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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.09.30 15:28:00 -
[31]
WTS : Spelling 101
Originally by: Andromeda Lee
some things that are great about Amarr. better tanks then Gallente better range then Gallente. less tracking then Gallente more cap usage on most ships then Gallente. and on top of that they have crappy reasonable damage and bad rate of fire.
Yes Gallente does more damage but it very little of other drawbacks.
you always never plan for all scenarios.
Fixed that for you and 2/10 at trolling .
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.30 15:30:00 -
[32]
minmatar ftw! 
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Buyerr
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Posted - 2007.09.30 16:26:00 -
[33]
Originally by: Andromeda Lee
Originally by: jam6549
Originally by: Andromeda Lee
amarr 2 damage types EM/Therm Gallente 2 damage types kin/therm
Erm, Gallente are drone based, and from what I recall, drones do any type of damage.
amarr ships can use drones to, the point is damage types really dont matter.
don't matters?! WTF!. dmg types is EVERYTHING, if you know what your doing and using the correct dmg type you can do a would of pain. the fact is that the basic of the armour/shield res adds ALOT to the factor and that you simply dont have enough SLOTS to omni tank every dmg type very well in pvp(shield tanks don't have at least). thereby the res that are very high from basic will be exstremely high while the rest will bed avarage to high.
armour tanks have a VERY high basic on BOTH em AND therm res in general. while shield tanked ships have NO em and medium therm and ken and high exp.
so the em/therm is fine against shield tank (but fact of the matter is SHIELD tank STINKS!!! in pvp since med slots HAVE to be used to a lot more then your tank). so this makes every one use armour tank.
which em/therm is almost useless against.
okey that would be fine IF ken/therm had the same problem with shields... well they don't! because ken/therm is avarage to low on shields and ken is very low on armour and therm is med to high on armour...
so basically the chance of getting though is A LOT higher.
now STOP whining about people talking about wanting balance!
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Arachidamia
The Ninja Coalition
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Posted - 2007.09.30 16:46:00 -
[34]
Well I have two characters, one min (obviously) and one amarr. And having pvp'ed with both a fair bit I can safely say amarr do have some rather major issues with pvp. No-one is asking for anything to be nerfed here, they're merely asking for some amarr buffing to bring them in line with the other races. And I see nothing wrong with that in the slightest.
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Dionisius
Gallente Critical Analysis Te-Ka
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Posted - 2007.09.30 21:08:00 -
[35]
Originally by: Aerandir Telrunya
Originally by: Dionisius You people just fail at everything, whats the point on having ALL THE FREAKING SHIPS WITH THE SAME SPECS!?
Dude, seriously chill! My reply was meant tongue-in-cheek
You are quite right, Amarr for instance make really great snipers.
The OP was just 'whining about whiners', which btw strikes me as a little odd but meh. I was just highlighting why *I* am not too keen on them for general pvp and why amarr have a reputation (and don't flame me I said REPUTATION) for not being great pvp ships. For my money the reason for is the lack of available midslots for ewar etc. If it's any consolation Caldari have a similar reputation for the same reasons.
Going off on one and calling people stupid just makes you look childish, yes people do tend shout nerf nerf and amarr suck, but don't don't rise to it - frankly most of it is meant in jest anyway 
Do you have any impairment or something?My rant was directed to the whiner population in general that was reading this not yourself in particular...
I hate nerf whiners, nerf this nerf that... damit those and the ... omg the amarr suck omg omg omg.. guess what they don't suck, amarr never sucked, i just get ticked off the wrong way when i see people whining even before they explored all the possibilites their race has to offer. _____________________________________ Hello, i like to shoot random people.
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Dionisius
Gallente Critical Analysis Te-Ka
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Posted - 2007.09.30 21:16:00 -
[36]
Originally by: Buyerr
Originally by: Andromeda Lee
Originally by: jam6549
Originally by: Andromeda Lee
amarr 2 damage types EM/Therm Gallente 2 damage types kin/therm
Erm, Gallente are drone based, and from what I recall, drones do any type of damage.
amarr ships can use drones to, the point is damage types really dont matter.
don't matters?! WTF!. dmg types is EVERYTHING, if you know what your doing and using the correct dmg type you can do a would of pain. the fact is that the basic of the armour/shield res adds ALOT to the factor and that you simply dont have enough SLOTS to omni tank every dmg type very well in pvp(shield tanks don't have at least). thereby the res that are very high from basic will be exstremely high while the rest will bed avarage to high.
