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Silverized
Murder-Death-Kill
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Posted - 2007.09.19 12:00:00 -
[1]
All of you that have been roaming 0.0 in the hunt for npcers and small gangs to fight for a few years has likely noticed the same change as i have. 0.0 ncpers(90% ravens and domis) are getting increasingly harder to catch. Accualy not due to changed by ccp but because of normal players adoption of the "farmer" way of playing eve. Ofcuase ccp has helped to make 0.0 safer and safer with poses, jump drives, and now jump brigdes.
But the problem mainly lies on the fact that its so easy to escape a solo or even a gang of roamers if you use the current game mechanics right. You just keep aligning out and warp when local bumps... then hit the cloak and go afk for 10min until the enemy are gone, its so damn easy! if you wanna play it even easier just ctrl+q.
A year or even half a year you normal had the chance to atlest try to prob the npcer, but nowdays its just no point briging a prober with you.. if the prey doest cloak you can be sure ŠheŠll be at a pos(thats now **** easy to keep running with use of carriers and the bigger fueltank)
Tbh if your going out on a roam with the goal to fight some npcers and make abit of isk, you can only rly hope to catch total noobs or people going afk in belt. And sometimes when your very lukcy the rats gotŠthe target scrammed, but that will to 99% end in ctrl+q:P
I think there needs to be a change to how the "getting out of harms way" mechanic works, because with the current farmer style npcing its too easy. I like the idea of cloaks using fuel, and maybe add some sort of npc agro timer to that.
Dont get me wrong tho.. am not saying a roamer should have an easy time catching npcers, they should have a fair chance of getting away, but not everytime as now. IŠve literally jumped into a systems and scanned a raven within 3-4secs after loading and warped to his belt in a sabre without even seeing his ship by the time i land, then a few secs later his cloaked and all hope if catching him are gone. This happens several times everyday, shouldŠt be that easy to run.
/whine ------------------------------
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Silverized
Murder-Death-Kill
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Posted - 2007.09.19 12:14:00 -
[2]
Originally by: Lazuran It's stupid to whine about not being able to gank enough noobs ...
If even NPCers and miners get away from you, you should go back to empire and wardec people or so, as you are not fit for real fights (vs. non-NPCers) and have trouble even with moderately intelligent NPCers.
So either grow some balls and pick real PVP fights (vs. other roaming gangs) or try empire wardecs, lowsec hunting and the like.
wow, sounds to me like you have next to none 0.0 experience. am not talking about noobs here, am talking about ordinary 0.0 alliance players. To get a good fight with them you noramly have to ctach and kill a npcer to start with ------------------------------
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Silverized
Murder-Death-Kill
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Posted - 2007.09.19 12:44:00 -
[3]
Edited by: Silverized on 19/09/2007 12:44:33 Its not like am only going looking for cheap ganks:) i just think 0.0 are way to safe as its currently working. Ofcause i prefer a fight, but am mainly talking about solo roaming here. And tbh its very uncommon you find other solo players that 1v1s you, what you find are gangs, noramly 5-10 people that you cant take on solo. Maybe kill a tackler then leave.
What am saying is that just as you can perfecly solo npc in 0.0 you should be given the chance to solo pvp with a slightly better outcome then what you generaly get today ------------------------------
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Silverized
Murder-Death-Kill
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Posted - 2007.09.19 14:05:00 -
[4]
am not sugesting a chance based sytstem... but maybe something like a warpcore you have to load and warp insteed of alignment.. and i also like the idea of fuel consuming cloaks. And lets be fair.. its more risky to run lvl4s in lowsec then it is to npc in 0.0 ------------------------------
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Silverized
Murder-Death-Kill
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Posted - 2007.09.19 14:14:00 -
[5]
Originally by: Leandro Salazar You know what is funny? The gankers (at least those I meet) are all doing exactly the same. They fly uncatchable nanocrap and thus can pretty much everytime escape from those setting out to meet them (unless they mess up). I am so sick and tired of seeing those *****wagons (mainly****abonds and Ishtars) going ridiculous speeds...
I agree with this, pvp en general has become to easy to avoid, no matter if its a npcer or a ganker. IŠd like to see more risk being a pvper going into hostile territory on the hunt for prey.. and the prey should also run a higher chance of getting into fights. If ccp could find a way to accomplish this, i think eve would become a funnier game for everyone ------------------------------
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Silverized
Murder-Death-Kill
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Posted - 2007.09.19 17:05:00 -
[6]
Originally by: Lazuran
Originally by: Silverized
Originally by: Lazuran It's stupid to whine about not being able to gank enough noobs ...
