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Shamis Orzoz
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Posted - 2004.02.18 22:57:00 -
[31]
I dont' want to give away the best blackbird setups.
But all setups depend on what you intend to do. For fleet battles you should remember that your only job is to stay alive and target jam. For smaller groups, you often would want to be fitted for speed and have 2 or 3 warp disrputors and a webber.
I keep hearing people talk about sensor dampeners. They are no good except in fleet battles now. If you are trying to take down a battleship with a friend. You would have to get close enough to warp disrupt and/or web. 4 sensor dampeners will barely get a good Bship pilot under 20km. Which means you will most likely not be able to warp disrupt and he will get away. The only way sensor dampeners still work is if you split them up between ships. 3 blackbirds with 2 dampeners each is much better than 2 blackbirds with 3 each, or 1 blackbird with 6.
But the best way to take people down is to scout them ahead of time and fit specific ecm's. Or just carry the most common type of ecm you would need for a given set of enemies and if you can't jam then just run away.
Whatever you do, don't get preoccupied with how much damage your bb is doing. The important thing is to incapacitate enemy ships. Time and time again I see bb and scorp pilots nerf themselves by trying to fit for damage instead of pure jamming. If you are in smaller engagements a couple EW ships fitted with all jammers can hand you a victory without even losing sheilds. But dont' forget you do need at least 1 damage dealer with you. If your in cruisers, bring somebody in a thorax, they deal plenty of damage. Or a caracal loaded with cruise missles.
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Chelsea rorec
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Posted - 2004.02.19 00:28:00 -
[32]
Sensor dampeners only work if there isn't a lock cycle happening at that time. So if you lock someone they automaticly lock you in return thus making your dampeners NOT work untill the next lock cycle. damps + 1v1 = useless
Tank BB = teh win
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Shamis Orzoz
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Posted - 2004.02.19 01:40:00 -
[33]
Edited by: Shamis Orzoz on 19/02/2004 01:49:06 Tanked BB's are ok if all you ever want to kill are cruisers... Against battleships, your only hope is to not get targeted.
And the lock time bug with sensor dampeners isn't the problem. Most people use dampeners to limit the enemies range, not slow down their lock time. But since the penalites were added to dampeners one bb can't hope to bring a battleships lock range much below 20 unless they waste all 6 medium slots to dampeners. But if You are going to waste all your medium slots, you might as well fit all ecm's and set up to jam any race, or jam 2 bs's from 2 specific race's.
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Chelsea rorec
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Posted - 2004.02.19 02:37:00 -
[34]
Actulay a BB can stand up to a BS if you tank it right ie 2 EM ward 2 heat hardeners etc. I've stood up to an apoc tanked.
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Sahshioh
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Posted - 2004.02.19 02:48:00 -
[35]
tanked bb dies to caracals/EW bbs. results vs any other cruisers can be disregarded because only 2 cruisers for pvp are bb and the caracal. tanked bb dies to 3 shots from an apoc(instead of 2...).
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Shamis Orzoz
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Posted - 2004.02.19 03:22:00 -
[36]
Quote: Actulay a BB can stand up to a BS if you tank it right ie 2 EM ward 2 heat hardeners etc. I've stood up to an apoc tanked.
The only way for a BB to stand up to an apoc would be to move very fast at close range and hope that the apoc pilot didn't have any cruise missles/torps, or drones. Any half decent apoc pilot would blow up a tanked bb within 20 seconds.
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Avon
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Posted - 2004.02.19 17:09:00 -
[37]
Quote: In other words your targeting range is about 500-600km. Right!
More usually.
Quote:
25k after 4 dampners? You must be running 4 boosters. Into ganking shuttles at gates are ya'?
You are assuming I am working alone and boosting myself. Making assumptions is dangerous.
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Valeria
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Posted - 2004.02.19 19:37:00 -
[38]
Quote: even if you put a 100mn afterburner on a cruiser won't it still only go 35% faster? so what's the point in using a battleships afterburner then?
Try it. 1km/sec+ infinitly sustainable without cap/shield penalty.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Yamawuza
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Posted - 2004.02.22 22:44:00 -
[39]
*bump* This thread quickly turned into a discussion 
So a setup for a BB to gate camp/stop indies would be...
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