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Deadzone
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Posted - 2004.02.15 21:28:00 -
[1]
I would really like to ask what CCP is REALLY doing to reduce the lag caused by so many on line at once. Yes, the new records set are fine and dandy and may look good on the surface, but for all of us that actually play the game know it is VERY different in world. As systems get more people in them, especially the newbie systems and heavy populated lower sec areas, the lag increases exponontially, it seems. How the hell does CCP expect people to play this game, the way the have INTENDED if they can;t even get the thing to play smoothly?? This is the one and complete killer this game will face. Anyone in a med. sized corp knows that if you get 20+ ships together in one system, especially for battles, then forget it, you can;t do a damn thing since mostly everything client side is so damn slow....either you are dropped completely from time outs or you are killed before you even see one shot fired. This just will not do! I know I am kicking a dead horse in respect to how many times this has been brought up and asked, but damnit CCP, what the hell is the problem?!?! Fix it already or tell us why it can't be fix or improved. If it can't, who the hell cares about a "world record' of simultanous players! We care about the gaming experience. If you have to, split the world onto different servers. Enough is enough already!
Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Arud
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Posted - 2004.02.15 21:36:00 -
[2]
do you realy think ghat ccp is either just sitting there saying "lag problem, there is no lag problem" or saying "ha ha SUFFER LAG n00bs"
or maybe saying "ohhh a problem, lets figure out what we can do to improve the performance", and no its not that 5 minutes later one says "what if we reverse the polarity of the scsi injectors so that we get negative lag", bug hunting, bug fixing and all improvements take time, and by using tcp/ip instead of udp it makes this much much harder because no packets can be lost
give them time because time is what it takes
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ilisha amarr
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Posted - 2004.02.15 21:41:00 -
[3]
there was lag? Game ran is running fine here........ Even when new max pop.
Sucks if your getting hit by it though..... you sure its Server side?
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PreTender
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Posted - 2004.02.15 21:44:00 -
[4]
we had a corp mining 5 members in space (15 in local) and not a problem with lag at all nice job ccp __________________________
http://www.eve-extra.com |

Reah
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Posted - 2004.02.15 21:45:00 -
[5]
just stay out of the lag infested systems, doh.. plenty to chose from ;)
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Qual
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Posted - 2004.02.15 21:52:00 -
[6]
Edited by: Qual on 15/02/2004 21:53:04 Playing in Empire highway systems all night. No lag problems...
Head of Xanadu Elite Ships Department |

Atandros
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Posted - 2004.02.15 22:10:00 -
[7]
No lag for me either. :) However, it was The Night of the Module Poltergeists apparently, as my shield booster TOOK a good bit of my shield in the first cycle, then sucked cap and did nothing...and when I deactivated it, shield was full. Also, my CEO's modules disappeared from her ship, but reappeared when she cleared cache, but redisappeared when she undocked...
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Hellmar
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Posted - 2004.02.15 22:12:00 -
[8]
Edited by: Hellmar on 15/02/2004 22:13:35 reversing the polarity of the scsi injectors, man why didn't we think of that 
of course we do everything we can to reduce all forms of lag, as some comments in this thread are a testament to. We are however constrained by limited resources: time and money.
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Kunming
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Posted - 2004.02.15 22:16:00 -
[9]
There are 2 types of lag, server side and client side...
U can improve the performance of your client by: - Defraging your HD - Cleaning your "cache" folder regularly (EVEdude helps) - Close background applications - Restart your PC regularly (with 30 seconds of no power to clean your memory)
Server side lag is mostly caused by too much players loading on one node.
Intercepting since BETA |

