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Yamawuza
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Posted - 2004.02.18 08:30:00 -
[1]
I would like to know a BB PvP-EW setup.What weapons are good for it,and what should I fit in their slots?
Thanks
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KamiCrazy
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Posted - 2004.02.18 08:43:00 -
[2]
3 launchers 1 250mm/smartbomb
4 remote sensor dampeners 1 sensor booster 1 mwd/warp disruptor
2 cap relays.
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Pojo
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Posted - 2004.02.18 08:50:00 -
[3]
Dont need the sensor booster, if you gonna mwd in anyways.
"Caldari capacity for good is only exceeded by our capacity for evil"
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Fred0
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Posted - 2004.02.18 09:09:00 -
[4]
3 launchers
1 10mn MWD 2 Warpjammers 1 Webifier 1 Tracking computer (or wotsitsname) for faster lock 1 Medium shieldbooster
1 overdrive 1 cpr
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KamiCrazy
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Posted - 2004.02.18 09:20:00 -
[5]
Quote: 1 Tracking computer (or wotsitsname) for faster lock
Its called a sensor booster.
Pojo> Sensor booster in my setup is for range. Ye want to dampen battleships before you hit your 60-70ish km lock range. Sensor booster will give you 90+
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Joshua Calvert
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Posted - 2004.02.18 10:18:00 -
[6]
BB isn't bad at shield-tanking either as long as you have decent engineering skills.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Pojo
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Posted - 2004.02.18 10:32:00 -
[7]
Kami if you tip your hand from that far away you can forget getting a kill. You have to be close nuf to be able to mwd in and war scram, not gonna happen from 90km. Its a pointless upgrade you likely to lock first anyways and u have to be at least 20km for scraming.
"Caldari capacity for good is only exceeded by our capacity for evil"
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KamiCrazy
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Posted - 2004.02.18 10:37:00 -
[8]
*shrug* whatever tickles your fancy pojo. But I never mount an MWD & a warpdisruptor on the same BB. its either or for me.
My experience is that having a sensor booster on a dampening BB is invaluable, none of this theory craft.
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Pojo
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Posted - 2004.02.18 10:40:00 -
[9]
Well from my encounters people run away from bbs, so I have to slowly creep up to around 40km then slam the mwd on and start locking them. Right around 30 they get locked, dampners go on, they start to panic, now in 20km range, scram goes on and fun begins. I never had any ships engage at 80km then stick around for me to fly up to them to scramble then, even cruise fighting at that range is silly. Whats the point of attacking if you cant keep them there to kill them. 
"Caldari capacity for good is only exceeded by our capacity for evil"
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KamiCrazy
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Posted - 2004.02.18 10:44:00 -
[10]
RKK fights with fleets of BB's 3-6 at a time.
The blackbird is really for subtle and tactical situations. You'll be hard pressed to do everything you just said, and maintain cap, especially since the warp disruptor will eat your cap like nothing, in addition to the MWD.
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Pojo
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Posted - 2004.02.18 10:46:00 -
[11]
Tell it to the poor bastards that died that way many times. Using dampners you can run a stock 20k scram for ever with no problems. I was messing around with a guy for 10min before killing him one time, thats with using mwd to catch to him every so often. 
"Caldari capacity for good is only exceeded by our capacity for evil"
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KamiCrazy
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Posted - 2004.02.18 10:49:00 -
[12]
I know you can. thats why I use either or, warp disruptor OR micro warp drive. I've tried your setup and I don't like it, plain and simple
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T Master
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Posted - 2004.02.18 10:50:00 -
[13]
"4 remote sensor dampeners" Isn't there a penaltie for stacking those items?
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KamiCrazy
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Posted - 2004.02.18 10:52:00 -
[14]
There is but who cares when you can get their range down to 10km
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T Master
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Posted - 2004.02.18 10:56:00 -
[15]
Hmmm... -that sounds really good, but could anyone explain how the penalties for stacking items work. Or you may have a link to another thread to put in here to explain that.
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Etta Stone
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Posted - 2004.02.18 11:20:00 -
[16]
Pojo's setup was nice Pre-Castor when solo'ing (1 mwd 1 web 1 scram 3 damps or multi's) since castor i've always had a sensor boost on my BB for the simple reason that its now the biggest cruiser and take the longest to lock, mwd is always needed because its so slow since castor but thats another topic 
The bb needed nerfin down but i think they over nerfed it along with all caldari ships.