armour tanks have a VERY high basic on BOTH em AND therm res in general. while shield tanked ships have NO em and medium therm and ken and high exp.
so the em/therm is fine against shield tank (but fact of the matter is SHIELD tank STINKS!!! in pvp since med slots HAVE to be used to a lot more then your tank). so this makes every one use armour tank.
which em/therm is almost useless against.
okey that would be fine IF ken/therm had the same problem with shields... well they don't! because ken/therm is avarage to low on shields and ken is very low on armour and therm is med to high on armour...
so basically the chance of getting though is A LOT higher.
now STOP whining about people talking about wanting balance!
Shield tanking sucks?In wich EvE universe do you really live?I've seen Ravens and Rokhs absorb insane amounts of damage dude and i meen tanking 4 guys at the same time, sure they didn't tackle and weren't the greatest of damage dealers but they did their jobs.
Don't even compare Drones to Missiles, missiles do muc more dps compared to drones and you get to pick your damage according to what you carry in the hold, drones are restricted to be much less due to drone bay sizes and drone size, besides you can easely kill drones.
You don't want balance, you want WTFPWN ships, because what "balance-people" want is geddons carrying 5xogres, mwd,web,scram and cap injector plus a full rack of lasers doing KIN/THER/EXP damages and with a dual rep hard to break armour tank ... hey ask CCP for toasts and exotic dancers while you are at it...but don¦t forget to give that to the other races too, we are talking about balance right?
Lol.. balance...right. _____________________________________ Hello, i like to shoot random people.
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Keruli
Amarr Frontier Combine Inc Sempiternus
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Posted - 2007.09.30 21:25:00 -
[37]
Quote: funny, i am using usually an amarr AF with great overall resis, attack at a range of about 18km and can run a MWD, 20km scram and webber without running out of cap.
funny, this ship has 18 km range with lasers?? and you fit at the same time MWD, scram and a web?? retribution has only one medslot...
and if youre talking about vengeance- its not amarr, its khanid mkII...
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Dirk Magnum
Red Light Enterprises Eastern Star Federation
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Posted - 2007.09.30 22:27:00 -
[38]
In less than a month's time you can spec up to battlecruisers and their associated weapon systems for EVERY empire, and then you never really have to complain about not having the ship for a particular situation again. /thread?
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Aerandir Telrunya
Gallente Bears Inc FREGE Alliance
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Posted - 2007.10.01 00:18:00 -
[39]
Edited by: Aerandir Telrunya on 01/10/2007 00:18:29
Originally by: Dionisius
Do you have any impairment or something?
Dude, personal insults are ftl - and no, they don't make you look very mature either.
Originally by: Dionisius
I hate nerf whiners, nerf this nerf that... damit 
Then you my hot headed friend, are reading the wrong forums 
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Frug
Zenithal Harvest 101010 Alliance
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Posted - 2007.10.01 00:22:00 -
[40]
Quote: Gallente 2 damage types kin/therm
Ahahah. hahahah.. Hahah...Oooooh..
i stopped reading.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

SebbyTheFreak
Caldari School of Applied Knowledge
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Posted - 2007.10.01 01:07:00 -
[41]
Amarr rapes Caldari.
But I think that's about it.
Also, amarr's t2 have over 80% expl armor resist naturally. Their capacitor is horrenduously large.
They're not ALL that bad. Also, if everyone started fitting smartbombs, gallente wouldn't be all that mighty anymore...
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Dahak2150
Chaos Monkeys Monkey Religion
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Posted - 2007.10.01 01:37:00 -
[42]
I think I stepped in some alt... ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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Skraeling Shortbus
Caldari The Arrow Project Morsus Mihi
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Posted - 2007.10.01 03:43:00 -
[43]
Amarr are not allowed to use drones too? News to me.
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Xaldor
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Posted - 2007.10.01 04:09:00 -
[44]
Left out one important factor...
Ugliest heads, only race that has a bag over the head as an option. :P
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Deprimido
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Posted - 2007.10.01 04:34:00 -
[45]
Hi all
just an idea...
and what, if you take 33% of the EM damage of crystals, and add it to explosive? I think that could balance it out... or even a 20% would make a huge difference. But.. making 3 damage types at once...  |

Dirk Magnum
Red Light Enterprises Eastern Star Federation
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Posted - 2007.10.01 04:52:00 -
[46]
Originally by: Deprimido Hi all
just an idea...
and what, if you take 33% of the EM damage of crystals, and add it to explosive? I think that could balance it out... or even a 20% would make a huge difference. But.. making 3 damage types at once... 