Soren
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Posted - 2004.02.15 22:20:00 -
[10]
Quote:
U can improve the performance of your client by: - Defraging your HD
I've read that HD's are so quick now that there isn't a noticable difference even if you do defrag.
_________________________________________________________
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t0rfiFrans
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Posted - 2004.02.15 22:20:00 -
[11]
Quote: Edited by: Hellmar on 15/02/2004 22:13:35 reversing the polarity of the scsi injectors, man why didn't we think of that 
apart from reversing the polarity of the scsi injectors, we profile the servers, read logs, fix bottlenecks and such on a regular basis. For example the Crielere event was profiled and examined as well as any nuclear test explosion or particle collision in a particle accelerator. A manic programmer monitored threads, processes, graphs, SQL usage etc in real time as the event unfolded and it provided us with several leads on how to optimize large scale fleet combat and NPC missile combat...
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Xelios
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Posted - 2004.02.15 22:20:00 -
[12]
Lag will always be in the game, it will always be in every game. The lag has gotten noticably better every day since launch and I applaud CCP for this, even now with 7000 people on I didn't get a hint of lag.
However, this lag in large battles is a very big problem and I think it's one that needs to be looked at immediatly. Something tells me the way the cluster is set up now just isn't designed for these kinds of battles in mind. Maybe you could put up a blog about this problem Hellmar and get some community input.
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Atandros
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Posted - 2004.02.15 22:25:00 -
[13]
Quote: Lag will always be in the game, it will always be in every game. The lag has gotten noticably better every day since launch and I applaud CCP for this, even now with 7000 people on I didn't get a hint of lag.
Ditto. Excellent work.
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LiverpoolFC
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Posted - 2004.02.15 23:16:00 -
[14]
No lag for me. Hardly ever get lag.
Guess maybe your link to the internet may have been a factor?
If there a command to see ping/frame/network speed?
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VOID DRAGON
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Posted - 2004.02.16 00:06:00 -
[15]
For example the Crielere event was profiled and examined as well as any nuclear test explosion or particle collision
so the purpose of this event was to test the hardwar too was it nnice one dev team 
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t0rfiFrans
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Posted - 2004.02.16 00:31:00 -
[16]
Quote: So the purpose of this event was to test the hardwar too was it nnice one dev team 
Actually more like field biologists in Africa following an outbreak of Ebola. Crielere was not planned to be as large as it became, the participation of players took us by surprise and in result we decided to monitor it closely in the event of any good data springing from it.
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Heltor
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Posted - 2004.02.16 00:54:00 -
[17]
Edited by: Heltor on 16/02/2004 00:56:04 Excuse me if I'm wrong, but I thought the chaos server was meant for testing purposes. Why use the TQ server as the testbed?
That gets pretty expensive for customers that participate in the events. I wonder if there's enough Dev's, and support staff to get on a test server and do the same thing? Then report to the customers how it worked out.
I'm also impressed by the replies by the staff. |

