
Turin
Caldari Eternity INC. Mercenary Coalition
|
Posted - 2007.09.19 18:43:00 -
[1]
Edited by: Turin on 19/09/2007 18:44:52
Originally by: Silverized
Originally by: Lazuran
Originally by: Silverized
Originally by: Lazuran It's stupid to whine about not being able to gank enough noobs ...
If even NPCers and miners get away from you, you should go back to empire and wardec people or so, as you are not fit for real fights (vs. non-NPCers) and have trouble even with moderately intelligent NPCers.
So either grow some balls and pick real PVP fights (vs. other roaming gangs) or try empire wardecs, lowsec hunting and the like.
wow, sounds to me like you have next to none 0.0 experience. am not talking about noobs here, am talking about ordinary 0.0 alliance players. To get a good fight with them you noramly have to ctach and kill a npcer to start with
If you want fights in 0.0, move into a busy area with NPC stations and base out of there. The locals will fight you or bugger off.
If you are not looking for fights, but just cheap ganks like you seem to, I have nothing more to tell you.
I have lived in 0.0 npc station for ages and IŠve been around both north and south. if you read my post it says that i want balance, not cheap ganks of some ******** npcers. building a 0.0 empire should involve daily patrols and defenses of your own carebears but with the current system thats not needed. So what the easyness of npcing in 0.0 does is reducing pvp overall because protection gangs areŠt needed, and you wont catch many npcers.
Am also basing this post on statistics from the outbreak killboard where i have kills recorded for about 9 months, and you can see a steady decrease in the everyday roaming kills even tho my playtime has been about the same.
If youŠve ever meet an isk farmer witch i doubt with your attitude, youŠd know the frustration it causes. And ofcause i dont blame people for using this tactic because is there and easy to take advantage off, hell am using it myself. But it shouldŠt be like that.
I think your asking for a bit to much here to be honest. There is no way that an alliance, esepcially a small alliance, could maintain combat patrols all the time to protect sspace / ratters/miners. Its just not feasable. This is a GAME for crying out loud.
I understand what your saying, and to some extent I agree. But I also believe that the balance needs to swing in favor of the carebears a little bit. They keep the economy moving, and the ships flowing.
I see all the time in here people asking for increased risk for ratters and miners. Remove local and all that blah blah. What people fail to realize is that if you swing that balance to far, you wont have ANY targets. They will all go back to empire to make money, and then you still have no one for a cheap gank anyways.
This entire game is based on risk vrs reward. If you make it to risky, and the rewards dont get pumped up with the risk, then no one will bother. The day that local gets removed with no way to detect hostiles in system with you, is the day that 90% of all ratting and mining moves to empire.
On the other hand, if they DO impliment these types of things, they really need to pump up the rewards. Double or maybe even triple rat bounties for example. This would keep people ratting in 0.0. Increase ore yields. That would keep people in 0.0
At the end of the day it has to remain profitable for them to be in 0.0.
_________________________________
|