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Rialtor
Amarr Yarrrateers Mass Destruction.
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Posted - 2007.09.25 18:43:00 -
[61]
ok, you can't just give amarr more mids, then it would just be like minnie/gallente. Amarr has it's own "feel", and mids aren't part of that feel. You should have at least known that when you picked Amarr. Amarr = lots of highs and lows at the expense of mids. CCP needs to make more versitale High/Low items, more high slot EWAR, and low slot modifications. Perhaps a drone bay expansion, something like that, so Amarr can use more of it's slots for something multipurpose. Why can't they make a high slot scrambler with long range and % chance of success? that would go a long way towards opening up more styles of combat. You may see successful ranged gangs. Ships would have to use this module while they sacrifice DPS, so it's kind of self balancing.
I'm glad to see Gallente coming down to earth withsome announced balancing changes. Let's wait till after gallente changes to suggest other changes. I feel the gap between minnie/caldari/amarr is closer than people think.
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shinsushi
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Posted - 2007.10.01 08:41:00 -
[62]
Still no dev input on any amarrian woes......
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Wizzkidy
Demonic Retribution Pure.
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Posted - 2007.10.01 09:20:00 -
[63]
Originally by: shinsushi Still no dev input on any amarrian woes......
It's been years and we have had no decent amount of boosts, infact we have had nerf after nerf. Seriouly don't expect anything.
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shinsushi
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Posted - 2007.10.01 09:27:00 -
[64]
Originally by: Wizzkidy
Originally by: shinsushi Still no dev input on any amarrian woes......
It's been years and we have had no decent amount of boosts, infact we have had nerf after nerf. Seriouly don't expect anything.
Your right, I have been here since November of 2005, seeing the same complaints about Amarr, and seeing not a whole lot done. Khanid MK II was nice (although didn't adress the main issues) and the tracking boost came out of left field. Now that I think about it, CCP has been promising something for the last 18 months and still nothing.
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Revan Darkness
Amarr Warrior Nation United SMASH Alliance
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Posted - 2007.10.01 12:05:00 -
[65]
Edited by: Revan Darkness on 01/10/2007 12:06:26 I believe a modification to laser damage amount is appropriate
The capacitor use of lasers makes sense as the energy obviously has to come from somewhere and there is no ammunition. Therefore, I'm fine with the usage as it is because it can be somewhat compensated with rigs and injectors. An additional boost to racial damage of lasers both EM and Thermal would bring lasers up to par with the other gun platforms such as projectiles and hybrids
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Neon Genesis
The Landed Gentry
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Posted - 2007.10.01 12:21:00 -
[66]
Edited by: Neon Genesis on 01/10/2007 12:23:36
Originally by: Jordan Musgrat
Zealot has range and 2 damage bonuses, and is the highest damaging HAC that hits past 100k..
Absolutely pointless attribute for a hac. Similar price to the battleships that do the job 10x better.
Also, the apocalypse is dying for an overhaul. Being a big tank with no firepower means you are a giant brick waiting to be ganked at the moment.
_
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Sofring Eternus
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Posted - 2007.10.01 12:32:00 -
[67]
Originally by: Revan Darkness Edited by: Revan Darkness on 01/10/2007 12:06:26 I believe a modification to laser damage amount is appropriate
The capacitor use of lasers makes sense as the energy obviously has to come from somewhere and there is no ammunition. Therefore, I'm fine with the usage as it is because it can be somewhat compensated with rigs and injectors. An additional boost to racial damage of lasers both EM and Thermal would bring lasers up to par with the other gun platforms such as projectiles and hybrids
Maybe there's no ammunition in the turret itself, but how long does it take to reload a projectile or hybrid turret? Compare that to how long it takes to reload the damned capacitor.
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Revan Darkness
Amarr Warrior Nation United SMASH Alliance
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Posted - 2007.10.01 12:44:00 -
[68]
Originally by: Sofring Eternus Maybe there's no ammunition in the turret itself, but how long does it take to reload a projectile or hybrid turret? Compare that to how long it takes to reload the damned capacitor.
