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        Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
      
          
          Hematic 
           
          
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        Posted - 2004.02.18 16:25:00 -
          [1] 
          
           
          Just go to the other gate where they jump in.
  It's actually quite lazy to suggest one can shut down a corridor by sitting at a single gate.
  Or jump through the gate after them and you will have 10+ seconds to lock them on the other side.
 
 
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          Hematic 
           
          
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        Posted - 2004.02.18 19:00:00 -
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            Quote: Considering ships spawn in a random place in a 20km radius from the gate means its not allways possible to get them scrambled, and many ships are too fast anyways.
 
 
  Ok here's some Eve 101 for you:
  1) What is the range of a warp scrambler? Answer 20km. So you answered your first point. ie warp scambler guy sits on the gate.
  2) How long does it take and indy/cruiser/BS to get into warp minimum? Answer 10 seconds. With a single pulse of a MWD most people can get into warp soonest in about 10 seconds upon jumping into your sector.
  Here are a few tips on getting them all who come through:
  1) Mount F90 Positionals to get faster locks.
  2) Use a minmatar ship to scamble with (they have the fastest locking times (coupled with an F90 it's insanly fast).
  3) Some people use warp core stabilizers. If you want to make sure you get 99% of the people hit them with two.
  4) Don't web a guy who just jumped in. You'll likely make him get into warp sooner by reducing his top speed. Only web people coming to the gate to jump through. You can web the guy after you scramble him to insure he doesn't break for the gate.
  5) Yes some shuttles and VERY fast frigates can get into warp awfully quick. If this is your only problem then relax and just get the next guy.
  There is NO reason to remove insta-jump bookmarks except for laziness on the part of the static blockade.
  5) 
 
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          Hematic 
           
          
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        Posted - 2004.02.18 19:57:00 -
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            Quote: I read your first point. YEAH FOR THE GATE ITSELF HAS 0 RADIUS.
  you should really get either experience or intelligence before inflicting yourself upon the forums.
 
 
  Well considering the jump in spot is actually random 12,500 km from the gate I still don't see the problem you're talking about.
  Maybe you ought to heed your own advice then eh?
 
 
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          Hematic 
           
          
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        Posted - 2004.02.18 21:22:00 -
          [4] 
          
           
            Quote: If pirates are so lazy, are always looking for the easiest kill possible and catching people jumping in is sooooooooo easy...then why aren't they doing it? 
 
 
  Not sure what the point of your post is Jash accept that what pirates don't get kills?
  If that is your point you are mistaken, in fact look in crime and punishment and see the brand new thread from a pirate corp saying they are doing well and good.
  So either he is lying or you don't know wtf you're talking about. I'm gonna opt for the latter.
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          Hematic 
           
          
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        Posted - 2004.02.18 21:53:00 -
          [5] 
          
           
            Quote: A) People claim pirates are lazy and just want easy kills B) People say things like:
  quote: --------------------------------------------------------------------------------
  Don't know what game you're playing, but the JiP is now always within a 12k radius of the gate. That pretty much means insta death on the entering ship if you are equipped for fast lock and double scramble --------------------------------------------------------------------------------
 
 
  Now if B is true, then A cannot be true. You will find the majority of successful intercepts are at the destination of a warp in. Not at the ingress of a jump in. So the point is, as stated, many people replying don't know what they're talking about because they:
  1) Hug high sec space in furcovered ships 2) Use instajump bookmarks
 
 
  Ok, I didn't realize you don't understand the mechanics of eve, let alone common english.
  1) I didn't say pirates wanted easy kills I said it is rather lazy to assume one can blockade a corridor camping a single gate.
  2) A and B above are two different things and are not opposites of each other so therefore both can or cannot exist on their own.
  3) The fastest one will get into warp (not including frigs and shuttles) is going to be right about the 10 second mark. A fast locking minmatar ship with an f90 can activate two warp scramblers on ANYONE jumping in, in UNDER 10 seconds.
  So the solution to an absolute blockade consists of camping BOTH gates and that way insta-BMs is of NO consequence.
  So your only solution then Jash is to call people carebears. STFW. Call me a carebear I don't really give a shet less what you think of me because alls you do is sit behind a monitor 2000 miles away from me and hurl insults from the safety of anonymity. And if I wanted a fur covered ship I'd shave your A$$ and make your mom knit me a blanket.
 
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          Hematic 
           
          
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        Posted - 2004.02.18 22:43:00 -
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            Quote: Odd...I don't remember refering to you in the slightest. You must have seen something of yourself in what was written and chose to take offense.
 
 
  Whatever dood. I can see through your BS innuendo. Then the coy 'what do you mean I was talking about you'. Your life must be very unsatisfying if that is how you must get through it.
 
   Quote: Which is strange given your admittance that your day in Eve primarily consists of logging in to change skills and do your research agent's missions.
 
 
  Yes that about sums up my play time as of late.
  However I was unaware of any rules that stated one must try something to understand how it works. Because I'm sure you wouldn't need someone to smash your testes with a hammer to know that it would hurt, ALOT.
  So I know what it takes to travel and the tools implemented to stop travel.
 
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          Hematic 
           
          
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        Posted - 2004.02.19 22:45:00 -
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            Quote: ... Except the pilot of a ship equipped for travel will simply look around after jump in (cloaked, can't get a lock on them) notice the blockade, hit their double mwd (ship begins decloaking while already getting up to ludicrous speed) then enable their autopilot (by 'tis time the ship is way out of scrambling range) and that's the last you are going to see them.
 
 
  You're probably right that this type of setup has better then normal odds. However, what's this pilot going to accomplish with half his shields and cap missing from mounting dual MWDS?
  For me the whole idea of running a blockade is to tap resources on the other side of it. Namely tougher NPCs and possibly higher end ores.
 
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