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Nith Batoxxx
DMC Inc. Fang Alliance
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Posted - 2007.09.27 13:41:00 -
[1]
Hi guys
At long last i can fly this pretty little thing, im glad i chose gallente. All my skills r trained up to fit T2 high, med and lows (well most of the stuff) so now im gonna need some advise from you guys on pvp fittings solo and gang.
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MrTripps
Gallente
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Posted - 2007.09.27 13:49:00 -
[2]
I think the usual is: H: 3 x 125 II, 1 S remote armor rep (offline) M: MWD, web, scram L: DCU, Overdrive, I-stab
Drones: 2 x Warrior II
Certainty of death...small chance of success...what are we waiting for? - Gimli |

Sedai Hara
The Forsakened Companions Pure.
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Posted - 2007.09.27 14:23:00 -
[3]
In my opinion there is only one true way to fly a taranis.
BLAST IT! 
3 neutron II w/ void or faction AM /faction am = better tracking witch can be prefered.
1x mwd II webb, 24km scram
1x small armor repair or a 200mm plate 1x mag stab II 1x Micro aux power core
2x hobs II or 2x light ECM drones for gang.
IF you get in close to a any frig/dest they will melt in seconds. and in inty gang this setup is lethal. Thiugh it aint a ceptor killer, so leave that for teh ares and crow basicly.
you can also plate them. havent done it in awhile though.
3x electron II, 1x small nos/ remote repp
1x mwd, webb, scram 2x 200mm plates micro aux core
drones: what you prefer, warrior IIs works a treat :D
tactic: orbit at 500m with no mwd and blast off :D
or burn in one direction, makin the enemy chase you, and when they get close, just do a 180 degree turn and crank all the modules on. its abit rsky though -----------------------------
Originally by: Ozzie Asrail A mega without 3 magstabs fitted is like kladdkaka without chocolate. 
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Eden Hawk
Gallente Knights of Chaos
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Posted - 2007.09.27 14:29:00 -
[4]
are you wanting to use rigs or not :))))
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C0wgirl
Gallente Interstellar eXodus R0ADKILL
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Posted - 2007.09.27 14:36:00 -
[5]
I'm sure there's a thread already about this which hadn't even made it further than page 2 yet! At least look that far!
/me bangs head against wall CG
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Adqam
Gallente Aliastra
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Posted - 2007.09.27 15:52:00 -
[6]
Originally by: Sedai Hara In my opinion there is only one true way to fly a taranis.
BLAST IT! 
3 neutron II w/ void or faction AM /faction am = better tracking witch can be prefered.
1x mwd II webb, 24km scram
Why a 24k scram when using blasters? -- I like cheese. |

Midnight Halo
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Posted - 2007.09.27 17:17:00 -
[7]
Edited by: Midnight Halo on 27/09/2007 17:17:50 The best Taranis setup to date, and I've tried a LOT (takes really good skills btw, going off memory but I think this is it)
3x Light Neutron Blaster II 1x Salvager (offline...might as well get something pvping)
1MN Microwarpdrive II J5 Prototype Warp Inhibitor Fleeting Propulsion Inhibitor
Small Armor Rep II Damage Control II MAPC
Rig #1 - CCC Rig #2 - Hybrid Collision Accelerator
Can take a big beating, can run everything a long time, and can deal some pain.
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Nith Batoxxx
DMC Inc. Fang Alliance
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Posted - 2007.09.27 21:42:00 -
[8]
whats MAPC?
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LeMoose
Viper Squad Triumvirate.
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Posted - 2007.09.27 21:47:00 -
[9]
Originally by: Nith Batoxxx whats MAPC?
micro auxillary power core
+10 pg (add skills onto that)
your sigs gonna get nerfed
Caldari ships | PVP | Success | Solo
(Pick 3) |

Gavri
The Republican Guard The Sundering
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Posted - 2007.09.28 23:52:00 -
[10]
Originally by: Midnight Halo Edited by: Midnight Halo on 27/09/2007 17:17:50 The best Taranis setup to date, and I've tried a LOT (takes really good skills btw, going off memory but I think this is it)
3x Light Neutron Blaster II 1x Salvager (offline...might as well get something pvping)
1MN Microwarpdrive II J5 Prototype Warp Inhibitor Fleeting Propulsion Inhibitor
Small Armor Rep II Damage Control II MAPC
Rig #1 - CCC Rig #2 - Hybrid Collision Accelerator
Can take a big beating, can run everything a long time, and can deal some pain.
How does your cap hold with the repper? To me cap feels kinda shaky especially with that disruptor on...
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.09.29 04:28:00 -
[11]
I'm seeing 2 sigs getting nerfed in this thread. ---
planetary interaction idea! |

