Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Brede Cleary
|
Posted - 2004.02.16 16:43:00 -
[1]
Sharding has not been brought up for some time so I think this is a timely question.
At what point will the game be sharded, in other words, two or more universes exist. This was mentioned some time ago as a probability when logged players reached a certain critical quantity.
How far are we from this point?
Regards Stellar Products and Quality Resources ticker: SPQR established 6-03 |
Orestes
|
Posted - 2004.02.16 16:45:00 -
[2]
I beleive the cluster can hold about 100K active users (not in the same system, mind you ) and 200K active subscriptions.
Join the IC! |
Teelmaster
|
Posted - 2004.02.16 16:48:00 -
[3]
Never. That is what makes this game apart from many others. The fact that everyone is playing together on same servor.
|
Mikelangelo
|
Posted - 2004.02.16 16:54:00 -
[4]
Quote: I beleive the cluster can hold about 100K active users (not in the same system, mind you ) and 200K active subscriptions.
Lag sucks with about 6k users. I can't even imagine 100k active users.
When are we going to see the so called Eve cluster in the top 10 of supercomputing sites? If Virginia tech did it, so can you.
|
Brede Cleary
|
Posted - 2004.02.16 16:56:00 -
[5]
While the cluster might be able to hold 100k users simultaneously i can only imagine the lag in the highway and busier systems. Consider, only 7k and how bad the lag is when a system is holding only a fraction of a percent of that number engaged in combat.
So, what will be done to alleviate the lag in busy systems, especially when sharding will not take place until 100k concurrant users are on line. I shudder to think of the lag.
Regards Stellar Products and Quality Resources ticker: SPQR established 6-03 |
Miriel Arkonis
|
Posted - 2004.02.16 16:56:00 -
[6]
The 100k active users are not supposed to all be online at the same time actually. Due to time zones sacttered about that world only 1/4 would be online at the same time. So 20-25k people on at the same time. Still a long way to go yet.
|
Minsc
|
Posted - 2004.02.16 16:57:00 -
[7]
Actually I remember reading at one point that when they hit 100,000 active subscriber (which would mean about 20K online at any time) then they may have to shard the server, but with the increase in server power over the last year or so that may be increased somewhat. Even still 20k online at one time would be quite the accomplishment.
|
Kaylon Syi
|
Posted - 2004.02.16 17:10:00 -
[8]
Once CCP gets off winblowz and microsoft db crap they will actually find their cluster work properly. Microsoft just doesn't make good server product for a gaming platform and its load balancing is pre-pubescent compared to Unix OS like a Solaris or a Custom BSD. Not to mention going with a DB such as DB2, Oracle or even a custom Postgresql instead.
|
ProphetGuru
|
Posted - 2004.02.16 17:10:00 -
[9]
If they get to 20k online at once they will I am sure have enough rl isks to buy some more servers. :) Evolution..... Just when you thought you were winning.
|
Naal Morno
|
Posted - 2004.02.16 18:05:00 -
[10]
For one, recent server upgrdes SPEEDED upgame considerably. I remember times when logging in was taking forever due to server speed (or lack of). IMHO, as it is right now, system is very fast, I never get lag...
Good job CCP. Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
|
|
Tar om
|
Posted - 2004.02.16 18:36:00 -
[11]
Kaylon, I think the reason they will never move to a decent cluster is DirectX and the dplay connections. (of course I've never checked that the game actually uses dplay, but I bet it does)
Tar-Om -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |
Riffix
|
Posted - 2004.02.16 19:04:00 -
[12]
Quote: For one, recent server upgrdes SPEEDED upgame considerably. I remember times when logging in was taking forever due to server speed (or lack of). IMHO, as it is right now, system is very fast, I never get lag...
Good job CCP.
I have to agree there, even near the record time most recently, logon went silky smooth for me and I have only lagged during logon a few times and they were never when the cluster was busy. Compared to the way things used to be, most things run real well :-)
"Lead, follow, or get the #@$@#$ out of the way" |
Starbrow
|
Posted - 2004.02.16 19:35:00 -
[13]
When we broke the 7k me and a friend was travelling all over the galaxy pwning npcs... NO lag at ALL...
And yes we did go through the highway and etc... So I dont think it would be all that bad getting more users ---
Your parrot flys away... |
Ari Kristinn
|
Posted - 2004.02.16 19:47:00 -
[14]
Try finding 10 friends and make them fight 10 other players and tell me you don't lag at all =]
Oh and no sharding, we got just one world blah blah
|
Jarjar
|
Posted - 2004.02.16 19:47:00 -
[15]
I didn't notice any lag either.
|
TauTut
|
Posted - 2004.02.16 20:08:00 -
[16]
Quote: I believe the cluster can hold about 100K active users (not in the same system, mind you ) and 200K active subscriptions.
