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Thread Statistics | Show CCP posts - 0 post(s) |
Flawliss
Gallente The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.11.04 07:10:00 -
[31]
/Signed
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ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.11.09 05:03:00 -
[32]
It didn't hit me until now.
Imagine what the videos could look like, with the new Trinity models?
RAWR Trinity Teaser Trailer on YouTube: Linkage
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2007.11.09 09:20:00 -
[33]
I think the battle cam idea is an excellent idea. I love making eve videos by because my system isn't great fraps really take alot out of it in a proper fight and my frame rate is pants.
The idea also has great Ambulation applications as well. Linky Saw that thread with the same idea, but also said how it could be used in ambulation with relation to having meetings to debrief you corp mates and looking at the fight you just had from all angles in station.
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Adunh Slavy
KIA Corp KIA Alliance
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Posted - 2007.11.09 09:36:00 -
[34]
Originally by: ninjaholic
Originally by: Adunh Slavy The problem is how is data buffered now. Is the heap locked by a sync object, what kind of object, is this object used for other things - does this cause the potential for access violations and other nasty surprises.
Exactly what I was thinking. There must be something that CCP would rather not disclose, or open up, due to the possibility of a more insecure client.
I just noticed this comment as the thread has resurfaced to the front page. By Access Violation and Nasty Surprises, I do not mean what some hacker might do as frankly, anyone who is going to hack the eve client, to get at the kind of information you mentioned, has already done it. An Access violation, in the context I intended, refers to a programming error as a result of the program (a thread) attempting to read or write to a memory address it is not currently allowed to access.
-AS
The Real Space Initiative
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Yonokaro
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Posted - 2007.11.09 09:36:00 -
[35]
Since it will only put more stress on ones own computer. /Signed
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Kal Azmir
Gallente CHON THE R0NIN
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Posted - 2007.11.09 11:01:00 -
[36]
/signed
This could also be used as a great tool for corporation to review their fights, see mistakes and improve their tactics.
Just imagine if you could implement it into ambulation, corp leaders sitting and discussing the latest battles in the corporation office.
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Greme
Amarr Slacker Industries Exuro Mortis
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Posted - 2007.11.09 12:55:00 -
[37]
Originally by: Presidente Gallente FRAPS works fine so far but it's not really flexible. It's more like shooting in +documentary˝ which works great in many cases.
This is one of the best analogies I've heard of the situation actually. The "battle recorder" would allow a single person to grab multiple shots of the same situation, allowing true cuts in the action without the need for about 3 people frapsing the same battle and then spending a while sending compressed (read lower quality) videos to the editor.
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Aki Yamato
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Posted - 2007.11.09 13:50:00 -
[38]
Great idea ! IMO it should not be a big problem to implemet this even as a external aplication (Odin eye in DAOC comes to my mind).
BIG GUN BIG FUTURE |
Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.11.09 14:51:00 -
[39]
Let it be a 100% client side tool. It should record the state every 5 seconds or so.
Recorded info: Each players ship and fitting (like, typhoon with 4 800mm AC, 3 cruiser and 1 nos), 1 time event at arrival of either cameraman or player. Each player's location. Active modules and targets. Ofcourse the boom's.
By only recording the location the tool should be able to extrapolate speed and direction of any ship, also orbits. Only true problem is, you don't know the damage dealt by the other players around you. So you don't know if a shot mis or hits. So the data you receive from the server has to include hit/misses from every player in the battle. Probably not the worst thing to send to the clients.
So its not much extra data need from the server before such a tool could be made. The models can be extracted from the client along with graphical effects. The various ships states are already sent to every client.
I wouldn't use such a tool my self, but would love to see the movies that enthusiasts could make with it
Or in short: I fully support this idea, just wish I had some leverage in CCP.
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Greme
Amarr Slacker Industries Exuro Mortis
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Posted - 2007.11.09 15:17:00 -
[40]
Originally by: Jaketh Ivanes Let it be a 100% client side tool. It should record the state every 5 seconds or so.
Recorded info: Each players ship and fitting (like, typhoon with 4 800mm AC, 3 cruiser and 1 nos), 1 time event at arrival of either cameraman or player. Each player's location. Active modules and targets. Ofcourse the boom's.
By only recording the location the tool should be able to extrapolate speed and direction of any ship, also orbits. Only true problem is, you don't know the damage dealt by the other players around you. So you don't know if a shot mis or hits. So the data you receive from the server has to include hit/misses from every player in the battle. Probably not the worst thing to send to the clients.
