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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.09.21 14:47:00 -
[1]
What about adding the possibilty to midify items which are near to static plex moduls?
well they will bring in more escalathing path into mission s / hidden gates or what ever , they shoud add stuff, hich is needed to modify/ brand items.
Changin plexes to exploration was a good idea . At least the possibilty of farming them is broken now. It shoud never be possible again for alliances using this to fill up there wallets so easy. ( overseers / + ds mods respawns 2 time at day.. every 12 hrs. before in plexes isnt realy fair to all the rest) my 2 cents for this
what is needed , is to fill up the " hole" of faction mods vrs deepspace mods.
pa example faction hardener 55 % resists vrs 64 % x- type ds hardener.
so a modul which need a faction resist hardener as basic + some new ( explored stuff) to upgrade it = a modified " branded" item which stats reach 57-62 % ( upon the quality( eplored stuf)+ skills of the player)
just some ideas
breg mac
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.09.23 22:33:00 -
[2]
Edited by: Macmuelli on 23/09/2007 22:34:33
Originally by: Macmuelli
what is needed , is to fill up the " hole" of faction mods vrs deepspace mods.
pa example faction hardener 55 % resists vrs 64 % x- type ds hardener.
so a modul which need a faction resist hardener as basic + some new ( explored stuff) to upgrade it = a modified " branded" item which stats reach 57-62 % ( upon the quality( eplored stuf)+ skills of the player)
This is complicated and ********. We already had lower grade deadspace that ranged from 61% something to 54% IIRC, which was worse than t2. Too bad ccp decided to make the plexes that dropped them bugged so even after 2-3 years of having it as a known bug then they didn't fix it.
Havent see any on contract systems ever so it shoud come via more explorations or by a industrial way. Yupp it is complicated, but woud boost not only the industrial part much more. It woud take effect on mission runners ( if u need faction mods as base item). Exploreres.( if u need items/ mins u can only find in exploration sides) Pvp ( if ppls go the easy way and look for exploreres to get on such items) Perhaps they soud increase or add officers spawns into exploration side s too , to bring more of this stuff into the market?( have never found any so i cant say if or if not aded right now)+( walk on a thin line, cos it coud destroey the t II market completly)
Before someone can put his hand into a overloaded jackpot, he should do some realy hard work.
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.09.23 22:51:00 -
[3]
empty plces everywhere bah 
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.09.24 20:09:00 -
[4]
Before u dont need realy to conquer stations / fighting alliance war to get in such plexes. Log in alts / timing and u coud run it.
At least alliances before which playing most time on a timezone which isnt as puiblic as us timezone etc... . ppls form us timezone had make the plexes etc...
+ a lot of plexes which are not 10/10 ... and not interesting for the big alliances before u could run easier. So it wasent realy hard work. Good timing and knowledge which timezone they are low on memebrs+ serveral log in spots. ( btw most of us have many alts or ? ) 
anyway.......
It woud be nice if ppls had the choise letting plexes/ explorations sides grow. Means step by step better ships equip and at least decent loot if it s on max. ppls coud try to protect it to kill it laeter if its on a full level. It woud be a pvp magnet.
perhaps factional warfare will make u happy with smal and solo fights...
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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