Being totally capped out just sucks...I do hope they fix the issues with ships like the Abaddon especially. If Amarr ships are to continue being so utterly energy intensive then they need more devastating firepower. If my Abaddon empties out its whole capacitor I want that target to be a glob of minerals because my ship is then right ****ed
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Y3R M4W
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Posted - 2007.10.01 13:15:00 -
[69]
In my opinion the only global boost Amarr need is maybe a reduction in base EM armor resists, by 15-20% (no math btw, that may actually be unbalancing).
Individual ships need some adjustment though, especially the Apocalypse, which needs a new role and suitable bonuses.
In the case of the Zealot, a drone bay would be a balancing factor imo, 25-50m3 ideally.
Alternatively, a good one I heard, would be to half the cap use of lasers and swap every "10% bonus to laser cap use" bonus for a 5% bonus to laser damage 
Yes I'm aware the last point is imbalancing 
Note: YER MAW! is Scottish for Your Mother. |

ITTigerClawIK
Amarr PIE Inc.
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Posted - 2007.10.11 00:10:00 -
[70]
Quick Bump
Now with all this being said im waiting for a lil Dev input here... PLEASE
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Sofring Eternus
Amarr Imperial Academy
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Posted - 2007.10.11 00:45:00 -
[71]
A couple good suggestions, but not entirely fair to our other turret using brethren.
I would like to see some rebalancing as opposed to a pure buff (the following suggestions must be done together to avoid overpowering Amarr):
1)Reduce cap use on pulse & beam by 35% 2)Reduce range on pulse by ~40% and increase tracking by ~40% 3)Reduce tracking on beam by ~30% and increase range by ~30%
4)Introduce new armor tanking module to compete with the EANM II, however, give it 25% to each resist and 0% to EM. This still allows for omni tanking without people jacking their EM resists higher. - ΞνΞ ΘΠLІΠΞ |

Xequecal
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Posted - 2007.10.11 04:13:00 -
[72]
Reducing laser cap use is really out of flavor for lasers. I doubt it will ever happen. It just turns pulse lasers into carbon copies of blasters with +range and -dps, and beams into copies of railguns with -range and +dps.
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RuSBO
Amarr Solar Dragons Red Alliance
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Posted - 2007.10.11 06:30:00 -
[73]
add 125m3 dronebay to damnation 50DPS with links from standart launchers - its not funny __________________ We're RIGHT! Just shut you mother F...!
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.10.11 08:32:00 -
[74]
Edited by: Izo Azlion on 11/10/2007 08:33:13
Originally by: Kruel
- Lasers need to be boosted in damage slightly across the board.
- Beams need to be easier to fit and use slightly less cap.
- Zealot needs another turret + some cpu.
- No - Maybe, but I dont really use Beams. - No.
Yes, I fly Amarr, infact, I specifically fly the Zealot. It handles fine. why are you all whining about a race that performs?
Edit:
Originally by: RuSBO add 125m3 dronebay to damnation 50DPS with links from standart launchers - its not funny
Its not a DPS boat. If you want DPS, get in a absolution/zealot/geddon
Izo Azlion.
---
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RuSBO
Amarr Solar Dragons Red Alliance
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Posted - 2007.10.11 09:46:00 -
[75]
Originally by: Izo Azlion
Its not a DPS boat. If you want DPS, get in a absolution/zealot/geddon
I dont want 600-800DPS
but 200-280 must be at least, not 50 =(( look at eos.
command ship is hard to learn, they must be more flexible...
__________________ We're RIGHT! Just shut you mother F...!
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Julio Torres
Chosen Path
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Posted - 2007.10.11 10:16:00 -
[76]
Laser based weapons only use cap if they hit the target.
Ie, weapons does not fire if they dont have a positive fire sollution. Since laser based wepons have lightspeed velocity, it's a credible way to fix cap issues.
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Wizzkidy
Demonic Retribution Pure.
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Posted - 2007.10.11 12:26:00 -
[77]
Originally by: ITTigerClawIK Quick Bump
Now with all this being said im waiting for a lil Dev input here... PLEASE
You won't get it, they have had SO many opportunities to reply to these threads about fixing Amarr yet they never reply
CCP seem to think that changing laser cap use and or damage or ANYTHING to lasers infact will just overpower Amarr.
I would be more then happy if they just reduced the stacking nerf on heat sink 2's I mean before that stacking nerf lasers where quite good.
Lasers imo are suppose to be very powerful, after this stackin nerf they became tbh crap....