Just use the missile slot and drones to deal out other damage types. If the ship doesn't have those options (Maller), then you have the same problem as all-blaster/rail using Caldari and Gallente ships when it comes to damage types.
Nobody really wants every ship to be fully-rounded and balanced do they?
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WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
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Posted - 2007.10.01 07:23:00 -
[47]
Edited by: WulfWestphal on 01/10/2007 07:26:15
Originally by: Keruli
Quote: funny, i am using usually an amarr AF with great overall resis, attack at a range of about 18km and can run a MWD, 20km scram and webber without running out of cap.
funny, this ship has 18 km range with lasers?? and you fit at the same time MWD, scram and a web?? retribution has only one medslot...
and if youre talking about vengeance- its not amarr, its khanid mkII...
oh my, you are killing me. (yes, i talked about the amarr vengeance and the amarr malediction)
because there are amarr ships with issues the whole race is "teh suxxor!"? let me tell you, there are gallente ships with issues, caldari even minmatar ships that have issues (apart from the obvious ^^). the malediction and the vengeance are amarr ships. you might want to forget them because they are actually quite usefull in the right hands, but that makes you just look stupid.
you can fit amarrships to make them usefull. yes it is not easy and some ships have to sacrifice a lot to fullfill a specific role, but such is life. instead of crying try to be smarter then the average amarr-hater.
edit: personally, i dont like the EMP rocket bonus that the malediction gets, but then again the amarr weapon technologie seems to focus on EMP damage, so i understand and can live with it instead of pointless ramble ramble ramble. that would only dim the fun i draw out of the game. :) ---
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Galan Amarias
Amarr Vendetta Underground Rule of Three
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Posted - 2007.10.01 07:27:00 -
[48]
I think the devs are doing a bang up job of getting a few well ment bonuses in, that just happen to help us Amarr more than the rest of you. Specifically, the 25% increase to cap size on all ships, Rev 1, and the Nos Nerf, bless you Rev 2, I can mess with Domi's now.
The pulse laser bonus was nice, the ability to actually fit med beams, though I have to admit I don't use them. The much needed CPU bonus of the Geddon. Steps have been taken, and they have been smart incremintal steps that don't suddenly make us UBER WTFPWNMOBILES.
Having said that many of our ships lack mids, on ships like the Armageddon, that's not terrible, slow's mine down but meh ya can't have everything. On the Retribution though... 1 midslot?! The Coercer is in the same boat.
Still the this or that race is the suck crowd needs to step off. I pvp a lot, usually small scale. The factors that affect pvp the most are listed here in decending order of importance.
Numbers (Numbers trumps dang near everything) Skill Points (Skills can counter numbers slightly, and they make your fittings better) Fittings (You fit to kill a specific oponent and he better have some mad skills to counter you.) Mindset (You believe you will win, or you plan to lose and fit stabbs. Panic when I hit the belt and you just gave me three free secconds to nuke you.) Race (Yeah here at the bottom. Race dictates stragety, slightly, some of the races are just better at some things than others, by and large this difference can be countered by all of the above)
Though by all means keep whining for Amarr bosts, it lets me be underestimated and I won't say no to a bonus.
What would I buff? I'd like to see the ship bonuses change a little. The Apoc is a great ratter, but I leave them home come time for the pvp.
-Galan
The answer to empire ganking |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.10.01 07:30:00 -
[49]
Originally by: jam6549
Erm, Gallente are drone based, and from what I recall, drones do any type of damage.
If you use any other kind of drones than thermal drones you lose significant amounts of dps. Hence 9/10 everyone uses thermal drones. Since the latest FOTM has been the myrmie, eos, domi and ishtar, it usually pays off to fit an extra thermal hardener. ___ P.S. Post with your main. Mind control and tin hats |

Jevnikar
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Posted - 2007.10.01 08:46:00 -
[50]
I`ve been hearing amarr whine for a while now, not only on forums but from friends aswell. Having the 40mil for gallente ( such as large blaster spec to 5 included ) i decided to do a quick test with friend and fit Armagedon ( wich is 1 cless lower then mega ) and do a test with those.
