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Michelson Morley
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Posted - 2007.09.21 17:41:00 -
[1]
So... since the nos nerf, I've seen numerous discussions of how nos is useless or having complicated arrangements to try to bleed off cap so as to make them useful ( remote cap transfer? MWD?) It seems to me that a logical use for the "unwanted" cap would be to actually help win the fight. To wit:
High: Heavy Nos x however many you can carry, drone link module
Med Web, scram, AB perhaps, ECM/dampeners/etc
Low 4 LAR, hardeners. (Maybe 3 LAR depending on your resist skills)
Obviously the main point of this imprecise layout is to suggest that having a comically large number of reppers that would be a good use for that "unwanted" cap to help power the NOS. So long as you have cap, you can run so many reppers that he probably can't kill you. As you run out of cap... he's running out of cap too.
:D
Just a thought.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.21 17:45:00 -
[2]
Originally by: Michelson Morley So... since the nos nerf, I've seen numerous discussions of how nos is useless or having complicated arrangements to try to bleed off cap so as to make them useful ( remote cap transfer? MWD?) It seems to me that a logical use for the "unwanted" cap would be to actually help win the fight. To wit:
High: Heavy Nos x however many you can carry, drone link module
Med Web, scram, AB perhaps, ECM/dampeners/etc
Low 4 LAR, hardeners. (Maybe 3 LAR depending on your resist skills)
Obviously the main point of this imprecise layout is to suggest that having a comically large number of reppers that would be a good use for that "unwanted" cap to help power the NOS. So long as you have cap, you can run so many reppers that he probably can't kill you. As you run out of cap... he's running out of cap too.
:D
Just a thought.
Finally, someone uses their thinker instead of their whiner. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |
Corwain
Gallente Kamite
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Posted - 2007.09.21 17:47:00 -
[3]
Add Nanobot Accelerator, Repair systems speed implant and Repair Systems V for maximum comedy... -- A Solo Arbitrator vid, Distortion by Corwain |
Wesley Baird
Murder-Death-Kill
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Posted - 2007.09.21 17:53:00 -
[4]
Add a Heavy Neut to the mix or a Large Smart Bomb...both burn cap fairly nicely...
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Rollotamasi
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Posted - 2007.09.21 18:04:00 -
[5]
Originally by: Michelson Morley So... since the nos nerf, I've seen numerous discussions of how nos is useless or having complicated arrangements to try to bleed off cap so as to make them useful ( remote cap transfer? MWD?) It seems to me that a logical use for the "unwanted" cap would be to actually help win the fight. To wit:
High: Heavy Nos x however many you can carry, drone link module
Med Web, scram, AB perhaps, ECM/dampeners/etc
Low 4 LAR, hardeners. (Maybe 3 LAR depending on your resist skills)
Obviously the main point of this imprecise layout is to suggest that having a comically large number of reppers that would be a good use for that "unwanted" cap to help power the NOS. So long as you have cap, you can run so many reppers that he probably can't kill you. As you run out of cap... he's running out of cap too.
:D
Just a thought.
This is freaking genius...
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MITSUK0
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Posted - 2007.09.21 18:17:00 -
[6]
Or you could use a mix of neuts and nos instead. That was better than the all nos domi even before the nerf.
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Michelson Morley
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Posted - 2007.09.21 18:21:00 -
[7]
Originally by: MITSUK0 Or you could use a mix of neuts and nos instead. That was better than the all nos domi even before the nerf.
True, true... my thought though was that rather than the traditional strategy of a nos-domi of winning the fight by eliminating the other guy's cap, here you would win the fight because your tank is so ridiculously strong that the other guy could never break it. In other words, this "nos-repper" configuration doesn't really want the other guy to run out of cap, since he's using the other guy's cap to power his reppers!
MM
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.09.21 18:24:00 -
[8]
Edited by: Benn Helmsman on 21/09/2007 18:25:17 Reactor Control Unit II Reactor Control Unit II Damage Control II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
X-Large Shield Booster II Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II 100 MN Microwarpdrive II
Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I
[empty rig slot] [empty rig slot] [empty rig slot]
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.09.21 18:29:00 -
[9]
Originally by: Benn Helmsman Edited by: Benn Helmsman on 21/09/2007 18:25:17 Reactor Control Unit II Reactor Control Unit II Damage Control II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
X-Large Shield Booster II Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II 100 MN Microwarpdrive II
Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I
[empty rig slot] [empty rig slot] [empty rig slot]
Yay EFT/Quickfit. There are more dangerous dominix setups than those, involving neuts+blasters ^^ _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.09.21 18:31:00 -
[10]
Originally by: madaluap Yay EFT/Quickfit. There are more dangerous dominix setups than those, involving neuts+blasters ^^
Faster then typing it
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Vandalias
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Posted - 2007.09.21 18:32:00 -
[11]
Originally by: Michelson Morley High: Heavy Nos x however many you can carry, drone link module
Med Web, scram, AB perhaps, ECM/dampeners/etc
Low 4 LAR, hardeners. (Maybe 3 LAR depending on your resist skills)
Unfortunately 3 of them are going to have to be offline...