Darkwolf
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Posted - 2004.02.16 01:01:00 -
[18]
Quote: Excuse me if I'm wrong, but I thought the chaos server was meant for testing purposes. Why use the TQ server as the testbed?
Because Chaos is a different beast from TQ. Chaos resides on a single server, not a cluster, and has a highly limited capacity for players.
A lot of the bugs (session change bugs and stuff), and fleet lag only comes about when the environment is placed onto a cluster with heavy player load. In other words, Chaos isn't suitable for that kind of testing, and TQ is the only way to do it.
Chaos is for testing code, new ideas, and balance.
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StealthNet
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Posted - 2004.02.16 02:45:00 -
[19]
Quote: Edited by: Hellmar on 15/02/2004 22:13:35 reversing the polarity of the scsi injectors, man why didn't we think of that 
of course we do everything we can to reduce all forms of lag, as some comments in this thread are a testament to. We are however constrained by limited resources: time and money.
That was a really wonderful suggestion hahaha 
Well, while the record was being broken, I was flying through 3 systems with more than 100 players. I have to say that I didn't face any lag whatsoever. Frankly, that impressed me.
_______________________________________________
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ProphetGuru
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Posted - 2004.02.16 03:15:00 -
[20]
Quote: Edited by: Heltor on 16/02/2004 00:56:04 Excuse me if I'm wrong, but I thought the chaos server was meant for testing purposes. Why use the TQ server as the testbed?
I doubt they expected a 30 ship evol fleet to show up.
Evolution..... Just when you thought you were winning.
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Xelios
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Posted - 2004.02.16 03:40:00 -
[21]
Edited by: Xelios on 16/02/2004 03:42:50 "Excuse me if I'm wrong, but I thought the chaos server was meant for testing purposes. Why use the TQ server as the testbed? "
Chaos has at most 30-35 people on at a time, load testing simply isn't practical with so few people. And really, what's the harm in using an event like Crielere to monitor network stats in order to improve load handling? I see absolutly nothing wrong with that, in fact I'm glad they're able to use such spur of the moment things to improve on EVE.
And yes, good call on the dev replies. It means a lot to the player base to have the devs actively involved in discussions like this, thanks for taking the time.
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Ginger Snap
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Posted - 2004.02.16 04:27:00 -
[22]
Quote:
Quote:
U can improve the performance of your client by: - Defraging your HD
I've read that HD's are so quick now that there isn't a noticable difference even if you do defrag.
You are correct. Defragging is a holdover habit from an earlier era of computing. Of course, when someone says, "an earlier era of computing," they might mean last Tuesday. But yes, it is a fairly obsolete habit. (unless you still run Win9x)
-- Ginger Snap CEO and Pop Diva, Lolli Pop |

DHU InMe
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Posted - 2004.02.16 05:17:00 -
[23]
Quote:
Actually more like field biologists in Africa following an outbreak of Ebola. Crielere was not planned to be as large as it became, the participation of players took us by surprise and in result we decided to monitor it closely in the event of any good data springing from it.
Nice exemple ;) Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way. |

Dalmont Delantee
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Posted - 2004.02.16 08:33:00 -
[24]
No lag here what so ever...but then I was cleaning out my GF's rats(furry kind) and listening to Eve-radio at the time...
Take comfort in knowing that its probably some pimply faced twit, or 40 year old virgin, who gleens everytime mommy offfers to take them to needle point lessons |

jello
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Posted - 2004.02.16 10:39:00 -
[25]
what lag is this then???
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PreTender
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Posted - 2004.02.16 11:06:00 -
[26]
They are fixxing alot here :) have you guys seen a massive stuck message / player warnning for yulai lately ? while we had one daily before __________________________
http://www.eve-extra.com |

DREAMWORKS
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Posted - 2004.02.16 11:22:00 -
[27]
Client side fix for me in alot cases is running programs that clean your cache of the memory. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Athule Snanm
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Posted - 2004.02.16 11:37:00 -
[28]
Quote:
Quote: Lag will always be in the game, it will always be in every game. The lag has gotten noticably better every day since launch and I applaud CCP for this, even now with 7000 people on I didn't get a hint of lag.
Ditto. Excellent work.
Totally agree, I get way, way, less lag now than I did, say, 6 months ago.
_______________________________
Doomheim - EVE's only hygiene! |

INkog
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Posted - 2004.02.16 12:17:00 -
[29]
Quote:
Quote:
Quote:
U can improve the performance of your client by: - Defraging your HD
I've read that HD's are so quick now that there isn't a noticable difference even if you do defrag.
You are correct. Defragging is a holdover habit from an earlier era of computing. Of course, when someone says, "an earlier era of computing," they might mean last Tuesday. But yes, it is a fairly obsolete habit. (unless you still run Win9x)
Actually a badly fragmented Hard Disk can cause severe performance issues even on newer OSs like XP. W2K performs worse than w98 when its file system and page file are severely fragmented. I administer a W2k environment with over 400 workstations and have noted 200% increases in performance after disk defrags. ( just my .02 ISK)
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kopite
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Posted - 2004.02.16 13:48:00 -
[30]
Lag?
Any of you guys played Planetside? Now that is laggy. Eve is smooth as in comparison.
Could it be better? Of course, but it should be kept in perspective.
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