Nith Batoxxx
DMC Inc. Fang Alliance
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Posted - 2007.09.30 16:12:00 -
[12]
Yes i agree what is gonna support the repper, and when the MWD is running the cap wont last.
Any ideas on that?
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Winter Nuclear
Sebiestor tribe
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Posted - 2007.09.30 18:45:00 -
[13]
Edited by: Winter Nuclear on 30/09/2007 18:45:24
3x 125mm II (Lead, AM, pack Faction Thorium loaded at the moment, pretty nice too)
1x Cold MWD (haven't tested with PG implants and a t2 pdu, maybe a t2 mwd would fit) 1x X5 web 1x Faint 20k
1x Small Accom 1x DCU (or MFS as some would prefer, though the DC has saved my ass not once) 1x Beta PDU
PDU > MAPC on this fine little ship. Extra cap recharge is a damn fine bonus when running a 20k scram, MWD, slugging away, and burst-repping. I cannot find any good use to that 4th high (wich normally requires that MAPC), that small nos isn't any advantage, especially now. I wouldn't mind seeing it go , and gain some PG/capacity instead.
---
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Akashyi
Gallente Battlestars GoonSwarm
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Posted - 2007.09.30 20:06:00 -
[14]
3x ion II void 1x mwd 1x scram 1x web 1x dcu 2x mag stab
Win?
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Odda
Gallente Tyrell Corp INTERDICTION
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Posted - 2007.09.30 20:15:00 -
[15]
Edited by: Odda on 30/09/2007 20:15:46 The best settup(killed battleshisp,battlecruiers,cruisers and evryting)
3xIon blasters
1xwebie 1xmwd 1x20k point
1xt2 mag stab 1xarmor rep 1xDmg control
o yeah 2x warrier t2 The ions does bether dmg then Neutron if you fitt a magstab.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.09.30 20:27:00 -
[16]
Basically just go blasters, MWD, 7.5km scram, web, DCU, magstab, and either a plate or another magstab.
Repping's sorta useless when you consider that if its hit at all the status switch is probably in the "****ed" position. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Dark St4r
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Posted - 2007.09.30 20:28:00 -
[17]
Edited by: Dark St4r on 30/09/2007 20:29:48 Edited by: Dark St4r on 30/09/2007 20:29:23 I see it like this: 3x ion t2's 1x t2 mwd 2x webbers 2x overdive t2 1x nanofiber t2
1x propulsion rig that give 10% more base speed (kinda cheap) this setup has a top speed of about 6,5 k
if you'll get the second rig (wont say which one) you'll touch 7k and with gang bonus even more :)
haven't tested it against crow yet but the whole idea on flying a taranis is in my opinion 'getting in range'!!
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Rudy Metallo
The Bastards
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Posted - 2007.09.30 20:41:00 -
[18]
Ions, Nos
MWD, Web, 20km Scram
MAPC, SAR, DCU Say what? |

Rico Naginata
Wings of Redemption Black Flag Alliance
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Posted - 2007.09.30 22:37:00 -
[19]
whats with all these rails+web setups?!
some of these setups seem pretty ridiculous :S
i go with
3x named 125mm
t2 mwd j5 disruptor barton cap recharger
2xtype-d overdrive 1xtype-d cap power relay
2x warrior II
reasonably cheap, proven fighting D2 and friends solo or with one other inty.
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Dark St4r
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Posted - 2007.09.30 23:19:00 -
[20]
what's your optimal with 125s? and maybe some tactics? like what would you do against a crow
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Krist Valentine
Amarr Freelancing Opportunists
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Posted - 2007.10.01 06:53:00 -
[21]
This is my setup:
3x Ion Blaster II (void / antimatter s)
1xMWD / AB II 1x7k scram 1xweb
1xSAR II 2xMFS II
2xGoblin II
Pumps out a helluvalot of DPS with decent skills - no real tank to speak of though, so you know. - - - - -
Hey, it's obscene and it's green and it's automatic - I know how to make it seem like it's your fault. |

Y3R M4W
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Posted - 2007.10.01 08:05:00 -
[22]
OMG I CANT BELIEVE UR USIN RAILS MAN!!
But seriously, blasters > rails for damage, since rails give too little to actually kill anything solo, and you're unlikely to be primary in a gang.
Also it's nice to out-damage the BCs in the gang 
Note: YER MAW! is Scottish for Your Mother. |