I'm extremely glad to hear it. The moment this game becomes sharded .. the magic will be gone for me. One universe .. it's what makes the actions of the players meaningful to the community. -TT
Background
|
Eldariel
|
Posted - 2004.02.16 20:49:00 -
[17]
Edited by: Eldariel on 16/02/2004 20:50:26 30k concurrent users on one database would be quite an achievement
I guess "actual" concurrency may be lower as its not 1 to 1, but still ...
|
Fausto
|
Posted - 2004.02.16 20:50:00 -
[18]
I bet CCP bank account cluster is ready for 100k users, maybe even all 200k ______
<brainpodder> |
Zarthan
|
Posted - 2004.02.16 20:59:00 -
[19]
Quote:
Quote: I beleive the cluster can hold about 100K active users (not in the same system, mind you ) and 200K active subscriptions.
Lag sucks with about 6k users. I can't even imagine 100k active users.
When are we going to see the so called Eve cluster in the top 10 of supercomputing sites? If Virginia tech did it, so can you.
the lag is fine if u stay out of croweded systems _______________________________________________________ Get custom sigs and graphics done here Unforgivn Website
|
Zarthan
|
Posted - 2004.02.16 21:01:00 -
[20]
Quote: If they get to 20k online at once they will I am sure have enough rl isks to buy some more servers. :)
exactly, seems people dont realize they try to just have enough servers to support the number of players they have. Granted i do realize they still have some work to do with lag issues in fleet battles. _______________________________________________________ Get custom sigs and graphics done here Unforgivn Website
|
|
Baldour Ngarr
|
Posted - 2004.02.16 21:50:00 -
[21]
Quote: While the cluster might be able to hold 100k users simultaneously i can only imagine the lag in the highway and busier systems.
The beauty is, though, if there were 100k users on simultaneously, we could get rid of the highway; there'd be a sufficiently flourishing and vibrant market within regions.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |
StealthNet
|
Posted - 2004.02.16 22:04:00 -
[22]
Quote:
When are we going to see the so called Eve cluster in the top 10 of supercomputing sites? If Virginia tech did it, so can you.
Interesting proposition. The cluster itself cannot be considered a single computer entity since it's not a processing cluster, but a network and storage one (availability). But when you look on top of the EVE application running on them, things change a lot. Maybe they could, yes. That would be really interesting. _______________________________________________
|
MrBinary
|
Posted - 2004.02.16 22:06:00 -
[23]
I was one of those playing, when we broke that record.
I went through some heavy areas and some not so heavy...I had no lag issues at all. And I'm connecting all the way from the west coast of Canada. I think maybe some of that lag that some of you are experiencing, is more likely due to a number of other problems completely outside of CCP's control.
There are simply far too many contributing variables when talking about your connection... where speed and dependability are concerned, to blame poor performance on on CCP all the time.
IMHO, MrBinary
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |
Prophex
|
Posted - 2004.02.16 22:21:00 -
[24]
As for the sharding idea, I think it's a bad one. Everyone playing on the same server makes everyone matter and I for one would quit if EVE were split into more than one server. I believe the lag is due to issues on the client and server side and I would bet that it could be made better through code. Though, there will always be lag because if you're fighting on a 56k connection, your actions will always be slower than your DSL using opponent. I do think this should be focused on, but never split the servers.
|
Winterblink
|
Posted - 2004.02.16 22:34:00 -
[25]
Sharding's a terrible idea. I've always hated playing games which had multiple servers because inevitably one ends up being the one everyone wants to be on because that's the one with the most experienced players or the one that gets the most attention, events-wise. ___winterblink/warp_drive_active/eve_nature_vraie// |
Nikolai Reidar
|
Posted - 2004.02.16 23:32:00 -
[26]
Quote: The beauty is, though, if there were 100k users on simultaneously, we could get rid of the highway; there'd be a sufficiently flourishing and vibrant market within regions.
Exactly. All the high-level people (basically, by the time we have 100k active players, everyone who's currently playing) will move out permanently to 0.0 space. Once Shiva and buildable stations come around, there will be no need to return to Empire space, since we will just as easily be able to maintain a bustling marketplace at the very edges of the galaxy.
I, for one, would never elect for a sharding mechanism. If anything, CCP would have to set up a shard strictly for new players, since I know very few would leave TQ given the choice.
:. http://eve.lividandgifted.com (In-game) :. ph33r my HORNETS OF D00M!!!!111 |
IZON
|
Posted - 2004.02.16 23:40:00 -
[27]
Quote: I beleive the cluster can hold about 100K active users (not in the same system, mind you ) and 200K active subscriptions.
well, until it's been done it's just conjecture afaik.
"...master! there's a guy in the south village called IZON, he is a Ninja!" |
Carmen Priano
|
Posted - 2004.02.17 01:38:00 -
[28]
There is, actually, one thing I'd rather like to see -if- any sharding is to occur; a roleplaying server and a general server. This way the folk who enjoy events won't have to worry about a swarm of pirates coming in to blow -everyone- to hell. ;/
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |