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Thread Statistics | Show CCP posts - 1 post(s) |

StoreSlem
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Posted - 2004.02.18 16:41:00 -
[1]
yeah. Please make it so that anyone who warps to a bookmark that places them within 15km of a gate/station gets instantly killed, podded and have their accounts deleted. Without telling anyone first also.
/this guy has seen a couple to many ships laming through.
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StoreSlem
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Posted - 2004.02.18 18:13:00 -
[2]
Quote:
Quote: Just go to the other gate where they jump in.
It's actually quite lazy to suggest one can shut down a corridor by sitting at a single gate.
Or jump through the gate after them and you will have 10+ seconds to lock them on the other side.
What he said.
Considering ships spawn in a random place in a 20km radius from the gate means its not allways possible to get them scrambled, and many ships are too fast anyways.
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StoreSlem
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Posted - 2004.02.18 18:17:00 -
[3]
Quote:
Quote: Considering ships spawn in a random place in a 20km radius from the gate means its not allways possible to get them scrambled, and many ships are too fast anyways.
Maybe it is time for you to find a decent line of work then. If you are asking CCP to help you kill people, clearly you have failed to be a succesfull pirate yourself.
I'm not a pirate, but you sure are a someone I don't care a lot about
Edited out the profanity -Klio
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StoreSlem
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Posted - 2004.02.18 18:29:00 -
[4]
Quote: The flawed game mechanic is that a handful of kids can shut down 3 entire regions of space by gate-ganking. Lame.
RE: bookmarks. They don't just appear out of thin air. You can't just say, "insta-bookmark this route" and set some auto-bookmark-pilot. You have to go out, and map each and every gate, and then back the other way, then come back and test your route and make tweaks to adjust it.
This means a substantial amount of work goes into getting these things set up.
So maybe what you should do is try harder to prevent people from *making* the bookmarks in the first place, rather than come whining here about it.
Or better yet, why not just make it so that if you're in a system, and an industrial flies in, you can just press a button on your HUD, causing the indy to just blow up and all their cargo is instantly transported into yours?
Seems to me you want the rewards of gate ganking, but don't wanna do any work for it.
Its actually you group that wants to mine and haul in 0.0 space without having any of the risks. Whats silly is industrials getting through multiple ship blockades without ever being remotely threatened.
Not to mention you cannot catch up with them with even the fastest of ships.
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StoreSlem
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Posted - 2004.02.18 18:31:00 -
[5]
Quote: Edited by: McWatt on 18/02/2004 18:29:33 ^ clueless again. how long did copying the bookmarks take you? (postman, you were to fast!!!, was still talking to the guy above you....) or making them on a 1000 users morning?
a feww ppl closing three regions? may i suggest someone kicks them out??
never thought of this? ithought so.
yes, those handful of people should be forced out, shouldn't be able to simply ignore them with no backside to it whatsoever.
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StoreSlem
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Posted - 2004.02.18 19:16:00 -
[6]
Quote:
Quote: Considering ships spawn in a random place in a 20km radius from the gate means its not allways possible to get them scrambled, and many ships are too fast anyways.
Ok here's some Eve 101 for you:
1) What is the range of a warp scrambler? Answer 20km. So you answered your first point. ie warp scambler guy sits on the gate.
2) How long does it take and indy/cruiser/BS to get into warp minimum? Answer 10 seconds. With a single pulse of a MWD most people can get into warp soonest in about 10 seconds upon jumping into your sector.
Here are a few tips on getting them all who come through:
1) Mount F90 Positionals to get faster locks.
2) Use a minmatar ship to scamble with (they have the fastest locking times (coupled with an F90 it's insanly fast).
3) Some people use warp core stabilizers. If you want to make sure you get 99% of the people hit them with two.
4) Don't web a guy who just jumped in. You'll likely make him get into warp sooner by reducing his top speed. Only web people coming to the gate to jump through. You can web the guy after you scramble him to insure he doesn't break for the gate.
5) Yes some shuttles and VERY fast frigates can get into warp awfully quick. If this is your only problem then relax and just get the next guy.
There is NO reason to remove insta-jump bookmarks except for laziness on the part of the static blockade.
5)
I read your first point. YEAH FOR THE GATE ITSELF HAS 0 RADIUS.
you should really get either experience or intelligence before inflicting yourself upon the forums.
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StoreSlem
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Posted - 2004.02.18 19:21:00 -
[7]
And all of you smartasses telling me to camp the other site... guess how that makes cathing the people coming the other way.
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