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Donde Esta
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Posted - 2007.09.21 18:33:00 -
[12]
Stupid newb question, does a domi typically armor or shield tank?
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.09.21 18:34:00 -
[13]
Originally by: Benn Helmsman
Originally by: madaluap Yay EFT/Quickfit. There are more dangerous dominix setups than those, involving neuts+blasters ^^
Faster then typing it
True, shieltanked domi's are cool. But imo they shine more with 350mm railguns and sentry :)
Also neuts + electron blasters II are a pretty cool combination. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Entity One
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Posted - 2007.09.21 18:37:00 -
[14]
Terrible setup/idea. 4 LARS and 1 MWD will already kill your grid. Have fun fitting noses after that. Not to mention you state that this is to prevent "wasting" cap by using LARS instead of an MWD. I fail to see how four LARs help you "win the fight," considering that you're probably just overrepping, making the extra LARS just as wasteful (while at the same time killing your grid).
If you really want to kill your own cap, just set a bookmark somewhere that's a ludicrous distance away, keep spamming warp and cancel it and burn your cap. Don't need to use ******** methods like fitting nonessential modules.
On a final note, there are better things to put in a domi's highslots than nos, although I understand that many are reluctant to let their nosdomis go.
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Liang Nuren
The Refugees
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Posted - 2007.09.21 18:40:00 -
[15]
Ummm... yeah!
2 Large reppers + 1 Heavy Neut is probably good enough tbh.
1. Run your reppers + Heavy Neut until you're not getting any cap from him / he's out of cap. 2. Use your cap boosters only when you can't steal his capacitor. Use the capacitor immediately on your reps/hardeners/neutralizer. 3. With proper timing, you might be able to neutralize his capacitor right after he cap injects. 4. Make sure that your nos's are on cycle, not "alpha".
Take this all with a grain of salt, its been a while since I bothered to run nos on any of my ships.
Liang
Yarr? |
Liang Nuren
The Refugees
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Posted - 2007.09.21 18:41:00 -
[16]
Originally by: Donde Esta Stupid newb question, does a domi typically armor or shield tank?
I've seen 2 shield tanked domi's in all the time I've been playing Eve. I've seen hundreds? of armor tanked Domis.
Liang
Yarr? |
Michelson Morley
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Posted - 2007.09.21 18:48:00 -
[17]
Originally by: Entity One Terrible setup/idea. 4 LARS and 1 MWD will already kill your grid. Have fun fitting noses after that. Not to mention you state that this is to prevent "wasting" cap by using LARS instead of an MWD. I fail to see how four LARs help you "win the fight," considering that you're probably just overrepping, making the extra LARS just as wasteful (while at the same time killing your grid).
If you really want to kill your own cap, just set a bookmark somewhere that's a ludicrous distance away, keep spamming warp and cancel it and burn your cap. Don't need to use ******** methods like fitting nonessential modules.
On a final note, there are better things to put in a domi's highslots than nos, although I understand that many are reluctant to let their nosdomis go.
Fair enough. It was only meant to be about 53% serious, otherwise I would have run it through shipfit and came up with a specific layout. I was just amused at the various posts of nos domis that were trying to bleed off cap in really useless ways. This seems a better scheme. Or not.
YMMV.
:)
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.09.21 19:01:00 -
[18]
Well that's the thing, the nos nerf changed absolutely NOTHING about how you should fly a nos domi. You want nos to keep yourself alive, not to kill other players. If you're fitting a dual rep setup with a cap injector there just in case it's a solid, tough to beat setup. Even more so now, since you can't be nossed back.
Glad I'm not the only one to put 1 and 1 together
T2 Tier 2 Battlecruisers | Eve GUI Tweaks |
Entity One
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Posted - 2007.09.21 19:07:00 -
[19]
Quote: You want nos to keep yourself alive, not to kill other players.
...You'll have to explain to me how using nos to break an enemy's tank does not qualify as "killing other players." Nos was DEFINITELY used to kill other players, in ADDITION to keeping the user alive. That's why it was nerfed remember?
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Liang Nuren
The Refugees
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Posted - 2007.09.21 19:46:00 -
[20]
Originally by: Entity One
Quote: You want nos to keep yourself alive, not to kill other players.
...You'll have to explain to me how using nos to break an enemy's tank does not qualify as "killing other players." Nos was DEFINITELY used to kill other players, in ADDITION to keeping the user alive. That's why it was nerfed remember?
IMHO, Nos was primarily used as a secondary cap booster. It had the additional (positive) side effect of nerfing their tank. The primary goal was simply to tank whatever they threw at you and slowly chew through them with drones.