So its not much extra data need from the server before such a tool could be made. The models can be extracted from the client along with graphical effects. The various ships states are already sent to every client.
I wouldn't use such a tool my self, but would love to see the movies that enthusiasts could make with it
Or in short: I fully support this idea, just wish I had some leverage in CCP.
Hit/Misses and damage per shot should not need to be recorded, simply that shots took place (the miss/hit makes no difference to the graphical representation of the shot). Similarly, ship loadouts should not need to be saved (except for guns, as they would affect the graphical representation of the ship), merely (x uses armour boost - show fancy green graphic). This will also stop the problem that would arise as people would use the tool to attempt to discover the setups of their opponents. If only events are recorded, the 'tactical' use of the tool would be kept to a minimum.
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Frodon
JUSTICE Inc.
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Posted - 2007.11.09 16:33:00 -
[41]
Great Idea...
For me, carebears trying to pvp, it would be a great tool to improve our fight and understand where i've made a mistake.
/signed
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.11.09 20:21:00 -
[42]
Originally by: Greme
Originally by: Jaketh Ivanes
Stuff..
Hit/Misses and damage per shot should not need to be recorded, simply that shots took place (the miss/hit makes no difference to the graphical representation of the shot). Similarly, ship loadouts should not need to be saved (except for guns, as they would affect the graphical representation of the ship), merely (x uses armour boost - show fancy green graphic). This will also stop the problem that would arise as people would use the tool to attempt to discover the setups of their opponents. If only events are recorded, the 'tactical' use of the tool would be kept to a minimum.
I was kinda hoping the hit/miss could be graphically represented better with the new tool. Would be cool if the shots actually missed . But your right about the tactical (ab)use of the tool. Would not be good.
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Dharq
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Posted - 2007.11.12 03:33:00 -
[43]
Awesome idea
/Signed
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ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.12.12 18:22:00 -
[44]
/nudge
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ninjaholic
Gallente Procrasgineering Inc.
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Posted - 2008.01.26 14:41:00 -
[45]
/bumpage tbh
C'mon guys sign up!! Get this tool created and the directors can make some amazing vids!
Support the Battle-Record Tool!! |
Kahrek Laume
Gallente Atropos Asylum The Red Skull
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Posted - 2008.01.26 15:44:00 -
[46]
Great idea actualy, if at all feasible :)
/signed
Kahrek Laume.
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Femaref
Caldari Armageddon Day
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Posted - 2008.01.26 15:52:00 -
[47]
/signed alot!
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ninjaholic
Gallente Procrasgineering Inc.
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Posted - 2008.01.27 02:41:00 -
[48]
Woot!! Thanks for your support guys! \/
Put a lot of thought into it, and made many changes as suggested by the posters above.
Anyone has any other ideas to improve on this more, please let me know, and I'll edit the top post accordingly!
Eve O's in-game fight record tool |
ninjaholic
Gallente Procrasgineering Inc.
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Posted - 2008.01.27 22:04:00 -
[49]
/kicks this thread in the ass right back up to the top, expecting more signatures and support maybe even more ideas!
Eve O's in-game fight record tool |
Karentaki
Gallente Combat-Evolved
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Posted - 2008.01.27 22:51:00 -
[50]
/signed - Halo 3 has this tool recording EVERY game you play for every player in the game, and it isn't laggy (normally ) - I admit that EVE would probably require a it more data to be stored, but it still shouldn't cause much lag. However, I realise it may be VERY hard to implement, and CCP probably have better things to be doing such as fixing bugs. Nonetheless, this would be much better than FRAPS, and could lead to some really cool videos. ====== Proud pilot of the 'Drainpipe of Doom' |
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ninjaholic
Gallente Procrasgineering Inc.
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Posted - 2008.01.28 13:54:00 -
[51]
Edited by: ninjaholic on 28/01/2008 13:54:15
That's what I'm hoping to achieve with it. I don't even want the credit! Just want a tool with which to expand the horizons of the very talented people out there that already put a lot of work into their eve videos, and already do an amazing job!
This tool would save them time and effort, and allow them to take the tedious nature out of user-controlled, in-realtime, mid-battle camera work!
LAG-FREE fight-record tool needs your support! |
ninjaholic
Gallente Aliastra
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Posted - 2008.01.31 19:43:00 -
[52]
/bumpage ^^
LAG-FREE fight-record tool needs your support! |
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