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Assmodean
Amarr Black Lance Interstellar Alcohol Conglomerate
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Posted - 2007.10.01 08:56:00 -
[1]
Are these worth it?
i currently have 17 days left on sentrydrone interfacing V and was wondering if the difference is as monumental as it was with the normal combatdrones..?
sorry for the bad english.. :)
best regards //Assmodean
sig coming soon... |

Contralto
Gallente Department Of Health and Social Security
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Posted - 2007.10.01 09:55:00 -
[2]
Edited by: Contralto on 01/10/2007 10:06:46 Heh! my pet subject!
I have used Sentry I's for over a year and found them very effective at range, Recently I finished sentries V and switched to TII's. yes there is a big difference, effective damage is far more than the just the 20% extra Dps they put out. add to this 20% better tracking and range and they become much more powerfull.
Gardes I's were almost useless before, due to a 20km optimal, poor tracking and mediocre Dps output. TII's on the other hand coupled with several omnidirectional tracking links can now take down BS, BC and even cruisers orbiting at 15 to 20km, and do it fast. They hit long after the 350mm or 425mm rails become useless. With the sharpshooter skill at V, they have an optimal of 36km , 43km or 52km, depending on the number of omnis fitted.
At the other end of the scale Warden II's have an optimal of 75km with no omnis and a whopping 129km with 3. Plus 30km falloff. requires 2 augmentors and 2 rigs though to use that range.
I fit my Domi's with 4 or 5 Dread Guristas 425mm rails with faction tungsten and 2 mag stab II's and a tracking enhancer II. Without exageration the Wardens will take down 2 BS for every one the rails manage at their respective optimals. I have BS V and all the applicable gunnery skills at lvl 4 and 5.
Using EFT confirms my own observations, the Wardens put out around 400 dps and the 4 rails 170 or thereabouts at 100km plus. The Gardes about 530 dps and the rails about 230 dps with Antimatter at 50km (2 mag stab II)
I should add that this is with 2 sentry damage rigs. which reduces the control range to 80km, using just one Augmentor in the last high.
I usually drop the 5th 425mm and fit a second augmentor to give 90 plus control range when using the sentry damage rigged Domi.
The long range setup Domi has 2 control range rigs and one damage rig with just the one augmentor, giving 110km control.
Tank? what tank? I fit 2 rat specific actives and a DCU II plus a medium repper, Rats dont do much damage at 110km. A good ab and light drones will take you clear of warp in aggro fast. I have a 611 sec cap recharge using just one TII charger. this is ample for the guns and Ab or med repper. (just not all at the same time)
I now carry 2 sets of Sentries (wardens for range plus rat specific) then a bunch of lights and mediums for any close orbiters. heavies are on vacation, RIP. too slow and vulnerable with the new trigger spawns.
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Jahria Jaeger
Caldari Deep Core Mining Inc.
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Posted - 2007.10.01 11:29:00 -
[3]
it's not true. You can control your drones within 110km, but its range of hits is the same due to description
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Contralto
Gallente Department Of Health and Social Security
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Posted - 2007.10.01 11:34:00 -
[4]
Edited by: Contralto on 01/10/2007 11:37:43 Omnidirectional tracking links give a 20% increased optimal and they stack.
Warden II base optimal = 60km + 25% sharpshooter skill + 20% for 1 Omni = 90km
with 2 omnis = 108km
with 3 = 129.6
They instapop oncoming frigs and Dessies at 120 plus km and you see little difference in takedown speed on a BS at 120 or 80 km.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.01 11:47:00 -
[5]
Edited by: Akita T on 01/10/2007 11:49:54 I think they're stacking-nerfed too, based on what other people tested... so you're getting only a bit less for 2nd and a lot less for the 3rd.
So, on Warden IIs, 90km optimal with one, 105.6km with two, and 117.7km with three. Still, due to 30km falloff, you still hit REALLY good up to 130km, and decent up to 145km or so. _
Caldari N.V.T.F. is recruiting... |

Assmodean
Amarr Black Lance Interstellar Alcohol Conglomerate
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Posted - 2007.10.01 11:48:00 -
[6]
Thx guyes, this sounds promising!
one more question, with the omni boosting optimal range, will it still help with the tracking for closer range? or is it a trade between range and tracking?
i did a mission with my garde 1's yesterday and they went totally berserk one hit killing all the frigs in the mission.. is the tech 2 ones better at close range also?
sincerely //Assmodean
sig coming soon... |

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.01 11:51:00 -
[7]
Originally by: Akita T Edited by: Akita T on 01/10/2007 11:49:54 I think they're stacking-nerfed too, based on what other people tested... so you're getting only a bit less for 2nd and a lot less for the 3rd.
So, on Warden IIs, 90km optimal with one, 105.6km with two, and 117.7km with three. Still, due to 30km falloff, you still hit REALLY good up to 130km, and decent up to 145km or so.
When I used them last time, Omnidirs were not stacking nerfed. That was before any Rev2 stuff though, so maybe they got a stealth nerf? Guess I will have to check...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.01 11:52:00 -
[8]
Yeah, it helps a lot with close targets too.
Omnidirectional Tracking Link I +20% to drone optimal +20% to drone tracking
Tracking is also almost certainly stacking-nerfed, so you get only aprox +17.4% with 2nd and aprox +11.4% with third. _
Caldari N.V.T.F. is recruiting... |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.01 11:54:00 -
[9]
Originally by: Leandro Salazar When I used them last time, Omnidirs were not stacking nerfed. That was before any Rev2 stuff though, so maybe they got a stealth nerf? Guess I will have to check...
Pottsey (I think) did relatively recently extensive tests at extreme ranges using 5 of them, then 4, then 3... if they would have been not stacking-nerfed, I'm sure she would have gotten different results... _
Caldari N.V.T.F. is recruiting... |