The chewing went faster because of the secondary positive effect of nerfing their capacitor. ;-)
Liang
Yarr? |
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ArrogantGod
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Posted - 2007.09.21 20:20:00 -
[21]
Just an idea, I havnt run the numbers to see if it's viable....
4 net, 2 nos passive tank and web/scram in mids lows - all shield power relays.
You'll very quickly put both of you at 0 cap and your tank will be uneffected.
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.09.21 21:10:00 -
[22]
Originally by: Entity One
Quote: You want nos to keep yourself alive, not to kill other players.
...You'll have to explain to me how using nos to break an enemy's tank does not qualify as "killing other players." Nos was DEFINITELY used to kill other players, in ADDITION to keeping the user alive. That's why it was nerfed remember?
If you were using nos to kill cap you were doing it WRONG. This is why CCP changed nos mechanics. If you want to kill cap get a neutralizer. If you want to sustain yourself get a nos.
The way nos works now you have to be using your cap to get more, and then you use it again. If you're not using cap you didn't need nos in the first place. There is NO problem created by this. Either you were doing it WRONG, or you're uneffected. Pretty simple tbh
T2 Tier 2 Battlecruisers | Eve GUI Tweaks |
Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.09.21 21:17:00 -
[23]
Since NOS is % based now it is effective -vs- larger ship classes.
Cruiser Nos/Neuting a BS for example.
BS Nos/Neuting a Capital.
It is not effective -vs- same sized ships or smaller sized ship.
Must use Neuts -vs- same size or smaller.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2007.09.21 21:19:00 -
[24]
Originally by: ArrogantGod Just an idea, I havnt run the numbers to see if it's viable....
4 net, 2 nos passive tank and web/scram in mids lows - all shield power relays.
You'll very quickly put both of you at 0 cap and your tank will be uneffected.
Your web and scram would both be at risk of shutting down. Also, you won't be able to neut very long because your capacitor is negligible. Neuts are worthless on a passive tank, it doesn't take much to cap you out. If fitting allows it, swap all but one or two for NOS.
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Corwain
Gallente Kamite
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Posted - 2007.09.21 21:41:00 -
[25]
While we're discussing comedy nos/neut setups how's this?
Myrm
6x Medium Unstable Neuts Med Electro w/ 800s, LSE II, Invuln II, EM II, Disruptor II 6x SPR II
2x Core Purger, 1x Thermal Resist
4x Ogre II, 1x Web drone -- A Solo Arbitrator vid, Distortion by Corwain |
ry ry
StateCorp The State
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Posted - 2007.09.21 21:55:00 -
[26]
or try onlining a module as you engage.
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Corwain
Gallente Kamite
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Posted - 2007.09.21 21:58:00 -
[27]
Originally by: ry ry or try onlining a module as you engage.
Most times your cap isn't high enough to do this as you've been warping around. Also the whole initiate and cancel warp to a far away object? Won't work if you're warp scrambled... -- A Solo Arbitrator vid, Distortion by Corwain |
hellraiser
Mortis Angelus The Church.
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Posted - 2007.09.22 10:21:00 -
[28]
Large Armor Repairer II Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Damage Control II
Quad LiF Fueled I Booster Rockets Heavy Electrochemical Capacitor Booster I Warp Disruptor II X5 Prototype I Engine Enervator X5 Prototype I Engine Enervator
Large 'Solace' I Remote Bulwark Reconstruction Heavy Diminishing Power System Drain I Medium Nosferatu I Medium Nosferatu I Medium Nosferatu I Medium Nosferatu I
Auxiliary Nano Pump I Anti-Explosive Pump I Anti-Explosive Pump I
This setup seems to work alright for me.
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Hectick
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Posted - 2007.09.22 10:32:00 -
[29]
Originally by: hellraiser Large Armor Repairer II Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Damage Control II
Quad LiF Fueled I Booster Rockets Heavy Electrochemical Capacitor Booster I Warp Disruptor II X5 Prototype I Engine Enervator X5 Prototype I Engine Enervator
Large 'Solace' I Remote Bulwark Reconstruction Heavy Diminishing Power System Drain I Medium Nosferatu I Medium Nosferatu I Medium Nosferatu I Medium Nosferatu I
Auxiliary Nano Pump I Anti-Explosive Pump I Anti-Explosive Pump I
This setup seems to work alright for me.
Fail ! So u got 5 hardeners on the same resist ... terrible choice of rigs tbh ... try 2 more nano pumps and u'r safe
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Naomi Wildfire
Amarr Stardust Heavy Industries
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Posted - 2007.09.22 11:19:00 -
[30]
Originally by: Entity One
If you really want to kill your own cap, just set a bookmark somewhere that's a ludicrous distance away, keep spamming warp and cancel it and burn your cap. Don't need to use ******** methods like fitting nonessential modules.
And you fit Warp Stabs to avoid being scrambled? Otherwise you cant burn your cap with warps.
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