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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.24 07:30:00 -
[1]
Originally by: Alt 363
The range argument is ridiculous since a megathron with null still outdamages a barrage tempest up to past 20km (maybe even 24km I dont remember offhand). And tanks better. The much larger drone bay is a huge factor.
The dps difference in over web range is calculated in single digits, and even then it favours the pest. The big difference here comes from ship base resistances, since barrage deals explosive heavy damage, while null is thermal heavy. Base resist of 0.1 vs explosive vs base resist of 0.35 of thermal just means that the pest does significantly more effective dps...
Drone bay outside of webrange is pretty meaningless tbg. They will be smoked and fast, if used... ___ P.S. Post with your main. Mind control and tin hats |

Laboratus
Gallente BGG League of Abnormal Gentlemen
|
Posted - 2007.09.24 08:06:00 -
[2]
Edited by: Laboratus on 24/09/2007 08:06:29
Originally by: iiOs

right
Clue cookie
___ P.S. Post with your main. Mind control and tin hats |

Laboratus
Gallente BGG League of Abnormal Gentlemen
|
Posted - 2007.09.24 15:01:00 -
[3]
Originally by: Testy Mctest
Originally by: Trojanman190
Pest has an extra mid... Sensor booster for some resistance to damps
I agree with your whole post, other than this line, which is so wrong it invents new levels of wrong just to be wrong at them.
Any suggestions to it then? ___ P.S. Post with your main. Mind control and tin hats |

Laboratus
Gallente BGG League of Abnormal Gentlemen
|
Posted - 2007.09.24 15:39:00 -
[4]
Originally by: Creature 3760
ok so iam whining.. np but maybe u tell me a setup of tempest that can kill an megathron?
ACs, barrage, siege launchers, gyros, tds, general fit, no stupid pilot errors.
Once you can control range, and take away the advantage given by null ammo, there is no way for the mega to win, except pilot error by the pest pilot. ___ P.S. Post with your main. Mind control and tin hats |

Laboratus
Gallente BGG League of Abnormal Gentlemen
|
Posted - 2007.09.24 15:56:00 -
[5]
Edited by: Laboratus on 24/09/2007 15:57:57 If you know how to fly the ship, there should be no way to lose that fight, except pilot error... ___ P.S. Post with your main. Mind control and tin hats |

Laboratus
Gallente BGG League of Abnormal Gentlemen
|
Posted - 2007.09.24 16:10:00 -
[6]
Originally by: Rastigan ...
That was very good thank you. Could you do effective dps after resistences pls... ___ P.S. Post with your main. Mind control and tin hats |

Laboratus
Gallente BGG League of Abnormal Gentlemen
|
Posted - 2007.09.24 16:30:00 -
[7]
Edited by: Laboratus on 24/09/2007 16:31:18
Originally by: Creature 3760 ur way to argue is allways u dont make mistakes but ur enemy does.. like this u wont get to the truth.. u have to count the damage dealt when both are under same conditions..
Uh, no?
If you compare the two ships, you will notice that the pest hass significantly more speed. Hence, two equally skilled pilots will result in the pest pilot being able to dictate range, par bad pilots errors. With the introduction of T2 distruptors the error marginal has grown from 10-20km to 10-24km... Taking into account heat, it pushes it even farther out... ___ P.S. Post with your main. Mind control and tin hats |

Laboratus
Gallente BGG League of Abnormal Gentlemen
|
Posted - 2007.09.24 16:49:00 -
[8]
we agree to disagree:) ___ P.S. Post with your main. Mind control and tin hats |
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