Qui Shon
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Posted - 2007.10.01 11:54:00 -
[10]
Edited by: Qui Shon on 01/10/2007 11:56:47 Last I checked T2 Sentries have exactly the same tracking as T1, so if you're getting better tracking it's because you changed your fit, not the T2 drones.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.01 11:56:00 -
[11]
Originally by: Qui Shon Last I checked T2 Sentries have exactly the same tracking as T1.
Check again. They have 20% better tracking. _
Caldari N.V.T.F. is recruiting... |

Qui Shon
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Posted - 2007.10.01 11:57:00 -
[12]
Edited by: Qui Shon on 01/10/2007 11:57:50 Really? When did they change that?
That's good news.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.01 12:01:00 -
[13]
They always had 20% better tracking, even on SiSi the first time I checked there. _
Caldari N.V.T.F. is recruiting... |

Assmodean
Amarr Black Lance Interstellar Alcohol Conglomerate
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Posted - 2007.10.01 12:03:00 -
[14]
Originally by: Akita T They always had 20% better tracking, even on SiSi the first time I checked there.
Awsome!!
ty lads, a few days then my domi will shine! :) (Gall BS V, Drone interfacing V...) ^^
Best regards, //Assmodean
sig coming soon... |

Qui Shon
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Posted - 2007.10.01 12:09:00 -
[15]
I'm quite positive I checked this when I first learned of T2 Sentries.
Hmm, it could however be that I relied on EFT info, which still states same tracking for T1/T2 sentries. Doh! Never trust a third party tool again.
Thanks for the correction.
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Contralto
Gallente Department Of Health and Social Security
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Posted - 2007.10.01 12:57:00 -
[16]
Edited by: Contralto on 01/10/2007 12:58:42 I assumed that they stacked purely through the damage they do at range, I switch to Gardes at 55km due to my calculated 52km optimal using 3 omni's. They hit hard at up to 60km then fizzle, Garde falloff is a meagre 12km.. but I have seen evidence of damage at ranges up to 90km but only a nudge into a frigs shields.
One thing to be aware of is the independence bug!! I need to tell them the desired target at least 3 times sometimes more, and if I let them auto aggro they will always go back to there prefered target after downing the one assigned.
This is fatal on the missions with triggers, they kill cruisers so fast that you can soon have all the spawns at once if you are not quick enough to tell them to orbit after the last of the current spawn is down. I used to scoop them until I had the new spawn locked but now I find the orbit command works just as well. hehe poor little dears trying their best to orbit at an indicated 1 m/s
Worst is that mission with the 4 cruisers that orbit at 20km and each is a trigger for the next chain. The wardens will pop one in 2 or 3, 4 second volleys if they get a good couple of shots. The Guardes and Bouncers in one.
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Contralto
Gallente Department Of Health and Social Security
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Posted - 2007.10.01 13:14:00 -
[17]
just checked wardens on EFT it confirms akitas figures for stacking nerf and the additional tracking of the T2's over TI's
warden II 0.01883 optimal 117.699 km
Warden I's 0.01569 Optimal 98.083 km
both with sharpshooter lvl v and 3 omnis.
And for comparison purposes a 250mm T2 rail
0.0497 tracking with 3 T2 tracking comps. damage doesnt even start to compare though, even the 425mm with AM is half the Dps output.
explains how the Gardes destroy close orbiters.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.01 14:18:00 -
[18]
Edited by: Akita T on 01/10/2007 14:21:58
Weird, I'm quite sure they had the 20% tracking boost on SiSi prior to TQ launch... maybe they removed it before launch, then put it afterwards in that patch ?
Oh, well, now you wonder why Warden II sniper Myrmidons are so hot  _
Caldari N.V.T.F. is recruiting... |

Sphynx Stormlord
Gallente Anqara Tech
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Posted - 2007.10.01 19:39:00 -
[19]
T2 sentries definatly didnt have the tracking bonus when they were first launched, and it helps them a lot.
I'm now a big fan of them.
Just out of interest, how much dps does a T2 fitted torp raven do? I'm wondering how they compare with a sentry domi for mission running.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.10.01 20:16:00 -
[20]
Little sidenote about Sentries that was pointed out to me a while back: one of the problems with drones is that they're notoriously easy to scan down in deadspace. Partly this is because there are just more targets to find, but also it's because they're not subject to the MWD restriction that everything else is, so they end up having huge scan footprints to probers. Obviously, Sentries won't have this particular problem.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
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Divideby0
Gallente Amalgamated Industries
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Posted - 2007.10.01 20:24:00 -
[21]
I just started using sentries this past week with my Domi. Wardens weren't doing much, but Garde's have been my DPS rockstars.
To counter my lack of gunnery skills, I use two target painters. I couldn't help but smile as my Garde's picked off angel cruisers and frigates between 10 and 5km.
After reading all this, I am looking forward to getting the T2's
Who is the bigger carebear: The miner who braves lowsec on his own, or the "PvPer" who attacks an unarmed ship? I support the f |

Zana Kito
Antares Fleet Yards SMASH Alliance
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Posted - 2007.10.05 00:01:00 -
[22]
Originally by: Sphynx Stormlord T2 sentries definatly didnt have the tracking bonus when they were first launched, and it helps them a lot.
I'm now a big fan of them.
Just out of interest, how much dps does a T2 fitted torp raven do? I'm wondering how they compare with a sentry domi for mission running.
Torp ravens with 3 BCU II = 550 dps on BS sized targets. With 2 BCU II = 495 dps. 5 Medium Drones add ~125 dps to this number.
Not that torp dps drops significantly versus BC and Cruiser targets. |
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