In general with same ( same styl as gallente use ) armageddon "bealive it or not" had 1121 dps ( 5x ogre II ) incl. Mega has 1171 ( 5x ogre II ). Cap aint issue for those that want to flame, both need cap injectors. And the fitting on both went to 3 cpu left and 20 pg, tank was more or less the same.
Conclusion 1v1 mega will win the fight yea. but 4mega vs 4geddons, armageddons win due to insta dmg on 20km range unlike megas. And let`s face it fights do occur from 25km to 0 ( gate jump ). Like said beffore every race has +++ and --- get used to it and stop the whine.
imo start the Vine and stop the care :)
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shinsushi
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Posted - 2007.10.01 08:48:00 -
[51]
Originally by: Jevnikar I`ve been hearing amarr whine for a while now, not only on forums but from friends aswell. Having the 40mil for gallente ( such as large blaster spec to 5 included ) i decided to do a quick test with friend and fit Armagedon ( wich is 1 cless lower then mega ) and do a test with those.
In general with same ( same styl as gallente use ) armageddon "bealive it or not" had 1121 dps ( 5x ogre II ) incl. Mega has 1171 ( 5x ogre II ). Cap aint issue for those that want to flame, both need cap injectors. And the fitting on both went to 3 cpu left and 20 pg, tank was more or less the same.
Conclusion 1v1 mega will win the fight yea. but 4mega vs 4geddons, armageddons win due to insta dmg on 20km range unlike megas. And let`s face it fights do occur from 25km to 0 ( gate jump ). Like said beffore every race has +++ and --- get used to it and stop the whine.
imo start the Vine and stop the care :)
Wow, ok everyone stop saying amarr sucks.... The one ship no one complains about is fine..... Crysis averted. Thanks Jevnikar.
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Gaven Blands
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Posted - 2007.10.01 09:03:00 -
[52]
I cannot know.
I tried to train Caldari, and was fortunate to find early, that yes, they really are the suck.
So I trained Gallente, and am still training Gallente. Why? Because I was already a bit up on Hybrid from my Caldari days and didn't want to waste it. The drones I there discovered thing was an uber bonus. Extra bank of highslots on every ship?! Thank you!
So, I now know that Minmatar are the race I should have trained, not Gallente, so do I effectively reset my sp to effectively Engineering Only to start to train the master race?
As for Amarr, with this bubble of uncertainty, and having to reset my sp to Engineering Only, why would I spend 9-12 months of trying to figure out who is right, the Amarr-Is-Great or Amarr-Is-Rubbish group? Especially when I already know that Minmatar is the natural and clearly dominant force, having scored fewest kills against the Win-Or-Run builds.
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shinsushi
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Posted - 2007.10.01 09:11:00 -
[53]
Originally by: Gaven Blands I cannot know.
I tried to train Caldari, and was fortunate to find early, that yes, they really are the suck.
So I trained Gallente, and am still training Gallente. Why? Because I was already a bit up on Hybrid from my Caldari days and didn't want to waste it. The drones I there discovered thing was an uber bonus. Extra bank of highslots on every ship?! Thank you!
So, I now know that Minmatar are the race I should have trained, not Gallente, so do I effectively reset my sp to effectively Engineering Only to start to train the master race?
As for Amarr, with this bubble of uncertainty, and having to reset my sp to Engineering Only, why would I spend 9-12 months of trying to figure out who is right, the Amarr-Is-Great or Amarr-Is-Rubbish group? Especially when I already know that Minmatar is the natural and clearly dominant force, having scored fewest kills against the Win-Or-Run builds.
You can resuse alot of that SP from gallente and caldari for minnie ships. Some of them armor tank, your drones will be useful, any missiles skills you had may be useful, and any non-hybrid gunnery skillls you have will be useful.
After training for nearly 2 years for amarr.. I will freely admit I am a dumbass. One month after I joined RMR hit and finished neutering amarr from a once great race to the pile of crap they are now.
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Jevnikar
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Posted - 2007.10.01 09:48:00 -
[54]
Originally by: shinsushi
Wow, ok everyone stop saying amarr sucks.... The one ship no one complains about is fine..... Crysis averted. Thanks Jevnikar.
If you read it once more you`ll realized you made a bad sarcastic comment.