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Avon
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Posted - 2004.02.18 12:27:00 -
[17]
4 dampners gets my range down to 25km, so you would die. Shield tank BB is the way to go, launchers + projectiles + tanking, lovely. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Fred0
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Posted - 2004.02.18 12:31:00 -
[18]
Edited by: Fred0 on 18/02/2004 12:37:11
Quote: 4 dampners gets my range down to 25km, so you would die. Shield tank BB is the way to go, launchers + projectiles + tanking, lovely.
Good luck killing anyone but afk indies.
EDIT: Sorry, didn't see the tag 
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Zarquon Beeblebrox
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Posted - 2004.02.18 12:44:00 -
[19]
Setup 1; Hige: 3 launchers. Med: 2 signal boosters, 2 webs, 2 warp disruptors. Low: 2 signal boosters.
Setup 2; Hige: 3 Launchers. Med: 5 dampners, 1 warp disruptor Low: 2 signal boosters.
Setup 3; Hige: 3 launchers Med: 1 multi ECM, 1 of each race ECM, 1 warp disruptor. Low: 2 signal boosters.
Setup 4; Hige: 3 launchers Med: 3 ECM of one race, 1 web, 1 warp disruptor, 1 signal booster. Low: 2 signal boosters.
-- Lady Beeblebrox
Teddybears movies
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KamiCrazy
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Posted - 2004.02.18 12:49:00 -
[20]
It'd only take you 2 minutes to lock however lol.
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Junko Willsso
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Posted - 2004.02.18 13:18:00 -
[21]
What do low slot sensor boosters do ?
Whats the stats for a sensor dampener and are they on the market ?
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Zarquon Beeblebrox
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Posted - 2004.02.18 13:20:00 -
[22]
They give you better scan resolution and shorter locking time. They come in diferent quality, but marked modules is not to expensive to be killed in.
-- Lady Beeblebrox
Teddybears movies
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John Zeppe
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Posted - 2004.02.18 13:43:00 -
[23]
Quote: 4 dampners gets my range down to 25km, so you would die. Shield tank BB is the way to go, launchers + projectiles + tanking, lovely.
In other words your targeting range is about 500-600km. Right! 
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Beseb
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Posted - 2004.02.18 18:37:00 -
[24]
25k after 4 dampners? You must be running 4 boosters. Into ganking shuttles at gates are ya'? 
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Pojo
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Posted - 2004.02.18 21:26:00 -
[25]
You dont need a webber in that setup, your mwd will easily keep up with anyone. 4 dampners, 1 webber, 1 mwd thats the normal setup. Gets most cruisers into sub 5km target range, most battleships go under 15km. I dont understand your other setups as they wont kill anyone, they will simply warp out if they clearly loosing. You do have to keep on top of your distance to target make sure its just right but its not that hard even when your pray has mwd too.
"Caldari capacity for good is only exceeded by our capacity for evil"
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Fred0
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Posted - 2004.02.18 21:33:00 -
[26]
Quote: You dont need a webber in that setup, your mwd will easily keep up with anyone. 4 dampners, 1 webber, 1 mwd thats the normal setup. Gets most cruisers into sub 5km target range, most battleships go under 15km. I dont understand your other setups as they wont kill anyone, they will simply warp out if they clearly loosing. You do have to keep on top of your distance to target make sure its just right but its not that hard even when your pray has mwd too.
I don't agree, it's quite frequent you get bs's close to a gate that manage to jump through before you kill them. that's when the webber comes into it's own, close to gates.
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Valeria
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Posted - 2004.02.18 21:36:00 -
[27]
A Blackbird without a 100mn afterburner is a very sad Blackbird.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

JackDonkey
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Posted - 2004.02.18 21:43:00 -
[28]
even if you put a 100mn afterburner on a cruiser won't it still only go 35% faster? so what's the point in using a battleships afterburner then?
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Pojo
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Posted - 2004.02.18 22:26:00 -
[29]
Ah well to each his own, I never attacked anyone at gates with my bb, stupid sentry guns always get in the way. I guess in 0.0 its easy to sit next to a gate and get some suckers. 