I dunno why I bother replying to these threads because NOTHNG ever gets replied to by the devs here on amarr changes.
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Laramon Questor
Bene Gesserit ChapterHouse Hedonistic Imperative
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Posted - 2007.10.11 13:18:00 -
[78]
Edited by: Laramon Questor on 11/10/2007 13:21:31 Edited by: Laramon Questor on 11/10/2007 13:20:39 TBH, when I started out, I found that I liked Amarr better than Minmatar, so I switched. I loved most of the smaller Amarr ships over the Minmatar, so stuck with it, growing up in ship sizes as I went. I spent 2 years specializing in Amarr T1 and T2 frigates because I loved them so much.
I worked my way into a Curse after being ganked repeatedly over the months by other Curses who would nos my ships into sitting bricks; and 1 week later nos was changed. My Curse was nerfed and it wasn't worth flying.
I got into HACs right after the Khanid MK2, and was VERY happy with my Sacrilege. But that was only because it was, in essence, an armor tanking Caldari ship. I won't complain, I'm VERY happy with it.
Then I got into BCs. My Harbinger wouldn't be so great if it wasn't for the fact that I can field drones to vary my damage a little. If it weren't for that, my DPS would be dismal except in missions against Blood Raiders and Sansha's. It gets the job done in PvE, but is totally lacking in PvP (might change a bit when the drone bay increases due to the "bandwidth" upgrade and I can field different assortments of drones).
And then Battleships. Wow, not much to choose from as far as flavors go. Apoc is a flying capacitor, Geddon is a tanker, and the Abaddon looks like it blows its wad after 30 seconds. There's really no other options.
So I turned to my corp, and everyone either flies the Maelstrom (a good solid ship) or the Dominix. So I trained a whole entire new race, as well as increasing my drone skill tree 10-fold (I'm not kidding) just so I could have a good solid battleship platform. In PvE I seriously consider it the King. And in PvP, my Neutradomi setup can turn the tides on anything that doesn't use projectiles.
In other words, except for the Sacrilege, there's nothing that interests me that Amarr has to offer from cruisers and up. And that's sad.
P.S. I'm still training for Command Ships, and have already bought a Damnation. I will test it before I knock it, but I'm not making any promises. Master of Arms Liason, Angel Cartel Sergeant, Archangels Dedication: 220% |

General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.10.11 14:51:00 -
[79]
Edited by: General Apocalypse on 11/10/2007 14:52:04
Originally by: Cosmo Raata #1 Decrease Cap Usage on all Lasers by 50%
#2 Change 10% bonus to Large Energy Turret capacitor use bonus to 5% maximum Capacitor Capacity per level or 5% reduction of capacitor recharge time bonuses
This will make Amarr a Cap Race, as this change fixed the Sac, it will fix all Amarr ships except for the few I will now mention.
Apoc - Needs new role (e.g. Cap bonus combined with Drone bonus) Zealot - 5th Turret Point Retribution - 2nd Med Slot
Last fix is PG usage on Beams, Tachyon, Mega, Heavy, Focused & Quad. Smaller beams have already been tweaked.
Damage is fine, there are more shield tanked ships now so EM is valuable again. CCP, you do these things and Amarr will be fine. These are easy to do fixes and dont cause an unbalance as there is no damage increase or some super unfair bonus given.
/signed .
Tuxford C'mon it's your idea come here and support it 
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.11 15:22:00 -
[80]
Originally by: Izo Azlion
Its not a DPS boat. If you want DPS, get in a absolution/zealot/geddon
The Zealot is not a dps boat.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.11 15:29:00 -
[81]
Originally by: Goumindong
Originally by: Izo Azlion
Its not a DPS boat. If you want DPS, get in a absolution/zealot/geddon
The Zealot is not a dps boat.
Hey he's specifically flying it... too bad it's outdamaged by tanked thorax
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.11 15:31:00 -
[82]
Edited by: LUKEC on 11/10/2007 15:31:24
Originally by: RuSBO
Originally by: Izo Azlion
Its not a DPS boat. If you want DPS, get in a absolution/zealot/geddon
I dont want 600-800DPS
but 200-280 must be at least, not 50 =(( look at eos.
command ship is hard to learn, they must be more flexible...
You do 200 dps with 5x ham II using faction ammo and 5 light drones.