DeadRow
Dragonstar
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Posted - 2007.10.01 09:04:00 -
[23]
For normal inty stuff I prefer rails due to the threat of NOS/Neuts (not so much nos anymore). Getting in web range in an inty is very stupid nowadays imo.
However, NeutronTaranis is still nice for abit of fun but worked better a year ago, imo. /DeadRow
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Mickey Mouse
Caldari Provisions
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Posted - 2007.10.01 09:33:00 -
[24]
Originally by: Nith Batoxxx Hi guys
i see in my crystal orb of ze future that that sig vil be nerfed 
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Ashaz
Mindstar Technology United Confederation of Corporations
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Posted - 2007.10.01 09:36:00 -
[25]
Originally by: MrTripps I think the usual is: H: 3 x 125 II, 1 S remote armor rep (offline) M: MWD, web, scram L: DCU, Overdrive, I-stab
Drones: 2 x Warrior II
The problem is that with this setup you're struggeling ot keep the speed up while keeping a decent orbit. also your completely crappy locking range will mean most crow pilots will rip you apart. this based on the fact that most crow pilots have more speed, a lighter ship and usualy a faction scram that keeps you pinned down from where you can't even lock them. ...and forget about achtually hitting anything with T2 rails while moving at any speed at all. __________________________________ Gallente by birth. Amarr by choice. iDrone |

Zana Kito
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Posted - 2007.10.01 13:16:00 -
[26]
Inty in web range = dead.
There's a reason why crows are the preferred inty. It can fly as fast as it wants, hits from long range without worry of tracking or cap issues while doing decent dps. It never has to risk being webbed to perform at 100% capacity either.
The taranis has 2 choice, setup for gank close range fits, in which case against a lot of ships with webs and light drones you will die. The other choice is to use rails, and lose a huge amount of dps, slow down for tracking.. basically losing the huge advantage of inties in their speed in order to perform. Both are bad choices.
However if your job is just to tackle, a t1 vigil with OD and mwd can do that just fine, for 1/10th of the price. |

Dark St4r
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Posted - 2007.10.02 08:49:00 -
[27]
Edited by: Dark St4r on 02/10/2007 08:49:47 inty in web range = dead is mostly true. so i guess you have to pick your fights as for anti-inty... you can get them webbed too so it'll be 1 vs 1 and if you get in range crows wil actually melt, not to talk of other inties which will vaporise :) taranis just needs more tactics that's all
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Doktor Soet
Excidium.
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Posted - 2007.10.02 09:16:00 -
[28]
omg omg omg
i cant believe how many peeps post fittings with rails on a ranis :/ only reason why to fit rails on a ranis is for fleet action. gangs and solo work always(!!!!!) with blasters. if neutrons or ions is ur choice. depends on what u prefer... but one thing is true: if u get webbed chances r extremly high that u r already dead when u get webbed. i managed only a view times to escape when i got webbed. for solo work jump into a crow.
rails on a ranis thats  You signature graphic must reflect your ingame persona as per The Forum rules - Kreul Intentions ([email protected]) |

TimMc
Skiddies of Doom
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Posted - 2007.10.02 10:01:00 -
[29]
Edited by: TimMc on 02/10/2007 10:04:14 Edited by: TimMc on 02/10/2007 10:02:38
Originally by: Doktor Soet Edited by: Doktor Soet on 02/10/2007 09:29:39 omg omg omg
i cant believe how many peeps post fittings with rails on a ranis :/ only reason why to fit rails on a ranis is for fleet action. gangs and solo work always(!!!!!) with blasters. if neutrons or ions is ur choice. depends on what u prefer... but one thing is true: if u get webbed chances r extremly high that u r already dead when u get webbed. i managed only a view times to escape when i got webbed. for solo work jump into a crow.
rails on a ranis thats 
EDIT: if u fit rails on a ranis perhaps a wcs would suit u too? to avoid any risk of loosing a ship? 
Solo with a Taranis... 
My current setup, with no web because honestly if you get into web range in real combat your screwed.
3x 75mm Gatlin Rail (usually don't use them)
MWD II 24km Scram Small Battery II
2x Overdrive II 1x Nano II
Best to use the speed as a tank; zoom in, orbit and scram your target then let the guns of your gang blow them up. Is cap stable with either the MWD or the 24km Scram on, so swap between them when running or catching. You can swap out the Small Battery for a Sensor Booster II if you want to go pop-popping after the fight is over.
Edit: Unless your griefing industrials, I really have no idea how you would use a Taranis Solo against anyone. The AF's are much better for that anyway.
Originally by: Eden Hawk are you wanting to use rigs or not :))))
Not really unless you are very confident that you will not die. Polycarbon rigs are nice but they cost 40mil while the Taranis is 12mil fitted.
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MITSUK0
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Posted - 2007.10.02 11:40:00 -
[30]
3 * 125mm mwd, web, scram DC, MFS, overdirve/istab (never a nano)
You use a webber with rails because your optimal with antimater is inside web range and if you want to fight other intys nothing will get you more kills than a webber. Train for heat, overheating your mwd + web will help you snatch crows out of orbit.
Rail ranis can best pretty much any of the other ceptors once you learn to fly it. Close range ones can be beaten inside web range by staying out of there optimal but within your own.
Long range ceptors need to be snatched out of orbit with the webby where your superior dps will *****them. If all else fails vs a long range ceptor either leave (they dont have you webbed) or fly in a straight line and load ammo to give you a 20km optimal.
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