"Caldari capacity for good is only exceeded by our capacity for evil"
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Bobbeh
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Posted - 2004.02.18 22:55:00 -
[30]
3x h-50
1X Sensor booster 1x med c5-l 3x dampeners 1x mwd
2x cap relays Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Shamis Orzoz
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Posted - 2004.02.18 22:57:00 -
[31]
I dont' want to give away the best blackbird setups.
But all setups depend on what you intend to do. For fleet battles you should remember that your only job is to stay alive and target jam. For smaller groups, you often would want to be fitted for speed and have 2 or 3 warp disrputors and a webber.
I keep hearing people talk about sensor dampeners. They are no good except in fleet battles now. If you are trying to take down a battleship with a friend. You would have to get close enough to warp disrupt and/or web. 4 sensor dampeners will barely get a good Bship pilot under 20km. Which means you will most likely not be able to warp disrupt and he will get away. The only way sensor dampeners still work is if you split them up between ships. 3 blackbirds with 2 dampeners each is much better than 2 blackbirds with 3 each, or 1 blackbird with 6.
But the best way to take people down is to scout them ahead of time and fit specific ecm's. Or just carry the most common type of ecm you would need for a given set of enemies and if you can't jam then just run away.
Whatever you do, don't get preoccupied with how much damage your bb is doing. The important thing is to incapacitate enemy ships. Time and time again I see bb and scorp pilots nerf themselves by trying to fit for damage instead of pure jamming. If you are in smaller engagements a couple EW ships fitted with all jammers can hand you a victory without even losing sheilds. But dont' forget you do need at least 1 damage dealer with you. If your in cruisers, bring somebody in a thorax, they deal plenty of damage. Or a caracal loaded with cruise missles.
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Chelsea rorec
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Posted - 2004.02.19 00:28:00 -
[32]
Sensor dampeners only work if there isn't a lock cycle happening at that time. So if you lock someone they automaticly lock you in return thus making your dampeners NOT work untill the next lock cycle. damps + 1v1 = useless
Tank BB = teh win
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Shamis Orzoz
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Posted - 2004.02.19 01:40:00 -
[33]
Edited by: Shamis Orzoz on 19/02/2004 01:49:06 Tanked BB's are ok if all you ever want to kill are cruisers... Against battleships, your only hope is to not get targeted.
And the lock time bug with sensor dampeners isn't the problem. Most people use dampeners to limit the enemies range, not slow down their lock time. But since the penalites were added to dampeners one bb can't hope to bring a battleships lock range much below 20 unless they waste all 6 medium slots to dampeners. But if You are going to waste all your medium slots, you might as well fit all ecm's and set up to jam any race, or jam 2 bs's from 2 specific race's.
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Chelsea rorec
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Posted - 2004.02.19 02:37:00 -
[34]
Actulay a BB can stand up to a BS if you tank it right ie 2 EM ward 2 heat hardeners etc. I've stood up to an apoc tanked.
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Sahshioh
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Posted - 2004.02.19 02:48:00 -
[35]
tanked bb dies to caracals/EW bbs. results vs any other cruisers can be disregarded because only 2 cruisers for pvp are bb and the caracal. tanked bb dies to 3 shots from an apoc(instead of 2...).
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Shamis Orzoz
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Posted - 2004.02.19 03:22:00 -
[36]
Quote: Actulay a BB can stand up to a BS if you tank it right ie 2 EM ward 2 heat hardeners etc. I've stood up to an apoc tanked.
The only way for a BB to stand up to an apoc would be to move very fast at close range and hope that the apoc pilot didn't have any cruise missles/torps, or drones. Any half decent apoc pilot would blow up a tanked bb within 20 seconds.
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Avon
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Posted - 2004.02.19 17:09:00 -
[37]
Quote: In other words your targeting range is about 500-600km. Right!
More usually.
Quote:
25k after 4 dampners? You must be running 4 boosters. Into ganking shuttles at gates are ya'?
You are assuming I am working alone and boosting myself. Making assumptions is dangerous.
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Valeria
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Posted - 2004.02.19 19:37:00 -
[38]
Quote: even if you put a 100mn afterburner on a cruiser won't it still only go 35% faster? so what's the point in using a battleships afterburner then?
Try it. 1km/sec+ infinitly sustainable without cap/shield penalty.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Yamawuza
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Posted - 2004.02.22 22:44:00 -
[39]
*bump* This thread quickly turned into a discussion 
So a setup for a BB to gate camp/stop indies would be...
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