Still fck all 
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2007.10.12 01:21:00 -
[83]
The guy who keeps suggested a decrease to armor EM resist fails. Stupid idea that would hurt your own tank more than increase damage.
I like the half cap and swap the cap useage to cap recharge or cap size, would make the Amarr race very interesting to fly, and bring some more flavor to a flavor-tastic game 
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Khaladan
Amarr Privateers Privateer Alliance
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Posted - 2007.10.12 11:14:00 -
[84]
Originally by: Atsuko Ratu The guy who keeps suggested a decrease to armor EM resist fails. Stupid idea that would hurt your own tank more than increase damage.
I like the half cap and swap the cap useage to cap recharge or cap size, would make the Amarr race very interesting to fly, and bring some more flavor to a flavor-tastic game 
So laser damage continues to suck ****, just at a lower cap cost? No thanks. Damage resistance is the main problem Amarr face in PVP, and that's what needs fixing. I think most Amarr pilots would gladly keep current cap usage in exchange for a higher DPS output (though lower cap usage and higher DPS would be the sexiest option we can always dream....)
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Nidion
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Posted - 2007.10.12 12:24:00 -
[85]
*bump* This issue deserves notice. Check out the new Economy Dev Blog on the sale and manufacture of ships, you will find that the Amarr ships are the least popular, the least produced and the make up the smallest part of the entire Player Owned ships category. Mainly due to the issues most people have posted here before. I dont understand why the devs refuse to balance Amarr with the other races....
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Sofring Eternus
Amarr Imperial Academy
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Posted - 2007.10.12 13:45:00 -
[86]
Edited by: Sofring Eternus on 12/10/2007 13:46:46 Edited by: Sofring Eternus on 12/10/2007 13:46:05
Originally by: Atsuko Ratu The guy who keeps suggested a decrease to armor EM resist fails. Stupid idea that would hurt your own tank more than increase damage.
I like the half cap and swap the cap useage to cap recharge or cap size, would make the Amarr race very interesting to fly, and bring some more flavor to a flavor-tastic game 
Agreed, nerfing every Amarr mission runner tank is bad Mmm'kay.
Perhaps a better route would be to: Introduce new armor tanking module to compete with the EANM II, however, give it 25% to each resist and 0% to EM. This still allows for omni tanking without people jacking their EM resists ever higher.
I started a topic on that in the Game Development forum thread --- ΞνΞ ΘΠLІΠΞ |

Kruel
Blunt Force Syndicate
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Posted - 2007.10.12 15:53:00 -
[87]
Originally by: Izo Azlion
Yes, I fly Amarr, infact, I specifically fly the Zealot. It handles fine. why are you all whining about a race that performs?
I fly Gallente and Amarr HACs. Honestly there's no point in flying a Zealot over the other available HACs aside from being different and looking cool.
If I want to get up close with dps, I'll use a Deimos. If I want to hang outside of web range, I'll use a Sac or Ishtar. Close range Zealot doesn't compare to the Deimos at close range. Zealot with Scorch simply doesn't compare to the Sac or Ishtar in DPS outside of web range. Where's the niche? Sniping frigs at 100k with beams? No thanks.
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RossP Zoyka
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Posted - 2007.10.12 16:53:00 -
[88]
Keep the cap use penalty (I mean bonus) and friggin put an extra turret slot on all the amarr boats.
Amarr solved. Who cares about cap? We need more guns!
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ITTigerClawIK
Amarr PIE Inc.
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Posted - 2007.10.14 20:57:00 -
[89]
Quick bump
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.14 21:53:00 -
[90]
Edited by: Lyria Skydancer on 14/10/2007 21:54:30 Problem with amarr is this:
Best speed: 1) Minmatar 2) Gallente 3) Amarr 4) Caldari
Highest close range gank 1) Gallente 2) Minmatar 3) Amarr 4) Caldari
Longest range with long range weaponry 1) Caldari 2) Gallente 3) Minmatar 4) Amarr
Worst tracking in typical close range pvp ranges 1) Amarr 2) Minamatar 3) Gallente 4) Caldari
Drone bay (not 100% on this except gallente is on top) 1) Gallente 2) Minmatar 3) Amarr 4) Caldari
Is it just me or is amarr getting the short end of the stick of mostly everything in pvp while gallente is ontop or close to it?
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