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1. Please fix Lasers before bringing in specialisation skills - in Test Server Feedback [original thread]
Originally by: Hellek 200%-10000% more cap usage on the guns (yeah, they use almost one hundred times more cap than projectiles, Ok, i'm not gunna say too much about this, but i gotta say something. The whole idea behind projectile ...
- by Ashantee - at 2004.05.10 19:48:00
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2. Removing local chat - in EVE General Discussion [original thread]
Woah! tell me, is your sig from Soldier? I love that movie, it was just on USA and i was amazed to find it when flipping through looking for something to watch. Sorry for the off topic, but i really like the movie.
- by Ashantee - at 2004.05.10 17:55:00
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3. TOMB, EIGHT Hvy Drone change clarification - in Ships and Modules [original thread]
yeah, well my torp is 100times more expensive than your hybrid round, so i want it to have wrecking hits that do 100x what your wrecking hits do... so around 50000 damage! AND ALL YOU ANTI MISSILE PEOPLE SHUT UP CAUSE I DON"T WANT TO HEAR YOUR SA...
- by Ashantee - at 2004.04.14 17:46:00
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4. Incursus Fittings - in Ships and Modules [original thread]
I go with neutron blasters... even with my less-than-ideal (horrible) gunnery skills, i can get the damag mods on a model neutron blaster over 5. they do some amazing damage. this pretty much makes a damage mod pointless (nice? maybe, do you need ...
- by Ashantee - at 2004.04.05 17:22:00
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5. Thanks to Negotiator from m0o :) - in Crime and Punishment [original thread]
just wondering, would CCP give out information about this guys account if some group like the FBI asked for it? Odds are it was some kid, cause the whole convo/way of dealing with the ransom really seemed like something someone with no social ski...
- by Ashantee - at 2004.04.02 19:13:00
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6. To pod or not to pod? - in EVE General Discussion [original thread]
and here i didn't know you could warp/web a pod. maybe ransoming for 50% of the value of clone/implants would be a great idea, that way you get cash, vs getting nothing for podding the person, and the other person gets off eaiser, and if you don't...
- by Ashantee - at 2004.04.02 13:56:00
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7. If skills dont say per level... - in Skill Discussions [original thread]
Quote: The Science skills do give you a per level bonus, but only for the skills that you currently have a research project running with. Your rp's per day go up for each additional skill level you have. The formula has been posted numerous ...
- by Ashantee - at 2004.04.02 02:04:00
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8. To pod or not to pod? - in EVE General Discussion [original thread]
only pod if that person REALLY ****es you off. if they talk smack in local or gank newbies. or if you RP and they happen to be on you bad list. Otherwise, if you let the person keep their implants, odds are you'll be able to gank them 5-35mil isk...
- by Ashantee - at 2004.04.02 01:19:00
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9. Increasing capacitor recharge - in Ships and Modules [original thread]
Cap batteries will indirectly increase recharge by upping your total capacity AND not changing time to fill it up. (1000 cap with 500 sec to fill vs 1500 cap with 500sec to fill... 50% boost in recharge) those are mid slot items. Various cap rech...
- by Ashantee - at 2004.04.01 14:28:00
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10. UNBALANCED - in Ships and Modules [original thread]
Quote: as you see all sorts of weapons on Amarr ships, but rarely more than one or two lasers on non-Amarr ships, which implies that something is wrong with energy weapons. I don't fly amarr ships at all (though i do want to get in a...
- by Ashantee - at 2004.04.01 14:22:00
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11. Ship Class Balancing Idea - in Ships and Modules [original thread]
I disagree with the poster, but i also disagree with people who say ships are balanced. Me? i'm all for making BS's about 5x more durable... and 2x more powerful.... as long as they also get about 20-50x more expensive. (yeah, that will never hap...
- by Ashantee - at 2004.03.30 18:03:00
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12. If skills dont say per level... - in Skill Discussions [original thread]
Quote: What skills are you talking about? As far as I know, all of them are per level, even if they don't say specifically "per level." Anchoring doesn't give any bonus per level as far as i know. and even though there are benifits to l...
- by Ashantee - at 2004.03.30 17:37:00
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13. Moa vs Rupture - in Ships and Modules [original thread]
Quote: Quote: However, thats about where it ends and let me tell you why. If you were going up against, say a Thorax, the Rupture can armor tank, get good speed, and thro more torps at those drones. Once the Thorax has no drones left.....
- by Ashantee - at 2004.03.29 18:30:00
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14. Turrets(hybrids vs projectiles) - in Skill Discussions [original thread]
my current best for my 720 is 304.9.. that was in my stabber, and my gunnery skills are pretty bad (i'm more of a missile person, but i had to grab turrets till missiles are fixed). Then again... i was hunting with a corp mate in a thorax who was...
- by Ashantee - at 2004.03.29 01:49:00
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15. Search For The Ugliest Avatar In EVE - in EVE General Discussion [original thread]
I agree with CONDIN... he has my vote. /emote puts down 1 mil isk that an amarr will win.
- by Ashantee - at 2004.03.28 23:32:00
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16. Optimal Range - Accuracy Falloff Mystery... - in Ships and Modules [original thread]
I have been told on the help channel (by polaris, so i trust it) that falloff is add or subtracted from opt... let me get a better example. Opt range of 20km, falloff of 10km. You will hit best at 20km, and the further from 20km (closer and frut...
- by Ashantee - at 2004.03.28 22:21:00
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17. Where to find BPO's - in Science and Industry [original thread]
there should be various NPC corps selling these BP's... though some of them are still missing (i don't know for sure about those two). Try looking around a bit, maybe check the market listings NPC corps have, and see if you can find it there.
- by Ashantee - at 2004.03.27 22:21:00
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18. 8000 players! - in EVE General Discussion [original thread]
I just logged on to see 8004 players online! Congrats everyone. hopefully the number will keep growing.
- by Ashantee - at 2004.03.21 18:41:00
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19. Tech2 Indi''s - in Ships and Modules [original thread]
When CCP made indies they worked very hard to keep this from happening. thus the 1 turret point. The idea of eve is not solo mining, it's team play, and a ship that can mine and haul defeats the purpose. Indies are made for hauling... and maybe w...
- by Ashantee - at 2004.03.21 01:53:00
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20. Which frigate can do the most damage in the shortest amount of time? - in Ships and Modules [original thread]
incursus with 3 neutrons (easy fit with a micro aux powercore). those things are amazing at spitting out damage.. and 3 named ones only take up 30 power grid... so with that Micro aux PC you can eaisly fit whatever else you want on it.
- by Ashantee - at 2004.03.20 20:43:00
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