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SgtDeaux
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Posted - 2007.09.30 19:39:00 -
[31]
Careful boys if we encourage nurfing of one lifestyle the carebear revolt will be huge.. If you nurf all the mission running they will switch too mining, if you nurf all the mining they will quit. I'm having a hard enough time finding targets as it is.
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Ryoji Tanakama
Caldari Daikoku Fleet Shipyards
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Posted - 2007.09.30 20:25:00 -
[32]
Originally by: Mitram Somehow I have the feeling that the Eve-Universe is quite overpopulated.
Almost everywhere on the map you see several people. The jumps in the last hour show you that almost every system was visited in the last hour.
I would like to get the feeling back that the Universe is huge. That there is always something new that no one has seen before (in the last 23h ;-)).
I even think doubling the 0.0 systems would not make a big difference.
IMO what we could do with perhaps would be further development of 0.0 to make it a little more tantilizing for all those players who are interested but not quite interested enough to make the leap.
Yes yes, I KNOW there are LOTS OF AWESOME OPPORTUNITIES in nullsec, and that's awesome if youre experienced enough to go out and make the most of it. But I think an extra lure to the fringes of the galaxy would be the proverbial carrot on a stick for a lot of empire-bound players.
~Ryoji Tanakama
Daikoku Fleet Shipyards |

Riddick Valer
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Posted - 2007.09.30 20:55:00 -
[33]
I love how these threads always have a nerf missions part somewhere.
Changing missions to be less profitable wouldn't actually fix anything. These players want that kind of playstyle. Making it less profitable won't make then decide they want to join a low-sec pirate corp or move to 0.0 for some fleet action.
Give people a reason to go to low-sec. Either more profit, a more gradual risk system (.5 to .4 is a huge step), or some other incentive. It needs to be tailored towards the mindset of these players. CCP already tried with level 5s, and it lived up to what the forums said would happen. People wouldn't move to low-sec in mass to do these missions.
My idea: have concord announce that they have discovered that pirates have secretly opened jump gates to closed constellations and are basing themselves out of these areas. As a result, concord is opening gates to allow capsuleers to attack these new pirate havens. CCP would open up some more NPC 0.0 areas around low-sec, without as many choke systems as current 0.0 outlets have. The new regions would still have some choke-points leading to the existing 0.0, but not many to low-sec. There would be no conquerable stations, and have several NPC stations with agents. Kind of a natural progression point towards 0.0.
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Protrade
Gallente University of Caille
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Posted - 2007.09.30 21:50:00 -
[34]
TBH if they put another empire in say.. south of feythabolis.. that would be awesome. Two highsec areas would add a huge amount of flavor travel and completely different sets of markets... It would be pretty neat.
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Khadija Amaretsu
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Posted - 2007.09.30 22:34:00 -
[35]
It would be interesting to see something made with the "placeholder" regions, like the Vapor Sea (IIRC). Maybe it could be a region devoid of stars/planets with nebulas or gas clouds, NPC stations carved out of rogue asteroid belts, no moons so there's no POS ping-pong, NPC jump bridges instead of gates, and maybe some system-wide properties affecting ships, like decreased sensor resolution or targeting range. Have systems based on an area that happens to be a large conglomeration of asteroids or some other spatial phenomenon.
If the mechanics allow it, CCP could really make a unique region that's 0.0, but with increased accessibility and resistant to the normal 0.0 politics.
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Xaldor
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Posted - 2007.10.01 07:30:00 -
[36]
Originally by: Telemicus Thrace
Originally by: Malcanis I want there to be a couple more NPC sov regions with easier empire access... kind of a half-way house between 0.0 and lo-sec.
I'd like to see low sec just made a bit more profitable. Right now people either grind missions in high sec or go to 0.0. I live in low sec and it's bloody quiet, some days I nearly have to mine my own minerals to make ammo.
Where did all the low-sec miners go?
lol mining in low sec is a death wish. It is silly how 0.0 is safer than low sec. Low-sec is full of griefers who will shoot at anything and everything just because it is there. Most cheap miners are not really worth blowing up but people do so just because they are bored or like to pad out their kill count irrespective if it as challenging as clubbing baby seals.
There is just not the profit margin for someone to go mine in low sec for the level of threat, you make more money in 0.5 and a lot more in 0.0 where your exposure to pirates is surprisingly much lower.
It is just not worth bringing a mining op to low sec, if you are getting numbers you will make more money in 0.0, there needs to be a go-between. I think there needs to be an NPC mining corp, kinda like concord but to a significantly lesser extent that provides some sort of protection in low sec belts, otherwise they will continue to never be utilised, just not worth the time/risk.
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Condecinte
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Posted - 2007.10.01 09:38:00 -
[37]
Well one reason I don't spend more time in low-sec is gatecamps and the complete ineffectiveness of sentries. Yes I know low-sec is not meant to be safe. No I don't want to turn low-sec into carebearland.
Simple fact is if you go to low-sec with the intention of just making isk from ratting/mining you will very quickly lose count of the number of ships you lose to a BC that effortlessly tanks the sentries. Or to full scale gate camps to which sentries are nothing but a bee sting.
If I were to really live in low sec I would need to have some kind of freedom of movement to make it worthwhile. Boosting sentries is probably not the way to go but maybe there is another way around it.?
Oh and nerfing high-sec isk making would probably help too. But thats a whole other problem. 
-----
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Nestor II
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Posted - 2007.10.02 16:00:00 -
[38]
Increasing the universe is a good idea and here is why ?
Since this game is over 4 years old now, wouldn't it make sense in that amount of time that the lawless areas have become civilized. And in that vein more new areas are discovered to replace that which was once lawless.
You could take 25% to 50% of lowsec and 0.0 make it safe space and increase 0.0 with newly discovered areas which can be even more deadlier than what 0.0 has now.
Imagine warping into a belt and seeing a fleet of Sansha Dreads and other cap ships providing cover for a mining Op. Or that said fleet engaging an Amarr Navy fleet.
Now that would be a good reason to expand the known areas in this game.
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Ebodhisatva
Gallente hunter killers
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Posted - 2007.10.02 17:02:00 -
[39]
/signed
Originally by: CCP Prism X You wont have any LPs. You need LPs with said Corp and like I said I just nuked your LPs.
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JabJabVVV
Reikoku Band of Brothers
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Posted - 2007.10.02 17:06:00 -
[40]
Quote: Limited resources, space, minerals etc is what gets people fighting. Violence drives the economy.
Agreed, if the universe was made bigger without changing the overall game mechanics then things would just get boring; most of 0.0 is under populated as it is.
The current blobbing mentality prevalent in territorial warfare isn't due to insufficient space it's due to a major game mechanic flaw: the optimal fleet size is infinitely large, it's pretty easy to see how that leads to our current 0.0 situation. ----------- When I was a n00b, I spake as a n00b, I understood as a n00b, I thought as a n00b: but when I became pr0, I put away n00bish things. |

