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Pojo
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Posted - 2004.02.15 10:49:00 -
[1]
Best tempest setup is to get a typhoon, I really dont know who would still be using one at this point. 
"Caldari capacity for good is only exceeded by our capacity for evil"
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Pojo
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Posted - 2004.02.15 12:22:00 -
[2]
Its simple all skills being somewhat equal a tanked typhoon will outcap a tanked tempest and after much fighting will win out. There is not reason to use a tempest what it offer above or beyond a typhoon is worthless, what it lacks compared to the typhoon makes all the difference. Example speed, locking times, getting locked time, drone space and most importantly that mighty seventh low slot. Tempest has long been retired from 1 on 1 pvps to gate ganking. 
"Caldari capacity for good is only exceeded by our capacity for evil"
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Pojo
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Posted - 2004.02.15 22:36:00 -
[3]
One of the main reason for typhoon over other ships is the fact that it can have about 90% of its max damage output while shield tanking like mad. All you really have to sacrafice is one 1400mm turret for being a monster shield tank. If you go for smaller turrets then you dont even have to do that. Tempest can be setup to do more damage but you could never tank it as well as a typhoon period. The tempest advantages like more shield, structure, armor dont count as it will never get past shields on the typhoon. Typhoon is the most balanced ship in the game and enjoy perhaps too many advantages. Its very fast (183m/s with nav 4) and no speed mods, its very fast to lock and slow to get locked. It has a perfect 4/4 setup option with a drone bay to hold 14 ogres (almost 2 waves of 8).
Its easily a match for any other bs in the game, it can stand up to raven torpeedo spam and has a good chance to win vs upclose mega/dom blaster setups. Of course the shield tank setup is more of repelant not really an attacking setup. The other guy will just warp out after his armor is half way.
"Caldari capacity for good is only exceeded by our capacity for evil"
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Pojo
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Posted - 2004.02.17 20:47:00 -
[4]
The only place tempest is better is if you in a fleet battle, having 6 turrets is better then having 4 turrets. In fleet battles you want max damage right away, you dont want to wait for missiles to hit. Everyone in a fleet just aims for one ship and it blows up in 10 seconds or less. Apocs with 8 turrets mixed in with tempests and some scorps for jamming will pwn pretty much any fleet battle.
When you shiled tank or armor tank a ship its initial stats matter very little, in a shield tank the idea is to have the ability to regenerate shields faster then any one ship can dish it out. Your shields coulde be only a 1000 but if you can consistently regenerate 600 every few seconds the enemy will never get through. Shield tanking doesnt mean huge shield hp in fact its all about getting your cap to regenerate so fast that you can runs a shield booster non stop or close to it. Armor tanking is much the same, you add some plates to increse your armor hp but again you need to make sure your cap can support the armor repairers so they can run for ever.
Typhoon is a better shield tank because its has 7 low slots which when filled with capacity relays produce a very good cap recharge rate. Tempest can get pretty close to same number but after a few minutes of fighting the capacity on the tempest will slowly but surely drain away, while the typhoon would level off around 50% capacity. Of course this assumes you are shooting the tempest with everything you got and he is forced to shield boost all the time.
As previously mentioned the dmg mods are only needed if you are low on gunnery skills, after that they add very little, one may still be worth it depending on your situation but any more is just a waste of a low slot. Tracking is all in the skills as well, I have yet to notice an imporvement when using tracking computers if you have good skills.
"Caldari capacity for good is only exceeded by our capacity for evil"
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Pojo
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Posted - 2004.02.17 22:44:00 -
[5]
Just did a quick check on chaos to see the real numbers. This is for a typhoon with 0, 1, 2 counterbalanced mods and 1400mm artilery. I guess it depends on what I consider a good trade of. Before I used to shield tank having at least 1 counter balanced dmg mod was a must. But now I rather use that low slot for the 7th cap relay. Tempest has a dmg bonus also so it would be a little higher.
skill - 1 dmg - 2 dmg ---------------------- 6.54X - 7.18X - 7.65X damage modifier 14.29 - 12.69 - 11.70 rate of fire 287hp - 315hp - 336.6 clean damage per shot 1x1400xEmp 20.0 - 24.8 - 28.7 clean damage per second with 1x1400xEmp
28920 - 35744 - 41427 damage output over 5 minutes from 4x1400xEmp (exluding reloads) 17134 - 19554 - 22596 same as above but agianst 1x50%em and 1x50%thermal hardner. 25000 4xMissiles doing 225hp damage on average - 14 sec rof
22596+25000 = 47596 typhoon doing 4x1400 with 2dmg + 4xCruise (non tanked) 11862+25000 = 36862 typhoon doing 3x1400 with 0dmg + 4xCruise (tanked) 44928 1xXlrage + 1x30%amp over 5 min running non stop
Even with 2 dmg mods and missiles coming towards a tanked typhoon it would just barely be enough to start overcoming the shield tank. While in the same 5 minutes of fighting the tanked typhoon would dish our nearly as much damage which would definetely destroy the other ship in less then 5 minutes. The cruise missile calculations are cruide but 225dmg for cruise is typical damage one gets when using wards. I rather be the typhoon thats dealing out a little less damage but can survive hella of a lot longer, the other ship will just run out of cap and die long before 5 minutes are up.
"Caldari capacity for good is only exceeded by our capacity for evil"
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Pojo
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Posted - 2004.02.18 03:39:00 -
[6]
You righ jose I pulled that number from memory with c5-l xlarge and amp. I am not following the rest of your calculations tho. Bah ill I know is that stock tra setup on chaos is near unbeatable no matter how many damage mods they have. 
"Caldari capacity for good is only exceeded by our capacity for evil"
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Pojo
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Posted - 2004.02.21 22:34:00 -
[7]
The two ships are very similar but tempest without a doubt can dish out more damage, but it gives up some of that protection to do so. Typhoon can be tanked really well but it gives up some of its damage output to do so. In most cases a tanked typhoon will be able to withstand a tempest setup for full damage. The rest is all about getting lucky, no one setup is perfect and your opponent may have something you didnt expect. I used to setup up my typhoon for balance between tanking/damage but then decided to just tank it all out. As I said before even fully tanked you gonna loose very little dmg output so in my view tanking is much better then going for full out damage. Of course this is all for 1/2 on 1 not for fleet battles where you want max damage fast.
"Caldari capacity for good is only exceeded by our capacity for evil"
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