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Parallax Error
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Posted - 2004.02.17 20:39:00 -
[1]
Ok, enough is enough this needs sorting and it needs sorting NOW!
Drones descriptions and information lists an optimal range and a fall off range for all drones, i think they are all or mostly 1k optimal and 2k fall off. they still fire at you from 20km or more and still hit everytime. It makes most frigates nigh on useless as they cant go near a swarm of 5 hammerheads let alone the 8-9 heavyies that most battleships can carry.
For the love of cod fix it ASAP
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Jolo
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Posted - 2004.02.17 20:59:00 -
[2]
why are you fighting BS's with a frigate? Get a bigger ship with some drones of your own.
also, there things called smartbombs.
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Parallax Error
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Posted - 2004.02.17 21:09:00 -
[3]
Edited by: Parallax Error on 17/02/2004 21:12:48 Edited by: Parallax Error on 17/02/2004 21:11:32
Quote: why are you fighting BS's with a frigate? Get a bigger ship with some drones of your own.
also, there things called smartbombs.
Errrm, ok thankyou for turning up. Now could you please go back home and come again when you have a clue. Its not just against a BS.. its any ship that can carry a decent amount of drones, period. I have bigger ships thankyou very much, I regularly have 9 heavy drones on the go but its this little thing called balance. Go and read through my post again please, this time attempt to comprehend it.
Oh and yeah, i'll use smartbombs against drones if you tell me where to find the ones with a 20km blast radius..... There aren't any? Oh well thats a shame because as I've already pointed out drones are capable of hitting accurately atleast 17km further away than they're supposed to!!!
Edit: Spelling... n and g the wrong way everytime....
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Nightfang
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Posted - 2004.02.17 22:13:00 -
[4]
Quote: why are you fighting BS's with a frigate? Get a bigger ship with some drones of your own.
also, there things called smartbombs.
Extremely well commented. Let's just not give a damn about what makes the smaller ships less effective and get the whole community to aim for a final ship! Much like winning Super Mario Bros!
Get real... it's a problem.
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Johnson McCrae
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Posted - 2004.02.17 23:43:00 -
[5]
Parallax, you are in error.
The drones dont start shooting till their 10k asay.
And considering how maneuverable they are, their accuracy is enhanced. It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Parallax Error
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Posted - 2004.02.18 00:18:00 -
[6]
Very drole.... the drones i'm running hit from a range of 20km, i've heard of and seen drones hit from ludicrous ranges upto 50km. I have a feeling its got something to do with your scout drone ops skill level.
Anyways, given that yours *only* hit from 10km.. does this not seem strange to you for a weapons with a 1km optimal and 2km fall off?
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Aronis Contar
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Posted - 2004.02.18 04:19:00 -
[7]
My Ogres and/or Wasps usually start shooting at a range of about 15km from target (and I have yet to see them miss a shot).
The drone property pages are anyway a complete mess. I hope they redo them (soon), together with the drone interface.
Ciao, Aronis!
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Ordo Abchao
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Posted - 2004.02.18 05:28:00 -
[8]
On chaos i was 45 km's away from a wasp and it was still attacking me, it didn't stop ti'll i was about 80 km's away o.0 Order out of Chaos |

Tyria Evenstar
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Posted - 2004.02.19 11:01:00 -
[9]
I shall bring the drone issue up in the next CSM.
-Tyria.
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Parallax Error
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Posted - 2004.02.19 12:14:00 -
[10]
Thankyou very much Tyria.
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Johnson McCrae
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Posted - 2004.02.19 13:49:00 -
[11]
'Still Attacking' meaning you started running away from it after it started shooting?
Normal for npc's, but as I said before, their accuracy is 'computer based', not based on your skills.  It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Majin Buu
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Posted - 2004.02.19 14:42:00 -
[12]
npc's hax and grief. nuff said 
BoB KillBoard |