Lord Dynastron
Mystical Knights Legionnaire Services Ltd.
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Posted - 2007.10.02 17:15:00 -
[41]
Edited by: Lord Dynastron on 02/10/2007 17:20:34 I would love to be able to fly for a week out into the middle of nowhere and create a little mini-verse.
Lol,, that sounded sarcastic, but seriously,, it is way too cramped. What you said about "in the last 23h" rings true to me as well.
On Edit: Under populated? That is the WHOLE POINT! Underpopulated can be a good thing. ASCN was the closest thing to populating 0.0 that has ever occured, and it was working.... and that was destroyed. Ironically, it was destroyed by some of those claiming that null sec is underpopulated.... which confuses me greatly. The risk of 0.0, especially if there are people all over the place that want to kill you, is too great.
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Rhaegor Stormborn
Pestilent Industries Amalgamated
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Posted - 2007.10.02 17:30:00 -
[42]
I am all for the release of additional regions and increasing the size of the Eve galaxy.
/signed
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated [PIA] Recruitment Thread |

Vyyrus
An Eye For An Eye Rule of Three
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Posted - 2007.10.02 18:00:00 -
[43]
So you guys are all for making mineral prices even crappier than they are now? I know not everyone is a miner but mining does help buy GTCS and thats how I pay to play the game. 
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William Alex
Viscosity
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Posted - 2007.10.02 18:12:00 -
[44]
yey for more space!
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.10.02 18:20:00 -
[45]
Well i dont think that we need more systems per se, i think we need more content per system. The only reason all the large alliances are so bloated is that they must expand to a certain amount of systems to support thier population, and others are just greedy.
I came up with this idea to make more content per system, but all i ever get from a suggestion is alot of *****ing http://oldforums.eveonline.com/?a=topic&threadID=586776
A bigger eve Annndd..Player Factions |

Cortei
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Posted - 2007.10.02 18:40:00 -
[46]
I think a new sector of space could be used for factional warfare.
Say, introduce a sector that has some rare archaeological sites that contain the materials/basis for Tier 3 invention. or a large amount of rare cosmic phenomenon/energy that will be needed for _______. You'll find some in current 0.0 space, but most of its in this new sector. And the empire factions and pirates are all fighting for a piece of the pie. Maybe have some new 0.0 space, but most of it will be one-three empire faction system/s surrounded by lowsec systems. And they are all trying to expand, with the possibility of the lowsec systems changing faction hands.
Or an encroaching empire (human, not human, whatever) has a sector of space and you need to take the sector one system at a time.
Basically, if they introduce a new sector I want to see something or do something I've never had to do in game before.
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