements along with fitting a MWD & decent shield booster! |

dalman
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Posted - 2004.02.16 14:53:00 -
[11]
Quote:
Quote:
Quote: LOL, projectiles are not on option if you don't have a minmatar ship.
...hmm, I've heard tales of Apoc pilots using 1400mm instead of lasers or 425mm rails. Perhaps just bed time stories for kids?
On my Apoc I have 7 1400s routinely armed with that going to 8 when I have a mate who can provide my missile defences. That leaves the Apoc's huge cap for defence with mid-slots as follows: 1 shield booster, 2 hardeners & a MWD for running from blaster equipped ships. Low slots: tracking mod and gyrostabiliser, 3 cap relays, 2 reactor controls.
This gives me a ship with 8 top-of-class guns that can consistently land titanium sabot rounds (-12.5% range, armour killers) at 60k and other ammo at up to 100k rather than the 6 tachyons I could fit otherwise plus my cap doesn't drain below 50% except in the most severe of conditions. Except for the annoying reload times I can keep firing for as long as my cargo hold has ammo.
I may go back to tachs for a while just to see how my perceptions of them have changed now that I use projectiles.
Warning, crappy setup detected.
M.I.A. since 2004-07-30 |

Tragar
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Posted - 2004.02.16 15:14:00 -
[12]
Quote:
Warning, crappy setup detected.
/shrugs
Works for me.... I can put down more damage at 60-70k in 120 seconds now than I could with 6 tachs plus I get to keep my MWD (or booster) plus 2 hardeners running without having to worry about my weapons losing power.
If I gauge my opponents right, I can load the right ammo, batter shields at 60k+, change ammo and rip through armour with kin/exp damage. If I come up against a laser wielding opponent then my shield hardeners do their job and my armour resistances to EM/heat will help keep me ticking along a bit longer than if the oppo had the full range of damage options.
Admittedly this outfit leaves me a bit vulnerable to blaster range opponents but I would rarely deliberately go into serious harm's way without help from a "friend" or two who are armed in a way that reduces the team risk. In 1v1 my MWD (hopefully!) keeps me out of trouble long enough to negate that risk; if not, ah well, I have the cash for a new ship and a plushly outfitted hanger & clone bay 
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Sun Sliver
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Posted - 2004.02.17 06:55:00 -
[13]
A couple of us have done some testing and there are definite advantages to both. #1 go with what the bs your piloting gives bonuses for (assuming you have lvl 3 or higher). #2 Lasers are great at distance and taking down shields. Projectiles are great b/c of the great variance of dmg you can cause(EMP/phased for shields, tit sabot/fusion for armour), but suck b/c of ammo reloads. Personally i use all proj, but im minmatar so what would you expect ;). After some PvP test runs my mates and I agree that if you are not minmatar then bulk up lasers, then go 2-3 proj turrets to finish the job. hybrid also fill the proj role but at closer range, but better dmg. If going PvP then whatever gets 2nd best shields down is the best for your ship. F the missiles if going npc, keep 1-2 launchers in reserve if jumped, otherwise y destroy the loot you'll get
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StoreSlem
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Posted - 2004.02.17 09:48:00 -
[14]
Quote: Edited by: Nisse on 14/02/2004 20:17:06 Hi... I will soon get a Armageddon, don't know what to choose, either lasers or projectiles. I would prefer prjectiles if they work . If u got any nice setups or are using lasers/prjectiles, plz give me your wisdom.
For the armageddon, you REALLY should use lasers. They just own so hard on armas.
Fit seven large beams, dual heavy beams are quite okay and seven of them are quite a lot better than 3 tachyons. You might also be able to swap one or two for a tachyon or mega beam.
The midslots are too few to give you a nice setup; it will be highly situation dependant.
For low slots I suggest you getting extrudeds / heat sink II, and complementing with cap relays when your CPU is short.
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