If even NPCers and miners get away from you, you should go back to empire and wardec people or so, as you are not fit for real fights (vs. non-NPCers) and have trouble even with moderately intelligent NPCers.
So either grow some balls and pick real PVP fights (vs. other roaming gangs) or try empire wardecs, lowsec hunting and the like.
wow, sounds to me like you have next to none 0.0 experience. am not talking about noobs here, am talking about ordinary 0.0 alliance players. To get a good fight with them you noramly have to ctach and kill a npcer to start with
If you want fights in 0.0, move into a busy area with NPC stations and base out of there. The locals will fight you or bugger off.
If you are not looking for fights, but just cheap ganks like you seem to, I have nothing more to tell you.
I have lived in 0.0 npc station for ages and IŠve been around both north and south. if you read my post it says that i want balance, not cheap ganks of some ******** npcers. building a 0.0 empire should involve daily patrols and defenses of your own carebears but with the current system thats not needed. So what the easyness of npcing in 0.0 does is reducing pvp overall because protection gangs areŠt needed, and you wont catch many npcers.
Am also basing this post on statistics from the outbreak killboard where i have kills recorded for about 9 months, and you can see a steady decrease in the everyday roaming kills even tho my playtime has been about the same.
If youŠve ever meet an isk farmer witch i doubt with your attitude, youŠd know the frustration it causes. And ofcause i dont blame people for using this tactic because is there and easy to take advantage off, hell am using it myself. But it shouldŠt be like that. ------------------------------
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Silverized
Murder-Death-Kill
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Posted - 2007.09.19 17:07:00 -
[7]
Originally by: Janus Duo 0.0 ain't the best place to hunt for prey as it is where most often the most experienced players are. Experienced players are either professional 0.0 ratters, or alliance types that know how to hunt ratters and thus know the counters. I assure you that you don't get what you're complaining about in losec, although it might take you awhile to find a good hunting ground.
Heres my point.. 0.0 are far from the best place to pvp atm, but i should be a great place for pvp if ccp could get the mechanics right. ------------------------------
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Silverized
Murder-Death-Kill
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Posted - 2007.09.19 17:27:00 -
[8]
Originally by: Firkragg In my opinion ive always flet it was the "a cloak on every ship including frigs and cruisers" approach which is ruining pvp in 0.0. Usually if you dont find the target in system within the first 20 seconds he will be safed and cloaked. I dont think cloaks need nerfing in the way they work but instead i think fitting cloaks on ships which arent intended to use them should be more nerfing to your setup.
This should also help with famers ratting 24/7 in space as it should at least increase your chance of catching them.
ye indeed, it needs a change in someway. This would also help dispose of the ISK selling problem weŠr seeing. ISK selling can mostly exist because when farming 0.0 rats you can be half asleep without risking to much:) maybe delying local in 0.0 as sugested would be a good idea as well. Only needs to be 1-2mins, and that should make recons and coverts more usefull and add some pressure on the one npcing.that would prolly also make gang fighting more intesting as scouts would get a new meaning ------------------------------
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Silverized
Murder-Death-Kill
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Posted - 2007.09.19 17:37:00 -
[9]
Originally by: Exlegion Eh, was going to say something, but it really doesn't matter. In the end the "prey" will still adapt, whether it is by escaping you, staying in high sec, or quitting the game. And you will still be frustrated over not getting enough kills for your board and you will still complain to CCP.
this is a bloody pvp game... if you rly want to avoid pvp that badly you better quit anyway:) ------------------------------
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Silverized
Murder-Death-Kill
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Posted - 2007.09.19 19:40:00 -
[10]
Originally by: Selena 001 Note to PvE challenged people:
Removing Local doesn't bring balance. You change the system to:
Hunted : Forever clicking refresh on directional scanner. Seriously... If your ratting your finger dies after 2 minutes...
Hunter : Drop probe, Click ONCE when they enter system (unless its a large system, where they may have to actually click scan twice. But who cares right? Theres no local so they wont see you coming until you're ready.)
See the balance? No I didn't think so.
Am not saying remove local fulltime, maybe only during the time your cloaked after jump in or something.. or a small delay. Its not about making 0.0 this extremly deadly place but more about leveling the playfield. ------------------------------
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Silverized
Murder-Death-Kill
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Posted - 2007.09.19 20:01:00 -
[11]
maybe i should start playing more on weekends:) ------------------------------
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