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Tunak
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Posted - 2007.09.27 16:02:00 -
[1]
Originally by: Illyria Ambri
Originally by: Nicho Void
Originally by: Illyria Ambri To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
I'd like to slap you.
Stop with the real life comparisons and nerf nerfs.
No
Ok have it your way.
In real life there is no top spead in space. Therefore all ships should be able to move as fast as they want.
See what comes of RL examples?
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Tunak
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Posted - 2007.09.27 16:24:00 -
[2]
Originally by: Illyria Ambri
You dont seem to be able to comprehend the inconsistency of having thousands of tons of mass being able to out accelerate and outrun a mechanism that should be designed to catch most anything.
*straw man cut*
No I understand it perfectly. What you don't seem to understand is that by arguing for real physics you're arguing for no top speed. That would be the opposite of a nano nerf.
At least I understand the absurdity of arguing RL physics in a game. Do you want chat removed too? That's the single most physics breaking aspect of Eve.
You've already admitted that you're a raven and sb pilot. You've failed to address the counter arguments with anything more eloquent than "Un Ah".
Your whole position can be summed up as follows: I fly rock. Nerf paper.
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Tunak
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Posted - 2007.09.27 16:34:00 -
[3]
Originally by: 343conspiracy43345
Originally by: Illyria Ambri Well as we all know the nerfbat has a few mods in its sights..
Cloaks Remote Sensor Damps etc...
For remote sensor damns proof or STFU.
For cloaks, they are only nerfing those who dont use cloak specialized ships. So STFU.
During the alliance tourney Ouver stated that damps are going to be switched. It will remain one module that you can configure to do lock time or range. You will not be able to do both.
If you don't believe the OP then go watch the film.
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Tunak
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Posted - 2007.09.27 17:04:00 -
[4]
Originally by: Illyria Ambri
There is a difference between arguing rl physics and pointing our a glaring inconsistancy in speed differences. Missiles go less then 4km per second. Ships can fly up to 12km per second
This is what we call a glaring inconsistency whether you want to acknowledge it or not..
What inconsistency? Within the design of the game missles are completely consistent. You're simply ****ed that you can't hit everything. This is by design.
Quote:
This has nothing to do with Local..
Where did I say local? Why is it my chat is received 1 ly and 238 ly away at the time? By your original argument all chat is inconsistent and should be removed or at minimum delayed based on distance.
Quote:
Just because you don't understand the argument dosen't mean its any less valid. I have yet to see any counter argument from you other then RL is not EvE
This is what's known as a straw man argument. You do not address the point I make. You fabricate a position, "You don't understand". Then you use that fabricated position to make a point.
You haven't seen any argument other than RL is not EvE because that's the only argument to make. Your original position is a fallacy. EvE is a game. Eve has a set of physics that are unique to Eve. These are called the rules of the game. Any argument must be made within those set of rules. Any comparison to how things work in the real world is meaningless.
You're a rock crying because you get beat by paper.
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Tunak
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Posted - 2007.09.27 17:27:00 -
[5]
Originally by: Christari Zuborov
So make MWD missiles / rockets, but small warheads on them.
Kind of like T2 precisions?
As for the graviton beam poster. That's been in the database for a while. We've been through many patches without seeing it.
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Tunak
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Posted - 2007.09.27 19:23:00 -
[6]
Originally by: Illyria Ambri
MWD's were not in the game when the speed of missiles was set.
FAIL.
MWDs were in the game when they did the missile revamp that added exp size and velocity. Said missile revamp sped missiles up too. Before the revamp they were actually so slow you could smart bomb them.
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Tunak
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Posted - 2007.09.27 19:30:00 -
[7]
Edited by: Tunak on 27/09/2007 19:31:15
Originally by: Saladel Grunthor
I can't agree with this. I know that when I'm being orbited at high velocity if I turn the ship in the direction of the orbit I have a greater propensity to hit the orbiting vessel. This actual tactic seems to indicate that the game mechanics work differently then you believe. I would love to see an official dev post or linkage to something from eve to confirm the actual mechanics and not our collective differing beliefs.
You're in a car moving moving at 50 mph. This car is pointed at a wall that is moving at 0 mph. At what speed is the wall moving toward you? At what speed is the car moving toward the wall?
The trans of the attacker equals the trans of the defender.
What you describe above is manually flying to reduce transversal. So yes it does make it easier to hit things.
Edit: Typo
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Tunak
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Posted - 2007.09.28 18:25:00 -
[8]
Originally by: Illyria Ambri
Originally by: Polinus
Originally by: Lisento Slaven How long do Huginn's and Rapier's last when they're called primary by a nano gang anyways
Abot forever if you have a good gang and fields remote repairing.
Don't they have to slow down to be repped?
With a 100km+ webbing range? No.
Staying in both web and rep range is trivial. These ships don't rely on speed. to do their job.
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Tunak
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Posted - 2007.09.28 19:49:00 -
[9]
Originally by: Xanstin
Originally by: Tunak
With a 100km+ webbing range? No.
Wtb the multiple officer RCUs and officer web required in order to make a single web reach over 100km.
Having said that, between the OPs complete lack of knowledge about speed setups, the way turret nanoships fly, the way turrets work, the way physics works whilst whining about innacurate physics, and a general cluelessness regarding game balance, we can safely call this another day in general discussion.
This puts a smile on my face. Here we have clueless monkey ripping on someone for being a clueless monkey. You're a prime example of just another day in general disc.
Go read the ship description. 100km+ is with a standard run of the mill t1 webber.
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Tunak
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Posted - 2007.09.28 20:05:00 -
[10]
Originally by: Xanstin
Originally by: Tunak
This puts a smile on my face. Here we have clueless monkey ripping on someone for being a clueless monkey. You're a prime example of just another day in general disc.
Go read the ship description. 100km+ is with a standard run of the mill t1 webber.
Fly the damn ship. 40km web range with max skills, t1 web.
Here, I will poast maths.
60% x 5 = 300% 10km + 300% = 40km. GG. Domination with gang links gets to around 90.
Yup. I did my math wrong. Clueless money comment retracted.
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