Anything
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Posted - 2004.02.19 23:15:00 -
[13]
This is a serious issue. A frigate orbiting a battleship at 2km/s, 15km away is dead within 10-15 seconds of the battleship releasing drones. If CCP are trying to make frigates a viable weapon, this is a major stumbling block, since any battleship or cruiser capable of releasing a moderate number of drones has a massive defence against any sort of close to medium range frigate attack.
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Lansfear
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Posted - 2004.02.20 09:55:00 -
[14]
Drones are a miners only defense against spawns and pk'ers.
I've even killed people in cruisers that tryed to disrupt my mining in .3 space.
8 drones = 700k(ish)
one fully set up frigate = 500k(ish) (im counting some nice gear here too)
I've got a million skill points in drones, they sure as hell better kill frigates. Even if they're someone elses drones killing my frigate(happens alot, and is great fun)
For the skill training time and the cost drones are fine the way they are. Although i wouldn't mind an accuracy factor like everything else has.
Can't wait to see the Vampire Drone or some drones that would give a Dominixs drone bay trouble to hold. 2000m3 drones
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Lansfear
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Posted - 2004.02.20 10:00:00 -
[15]
Quote: I shall bring the drone issue up in the next CSM.
-Tyria.
Ask about drones attacks having accuracy added to them(god i hope that isnt lag inducive.).
That would allow the frigates 4-6 more seconds to live.(even if you jam the target the drones will auto-attack the first person to fire and then cycle threw all aggressiors. Drone = mindless servent)
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Sin Ist
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Posted - 2004.02.20 10:20:00 -
[16]
Edited by: Sin Ist on 20/02/2004 10:21:18 OK im new here so I wont post too much grief for CCP.
If your going to put an item into the game with a description. At least have the professionlism and decensy to actually write out the right attributes for it.
A drone has an effective range of around 10km-20km and can only attack within 1km. But yet they will blast you from 20k? Makes no sense. They should only be able to target you at 20km and recognize you as a threat. Then once and if they getw ithin 1km of they can eat you up and start blasting.
If your liking drones the way they are then *ahem* change the description. It will take you all but 10 minutes. Release it in next patch or do a small daily update. AND WHAM HOLY CRAP PEOPLE ARE HAPPY (god forbid).
This just seems like lazyness to me. Instead of answering carebear petitions all day why dont you actually spend time making a more stable client and server and fixing minor imperfections that are easily fixed like this.
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Busko Moonwalker
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Posted - 2004.02.20 10:48:00 -
[17]
In my opinion drons should act to any Hostail ship that YOU have locked. As its you that controls the drones. Thats why you have the skill that gives u 5k extra for each lev Also as a dron is basicly a flying gun. im not supprised they shoot at from 10k range :D
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Mad Ahab
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Posted - 2004.02.21 04:39:00 -
[18]
Dosen't the Scount Drone/ Heavy Drone skill add 5k to their range per level? Or is this supposed to be control rage? I remember it as "range" but not specifying which type.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
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Celt Eireson
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Posted - 2004.02.21 11:56:00 -
[19]
Its control range :-)
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Ruffles
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Posted - 2004.02.26 10:54:00 -
[20]
1) Combat fleets should comprise of ships other then battleships.
2) The point he was trying to make is there is a bug with drones that ONCE they start firing, they don't stop until you exceed 60-70km from them!
3) Even in a fast frigate this is damned lethal when the drones that are shooting have an optimal range of 1500-2000 meters yet still hit 100% of the time at ANY RANGE.
The point being, if you haven't been on the receiving end of some drone fire recently you might not have noticed that once they are in combat range to fire at you they never seem to stop even if you think you have exceeded their range of operation.
Hell I think every ship pilot out there would love to hit 100% of shots all the time doing consistant damage from 0km - 70km, then multiply that by the number of drones and you have a seriously out of balance weapon.
Yes I like drones, yes I use drones, this is a bug.
At least pre-this patch, once you got out of their range (20km shooting or something) they would stop firing, but now they don't stop.
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Juan Andalusian
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Posted - 2004.02.26 12:08:00 -
[21]
If they change the 15km drone attack range they should give all drones 200m/s or so more speed.
**Pain is meant to be felt** |

Ashantee
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Posted - 2004.02.26 15:03:00 -
[22]
No, a drone had better not kill a frigate. People who make cost comparisions are just plain wrong.
besides, When someone uses a frig in combat vs tougher ships, odds are it costs a lot more than 500k.
Buy the basic frig fro 200-250k. Add named frig sized guns. Add MWD or named AB or something Add Micro aux power core (which i see on the market in places for over 200k)
Add Engineering lvl 5 (250k skill points) cause frigs have no powergrid Add frig 3-5 add a bunch of gunnery skills (or cruise missile skill for kestrel users which would be over 250k right there) or both gunnery and cruise missile I'm willing to bet a serious frig combat fighter has way more skillpoint invested into that frig than you do into drones.
Drones are broken in 2 ways. they fire further than the should (thats like the frigs named light neutron blaster hitting you from 35k 100% of the time) and they are simply unbalanced. countering drones is close to impossible, and 2-3 frigs don't really stand a chance against a throax with 8 heavies unless they spend helf an hour killing the drones off one at a time, which they might die while trying.
Most other weapons (i think all) are effected by speed, tracking for guns, and missile speed for missiles (moving faster than a missile and it won't hit you for the most part) drones on the other hand, don't seem to miss at all, which if fixed wouldn't completely balance them, but would help a whole lot.
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Tyria Evenstar
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Posted - 2004.02.26 15:59:00 -
[23]
Edited by: Tyria Evenstar on 26/02/2004 16:19:57 I brought up the point during yesterdays CSM, drones are getting a big look at. It's going to be part of TomB's ship-balancing patch, in 2-3 weeks. (Apparently)
We'll have to wait until then to see how they have been tweaked, but they know this is a problem, and they are looking at it.
-Tyria.
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Ruffles
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Posted - 2004.03.03 16:51:00 -
[24]
Edited by: Ruffles on 03/03/2004 17:01:28 Thank you Tyria for bringing this one up. 
I am still at work, anyone had a chance to test this bug? Are they still shooting when we are up to 60-70km away from the drones?
I am actually concerned if they even know drones are shooting as far as 60-70km once they have started shooting.
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