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Jack Flag
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Posted - 2007.10.01 11:18:00 -
[55]
I have tried Amarr a couple of times and to be honest itĘs a lot more difficult to be an Amarr than any other race from what little experience I have had or tried with them.
Some of the few obstacles I ran into were;
*The lack of a Med Slot. - This includes the inability to place mods, like Afterburner or any type of Shielding enhancements on a ship, or even just a shield booster.
*Cap Usage. - Amarr seem to use a lot of Cap and seemly that most ships donĘt have vary many Med Slots and a Cap booster goes in the Med Slot. Sustaining an attack vs. multiple enemy is extremely difficult if not hard to do without some major skills.
From what I gather from my limited attempts to use the Amarr Race. You need to be an experienced player in order to use them with any degree of success.
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Braise Erighani
Gallente Galaxia Entertainment
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Posted - 2007.10.01 11:40:00 -
[56]
Well, so many people not having a clue about the game they play...
In case you didn't noticed, you can train for any ship in the game and will have absolutely no penalties for flying a ship that isn't from your race.
You think gallente ships are overpowered? Good news, you are allowed to fly them!!!
You think Caldari ships are overpowered? Good news, you can fly them too!!!
You think amarr ships sux? Good news, nobody forbid you from flying something else!!!
You think Minmatar ships are too plain ugly for your taste? Good news, you can train to fly whatever you find most good looking!!!
You want to pvp in gallente ship, pve in caldari, haul with a mammoth and trade with a Providence? Good news, you can do this too!!!
All these whinings about "OMG my race ships are the suxxor, OMG other people ships are the roxxor!!!" are just pathetic.
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Ashaz
Mindstar Technology United Confederation of Corporations
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Posted - 2007.10.01 12:00:00 -
[57]
Originally by: shinsushi Common Omni tank- 80% EM, 60s for the rest :
huh? people go into combat with that? =P I wouldn't be happy with that kind of resists on a bs. My domi for example has about em:70% exp:80% kin:75% therm:75%. now tell me where the hole is? and don't come telling me that is a worse tank then your example wich has 60% vs the most commonly used damagetypes... __________________________________ Gallente by birth. Amarr by choice. iDrone |

Amarria Black
Clan Anthraxx
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Posted - 2007.10.01 12:14:00 -
[58]
Originally by: Braise Erighani *smack talk about racial training*
Easy for you to say. You're Gallente.
Amazingly, some people take the whole RP thing seriously. Take, for instance, Amarria here. She's True Amarr. She hangs out in Amarr space. Her definition of "a crying shame" is when a Matari ship blows up and one crewman survives. So, predictably, in her hangar is a truely awe-inspiring collection of stately gold-chrome... paperweights.
This character should be in Amarr ships, and nothing but. She wouldn't be caught dead in anything Gallente or *shudder* Minmatari. She barely deigns to set foot in a Caldari ship.
Besides, how is balance anything but a good thing?
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Firkragg
Blue Labs Knights Of the Southerncross
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Posted - 2007.10.01 12:24:00 -
[59]
The problem is that amarr lasers are meant to do alot of damage (pulses should be between autocannons and blasters).
The good damage and range is then meant to be balanced by high cap use. This is why most amarr ships have a cap bonus as its meant to be a pseudo damage bonus (i.e our weapons already do great damage but you need a cap bonus to run them properly making them pretty much amarr only)
The only reason amarr arent great atm is that lasers dont do as much damage as they should to make this whole useless bonus thing worthwhile and the problem is compounded by 2/3 of eves tanks having a high base resist to thier main damage type.
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Dirk Magnum
Red Light Enterprises Eastern Star Federation
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Posted - 2007.10.01 12:33:00 -
[60]
Originally by: Amarria Black
Besides, how is balance anything but a good thing?
The empires are responding to technological developments of their enemies with an attempt to make something that works past a particular enemy strong point. They're not trying to be equal with each other, they're trying to have a variety of ships each capable of exploiting certain situations to their advantage. The game could have the same slot layout and bonuses for each ship class and tier for each empire, but at that point why even allow ship or weapon skill cross-training? Balance kills variety. That's not to say that there will never be issues of balance that need to be corrected. Nos and jammers were way overpowered before the nerf, for example. Now the ships who used to have an all-nos or all-jammer fitting (well, basically) can't just flat out disable their opponent the second that lock is achieved.
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